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The Player Slayer
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Download or read book The Player Slayer written by Ms. T and published by Agate Publishing. This book was released on 2009-03-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Player Slayer is an outrageous and hilarious guide on how to defeat, reject and otherwise deflect the players in your life. It’s a real world revision of The Rules, an urban answer to He’s Just Not That Into You. With steel-sharp wit and cutting insight, “Ms. T” breaks down both the player and the game. Most importantly, she shows you how to turn yourself from a “mark”—alone, outraged and disappointed—to a “slayer” strong enough to withstand even the best game. Ms. T blows away the whole “don’t hate the player, hate the game” smokescreen to reveal what makes a player a player, what makes his game work, and why women get beaten up in the game. This down-and-dirty guide will leave you empowered with the knowledge to outwit, outlast, and outplay even the player’s player.
Book Synopsis Evolutionary Perspectives on Imaginative Culture by : Joseph Carroll
Download or read book Evolutionary Perspectives on Imaginative Culture written by Joseph Carroll and published by Springer Nature. This book was released on 2020-08-28 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering volume offers an expansive introduction to the relatively new field of evolutionary studies in imaginative culture. Contributors from psychology, neuroscience, anthropology, and the humanities probe the evolved human imagination and its artefacts. The book forcefully demonstrates that imagination is part of human nature. Contributors explore imaginative culture in seven main areas: Imagination: Evolution, Mechanisms and Functions Myth and Religion Aesthetic Theory Music Visual and Plastic Arts Video Games and Films Oral Narratives and Literature Evolutionary Perspectives on Imaginative Culture widens the scope of evolutionary cultural theory to include much of what “culture” means in common usage. The contributors aim to convince scholars in both the humanities and the evolutionary human sciences that biology and imaginative culture are intimately intertwined. The contributors illuminate this broad theoretical argument with comprehensive insights into religion, ideology, personal identity, and many particular works of art, music, literature, film, and digital media. The chapters “Imagination, the Brain’s Default Mode Network, and Imaginative Verbal Artifacts” and “The Role of Aesthetic Style in Alleviating Anxiety About the Future” are licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
Download or read book Slayer written by Kiersten White and published by Simon and Schuster. This book was released on 2019-01-08 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Will get Buffy fans up in their feels.” —Entertainment Weekly A New York Times and Publishers Weekly bestseller From bestselling author Kiersten White comes the first novel in a series set in the world of Buffy the Vampire Slayer that introduces a new Slayer as she grapples with the responsibility of managing her incredible powers that she’s just beginning to understand. Into every generation a Slayer is born… Nina and her twin sister, Artemis, are far from normal. It’s hard to be when you grow up at the Watcher’s Academy, which is a bit different from your average boarding school. Here teens are trained as guides for Slayers—girls gifted with supernatural strength to fight the forces of darkness. But while Nina’s mother is a prominent member of the Watcher’s Council, Nina has never embraced the violent Watcher lifestyle. Instead she follows her instincts to heal, carving out a place for herself as the school medic. Until the day Nina’s life changes forever. Thanks to Buffy, the famous (and infamous) Slayer that Nina’s father died protecting, Nina is not only the newest Chosen One—she’s the last Slayer, ever. Period. As Nina hones her skills with her Watcher-in-training, Leo, there’s plenty to keep her occupied: a monster fighting ring, a demon who eats happiness, a shadowy figure that keeps popping up in Nina’s dreams… But it’s not until bodies start turning up that Nina’s new powers will truly be tested—because someone she loves might be next. One thing is clear: Being Chosen is easy. Making choices is hard.
Book Synopsis Runescape: The First 20 Years--An Illustrated History by : Alex Calvin
Download or read book Runescape: The First 20 Years--An Illustrated History written by Alex Calvin and published by Dark Horse Comics. This book was released on 2021-12-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!
Download or read book Halo and Philosophy written by Luke Cuddy and published by Open Court. This book was released on 2011-04-12 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Book Synopsis Game On, Hollywood! by : Gretchen Papazian
Download or read book Game On, Hollywood! written by Gretchen Papazian and published by McFarland. This book was released on 2013-02-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
Book Synopsis Learning and Collaboration Technologies. Learning and Teaching by : Panayiotis Zaphiris
Download or read book Learning and Collaboration Technologies. Learning and Teaching written by Panayiotis Zaphiris and published by Springer. This book was released on 2018-07-09 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education.
Book Synopsis Dungeon Master For Dummies by : James Wyatt
Download or read book Dungeon Master For Dummies written by James Wyatt and published by John Wiley & Sons. This book was released on 2008-11-13 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!
Book Synopsis Horror Video Games by : Bernard Perron
Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Book Synopsis Outcastia Campaign Setting Book II: Player's Guidebook by : Nitehawk Interactive Games
Download or read book Outcastia Campaign Setting Book II: Player's Guidebook written by Nitehawk Interactive Games and published by Lulu.com. This book was released on 2012-07-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've journeyed through the land in Book I and learned what you need to about the realm, now dive head first into the meat of this Campaign Setting with newly designed gaming elements that will help you to make your mark in the "Land of Dragons". This book includes: Races both unique and familiar. Eight races to choose from with subraces for most for a total of 28 choices to add to your arsenal of races we've already given you in the AHB, classes to delight both the power player and the new gamer alike with 9 to choose from and even a new NPC class for your CM, three new magic domains for the spellcaster inside of you with loads of new spells, as well as new skills, feats, and equipment. With this book you will have everything you need to play in the realm of Outcastia (and beyond). Even CMs will have most everything they will need...for now. So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination and travel to a land of magic and mayhem. Your journey awaits.
Download or read book The Geek Handbook written by Alex Langley and published by Penguin. This book was released on 2012-10-24 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: And the GEEKS shall inherit the earth! Although it may not be good for their pasty white skin, Geeks these days are enjoying a moment in the sun. From Pop Culture to High-Tech Everything, Geeks rule and everybody else, well, drools. Drawing on his own knowledge of being a geek for almost 30 years, author Alex Langley provides essential advice for growth and survival for the modern Geek, including the top five games to play on your phone while listening to boring graduation speeches. There are also quotes and anecdotes from classic Geek gods such as Bill Gates, Sheldon Cooper, Felicia Day, "Weird" Al Yankovic and Dr. Who, that inspire all geeks to embrace not only your iPhones and Xboxes, but who you are. Let's face it, sometimes being the smartest person in the room isn't enough. And when it's not, The Geek Handbook can help. You'll discover: • Basics on social interaction, both online and off. • Fashion: just because you can wear socks and sandals doesn't mean you should. • Making friends, making dinner, making babies. • Warning signs your appliances might secretly be plotting against you. • Geeky charities that give a +1 to your Light Side score. • Geek girls: tips on interacting with or becoming one of these burgeoning beauties. So get your Geek on, and keep it on with The Geek Handbook.
Book Synopsis The Bloody Reign of Slayer by : Joel McIver
Download or read book The Bloody Reign of Slayer written by Joel McIver and published by Omnibus Press. This book was released on 2009-11-11 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the Los Angeles thrash metal band Slayer redefined the parameters of heavy music in 1986 with the horrific Reign In Blood album, few of their fans would have predicted that, nearly a quarter of a century later, their fame would be undimmed and their subject matter still as controversial as ever. Slayer's distinctive musical attack has guaranteed the band's residence at the peak of the extreme metal scene, with the unearthly lead Guitar wails of Jeff Hanneman and Kerry King, Dave Lombardo's world-class drums and tom Araya's unique vocals accompanying a fearless lyrical approach. However, Slayer have moved with the times: when their mosh pit anthems about serial killers and Satanism became outmoded, the band addressed fresh outrages such as religious terrorism, genocide and war, always accompanied by artwork that has achieved cult status in its own right. The controversy surrounding them has been endless, with authorities even accusing Slayer of a white supremacist agenda and Nazi sympathies - just one myth explored and refuted in The Bloody Reign Of Slayer, the first ever biography of this unique band. Joel McIver's expert biography traces the band's development, album by album, as well as exploring the headline-grabbing moments over Slayer's long and tumultuous career which have become an inseparable part of the cult which surrounds and defines them.
Book Synopsis The Slayer's Guide to Hobgoblins by : Alexander Fennell
Download or read book The Slayer's Guide to Hobgoblins written by Alexander Fennell and published by . This book was released on 2001-08-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Slayer's Guide to Hobgoblins is the first in a series of invaluable source books for players and Games Masters alike. Fully compatible with Dungeons and Dragons 3rd Edition and released under the D20 System and Open Game Licences, it provides a wealth of original material that will add tremendous value to any gaming session.
Book Synopsis Post Cinematic Affect by : Steven Shaviro
Download or read book Post Cinematic Affect written by Steven Shaviro and published by John Hunt Publishing. This book was released on 2010 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Post-Cinematic Affect is about what it feels like to live in the affluent West in the early 21st century. Specifically, it explores the structure of feeling that is emerging today in tandem with new digital technologies, together with economic globalization and the financialization of more and more human activities. The 20th century was the age of film and television; these dominant media shaped and reflected our cultural sensibilities. In the 21st century, new digital media help to shape and reflect new forms of sensibility. Movies (moving image and sound works) continue to be made, but they have adopted new formal strategies, they are viewed under massively changed conditions, and they address their spectators in different ways than was the case in the 20th century. The book traces these changes, focusing on four recent moving-image works: Nick Hooker's music video for Grace Jones' song Corporate Cannibal; Olivier Assayas' movie Boarding Gate, starring Asia Argento; Richard Kelly's movie Southland Tales, featuring Justin Timberlake, Dwayne Johnson, and other pop culture celebrities; and Mark Neveldine and Brian Taylor's Gamer.
Book Synopsis The Buffyverse Catalog by : Don Macnaughtan
Download or read book The Buffyverse Catalog written by Don Macnaughtan and published by McFarland. This book was released on 2015-08-21 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: This bibliographic guide covers the “Buffyverse”—the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997–2003) and its spinoff Angel (1999–2004), as well as the original Buffy feature film of 1992. It is the largest and most inclusive work of its kind. The author organizes and describes both the original texts of the Buffyverse (episodes, DVDs, novels, comic books, games, and more) and the secondary materials created about the shows, including books, essays, articles, documentaries, dissertations, fan production and websites. This vast and diverse collection of information about these two seminal shows and their feature-film forebear provides an accessible, authoritative and comprehensive survey of the subject.
Book Synopsis Applied Cryptography and Network Security Workshops by : Jianying Zhou
Download or read book Applied Cryptography and Network Security Workshops written by Jianying Zhou and published by Springer Nature. This book was released on 2022-09-23 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the satellite workshops held around the 20th International Conference on Applied Cryptography and Network Security, ACNS 2022, held in Rome, Italy, in June 2022. Due to the Corona pandemic the workshop was held as a virtual event. The 31 papers presented in this volume were carefully reviewed and selected from 52 submissions. They stem from the following workshops: – AIBlock: 4th ACNS Workshop on Application Intelligence and Blockchain Security – AIHWS: 3rd ACNS Workshop on Artificial Intelligence in Hardware Security – AIoTS: 4th ACNS Workshop on Artificial Intelligence and Industrial IoT Security – CIMSS: 2nd ACNS Workshop on Critical Infrastructure and Manufacturing System Security – Cloud S&P: 4th ACNS Workshop on Cloud Security and Privacy – SCI: 3rd ACNS Workshop on Secure Cryptographic Implementation – SecMT: 3rd ACNS Workshop on Security in Mobile Technologies – SiMLA: 4th ACNS Workshop on Security in Machine Learning and its Applications