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The World Of Pokemon
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Book Synopsis The World of Pokémon by : Buffy Silverman
Download or read book The World of Pokémon written by Buffy Silverman and published by Lerner Publications. This book was released on 2018 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest video games reach far beyond the screens upon which they're played. Find out about the history, pop culture influence, and future of one of the world's most popular gaming franchises: Pokmon.
Book Synopsis World of Sinnoh by : Simcha Whitehill
Download or read book World of Sinnoh written by Simcha Whitehill and published by Scholastic Incorporated. This book was released on 2009 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your ultimate travel guide to the newest Pokémon region"--Cover.
Book Synopsis World's Best Pokemon Drawing Book by : Ron Zalme
Download or read book World's Best Pokemon Drawing Book written by Ron Zalme and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step instructions for drawing various Pokemon figures.
Book Synopsis Pikachu's Global Adventure by : Joseph Tobin
Download or read book Pikachu's Global Adventure written by Joseph Tobin and published by Duke University Press. This book was released on 2004-02-05 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Download or read book Field Guide to Kanto written by Kari Fry and published by . This book was released on 2013-11-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: An unofficial reference book made for the educational and information purposes of all trainers and enthusiasts that aim to be the very best in their field of creature studies.
Book Synopsis Pokémon Size Chart Collection: Kanto to Alola by : Pikachu Press
Download or read book Pokémon Size Chart Collection: Kanto to Alola written by Pikachu Press and published by Pikachu Press. This book was released on 2019-04-16 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Big to Small, This Collection Shows Them All! Region by region and Pokémon by Pokémon, the Pokémon Size Chart Collection: Kanto to Alola is a visual exploration of Pokémon of all shapes and sizes, from the giant powerhouses to the tiny treasures! Compare the sizes of Pokémon originally discovered within seven different regions—Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola—and learn lots of fun facts along the way! The Pokémon Size Chart Collection: Kanto to Alola includes Legendary and Mythical Pokémon, Ultra Beasts, and special Alolan forms. Each region’s Pokémon appear on a multi-panel poster that unfolds for viewing or display and then folds back up neatly for safe storage. This is your ultimate guide to the incredible variety of Pokémon species—a comprehensive index makes it easy to find your favorites fast!
Book Synopsis Pokemon All-New Collector's Sticker by : Inc Scholastic
Download or read book Pokemon All-New Collector's Sticker written by Inc Scholastic and published by Scholastic Paperbacks. This book was released on 2008-07-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sticker book contains every Pokémon ever: from Abomasnow to Zubat! That's over 480 Pokémon--all the classic characters, plus the most recent Sinnoh region Pokémon-- complete with basic stats and bonus info. It's the ultimate resource for every budding Pokémon expert.
Download or read book The Lure of Pokémon written by 中沢新一 and published by . This book was released on 2019 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via augmented reality with the mobile game Pokémon GO. In this book, the author argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind," suggesting that computer games can be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. Video games are often thought to draw children out of nature and into isolated, closed spaces. However, the author asserts, the Pokémon series of games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world. As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Video games and other digital narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity. The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world.--adapted from publisher's description.
Book Synopsis Pokémon Trainer Activity Book: From Trainer to Champion! by : Lawrence Neves
Download or read book Pokémon Trainer Activity Book: From Trainer to Champion! written by Lawrence Neves and published by Pikachu Press. This book was released on 2015-11-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Pokémon World Tour! This bigger than ever Activity Book contains 112 pages of full-color activities including Puzzles, Mazes, Trivia and more! Perfect bound, 8.5" x 11.5", 112 pages A Pokémon World Tour—Activities for Six Regions of the Pokémon World! The newest activity book for every Pokémon fan takes you from Kanto to Johto, from Hoenn to Sinnoh, and from Unova to Kalos—every region presents challenges for the young Trainer and the returning champ alike! Inside, you’ll find activities covering everything from the very first known Pokémon to the more than 700 Pokémon now recognized, including the most recently discovered Pokémon of the Kalos region. Puzzles * Mazes * Riddles * Who’s That Pokémon? * Word Scrambles * Type Matchups * Memory Games * Word Searches *and much more!
Book Synopsis Pokemon Visual Companion Third Edition by : DK
Download or read book Pokemon Visual Companion Third Edition written by DK and published by Penguin. This book was released on 2020-09-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of Pokémon awaits you! Learn all about your favorite Pokémon in this fact-packed e-guide to the animated series. Discover every region from Kanto to Alola, including the people and Pokémon who live there. Trace Ash's journey and get to know his friends and travel companions. See epic battles and meet Legendary and Mythical Pokémon.
Download or read book Pokemon Red, Blue, and Yellow written by and published by Guide Cloners. This book was released on 2016-03-09 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: You wanted nostalgia and now you've got it. With Red, Blue, and Yellow now available on the 3ds its time to travel back in time!
Download or read book Pokemon written by Sara Green and published by Bellwether Media. This book was released on 2017-08-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pikachu could be called the mascots of the Pokmon brand, as the short, yellow furballs are the most recognizable of hundreds of characters. This book for growing readers tracks the birth of the Japanese pocket monsters chased all around cities by Pokmon Go players.
Book Synopsis Death, Culture & Leisure by : Matt Coward-Gibbs
Download or read book Death, Culture & Leisure written by Matt Coward-Gibbs and published by Emerald Group Publishing. This book was released on 2020-08-20 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.
Book Synopsis The Social Construction of Landscapes in Games by : Dennis Edler
Download or read book The Social Construction of Landscapes in Games written by Dennis Edler and published by Springer Nature. This book was released on 2022-06-25 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.
Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans
Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans and published by BRILL. This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2011. Videogame Studies: Concepts, Cultures, and Communication explores the ever-expanding field of game studies. Included in this volume is the research and insights of experts in multiple interdisciplinary fields, focused on the construction of new frameworks for understanding games as narrative artifacts, technological systems, cultural indicators, social communities, educators, and works of art. Games and game-structures permeate every aspect of our lives, and provide more than simple entertainment to the millions of players immersed and engaged in games on a daily basis. The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.
Book Synopsis Pokemon Pokedex Collector's Edition by : Eric Mylonas
Download or read book Pokemon Pokedex Collector's Edition written by Eric Mylonas and published by . This book was released on 2004 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gotta catch 'em all? Gotta have this guide! ·Gigantic Pokédex with complete, up-to-date stats for all 386 Pokémon, includingPokémon FireRedandPokémon LeafGreen ·Where to catch 'em in all the latest Pokémon titles, fromPokémon RubyandPokémon SapphirethroughPokémon FireRedandPokémon LeafGreen ·Must-have mini-walkthroughs forPokémon RubyandPokémon Sapphire,Pokémon FireRedandPokémon LeafGreen, andColosseum ·The best ways to catch, breed, evolve, and trade your Pokémon ·Interview with Pokémon game developers offers a secret peek inside the world of Pokémon ·Exclusive poster inside ·Retrospective on past Pokémon titles ·Huge appendix featuring detailed info on Moves, HMs and TMs, Berries, and more
Book Synopsis The Augmented Reality of Pokémon Go by : Neriko Musha Doerr
Download or read book The Augmented Reality of Pokémon Go written by Neriko Musha Doerr and published by Lexington Books. This book was released on 2019-02-08 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.