Toledo Nanochess

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Publisher :
ISBN 13 : 9781304864376
Total Pages : 182 pages
Book Rating : 4.8/5 (643 download)

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Book Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez

Download or read book Toledo Nanochess written by Oscar Toledo Gutierrez and published by . This book was released on 2014-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)

Programming Boot Sector Games

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Publisher : Lulu.com
ISBN 13 : 035976262X
Total Pages : 280 pages
Book Rating : 4.3/5 (597 download)

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Book Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez

Download or read book Programming Boot Sector Games written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.

Programming Games for Intellivision

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Publisher : Lulu.com
ISBN 13 : 1387961446
Total Pages : 206 pages
Book Rating : 4.3/5 (879 download)

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Book Synopsis Programming Games for Intellivision by : Oscar Toledo Gutierrez

Download or read book Programming Games for Intellivision written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2018-07-20 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.

More Boot Sector Games

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Publisher :
ISBN 13 : 9781678104641
Total Pages : 0 pages
Book Rating : 4.1/5 (46 download)

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Book Synopsis More Boot Sector Games by : Oscar Toledo Gutierrez

Download or read book More Boot Sector Games written by Oscar Toledo Gutierrez and published by . This book was released on 2020-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Think About Algorithms

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Publisher : Cambridge University Press
ISBN 13 : 1139471759
Total Pages : 409 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis How to Think About Algorithms by : Jeff Edmonds

Download or read book How to Think About Algorithms written by Jeff Edmonds and published by Cambridge University Press. This book was released on 2008-05-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, for second- or third-year students of computer science, presents insights, notations, and analogies to help them describe and think about algorithms like an expert, without grinding through lots of formal proof. Solutions to many problems are provided to let students check their progress, while class-tested PowerPoint slides are on the web for anyone running the course. By looking at both the big picture and easy step-by-step methods for developing algorithms, the author guides students around the common pitfalls. He stresses paradigms such as loop invariants and recursion to unify a huge range of algorithms into a few meta-algorithms. The book fosters a deeper understanding of how and why each algorithm works. These insights are presented in a careful and clear way, helping students to think abstractly and preparing them for creating their own innovative ways to solve problems.

ColecoVision Games Guide

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Publisher : Lulu.com
ISBN 13 : 0359772714
Total Pages : 178 pages
Book Rating : 4.3/5 (597 download)

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Book Synopsis ColecoVision Games Guide by : Oscar Toledo Gutierrez

Download or read book ColecoVision Games Guide written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-06 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ColecoVision Games Guide brings you reviews, screenshots and trivia of every game made during the ColecoVision's commercial availability. For newcomers it will be a great guide to the available games, and for fans it will be excellent to discover a few hidden jewels. This is the soft-cover edition in Black&White.

Hollyweird Science

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Publisher : Springer
ISBN 13 : 3319150723
Total Pages : 315 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Hollyweird Science by : Kevin R. Grazier

Download or read book Hollyweird Science written by Kevin R. Grazier and published by Springer. This book was released on 2015-07-27 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lighthearted, quirky, and upbeat, this book explores the portrayal of science and technology on both the big and little screen -- and how Hollywood is actually doing a better job of getting it right than ever before. Grounded in the real-word, and often cutting-edge, science and technology that inspires fictional science, the authors survey Hollywood depictions of topics such as quantum mechanics, parallel universes, and alien worlds. Including material from interviews with over two dozen writers, producers, and directors of acclaimed science-themed productions -- as well as scientists, science fiction authors, and science advisors -- Hollyweird Science examines screen science fiction from the sometimes-conflicting vantage points of storytellers, researchers, and viewers. Including a foreword by Eureka co-creator and executive producer Jaime Paglia, and an afterword by astronomer and science fiction author Michael Brotherton, Ph.D., this book is accessible to all readers from the layperson to the armchair expert to the professional scientist, and will delight all of them equally.

The Complete BootRogue Strategy Guide

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Publisher :
ISBN 13 : 9781716314308
Total Pages : 138 pages
Book Rating : 4.3/5 (143 download)

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Book Synopsis The Complete BootRogue Strategy Guide by : Eric Davisson

Download or read book The Complete BootRogue Strategy Guide written by Eric Davisson and published by . This book was released on 2020-12-23 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are looking to be more than just the casual boot sector gamer strolling around aimlessly at the bootRogue 'roguelike' boot sector game, then this is the book to take your skills to the next level. This book covers, manual level basics, game statistics, unique rooms and dungeon graphics, sequencing of items and rooms, routing strategy, Boot Genie codes, The bootMage GDB assistant, and a technical appendix for those nerds out there Though this book is a retro satirical take on old 'Nintendo Power' like guides, the guidance and level of technical detail is every bit serious.

Racing the Beam

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Publisher : MIT Press
ISBN 13 : 0262539764
Total Pages : 193 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Racing the Beam by : Nick Montfort

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Capablanca

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Publisher :
ISBN 13 : 9781936277025
Total Pages : 0 pages
Book Rating : 4.2/5 (77 download)

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Book Synopsis Capablanca by : Frisco Del Rosario

Download or read book Capablanca written by Frisco Del Rosario and published by . This book was released on 2010-10-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jose Raul Capablanca is renowned for his exquisite positional play and flawless endgame technique. But The Chess Machine was also a master of that other way to deliver mate: the attack on the enemy king.In this groundbreaking work, award-winning chess coach and author Frisco Del Rosario shines a long-overdue light on this neglected aspect of Capablanca's record. He illustrates how the Cuban genius used positional concepts to build up irresistible king hunts, embodying the principles of good play advocated by the unequaled teacher, C.J.S. Purdy. The author also identifies an overlooked checkmate pattern - Capablanca's Mate - that aspiring attackers can add to the standard catalogue in Renaud and Kahn's The Art of the Checkmate. As Del Rosario shows, Capablanca has inspired not only generations of players, but also many of the classics of chess literature.Easy to read but chock-full of advice for study and practical play, Capablanca: A Primer of Checkmate fills a gaping hole in our understanding of the third World Champion.

High Performance JavaScript

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449388744
Total Pages : 234 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis High Performance JavaScript by : Nicholas C. Zakas

Download or read book High Performance JavaScript written by Nicholas C. Zakas and published by "O'Reilly Media, Inc.". This book was released on 2010-03-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're like most developers, you rely heavily on JavaScript to build interactive and quick-responding web applications. The problem is that all of those lines of JavaScript code can slow down your apps. This book reveals techniques and strategies to help you eliminate performance bottlenecks during development. You'll learn how to improve execution time, downloading, interaction with the DOM, page life cycle, and more. Yahoo! frontend engineer Nicholas C. Zakas and five other JavaScript experts—Ross Harmes, Julien Lecomte, Steven Levithan, Stoyan Stefanov, and Matt Sweeney—demonstrate optimal ways to load code onto a page, and offer programming tips to help your JavaScript run as efficiently and quickly as possible. You'll learn the best practices to build and deploy your files to a production environment, and tools that can help you find problems once your site goes live. Identify problem code and use faster alternatives to accomplish the same task Improve scripts by learning how JavaScript stores and accesses data Implement JavaScript code so that it doesn't slow down interaction with the DOM Use optimization techniques to improve runtime performance Learn ways to ensure the UI is responsive at all times Achieve faster client-server communication Use a build system to minify files, and HTTP compression to deliver them to the browser

Introducing HTML5

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Publisher : Pearson Education
ISBN 13 : 0321717961
Total Pages : 452 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Introducing HTML5 by : Bruce Lawson

Download or read book Introducing HTML5 written by Bruce Lawson and published by Pearson Education. This book was released on 2010-07-11 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suddenly, everyone’s talking about HTML5, and ready or not, you need to get acquainted with this powerful new development in web and application design. Some of its new features are already being implemented by existing browsers, and much more is around the corner. Written by developers who have been using the new language for the past year in their work, this book shows you how to start adapting the language now to realize its benefits on today’s browsers. Rather than being just an academic investigation, it concentrates on the practical—the problems HTML5 can solve for you right away. By following the book’s hands-on HTML5 code examples you’ll learn: new semantics and structures to help your site become richer and more accessible how to apply the most important JavaScript APIs that are already implemented the uses of native multimedia for video and audio techniques for drawing lines, fills, gradients, images and text with canvas how to build more intelligent web forms implementation of new storage options and web databases how geolocation works with HTML5 in both web and mobile applications All the code from this book (and more) is available at www.introducinghtml5.com. ******** There appear to be intermittent problems with the first printing of Introducing HTML5. If you have one of these copies, please email us at [email protected] with a copy of your receipt (from any reseller), and we'll either provide access to the eBook or send you another copy of the print book -- whichever you prefer. If you’d like the eBook we can add that to your Peachpit.com account. You can set up a free account at www.peachpit.com/join http://www.peachpit.com/join

Priming the Pump: How TRS-80 Enthusiasts Helped Spark the PC Revolution

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Publisher : The Seeker Books
ISBN 13 : 0979346819
Total Pages : 624 pages
Book Rating : 4.9/5 (793 download)

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Book Synopsis Priming the Pump: How TRS-80 Enthusiasts Helped Spark the PC Revolution by : Theresa Welsh, David Welsh

Download or read book Priming the Pump: How TRS-80 Enthusiasts Helped Spark the PC Revolution written by Theresa Welsh, David Welsh and published by The Seeker Books. This book was released on 2007-03-15 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors were part of a community of small software entrepreneurs who created the first applications for personal computers, as the computer revolution in the late 1970s and early 1980s changed the way we create and store documents and data. They personally knew many of the principle players whose accomplishments are the stuff of legends, and whose work and vision led the way to our computer-saturated society. This book captures this unique era, through the stories of eye-witnesses, when personal computing was just an idea -- an idea whose time had come! In these pages you will learn how a young engineer named Steve Leininger, working alone, built the first TRS-80 microcomputer . He had been hired by Tandy Corporation to develop a computer product to be sold in their Radio Shack stores for a price their customers could afford. Development costs were less than $150,000. Yet no one had ever sold a complete off-the-shelf personal computer before. Would anyone buy it? As it turned out, the desire for a computer of one's own was overwhelming! Author David Welsh was one of the hobbyists-turned-programmers who bought a TRS-80. Using self-taught programming skills, he created a word processor and he and his wife Theresa found themselves in business, selling their product worldwide to enthusiastic fans who were eager to throw away their typewriters. They were part of the leading edge of the software business, joining hundreds of other small entrepreneurs selling software out of garages, basements and whatever space they could rent cheap. David and Theresa Welsh tell their own story and that of many other pioneers. Includes over 100 illustrations of early computer products and ads.

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3319278630
Total Pages : 878 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2015-12-17 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 9474 and LNCS 9475 constitutes the refereed proceedings of the 11th International Symposium on Visual Computing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster papers presented in this book were carefully reviewed and selected from 260 submissions. The papers are organized in topical sections: Part I (LNCS 9474) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; recognition; visualization; mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; observing humans; spectral imaging and processing; intelligent transportation systems; visual perception and robotic systems. Part II (LNCS 9475): applications; 3D computer vision; computer graphics; segmentation; biometrics; pattern recognition; recognition; and virtual reality.

Spectrum Interfacing and Projects

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Publisher : McGraw-Hill Book Company Limited
ISBN 13 : 9780070847026
Total Pages : 139 pages
Book Rating : 4.8/5 (47 download)

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Book Synopsis Spectrum Interfacing and Projects by : Graham Bishop

Download or read book Spectrum Interfacing and Projects written by Graham Bishop and published by McGraw-Hill Book Company Limited. This book was released on 1983 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Code Reading

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201799408
Total Pages : 530 pages
Book Rating : 4.7/5 (994 download)

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Book Synopsis Code Reading by : Diomidis Spinellis

Download or read book Code Reading written by Diomidis Spinellis and published by Addison-Wesley Professional. This book was released on 2003 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains cross-referenced code.