Toyland

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Author :
Publisher : McGraw-Hill/Contemporary
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Toyland by : Sydney Ladensohn Stern

Download or read book Toyland written by Sydney Ladensohn Stern and published by McGraw-Hill/Contemporary. This book was released on 1990 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: An account of the world of toys, examining the successes and failures of the products of many toy companies.

World Toy Industry

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Publisher :
ISBN 13 : 9781872025308
Total Pages : 324 pages
Book Rating : 4.0/5 (253 download)

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Book Synopsis World Toy Industry by : Karsten Grummitt

Download or read book World Toy Industry written by Karsten Grummitt and published by . This book was released on 1992 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Game Maker's Life

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Author :
Publisher : Post Hill Press
ISBN 13 : 1637584385
Total Pages : 206 pages
Book Rating : 4.6/5 (375 download)

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Book Synopsis A Game Maker's Life by : Jeffrey Breslow

Download or read book A Game Maker's Life written by Jeffrey Breslow and published by Post Hill Press. This book was released on 2022-08-30 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.

Opportunities within the traditional toy sector of the UK Toys and Games Industry - A German Perspective

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3638607992
Total Pages : 40 pages
Book Rating : 4.6/5 (386 download)

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Book Synopsis Opportunities within the traditional toy sector of the UK Toys and Games Industry - A German Perspective by : Johannes Weber

Download or read book Opportunities within the traditional toy sector of the UK Toys and Games Industry - A German Perspective written by Johannes Weber and published by GRIN Verlag. This book was released on 2007-03-08 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2005 in the subject Business economics - Offline Marketing and Online Marketing, grade: 1,0, University of Hull, language: English, abstract: Being a relatively dynamic and one of the biggest of its sort within the European Union, the Toys and Games Industry in the United Kingdom is attractive for many foreign toy manufacturers. Especially the market sector of the traditional toys, which will be defined later, seems to be very auspicious from a general point of view. To what extent this general view corresponds with the reality will be examined on the basis of German toy manufactures and needs to be analysed critically. Hence, the research objective of this work is to figure out what opportunities but also what sorts of threats toy manufacturers from Germany could be faced with when entering the British market. This, however, needs several questions to be answered. Terms like market value, market growth rates but also other factors like the influence of the toy firms’ environment and consumers’ attitude towards the industry must be explained which will be done through a secondary data-based overview of the industry in chapter two. Having introduced to several considered research approaches, the choice of the used methodology, its application and special research highlights in chapter three, the analysis’s findings will be illustrated in the fourth part of this study. These results will be consumer-based in order to get a better overview about the market itself and to being able to give more efficient recommendations to German toy companies considering breaking into the UK market. The final answer of the research objective mentioned above and further recommendations will be content of chapter five. The last chapter of the essay then tries to draw a conclusion and will clarify whether the targeted research objective has been achieved and outline weaknesses within the used methodology and their potential avoidance in future research projects.

The U.S. Toy and Game Industry

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Author :
Publisher :
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.:/5 (645 download)

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Book Synopsis The U.S. Toy and Game Industry by : Wanda Nossov

Download or read book The U.S. Toy and Game Industry written by Wanda Nossov and published by . This book was released on 1980 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Toy and Game Inventor's Handbook

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Author :
Publisher :
ISBN 13 : 9781101495209
Total Pages : 488 pages
Book Rating : 4.4/5 (952 download)

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Book Synopsis The Toy and Game Inventor's Handbook by : Richard C. Levy

Download or read book The Toy and Game Inventor's Handbook written by Richard C. Levy and published by . This book was released on 2003 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Toyland

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Author :
Publisher : Contemporary Books
ISBN 13 : 9780809239870
Total Pages : 352 pages
Book Rating : 4.2/5 (398 download)

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Book Synopsis Toyland by : Sydney Ladensohn

Download or read book Toyland written by Sydney Ladensohn and published by Contemporary Books. This book was released on 1991-04-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the twelve billion dollar-a-year toy industry, follows each step in the creation of a new product, and describes the people who work in the industry

Choosing a Career in the Toy Industry

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 9780823934386
Total Pages : 68 pages
Book Rating : 4.9/5 (343 download)

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Book Synopsis Choosing a Career in the Toy Industry by : John Giacobello

Download or read book Choosing a Career in the Toy Industry written by John Giacobello and published by The Rosen Publishing Group, Inc. This book was released on 2000-12-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information about the educational requirements, employment opportunities, and creative potential within the world of toys.

A Profile of the United States Toy Industry, Second Edition

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Author :
Publisher : Business Expert Press
ISBN 13 : 1631576070
Total Pages : 210 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis A Profile of the United States Toy Industry, Second Edition by : Christopher Byrne

Download or read book A Profile of the United States Toy Industry, Second Edition written by Christopher Byrne and published by Business Expert Press. This book was released on 2017-01-24 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The toy industry is one of the most consistently misunderstood sectors of American business, comprising a wide range of businesses under one banner-entertainment, commodities, fashion and licensing-that each behave differently. Broad-based change is constant, with more than 40 percent of toy products new each year. The U.S. market comprises about 600 publicly and privately held companies, valued at about $22 billion per year at wholesale for traditional toys, which has remained relatively constant since the 1990s. It is also the only industry where success depends on the whims of a child. This book is a concise and in-depth introduction to the structure, practices, and market forces that impact the toy industry, including a short history, a description of the current market landscape, product trends, emerging opportunities and threats and expectations for the future, as well as aspects of retailing, consumer behavior, and financial markets. While the book's primary focus is the U.S. toy industry, one cannot ignore the global scope of the business, particularly related to manufacturing, growth potential and emerging markets. It is intended to provide a foundation for understanding the diverse and dynamic nature of the toy industry and many things that make it unique and to provide an introduction to this fast-paced, always changing and fiercely competitive business where success is often more an art than a science.

The Toy & Game Inventor's Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Toy & Game Inventor's Guide by : Gregory J. Battersby

Download or read book The Toy & Game Inventor's Guide written by Gregory J. Battersby and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.

Dictionary of Toys and Games in American Popular Culture

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Author :
Publisher : Routledge
ISBN 13 : 1135418462
Total Pages : 152 pages
Book Rating : 4.1/5 (354 download)

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Book Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann

Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

Toys, Games, and Media

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Author :
Publisher : Routledge
ISBN 13 : 1135614555
Total Pages : 262 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Toys, Games, and Media by : Jeffrey Goldstein

Download or read book Toys, Games, and Media written by Jeffrey Goldstein and published by Routledge. This book was released on 2004-09-10 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

The Toy and Game Industry

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (596 download)

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Book Synopsis The Toy and Game Industry by : ICC Business Publications Ltd

Download or read book The Toy and Game Industry written by ICC Business Publications Ltd and published by . This book was released on 1996 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Statistical Profile of the Toy and Game Industry

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Author :
Publisher :
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4.:/5 (1 download)

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Book Synopsis A Statistical Profile of the Toy and Game Industry by : Canada. Department of Industry, Trade and Commerce. Textiles and Consumer Products Branch

Download or read book A Statistical Profile of the Toy and Game Industry written by Canada. Department of Industry, Trade and Commerce. Textiles and Consumer Products Branch and published by . This book was released on 1977 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Toy and Game Industry

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Author :
Publisher :
ISBN 13 : 9781854986702
Total Pages : pages
Book Rating : 4.9/5 (867 download)

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Book Synopsis The Toy and Game Industry by : ICC Financial Surveys Ltd

Download or read book The Toy and Game Industry written by ICC Financial Surveys Ltd and published by . This book was released on 1992 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Toy Industry

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Author :
Publisher :
ISBN 13 : 9781872025056
Total Pages : 156 pages
Book Rating : 4.0/5 (25 download)

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Book Synopsis The Toy Industry by : Karsten Grummitt

Download or read book The Toy Industry written by Karsten Grummitt and published by . This book was released on 1991 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Profile of the United States Toy Industry

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Author :
Publisher : Business Expert Press
ISBN 13 : 1637422709
Total Pages : 198 pages
Book Rating : 4.6/5 (374 download)

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Book Synopsis A Profile of the United States Toy Industry by : Christopher Byrne

Download or read book A Profile of the United States Toy Industry written by Christopher Byrne and published by Business Expert Press. This book was released on 2023-12-05 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: The toy industry is one of the most consistently misunderstood sectors of American business, comprising a wide range of businesses under one banner—entertainment, commodities, fashion, and licensing—that each behave differently. Unlike other industries, more than 40 percent of products are new every year, and success often depends on the whims of a child. Currently about $22 billion per year at wholesale for traditional toys, the United States toy industry has remained relatively constant since the 1990s, with a short-term boom in 2020 and 2021 in response to a global pandemic. This edition has been updated to reflect these and other dynamic changes in recent years, including the impacts of shifts in marketing, technology, consumption, and retailing. It offers an introduction to the structure, practices, and market forces that impact the toy industry, including a short history, a description of the current market landscape, product trends, emerging opportunities and threats and expectations for the future. The primary focus is the U.S. toy industry, but one cannot ignore the global scope of the business, particularly with respect to manufacturing and opportunities for growth in emerging markets. It is intended to provide a foundation for understanding the diverse and dynamic nature of the toy industry and many things that make it unique and to introduce this fast-paced, always changing and fiercely competitive business where success is often more an art than a science.