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The Sims 4
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Download or read book The Sims 4 written by Prima Games and published by Prima Games. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Front cover: "MAXIS & EA reviewed and approved".
Book Synopsis Encyclopaedia Vampirica by : White Wolf
Download or read book Encyclopaedia Vampirica written by White Wolf and published by White Wolf Publishing. This book was released on 2002-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A character sourcebook for Vampire: The Masquerade
Book Synopsis Players Unleashed! by : Tanja Sihvonen
Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.
Download or read book Short Sims written by Clark Aldrich and published by CRC Press. This book was released on 2020-02-26 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.
Download or read book Women and Gaming written by J. Gee and published by Springer. This book was released on 2010-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Download or read book ROAR written by Stacy T. Sims, PhD and published by Rodale Books. This book was released on 2016-07-05 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Dr. Sims realizes that female athletes are different than male athletes and you can’t set your race schedule around your monthly cycle. ROAR will help every athlete understand what is happening to her body and what the best nutritional strategy is to perform at her very best.”—Evie Stevens, Olympian, professional road cyclist, and current women’s UCI Hour record holder Women are not small men. Stop eating and training like one. Because most nutrition products and training plans are designed for men, it’s no wonder that so many female athletes struggle to reach their full potential. ROAR is a comprehensive, physiology-based nutrition and training guide specifically designed for active women. This book teaches you everything you need to know to adapt your nutrition, hydration, and training to your unique physiology so you can work with, rather than against, your female physiology. Exercise physiologist and nutrition scientist Stacy T. Sims, PhD, shows you how to be your own biohacker to achieve optimum athletic performance. Complete with goal-specific meal plans and nutrient-packed recipes to optimize body composition, ROAR contains personalized nutrition advice for all stages of training and recovery. Customizable meal plans and strengthening exercises come together in a comprehensive plan to build a rock-solid fitness foundation as you build lean muscle where you need it most, strengthen bone, and boost power and endurance. Because women’s physiology changes over time, entire chapters are devoted to staying strong and active through pregnancy and menopause. No matter what your sport is—running, cycling, field sports, triathlons—this book will empower you with the nutrition and fitness knowledge you need to be in the healthiest, fittest, strongest shape of your life.
Download or read book The Sims Online written by Greg Kramer and published by Prima Games. This book was released on 2002 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions
Download or read book The Sims written by Rick Barba and published by . This book was released on 2000 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mood-managing hints and tips Learn to create an instant family Covers all 10 possible career tracks Tactics for dealing with disasters Cheats and Easter Eggs revealed Details on moving your Sims to the online community Build a home from the ground up Includes a foreword from game creator Will Wright
Download or read book Savestate written by and published by . This book was released on 2018-08-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Sims written by Mari Bolte and published by Norwood House Press. This book was released on 2022-01-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about The Sims and how to build a home, get a job, and interact with family. Explore the history of The SIMS and peer into the future of one of the world's most popular games. The Sims will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.
Download or read book About The Sims written by Mei Gates and published by Publifye AS. This book was released on 2024-10-15 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""About The Sims"" explores the cultural phenomenon of one of the most successful life simulation video game franchises in history. The book delves into how a game centered on everyday activities has captivated millions worldwide, examining its history, gameplay mechanics, and sociological implications. From its origins as an ""architectural design simulator"" to its evolution into a comprehensive life simulation game, The Sims revolutionized the gaming industry with its unique blend of creativity, storytelling, and social commentary. The book guides readers through the Sims universe, analyzing its core concepts, development, and broader impact on gaming culture and societal values. It highlights how the game's open-ended nature allows players to explore personal narratives and societal norms in a virtual environment, tapping into human desires for control and escapism. Drawing on interviews, player testimonials, and academic studies, the book offers insights into the game's widespread appeal and cultural significance. What sets this book apart is its interdisciplinary approach, combining game design analysis with sociological insights to provide a holistic understanding of The Sims' importance. It addresses both the franchise's achievements and controversies, offering readers a comprehensive exploration of a gaming phenomenon that has left an indelible mark on popular culture.
Book Synopsis The Unofficial Sims Cookbook by : Taylor O’Halloran
Download or read book The Unofficial Sims Cookbook written by Taylor O’Halloran and published by Simon and Schuster. This book was released on 2022-10-11 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sure, you've honed your Sims' cooking skills, but how are your skills IRL? Now, you can perfect the baked Alaska and lobster thermidor you've been watching your Sims make with The Unofficial Sims Cookbook. Learn the steps behind the classic simulated recipes: Chili Con Carne; Silly Gummy Bear Pancakes; Grandma's Comfort Soup; Minty Mocha Cupcakes; and more! Your hunger will be satisfied, and you may even start your career path towards becoming a famous chef! Dive straight in with the delicious recipes in The Unofficial Sims Cookbook"--
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis Women and Video Game Modding by : Bridget Whelan
Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short
Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Book Synopsis Virtual Play and the Victorian Novel by : Timothy Gao
Download or read book Virtual Play and the Victorian Novel written by Timothy Gao and published by Cambridge University Press. This book was released on 2021-04-15 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual, paracosmic, fictional -- Authorship, omnipotence, and Charlotte Bronte -- Plotting, improvisation, and Anthony Trollope -- Continuation, attachment, and William Makepeace Thackeray -- Description, projection, and Charles.