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The Official Strategy Guide For Video Game Studies
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Download or read book Kingdom Hearts written by Louie Beatty and published by . This book was released on 2002-11-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book X-wing written by Rusel DeMaria and published by . This book was released on 1993 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: A-Wing is the newest hit Star Wars game for the IBM PC from LucasArts. This guide provides insight into the background of the game as well as complete strategies for all 90 missions. A must-have for all X-Wing fans and Star Wars fans, the book is filled with battle scenes featuring the futuristic spacecraft of the Rebel Alliance and Darth Vader's Imperial forces.
Book Synopsis Final Fantasy VIII Official Strategy Guide by : David Cassady
Download or read book Final Fantasy VIII Official Strategy Guide written by David Cassady and published by BradyGames. This book was released on 1999 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG
Download or read book Heretic written by Ed Dille and published by Boxtree. This book was released on 1995 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Call of Duty Official Strategy Guide by : Bart Farkas
Download or read book Call of Duty Official Strategy Guide written by Bart Farkas and published by Bradygames. This book was released on 2003-10 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Call of Duty Official Strategy Guideprovides detailed walkthroughs and mission tactics to guide players to successful completion of every objective. Weapon stats for the American, British, and Russian arsenals. Profiles of all enemies to help gamers prevail on the battlefield. Coverage of every battlefield environment, vehicle, and more!
Download or read book Imperialism written by Michael Knight and published by Prima Games. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imperialism is a strategy game based on a fictional 19th century, Earth-like world, with a number of great powers competing to conquer undeveloped regions. Players must balance economic development, military power, and diplomacy in order to succeed. This guide includes maps, strategies, hints, tips, and walkthroughs.
Book Synopsis Sid Meier's Gettysburg! by : David Ladyman
Download or read book Sid Meier's Gettysburg! written by David Ladyman and published by Prima Games. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Players can command either the Confederate or Union army in Sid Meier's Gettysburg! This strategy guide shows gamers how to take advantage of the outstanding eight player capability, which keeps the action fast-paced and gripping.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf
Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.
Book Synopsis Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions by : Van Eck, Richard
Download or read book Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions written by Van Eck, Richard and published by IGI Global. This book was released on 2010-03-31 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.
Book Synopsis Handbook of Computer Game Studies by : Joost Raessens
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Download or read book Cheating written by Mia Consalvo and published by MIT Press. This book was released on 2009-08-21 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
Download or read book Doom BattleBook written by Rick Barba and published by Prima Games. This book was released on 1994 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since DOOM's appearance a few years ago as shareware, this game has slowly developed a passionate, loyal following of enthusiastic gamers. If the activity on the computer bulletin boards by stumped players is any indication, DOOM is fun but very hard. If players are to survive the battle they face upon starting the game, they'll need this authorized guide to help them on their way.
Book Synopsis The World of Scary Video Games by : Bernard Perron
Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Book Synopsis CD-ROM Games Secrets by : Rick Barba
Download or read book CD-ROM Games Secrets written by Rick Barba and published by Prima Games. This book was released on 1994 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's the first anthology of game strategies for players of CD-ROM games. CD-ROM games have full-motion video and audio action, making it more exciting and "real" for the reader. The games are also much more challenging. Here game players will find the information they need to add enjoyment to their game-playing time.