The WebGPU Sourcebook

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Author :
Publisher : CRC Press
ISBN 13 : 1040124763
Total Pages : 385 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis The WebGPU Sourcebook by : Matthew Scarpino

Download or read book The WebGPU Sourcebook written by Matthew Scarpino and published by CRC Press. This book was released on 2024-10-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

The Webgpu Sourcebook

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Author :
Publisher :
ISBN 13 : 9781032728407
Total Pages : 0 pages
Book Rating : 4.7/5 (284 download)

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Book Synopsis The Webgpu Sourcebook by : Matthew Scarpino

Download or read book The Webgpu Sourcebook written by Matthew Scarpino and published by . This book was released on 2024-09-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Agile Java¿

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Author :
Publisher : Pearson Education
ISBN 13 : 0672334216
Total Pages : 1069 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Agile Java¿ by : Jeff Langr

Download or read book Agile Java¿ written by Jeff Langr and published by Pearson Education. This book was released on 2005-02-14 with total page 1069 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)

The Social Studio

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Author :
Publisher :
ISBN 13 : 9781922129703
Total Pages : 224 pages
Book Rating : 4.1/5 (297 download)

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Book Synopsis The Social Studio by : Grace McQuilten

Download or read book The Social Studio written by Grace McQuilten and published by . This book was released on 2015-05-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Social Studio: Fashion, Food, Art & Community celebrates Melbourne's multicultural community of artists, foodies and fashionistas through the lens of The Social Studio, a vibrant community enterprise in Collingwood. The Studio is a fashion label, digital printing studio, shop and cafe that creates awareness, transforms public perceptions and generates employment and educational pathways for new migrant communities. Through fashion, food, art and community the Studio unites distinct cultures in a celebration of knowledge, skill and diversity. The book includes a mix of artworks, fashion photography, food, interviews and portraits of more than 50 of Melbourne's most dynamic artists, designers, stylists and musicians. By showcasing the diverse array of talented and creative people involved, the book also documents the creation and evolution of the Studio since it began its journey in 2009, and charts its impact on Melbourne's artistic and cultural landscape. The Editor:The Editor, Dr Grace McQuilten, is a Vice-Chancellor's Research Fellow at the Centre for Art, Society & Transformation, School of Art , RMIT University . She is the founder and a Board Member

Learning VirtualDub

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847190243
Total Pages : 305 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Learning VirtualDub by : Georgios Diamantopoulos

Download or read book Learning VirtualDub written by Georgios Diamantopoulos and published by Packt Publishing Ltd. This book was released on 2005-05-09 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started fast, then master the advanced features of VirtualDub, the leading free Open Source video capture and processing tool

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391026
Total Pages : 422 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by : Jos Dirksen

Download or read book Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Learning Three.js

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Author :
Publisher :
ISBN 13 : 9781784392215
Total Pages : 0 pages
Book Rating : 4.3/5 (922 download)

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Book Synopsis Learning Three.js by : Jos Dirksen

Download or read book Learning Three.js written by Jos Dirksen and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

TensorFlow For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119466210
Total Pages : 368 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis TensorFlow For Dummies by : Matthew Scarpino

Download or read book TensorFlow For Dummies written by Matthew Scarpino and published by John Wiley & Sons. This book was released on 2018-04-03 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a machine learning pro! Google TensorFlow has become the darling of financial firms and research organizations, but the technology can be intimidating and the learning curve is steep. Luckily, TensorFlow For Dummies is here to offer you a friendly, easy-to-follow book on the subject. Inside, you’ll find out how to write applications with TensorFlow, while also grasping the concepts underlying machine learning—all without ever losing your cool! Machine learning has become ubiquitous in modern society, and its applications include language translation, robotics, handwriting analysis, financial prediction, and image recognition. TensorFlow is Google's preeminent toolset for machine learning, and this hands-on guide makes it easy to understand, even for those without a background in artificial intelligence. Install TensorFlow on your computer Learn the fundamentals of statistical regression and neural networks Visualize the machine learning process with TensorBoard Perform image recognition with convolutional neural networks (CNNs) Analyze sequential data with recurrent neural networks (RNNs) Execute TensorFlow on mobile devices and the Google Cloud Platform (GCP) If you’re a manager or software developer looking to use TensorFlow for machine learning, this is the book you’ll want to have close by.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

The Internet For Dummies

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Author :
Publisher : For Dummies
ISBN 13 : 9781740311601
Total Pages : 0 pages
Book Rating : 4.3/5 (116 download)

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Book Synopsis The Internet For Dummies by : John R. Levine

Download or read book The Internet For Dummies written by John R. Levine and published by For Dummies. This book was released on 2006-05-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Created especially for the Australian customer! Get things done, find the stuff you want online If you've been feeling left behind while the world went online, wait no longer! With this friendly guide to translate Internet jargon, you'll find joining the online revolution is easy and a whole lot of fun. Fully updated, The Internet For Dummies, 3rd Australian Edition, gets you up to speed on broadband, wireless connections, email, blogging, Google and staying safe on the Internet. Discover how to: Install and operate a Web browser Establish and use an email account Keep yourself and your kids safe online Shop, bank and pay bills with your PC Download and play music and videos

Programming the Cell Processor

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Author :
Publisher : Pearson Education
ISBN 13 : 0132712865
Total Pages : 909 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Programming the Cell Processor by : Matthew Scarpino

Download or read book Programming the Cell Processor written by Matthew Scarpino and published by Pearson Education. This book was released on 2008-10-14 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

Motors for Makers

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Author :
Publisher : Que Publishing
ISBN 13 : 0134031326
Total Pages : 468 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Motors for Makers by : Matthew Scarpino

Download or read book Motors for Makers written by Matthew Scarpino and published by Que Publishing. This book was released on 2015-11-26 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: The First Maker-Friendly Guide to Electric Motors! Makers can do amazing things with motors. Yes, they’re more complicated than some other circuit elements, but with this book, you can completely master them. Once you do, incredible new projects become possible. Unlike other books, Motors for Makers is 100% focused on what you can do. Not theory. Making. First, Matthew Scarpino explains how electric motors work and what you need to know about each major type: stepper, servo, induction, and linear motors. Next, he presents detailed instructions and working code for interfacing with and controlling servomotors with Arduino Mega, Raspberry Pi, and BeagleBone Black. All source code and design files are available for you to download from motorsformakers.com. From start to finish, you’ll learn through practical examples, crystal-clear explanations, and photos. If you’ve ever dreamed of what you could do with electric motors, stop dreaming...and start making! Understand why electric motors are so versatile and how they work Choose the right motor for any project Build the circuits needed to control each type of motor Program motor control with Arduino Mega, Raspberry Pi, or BeagleBone Black Use gearmotors to get the right amount of torque Use linear motors to improve speed and precision Design a fully functional electronic speed control (ESC) circuit Design your own quadcopter Discover how electric motors work in modern electric vehicles--with a fascinating inside look at Tesla’s patents for motor design and control!

The Internet For Dummies

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Author :
Publisher : For Dummies
ISBN 13 : 9780764506758
Total Pages : 228 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis The Internet For Dummies by : John R. Levine

Download or read book The Internet For Dummies written by John R. Levine and published by For Dummies. This book was released on 2000-02-14 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet is an active medium. You can’t just sit and watch it like television; you have to try things, poke around, and find the sites, information, and people that you need and enjoy. The Internet For Dummies Quick Reference, 8th Edition, puts you on the road to online discovery and keeps you on track by showing you how to Buy the right computer hardware for Internet access Select an Internet Service Provider to make the connection Use popular e-mail programs Get the real deal on privacy, security, and cookies Buy and sell on the Internet Speak the online language with glossary guidance This down-to-earth reference includes all the tasks and resources you really need, lies flat on your desk so that you can type with both hands, and weighs less than a laptop computer. The latest edition in a regularly updated series covers the newest versions of Internet Explorer and Netscape Web browsers, e-mail client software, and other basic Internet tools. You can expect to get the nitty-gritty on Getting into the swim with Web surfing Finding the best online resources for research and support Sending voice and pictures over the Internet Choosing between Windows and Macintosh systems Reading newsgroups and browsing with America Online Tapping shareware and freeware software Uploading and downloading files with ease The Internet For Dummies Quick Reference, 8th Edition, also introduces you to the whys and wherefores of building and posting a Web page, a document that has its own URL and that can express anything you want to a big, wide world of visitors. Whether the Internet's new territory to you or you've been Web-wise for quite a while, this up-to-date, fast, and fun resource will have you cyber-traveling in style in no time!

OpenCL in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638352380
Total Pages : 668 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis OpenCL in Action by : Matthew Scarpino

Download or read book OpenCL in Action written by Matthew Scarpino and published by Simon and Schuster. This book was released on 2011-11-13 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions. About the Technology Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration. About this Book OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. A background in C or C++ is helpful, but no prior exposure to OpenCL is needed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Learn OpenCL step by step Tons of annotated code Tested algorithms for maximum performance *********** Table of Contents PART 1 FOUNDATIONS OF OPENCL PROGRAMMING Introducing OpenCL Host programming: fundamental data structures Host programming: data transfer and partitioning Kernel programming: data types and device memory Kernel programming: operators and functions Image processing Events, profiling, and synchronization Development with C++ Development with Java and Python General coding principles PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL Reduction and sorting Matrices and QR decomposition Sparse matrices Signal processing and the fast Fourier transform PART 3 ACCELERATING OPENGL WITH OPENCL Combining OpenCL and OpenGL Textures and renderbuffers

Mobile Data Visualization

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Author :
Publisher : CRC Press
ISBN 13 : 1000522806
Total Pages : 383 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Mobile Data Visualization by : Bongshin Lee

Download or read book Mobile Data Visualization written by Bongshin Lee and published by CRC Press. This book was released on 2021-12-22 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create effective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to effectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it differs from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.

WebGPU for 3D Surfaces

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 95 pages
Book Rating : 4./5 ( download)

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Book Synopsis WebGPU for 3D Surfaces by : Jack Xu

Download or read book WebGPU for 3D Surfaces written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!