TLC Game

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Publisher :
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4.7/5 (88 download)

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Book Synopsis TLC Game by : W. Rice

Download or read book TLC Game written by W. Rice and published by . This book was released on 2021-12-20 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !

TLC Game

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Author :
Publisher :
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4.7/5 (88 download)

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Book Synopsis TLC Game by : W. Rice

Download or read book TLC Game written by W. Rice and published by . This book was released on 2021-12-20 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !

Serious Games in Personalized Learning

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000400107
Total Pages : 305 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Serious Games in Personalized Learning by : Scott M. Martin

Download or read book Serious Games in Personalized Learning written by Scott M. Martin and published by Taylor & Francis. This book was released on 2021-07-12 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Advances in Computing Science - ASIAN'99

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Publisher : Springer
ISBN 13 : 3540466746
Total Pages : 408 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Computing Science - ASIAN'99 by : P.S. Thiagarajan

Download or read book Advances in Computing Science - ASIAN'99 written by P.S. Thiagarajan and published by Springer. This book was released on 2003-07-31 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Asian Computing Science Conference, ASIAN'99, held in Phuket, Thailand, in December 1999. The 28 revised full papers presented together with two invited contributions and 11 short presentations were carefully reviewed and selected from a total of 114 submissions. Among the topics addressed are programming theory, formal methods, automated reasoning, verification, embedded systems, real-time systems, distributed systems, and mobile computing.

Social and Economic Networks in Cooperative Game Theory

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Publisher : Springer Science & Business Media
ISBN 13 : 1461515696
Total Pages : 296 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Social and Economic Networks in Cooperative Game Theory by : Marco Slikker

Download or read book Social and Economic Networks in Cooperative Game Theory written by Marco Slikker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.

Game

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Publisher : Penguin
ISBN 13 : 0593297415
Total Pages : 401 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game by : Grant Hill

Download or read book Game written by Grant Hill and published by Penguin. This book was released on 2022-06-07 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The full, frank story of a remarkable life’s journey—to the pinnacle of success as a basketball player, icon, and entrepreneur, to the depths of personal trauma and back, to a place of flourishing and peace—made possible above all by a family’s love Grant Hill always had game. His choice of college was a subject of national interest, and his arrival at Duke University cemented the program’s arrival at the top. In his freshman year, he led the team to its first NCAA championship, and three championship appearances in four years. His Duke career produced some of the most iconic moments in college basketball history, and Coach K proved to be a lifelong mentor. Later, as one of the NBA’s best players and a new face of the Detroit Pistons franchise, Hill was the first person with the potential to give Michael Jordan a run for his money, not just as a player but as a brand. His $45 million rookie contract was almost the least of it. He turned down Nike for Fila, and soon Method Man and Tupac Shakur were wearing his shoes. Hill writes candidly about all of it, including the transactional impermanence of life in the league and the isolation caused by his growing fame. His parents and friends helped ground him, and eventually he met a gifted musician named Tamia. The love he found with her and the arrival of their two beautiful daughters would be his rock as a brutal and mysterious injury sidelined him, coinciding with his wife’s own serious health struggles. With openness and insight, Hill relates his entire path, including post-career highlights like his Hall of Fame induction, co-ownership of the Atlanta Hawks, the directorship of the USA Basketball Men’s National Team, and even a yearly gig calling the Final Four. Hill’s father, Calvin, used to tell him that there were always a lot of reasons but never any excuses, and Game is a distillation of a lifetime’s effort to understand the reasons—the good and the bad. At his hardest moments, Hill sought out wisdom from others, stories of inspiration and overcoming obstacles. Now, with Game, he has returned the favor.

Game After

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Publisher : MIT Press
ISBN 13 : 0262320185
Total Pages : 371 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Game After by : Raiford Guins

Download or read book Game After written by Raiford Guins and published by MIT Press. This book was released on 2014-01-24 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 72 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1982-09-06 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Game-based Learning Across the Disciplines

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Publisher : Springer Nature
ISBN 13 : 3030751422
Total Pages : 427 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Game-based Learning Across the Disciplines by : Carmela Aprea

Download or read book Game-based Learning Across the Disciplines written by Carmela Aprea and published by Springer Nature. This book was released on 2021-08-02 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1984-07-09 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Engineering Play

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Publisher : MIT Press
ISBN 13 : 026229155X
Total Pages : 247 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Engineering Play by : Mizuko Ito

Download or read book Engineering Play written by Mizuko Ito and published by MIT Press. This book was released on 2012-02-10 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2003-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 72 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1982-09-06 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Unplugged

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Publisher : Health Communications, Inc.
ISBN 13 : 0757313620
Total Pages : 338 pages
Book Rating : 4.7/5 (573 download)

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Book Synopsis Unplugged by : Ryan G. Van Cleave

Download or read book Unplugged written by Ryan G. Van Cleave and published by Health Communications, Inc.. This book was released on 2010-06 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: WARNING: THIS VIDEO GAME MAY IMPAIR YOUR JUDGMENT. IT MAY CAUSE SLEEP DEPRIVATION, ALIENATION OF FRIENDS AND FAMILY, WEIGHT LOSS OR GAIN, NEGLECT OF YOUR BASIC NEEDS AS WELL AS THE NEEDS OF LOVED ONES AND/OR DEPENDENTS, AND DECREASED PERFORMANCE ON THE JOB. THE DISTINCTION BETWEEN FANTASY AND REALITY MAY BECOME BLURRED. PLAY AT YOUR OWN RISK. NOT RESPONSIBLE FOR SUICIDE ATTEMPTS. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer online role-playing games—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. A fabulously written and gripping tale, Unplugged takes you on a journey through the author's semireclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that had lured him to her house. As Ryan's life progresses, we witness the evolution of video games—from simple two-button consoles to today's multikey technology, brilliantly designed to keep the user actively participating. For Ryan, the virtual world was a siren-song he couldn't ignore, no matter the cost. As is the case with most recovering addicts, Ryan eventually hit rock bottom and shares with you his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 1314 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1984 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 1746 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 1989 with total page 1746 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Kits, Games, and Manipulatives for the Elementary School Classroom

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Author :
Publisher : Taylor & Francis
ISBN 13 : 9780824053420
Total Pages : 636 pages
Book Rating : 4.0/5 (534 download)

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Book Synopsis Kits, Games, and Manipulatives for the Elementary School Classroom by : Andrea C. Hoffman

Download or read book Kits, Games, and Manipulatives for the Elementary School Classroom written by Andrea C. Hoffman and published by Taylor & Francis. This book was released on 1993 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive sourcebook, which identifies and locates kits, games, and manipulatives, is organized into broad subject areas, including reading and language arts, mathematics, social studies, science and health, and the arts. Some 1,500 entries provide physical descriptions of the materials and