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Ti 99 4a Game Programs
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Book Synopsis TI-99/4A Game Programs by : Frederick Holtz
Download or read book TI-99/4A Game Programs written by Frederick Holtz and published by . This book was released on 1983 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers tips on writing game programs, discusses graphics and the use of sound effects, and includes programs and descriptions of games for the Texas Instrument personal computer
Book Synopsis Using & Programming the TI-99/4A, Including Ready-to-run Programs by : Frederick Holtz
Download or read book Using & Programming the TI-99/4A, Including Ready-to-run Programs written by Frederick Holtz and published by . This book was released on 1983 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Easy Programming with the TI-99/4A by : Richard Guenette
Download or read book Easy Programming with the TI-99/4A written by Richard Guenette and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.
Book Synopsis TI-99/4A BASIC Programs by : Timothy Orr Knight
Download or read book TI-99/4A BASIC Programs written by Timothy Orr Knight and published by Sams Technical Publishing. This book was released on 1984-01-01 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Basic Computer Games by : David H. Ahl
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Easy Programming with the TI-99/4A by : Richard Guenette
Download or read book Easy Programming with the TI-99/4A written by Richard Guenette and published by Birkhäuser. This book was released on 2012-10-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.
Book Synopsis Texas Instruments Home Computer Games Programs by : Len Turner
Download or read book Texas Instruments Home Computer Games Programs written by Len Turner and published by A R Csoft Publishers. This book was released on 1983-09-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to program the TI 99/4A computer in the BASIC language for a variety of adventure, logic, and mathematics games
Book Synopsis Beating the Races with a Computer by : Steven L. Brecher
Download or read book Beating the Races with a Computer written by Steven L. Brecher and published by . This book was released on 1980 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Introduction to Linear Programming and Game Theory by : Paul R. Thie
Download or read book An Introduction to Linear Programming and Game Theory written by Paul R. Thie and published by John Wiley & Sons. This book was released on 2011-09-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
Book Synopsis The Best of Creative Computing by : David H. Ahl
Download or read book The Best of Creative Computing written by David H. Ahl and published by . This book was released on 1978 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Download or read book Learning Perl written by Randal Schwartz and published by "O'Reilly Media, Inc.". This book was released on 2011-06-23 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixth edition of this bestselling Perl tutorial includes recent changes to the language. Years of classroom testing and experience helped shape the book's pace and scope, and this edition is packed with exercises that let readers practice the concepts while they follow the text.
Download or read book TI Logo written by Harold Abelson and published by McGraw-Hill Companies. This book was released on 1984 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Coverage of All LOGO Features Including Graphics & Music with Step-by-Step Instructions & Sample Programs.
Book Synopsis Programming the Commodore 64 by : Raeto Collin West
Download or read book Programming the Commodore 64 written by Raeto Collin West and published by Compute Publications International. This book was released on 1985 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming Games for Intellivision by : Oscar Toledo Gutierrez
Download or read book Programming Games for Intellivision written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2018-07-20 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.
Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort
Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Book Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez
Download or read book Toledo Nanochess written by Oscar Toledo Gutierrez and published by . This book was released on 2014-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)