Tron, Evolution

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Author :
Publisher :
ISBN 13 : 9780307470836
Total Pages : 0 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Tron, Evolution by : David Alan Knight

Download or read book Tron, Evolution written by David Alan Knight and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Spiral bound so you can keep your place and keep both hands on the game *All the essential strategy you need to beat the game *Compact size to stay where you play *Find every TRON file and Abraxas shard! *Upgrade your skills with breakdowns of all characters and derezz tactics for all enemies. *Become a Game Grid champion with multiplayer tips!

Digital World

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Publisher : Routledge
ISBN 13 : 1135021988
Total Pages : 206 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Digital World by : Gillian Youngs

Download or read book Digital World written by Gillian Youngs and published by Routledge. This book was released on 2013-06-26 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet and digital technologies have changed the world we live in and the ways we engage with one another and work and play. This is the starting point for this collection which takes analysis of the digital world to the next level exploring the frontiers of digital and creative transformations and mapping their future directions. It brings together a distinctive collection of leading academics, social innovators, activists, policy specialists and digital and creative practitioners to discuss and address the challenges and opportunities in the contemporary digital and creative economy. Contributions explain the workings of the digital world through three main themes: connectivity, creativity and rights. They combine theoretical and conceptual discussions with real world examples of new technologies and technological and creative processes and their impacts. Discussions range across political, economic and cultural areas and assess national contexts including the UK and China. Areas covered include digital identity and empowerment, the Internet and the ‘Fifth Estate’, social media and the Arab Spring, digital storytelling, transmedia and audience, economic and social innovation, digital inclusion, community and online curation, cyberqueer activism. The volume developed out of a UK Economic and Social Research Council funded research seminar series.

Storyworlds Across Media

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Publisher : U of Nebraska Press
ISBN 13 : 0803245637
Total Pages : 379 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Storyworlds Across Media by : Marie-Laure Ryan

Download or read book Storyworlds Across Media written by Marie-Laure Ryan and published by U of Nebraska Press. This book was released on 2014-07-01 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.

Cryptocurrency Uncovered

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Author :
Publisher : Xspurts.com
ISBN 13 : 1779700490
Total Pages : 144 pages
Book Rating : 4.7/5 (797 download)

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Book Synopsis Cryptocurrency Uncovered by : Penelope I.

Download or read book Cryptocurrency Uncovered written by Penelope I. and published by Xspurts.com. This book was released on 2024-03-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an informed and savvy investor as cryptocurrency storms our modern digital world. With our engaging and comprehensive book, "Cryptocurrency Uncovered: Investing in the Future with TRON (TRX)," you will be carried on a detailed journey into the heart of blockchain technology and the groundbreaking TRON network.Embark on the expedition to understanding cryptocurrency from the basics, beginning with essential introductions and progressing to the intricacies of blockchain. Delve into the evolution and history of TRON, as well as the key contributions of its founder, Justin Sun.Navigate through the architecture of the TRON network, and critically explore its decentralization, infrastructure, and consensus mechanisms. You will gain an intimate knowledge of the genesis and technology of TRON, understanding the pivotal role of the TRON Virtual Machine (TVM) and TRON protocols.As the book moves forward, you'll delve into the elusive TRX tokens, unraveling and appreciating their inherent advantages. Learn how transactions are processed on the TRON platform and master the concepts of smart contracts and DApps."Cryptocurrency Uncovered" also offers you a front-row seat to TRON's partnerships, collaborations, and integration with other major players in the industry. Using the insights in this book, you'll develop an astute understanding of how to buy, sell, store, and protect your TRON assets, thereby managing potential cryptocurrency threats effectively.Differentiating TRON from other major cryptocurrencies will help to solidify your understanding, preparing you for logical and strategic decision-making. You'll uncover both the opportunities and challenges that this promising platform offers from its innovative use cases to hurdles in adoption.Finally, step into the TRON community, considering the powerful influence they wield and their innovative projects. As you navigate the potential of investing in TRON, you'll review its market analysis, correlate risk factors, and envision its vast reward potential.Cut through the haze and speculation surrounding the future of TRON by embarking on this knowledgeable cruise towards TRON's roadmap and emerging trends. Conclude your journey with a thoughtful reflection on the sustainability of TRON. You'll consider its significant impact on the crypto world and weigh-in on its future outlook. "Cryptocurrency Uncovered: Investing in the Future with TRON (TRX)" will illuminate your path to smart and effective cryptocurrency investing, turning a complicated technological advancement into an accessible financial trajectory.

What Is a Game?

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Author :
Publisher : McFarland
ISBN 13 : 1476639019
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis What Is a Game? by : Gaines S. Hubbell

Download or read book What Is a Game? written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Fantastic Transmedia

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Publisher : Springer
ISBN 13 : 1137306041
Total Pages : 333 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Fantastic Transmedia by : C. Harvey

Download or read book Fantastic Transmedia written by C. Harvey and published by Springer. This book was released on 2015-05-26 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.

Interactive Stories and Video Game Art

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Author :
Publisher : CRC Press
ISBN 13 : 1315401215
Total Pages : 221 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Interactive Stories and Video Game Art by : Chris Solarski

Download or read book Interactive Stories and Video Game Art written by Chris Solarski and published by CRC Press. This book was released on 2017-01-20 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories

Simulated Evolution and Learning

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Author :
Publisher : Springer
ISBN 13 : 3540488731
Total Pages : 484 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Simulated Evolution and Learning by : Bob McKay

Download or read book Simulated Evolution and Learning written by Bob McKay and published by Springer. This book was released on 2003-05-21 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains selected papers presented at the Second Asia-Paci c C- ference on Simulated Evolution and Learning (SEAL’98), from 24 to 27 Nov- ber 1998, in Canberra, Australia. SEAL’98 received a total of 92 submissions (67 papers for the regular sessions and 25 for the applications sessions). All papers were reviewed by three independent reviewers. After review, 62 papers were - cepted for oral presentation and 13 for poster presentation. Some of the accepted papers were selected for inclusion in this volume. SEAL’98 also featured a fully refereed special session on Evolutionary Computation in Power Engineering - ganised by Professor Kit Po Wong and Dr Loi Lei Lai. Two of the ve accepted papers are included in this volume. The papers included in these proceedings cover a wide range of topics in simulated evolution and learning, from self-adaptation to dynamic modelling, from reinforcement learning to agent systems, from evolutionary games to e- lutionary economics, and from novel theoretical results to successful applications, among others. SEAL’98 attracted 94 participants from 14 di erent countries, namely A- tralia, Belgium, Brazil, Germany, Iceland, India, Japan, South Korea, New Z- land, Portugal, Sweden, Taiwan, UK and the USA. It had three distinguished international scientists as keynote speakers, giving talks on natural computation (Hans-Paul Schwefel), reinforcement learning (Richard Sutton), and novel m- els in evolutionary design (John Gero). More information about SEAL’98 is still available at http://www.cs.adfa.edu.au/conference/seal98/.

A Guide to Movie Based Video Games, 2001 Onwards

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Author :
Publisher : White Owl
ISBN 13 : 1399048279
Total Pages : 472 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis A Guide to Movie Based Video Games, 2001 Onwards by : Christopher Carton

Download or read book A Guide to Movie Based Video Games, 2001 Onwards written by Christopher Carton and published by White Owl. This book was released on 2024-08-30 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

Studies on Cinematography and Narrative in Film: Sequels, Serials, and Trilogies

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 347 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Studies on Cinematography and Narrative in Film: Sequels, Serials, and Trilogies by : Seçmen, Emre Ahmet

Download or read book Studies on Cinematography and Narrative in Film: Sequels, Serials, and Trilogies written by Seçmen, Emre Ahmet and published by IGI Global. This book was released on 2024-07-18 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual continuity in sequels poses a daunting challenge for filmmakers as they strive to maintain coherence while expanding upon established narratives and visual aesthetics. With cinema's evolution, audiences' expectations have grown more sophisticated, demanding seamless transitions and immersive experiences across film series. However, achieving this continuity requires a delicate balance between honoring the original work and introducing innovative elements to captivate viewers. Addressing this complication is the book, Studies on Cinematography and Narrative in Film: Sequels, Serials, and Trilogies, which emerges with a comprehensive approach. By delving into the interplay between cinematography and narrative structure, this book offers invaluable insights for filmmakers seeking to navigate the complexities of sequel production. Through meticulous analysis of prominent film series and theoretical frameworks, it provides a roadmap for achieving visual coherence while pushing creative boundaries.

Flickers of Film

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Publisher : Rutgers University Press
ISBN 13 : 0813576032
Total Pages : 166 pages
Book Rating : 4.8/5 (135 download)

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Book Synopsis Flickers of Film by : Jason Sperb

Download or read book Flickers of Film written by Jason Sperb and published by Rutgers University Press. This book was released on 2015-12-15 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether paying tribute to silent films in Hugo and The Artist or celebrating arcade games in Tron: Legacy and Wreck-It-Ralph, Hollywood suddenly seems to be experiencing a wave of intense nostalgia for outmoded technologies. To what extent is that a sincere lament for modes of artistic production that have nearly vanished in an all-digital era? And to what extent is it simply a cynical marketing ploy, built on the notion that nostalgia has always been one of Hollywood’s top-selling products? In Flickers of Film, Jason Sperb offers nuanced and unexpected answers to these questions, examining the benefits of certain types of film nostalgia, while also critiquing how Hollywood’s nostalgic representations of old technologies obscure important aspects of their histories. He interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain creative and economic future. Yet he also suggests that Hollywood’s nostalgia for old technologies ignores the professionals who once employed them, as well as the labor opportunities that have been lost through the computerization and outsourcing of film industry jobs. Though it deals with nostalgia, Flickers of Film is strikingly cutting-edge, one of the first studies to critically examine Pixar’s role in the film industry, cinematic representations of videogames, and the economic effects of participatory culture. As he takes in everything from Terminator: Salvation to The Lego Movie, Sperb helps us see what’s distinct about this recent wave of self-aware nostalgic films—how Hollywood nostalgia today isn’t what it used to be.

My Xbox

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Publisher : Que Publishing
ISBN 13 : 0132832062
Total Pages : 483 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis My Xbox by : Bill Loguidice

Download or read book My Xbox written by Bill Loguidice and published by Que Publishing. This book was released on 2012-01-26 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the quick, visual, one-stop tutorial for everyone who wants to get maximum fun and entertainment out of their Xbox 360, Xbox Live, and Kinect controller. Gaming experts Christina and Bill Loguidice cover everything Xbox has to offer, uncovering cool features and tools most users won't ever discover on their own. You learn how to get started with Xbox 360; fast-network your Xbox 360s; run the media content in your Windows PCs; personalize your Xbox experiences; find great stuff on Microsoft's Game, Video, and Music Marketplaces; get acquainted with your Xbox friends and communities; get to know the Kinect controller and Hub; and find great Kinect games and get better at playing them. This book's concise, step-by-step instructions link to callouts on Xbox screen captures that show you exactly what to do. Tips and Notes help you discover powerful new techniques and shortcuts, and Help features guide you past common problems. This book is designed for all 50,000,000 Xbox 360 owners: from those who've just purchased their first system, to those diving headfirst into Kinect gaming, to millions of Xbox Live subscribers who want to get even more out of Microsoft's online services.

The Origin of Life and Evolutionary Biochemistry

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1468421158
Total Pages : 459 pages
Book Rating : 4.4/5 (684 download)

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Book Synopsis The Origin of Life and Evolutionary Biochemistry by : K. Dose

Download or read book The Origin of Life and Evolutionary Biochemistry written by K. Dose and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical Introduction: A.I. Oparin and the Origin of Life.- Chapters in Honor of "Proiskhozhdenie Zhizni" and A. I, Oparin.- Protein Structure and the Molecular Evolution of Biological Energy Conversion.- Condensation Reactions of Lysine in the Presence of Polyadenylic Acid.- Considerations of the Origin of Spontaneous Mutations.- Pre-Enzymic Emergence of Biochemical Metabolism.- The Methods of Science and the Origins of Life.- Phospholipid Monolayers-As a Prototype of Biological Membranes.- Peptides and Amino Acids in the Primordial Hydrosphere.- Amino Acids and Carbohydrates in Precambria.

Action Figures

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Publisher : The Crowood Press
ISBN 13 : 1785006886
Total Pages : 522 pages
Book Rating : 4.7/5 (85 download)

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Book Synopsis Action Figures by : Arthur Ward

Download or read book Action Figures written by Arthur Ward and published by The Crowood Press. This book was released on 2020-02-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting Action Figures presents an alphabetical survey of each of the major toy manufacturers and the whole array of action figures they produced. Covering everything from old-school GI Joe and Action Man figures, including the fantastic toys of Louis Marx and Mego, right through to the game-changing Star Wars 3-inch action figures of the 1970s and 1980s, this is the must-have reference guide for enthusiasts and beginners alike. With over 200 colour photographs, it details the history of action figures arising from the launch of fashion dolls in the 1950s; it describes the industry and consumer reactions to the first action figures; it reviews the many different incarnations that came to market; it looks at film and television tie-ins and finally, provides an essential guide to where to find gems, what to pay and how to look after them.

Film Firsts

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 394 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Film Firsts by : Ethan Alter

Download or read book Film Firsts written by Ethan Alter and published by Bloomsbury Publishing USA. This book was released on 2014-02-17 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This forward-looking exploration of contemporary American film across the last 40 years identifies and examines the specific movies that changed the film industry and shaped its present and future. Since the mid-1970s, American cinema has gone through enormous changes, such as the birth of the modern summer blockbuster, the rise of the independent film industry, ongoing technological advancements in special effects, and the ever-evolving models for film distribution. Written by a professional film critic and film buff, this book tells the story of contemporary American cinema in a unique and engaging way: by examining 25 key movies that demonstrated a significant creative, technological, or business innovation that impacted the industry at large. Each chapter in this chronological survey of contemporary film is divided into two sections: "The Film," which offers a critical overview of the film in question; and "The First," which describes the specific innovation achieved by that film and places that achievement in the larger historical context. Two additional appendices in each chapter explore other significant aspects of both the film and its groundbreaking nature. The broad coverage—ranging from action movies to horror films to science fiction favorites—ensures the work's appeal to all film fans.

Marketing to Moviegoers

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Author :
Publisher : SIU Press
ISBN 13 : 0809331977
Total Pages : 434 pages
Book Rating : 4.8/5 (93 download)

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Book Synopsis Marketing to Moviegoers by : Robert Marich

Download or read book Marketing to Moviegoers written by Robert Marich and published by SIU Press. This book was released on 2013-01-30 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: While Hollywood executives spend millions of dollars making movies, even more money is poured into selling those films to the public. In the third edition of his comprehensive guidebook, Marketing to Moviegoers: A Handbook of Strategies and Tactics, veteran film and TV journalist Robert Marich plumbs the depths of the methods used by studios to market their films to consumers. Updates to the third edition include a chapter on marketing movies using digital media; an insightful discussion of the use of music in film trailers; new and expanded materials on marketing targeted toward affinity groups and awards; fresh analysis of booking contracts between theaters and distributors; a brief history of indie film marketing; and explorations of the overlooked potential of the drive-in theater and the revival of third-party-financed movie campaigns. While many books have been written on the business-to-business aspect of film promotion, Marich’s volume is one of the few that focuses on the techniques used to sell motion pictures to those in a position to truly make or break a film—the public. A highly navigable handbook that breaks down a complicated process into manageable strategies in an easy-to-read style, Marketing to Moviegoers is a must for all professionals and students in today’s rapidly evolving film industry.

Origin and Evolution of New Gene Functions

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9401002290
Total Pages : 198 pages
Book Rating : 4.4/5 (1 download)

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Book Synopsis Origin and Evolution of New Gene Functions by : Manyuan Long

Download or read book Origin and Evolution of New Gene Functions written by Manyuan Long and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although interest in evolutionary novelties can be that these different mechanisms cooperate in the mak traced back to the time of Darwin, the appreciation ing of new genes. In the second phase of new gene evolution, conventional models of new gene evolution, and systematical experimental pursuit of the origin and evolution of new gene functions did not appear for example by gene duplication, held that the muta until the early years of last decade. Since the 1970s, tions fixed in the early stages of the new genes are Susumu Ohno, Walter Gilbert, and others from the assumed to be neutral or nearly neutral. However, it area of evolutionary genetics have made pioneer ef appears that the force of Darwinian positive selection has been detectably strong from the outset in avail forts to elaborate possibilities for major biological mechanisms, for example, gene duplication and exon able population genetic studies of young genes created through the process of exon recombination. This may shuffling, by which new gene functions could arise. However, the problem of new gene evolution did not account for a common phenomenon in phylogenetic catch significant attention among biologists generally analyses of genes with changed functions: the early even recently. One of the reasons was the lack of ex stages of such genes are usually associated with accel perimental or observational systems for investigating erated substitution rates. Nonetheless, a more general factual details of the 'birth' process of new genes.