Foundations of Physically Based Modeling and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1482234610
Total Pages : 405 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald House and published by CRC Press. This book was released on 2016-11-30 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Physically-Based Modeling for Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0080916449
Total Pages : 359 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-Based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann. This book was released on 2013-10-22 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. - Presents a philosophy and terminology for "Structured Modeling" - Includes mathematicl and programming techniques to support and implement the methodology - Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods - Includes illustrations of several ample models created from these components - Foreword by Al Barr

Topics in Physically-based Modeling

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (889 download)

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Book Synopsis Topics in Physically-based Modeling by : Alan Barr

Download or read book Topics in Physically-based Modeling written by Alan Barr and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Foundations of Physically Based Modeling and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1315355817
Total Pages : 343 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald H. House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald H. House and published by CRC Press. This book was released on 2016-11-30 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

Physically Based Rendering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123750792
Total Pages : 1201 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Physics-based Animation

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Publisher :
ISBN 13 : 9781584503804
Total Pages : 817 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Topics in Physically-Based Modeling

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Author :
Publisher : Redwood City, Calif. : Addison-Wesley, Advanced Book Program
ISBN 13 : 9780201510133
Total Pages : 336 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis Topics in Physically-Based Modeling by : Alan H. Barr

Download or read book Topics in Physically-Based Modeling written by Alan H. Barr and published by Redwood City, Calif. : Addison-Wesley, Advanced Book Program. This book was released on 1989 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physics-Based Deformable Models

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461563356
Total Pages : 311 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Physics-Based Deformable Models by : Dimitris N. Metaxas

Download or read book Physics-Based Deformable Models written by Dimitris N. Metaxas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.

Dynamic Simulations of Multibody Systems

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 147573476X
Total Pages : 387 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Dynamic Simulations of Multibody Systems by : Murilo G. Coutinho

Download or read book Dynamic Simulations of Multibody Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

ACM SIGGRAPH '89 Course Notes: Topics in physically-based modeling

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (22 download)

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Book Synopsis ACM SIGGRAPH '89 Course Notes: Topics in physically-based modeling by :

Download or read book ACM SIGGRAPH '89 Course Notes: Topics in physically-based modeling written by and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Point-Based Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 0080548822
Total Pages : 553 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Point-Based Graphics by : Markus Gross

Download or read book Point-Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447144163
Total Pages : 402 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Guide to Dynamic Simulations of Rigid Bodies and Particle Systems by : Murilo G. Coutinho

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-09 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

A Comprehensive Physically Based Approach to Modeling in Bioengineering and Life Sciences

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Publisher : Academic Press
ISBN 13 : 0128125195
Total Pages : 856 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis A Comprehensive Physically Based Approach to Modeling in Bioengineering and Life Sciences by : Riccardo Sacco

Download or read book A Comprehensive Physically Based Approach to Modeling in Bioengineering and Life Sciences written by Riccardo Sacco and published by Academic Press. This book was released on 2019-07-18 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Comprehensive Physically Based Approach to Modeling in Bioengineering and Life Sciences provides a systematic methodology to the formulation of problems in biomedical engineering and the life sciences through the adoption of mathematical models based on physical principles, such as the conservation of mass, electric charge, momentum, and energy. It then teaches how to translate the mathematical formulation into a numerical algorithm that is implementable on a computer. The book employs computational models as synthesized tools for the investigation, quantification, verification, and comparison of different conjectures or scenarios of the behavior of a given compartment of the human body under physiological and pathological conditions. - Presents theoretical (modeling), biological (experimental), and computational (simulation) perspectives - Features examples, exercises, and MATLAB codes for further reader involvement - Covers basic and advanced functional and computational techniques throughout the book

Physics and Modeling of Tera-and Nano-devices

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Author :
Publisher : World Scientific
ISBN 13 : 9812779043
Total Pages : 194 pages
Book Rating : 4.8/5 (127 download)

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Book Synopsis Physics and Modeling of Tera-and Nano-devices by : Maxim Ryzhii

Download or read book Physics and Modeling of Tera-and Nano-devices written by Maxim Ryzhii and published by World Scientific. This book was released on 2008 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics and Modeling of Tera- and Nano-Devices is a compilation of papers by well-respected researchers working in the field of physics and modeling of novel electronic and optoelectronic devices. The topics covered include devices based on carbon nanotubes, generation and detection of terahertz radiation in semiconductor structures including terahertz plasma oscillations and instabilities, terahertz photomixing in semiconductor heterostructures, spin and microwave-induced phenomena in low-dimensional systems, and various computational aspects of device modeling. Researchers as well as graduate and postgraduate students working in this field will benefit from reading this book.

Fluid Simulation for Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482232847
Total Pages : 269 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-18 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Topics in physically-based modeling

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (168 download)

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Book Synopsis Topics in physically-based modeling by :

Download or read book Topics in physically-based modeling written by and published by . This book was released on 1987 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

New Topics in Water Resources Research and Management

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Publisher : Nova Publishers
ISBN 13 : 9781600219740
Total Pages : 420 pages
Book Rating : 4.2/5 (197 download)

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Book Synopsis New Topics in Water Resources Research and Management by : Henrik M. Andreassen

Download or read book New Topics in Water Resources Research and Management written by Henrik M. Andreassen and published by Nova Publishers. This book was released on 2008 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents new and significant research results on water resources which are sources of water that are useful or potentially useful to humans. They are important because they are needed for life to exist. Many uses of water include agricultural, industrial, household, recreational and environmental activities. Virtually all of these human uses require fresh water. Only 2.7 per cent of water on the Earth is fresh water, and over two thirds of this is frozen in glaciers and polar ice caps, leaving only 0.007 per cent available for human use. Fresh water is a renewable resource, yet the world's supply of clean, fresh water is steadily decreasing. Water demand already exceeds supply in many parts of the world, and as world population continues to rise at an unprecedented rate, many more areas are expected to experience this imbalance in the near future. The framework for allocating water resources to water users (where such a framework exists) is known as water rights.