Building an RPG with Unreal

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785281283
Total Pages : 358 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Dickens and the Unreal City

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Author :
Publisher : Springer
ISBN 13 : 0230583253
Total Pages : 244 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Dickens and the Unreal City by : K. Smith

Download or read book Dickens and the Unreal City written by K. Smith and published by Springer. This book was released on 2008-07-15 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dickens's London often acts as a complex symbol, composed of numerous sub-symbols, such as crowd, river, railway networks and police systems. This book is particularly interested in how Dickens's treatment of the city allows him to re-examine traditional Christian discourses on the issues of revelation, renunciation and regeneration.

Elevating Game Experiences with Unreal Engine 5

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803248092
Total Pages : 760 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Elevating Game Experiences with Unreal Engine 5 by : Gonçalo Marques

Download or read book Elevating Game Experiences with Unreal Engine 5 written by Gonçalo Marques and published by Packt Publishing Ltd. This book was released on 2022-09-23 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get hands-on with game development tools and techniques in this illustrated guide to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is for This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended

Game Development Projects with Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800203489
Total Pages : 823 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Projects with Unreal Engine by : Hammad Fozi

Download or read book Game Development Projects with Unreal Engine written by Hammad Fozi and published by Packt Publishing Ltd. This book was released on 2020-11-27 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

A Rhetoric of the Unreal

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Publisher : Cambridge University Press
ISBN 13 : 9780521225618
Total Pages : 460 pages
Book Rating : 4.2/5 (256 download)

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Book Synopsis A Rhetoric of the Unreal by : Christine Brooke-Rose

Download or read book A Rhetoric of the Unreal written by Christine Brooke-Rose and published by Cambridge University Press. This book was released on 1981-10-15 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 1981 book is a study of wide range of fiction, from short stories to tales of horror, from fairy-tales and romances to science fiction, to which the rather loose term 'fantastic' has been applied. Cutting across this wide field, Professor Brooke-Rose examines in a clear and precise way the essential differences between these types of narrative against the background of realistic fiction. In doing so, she employs many of the methods of modern literary theory from Russian formalism to structuralism, while at the same time bringing to these approaches a sharp critical intuition and sound common sense of her own. The range of texts considered is broad: from Poe and James to Tolkien; from Flann O'Brien to the American postmodernism. This book should prove a source of stimulation to all teachers and students of modern literary theory and genre, as well as those interested in 'fantastic' literature.

Tales from the Realm of the Unreal

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Publisher : Xlibris Corporation
ISBN 13 : 1796001937
Total Pages : 314 pages
Book Rating : 4.7/5 (96 download)

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Book Synopsis Tales from the Realm of the Unreal by : Laszlo Gubanyi

Download or read book Tales from the Realm of the Unreal written by Laszlo Gubanyi and published by Xlibris Corporation. This book was released on 2019-04-01 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of stories relating to things not commonly talked about—the way we die, the way we live, the way we would like to live. It is about forces that make us do unexpected things, forces that make things happen around us, and forces we are not aware of.

Family Man - The Unreal Story of Charles Manson's Right-hand Man

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Publisher : Black Bed Sheet Books
ISBN 13 : 1946874280
Total Pages : 311 pages
Book Rating : 4.9/5 (468 download)

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Book Synopsis Family Man - The Unreal Story of Charles Manson's Right-hand Man by : Chuck W. Chapman

Download or read book Family Man - The Unreal Story of Charles Manson's Right-hand Man written by Chuck W. Chapman and published by Black Bed Sheet Books. This book was released on 2020-08-29 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having lost his girlfriend to a college quarterback, and his best friend to the war in Vietnam, Billy “Shep” Shepherd left his home in rural South Carolina to experience the Summer of Love in California in 1967. He was looking to find himself. Instead, he found Charles Manson. In less than 2 1/2 years, Shep goes from being a naive teenager to partying with the Beach Boys and The Doors and sitting by the pool with Candice Bergen and Sharon Tate. Along the way, he becomes a member of the “Manson Family,” and Charles Manson’s most trusted confidant. A story of the sex, drugs, and rock-and-roll of the sixties that evolves into a story of love and friendship then madness and murder, Family Man will make you laugh, cry, and re-write the history of everything you think you know about the Manson murders.

The Real and the Unreal

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Publisher :
ISBN 13 :
Total Pages : 150 pages
Book Rating : 4.:/5 (28 download)

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Book Synopsis The Real and the Unreal by : Annie Wood Besant

Download or read book The Real and the Unreal written by Annie Wood Besant and published by . This book was released on 1923 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Estate

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Publisher : Broadway
ISBN 13 : 076793265X
Total Pages : 562 pages
Book Rating : 4.7/5 (679 download)

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Book Synopsis Unreal Estate by : Michael Gross

Download or read book Unreal Estate written by Michael Gross and published by Broadway. This book was released on 2011 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

The Classical Review

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Publisher :
ISBN 13 :
Total Pages : 520 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis The Classical Review by :

Download or read book The Classical Review written by and published by . This book was released on 1901 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: This companion to the Classical Quarterly contains reviews of new work dealing with the literatures and civilizations of ancient Greece and Rome. Over 300 books are reviewed each year.

Hands-On Artificial Intelligence with Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788831640
Total Pages : 537 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Hands-On Artificial Intelligence with Unreal Engine by : Francesco Sapio

Download or read book Hands-On Artificial Intelligence with Unreal Engine written by Francesco Sapio and published by Packt Publishing Ltd. This book was released on 2019-04-25 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.

Game Development Patterns with Unreal Engine 5

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803246189
Total Pages : 254 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Game Development Patterns with Unreal Engine 5 by : Stuart Butler

Download or read book Game Development Patterns with Unreal Engine 5 written by Stuart Butler and published by Packt Publishing Ltd. This book was released on 2024-01-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Engine Key Features Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development Translate code from Blueprint to C++ to implement performant solutions in game development Build a decoupled communications hierarchy and become a better game developer Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDesign patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.What you will learn Grasp the essence of design patterns and their inherent utility Understand the layers within UE 5 and how they work together Identify the relationship between C++ code and Blueprint in Unreal Engine 5 Recognize the design patterns found within existing Unreal Engine 5 functions Explore design patterns to understand their purpose and application within Unreal Engine 5 Creatively apply design patterns to existing code to overcome common challenges Who this book is for If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don’t fret if your knowledge isn’t in-depth; the book will introduce tools and features as needed.

New Outlook

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Publisher :
ISBN 13 :
Total Pages : 1232 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis New Outlook by :

Download or read book New Outlook written by and published by . This book was released on 1954 with total page 1232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Unreal and the Real Volume 1

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Author :
Publisher : Hachette UK
ISBN 13 : 1473202841
Total Pages : 320 pages
Book Rating : 4.4/5 (732 download)

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Book Synopsis The Unreal and the Real Volume 1 by : Ursula K. Le Guin

Download or read book The Unreal and the Real Volume 1 written by Ursula K. Le Guin and published by Hachette UK. This book was released on 2014-05-15 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Le Guin's storytelling is sharp, magisterial, funny, thought-provoking and exciting, exhibiting all that science fiction can be' EMPIRE The Unreal and the Real is a two-volume collection of stories, selected by Ursula Le Guin herself, and spans the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism and fantasy. Volume One, WHERE ON EARTH, focuses on Le Guin's interest in realism and magical realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.

The Architect and Contract Reporter

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Publisher :
ISBN 13 :
Total Pages : 1336 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis The Architect and Contract Reporter by :

Download or read book The Architect and Contract Reporter written by and published by . This book was released on 1895 with total page 1336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The School World

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Publisher :
ISBN 13 :
Total Pages : 686 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The School World by :

Download or read book The School World written by and published by . This book was released on 1904 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine 5 Game Development with C++ Scripting

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Publisher : Packt Publishing Ltd
ISBN 13 : 1804615269
Total Pages : 384 pages
Book Rating : 4.8/5 (46 download)

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Book Synopsis Unreal Engine 5 Game Development with C++ Scripting by : ZHENYU GEORGE LI

Download or read book Unreal Engine 5 Game Development with C++ Scripting written by ZHENYU GEORGE LI and published by Packt Publishing Ltd. This book was released on 2023-08-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the UE5 scripting APIs through a game project to improve your knowledge and skills Explore essential techniques and development cycles including design, implementation, optimization, and publishing Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor Discover C++ programming for Unreal Engine C++ scripting Understand object-oriented programming concepts and C++-specific syntax Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism Use the predefined Unreal Engine classes and the programming mechanism Write code to solve practical problems and accomplish tasks Implement solutions and methods used in game development Who this book is for This book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.