The Player's Strategy Guide to Atari Vcs Home Video Games

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Author :
Publisher : Dell Publishing Company
ISBN 13 : 9780440170587
Total Pages : 228 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis The Player's Strategy Guide to Atari Vcs Home Video Games by : Arnie Katz

Download or read book The Player's Strategy Guide to Atari Vcs Home Video Games written by Arnie Katz and published by Dell Publishing Company. This book was released on 1982 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Player's Strategy Guide to Atari Vcs Home Video Games

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Author :
Publisher :
ISBN 13 : 9780140066029
Total Pages : 223 pages
Book Rating : 4.0/5 (66 download)

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Book Synopsis Player's Strategy Guide to Atari Vcs Home Video Games by : Arnie Katz

Download or read book Player's Strategy Guide to Atari Vcs Home Video Games written by Arnie Katz and published by . This book was released on 1982 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Classic Home Video Games, 1972-1984

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Author :
Publisher : McFarland
ISBN 13 : 0786487550
Total Pages : 317 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1972-1984 by : Brett Weiss

Download or read book Classic Home Video Games, 1972-1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Classic Home Video Games, 1989-1990

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Author :
Publisher : McFarland
ISBN 13 : 0786492317
Total Pages : 345 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1989-1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989-1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Classic Home Video Games, 1985-1988

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Publisher : McFarland
ISBN 13 : 1476601410
Total Pages : 828 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Phoenix

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Publisher :
ISBN 13 :
Total Pages : 342 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Phoenix by : Leonard Herman

Download or read book Phoenix written by Leonard Herman and published by . This book was released on 1997 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ken Uston's Guide to Buying and Beating the Home Video Games

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Author :
Publisher : Signet
ISBN 13 : 9780451119018
Total Pages : 675 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Ken Uston's Guide to Buying and Beating the Home Video Games by : Ken Uston

Download or read book Ken Uston's Guide to Buying and Beating the Home Video Games written by Ken Uston and published by Signet. This book was released on 1982 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

TV Guide

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Publisher :
ISBN 13 :
Total Pages : 936 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis TV Guide by :

Download or read book TV Guide written by and published by . This book was released on 1983 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art Of Atari

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Publisher : Dynamite Entertainment
ISBN 13 : 1524101060
Total Pages : 354 pages
Book Rating : 4.5/5 (241 download)

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Book Synopsis Art Of Atari by : Tim Lapetino

Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Retrogamer

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Publisher :
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Retrogamer by :

Download or read book Retrogamer written by and published by . This book was released on with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Kiplinger's Personal Finance

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Author :
Publisher :
ISBN 13 :
Total Pages : 84 pages
Book Rating : 4./5 ( download)

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Book Synopsis Kiplinger's Personal Finance by :

Download or read book Kiplinger's Personal Finance written by and published by . This book was released on 1982-12 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most trustworthy source of information available today on savings and investments, taxes, money management, home ownership and many other personal finance topics.

Encyclopedia of Video Games [3 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Learning by Doing

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Publisher : John Wiley & Sons
ISBN 13 : 0470464828
Total Pages : 403 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning by Doing by : Clark Aldrich

Download or read book Learning by Doing written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2008-10-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Impossible Mission I & II - The Official Guide

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Publisher : Andrews UK Limited
ISBN 13 : 1789824575
Total Pages : 229 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Impossible Mission I & II - The Official Guide by : Holger Weßling

Download or read book Impossible Mission I & II - The Official Guide written by Holger Weßling and published by Andrews UK Limited. This book was released on 2020-11-25 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.

Bowker/Bantam ... Complete Sourcebook of Personal Computing

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Author :
Publisher :
ISBN 13 :
Total Pages : 672 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Bowker/Bantam ... Complete Sourcebook of Personal Computing by :

Download or read book Bowker/Bantam ... Complete Sourcebook of Personal Computing written by and published by . This book was released on 1984 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Before the Crash

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Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

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Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.