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The Niantic Project Ingress
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Download or read book The Niantic Project: Ingress written by and published by Niantic Labs. This book was released on with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: When she first agreed to lead the research team of the Niantic Project, Dr. Devra Bogdanovich knew she was headed into the unknown. What she never could have imagined is where her dangerous, and potentially world-changing, exploration of Exotic Matter would lead her. After the chaos of the evening known as Epiphany Night explodes into murder and betrayal, the NIA seeks other ways to continue the ongoing research while Devra finds herself on the run and ensnared in a game of cat and mouse with the most powerful thinking machine ever created, a detection algorithm known as ADA. As ADA follows her digital trail, Devra is also pursued by both a relentless assassin and a rogue NIA agent. Now determined to restart her quest for understanding this transdimensional building block known as Exotic Matter, Devra recruits a team of her own to stop Niantic and uncover the ultimate truth of XM. Is it the key to unlocking an enlightened future? Or is it a tool for the ultimate enslavement of mankind?
Book Synopsis Ingress: The Niantic Project Files, Volume 1 by : P.A. Chapeau
Download or read book Ingress: The Niantic Project Files, Volume 1 written by P.A. Chapeau and published by Niantic Labs. This book was released on with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the Niantic Project? In November 2012, a series of leaks began to emerge, revealing a conspiracy that would reshape the destiny of mankind. Exotic Matter Portals, Ordered Data, a mind-altering signal that some say can change the way we think, and Ingress, a government tool camouflaged as a mobile phone game. P.A. Chapeau’s Investigation began with revelations about ‘The Niantic Project,’ a secret government think tank run by a defunct intelligence agency, and continued on, ultimately revealing a hidden movement to co-opt the highest positions of leadership in governments and cultural power-centers worldwide. From the initial discovery of the Niantic Project in The Sphere of Weirdness to the unearthing of a global conspiracy in Operation Cassandra, each document from P.A. Chapeau’s daily investigation is presented here, in Volume 1 of The Niantic Project Files.
Book Synopsis Ingress: The Niantic Project Files, Volume 3 by : Niantic Inc
Download or read book Ingress: The Niantic Project Files, Volume 3 written by Niantic Inc and published by Niantic, Inc.. This book was released on with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Determined to shield humanity from the harmful effects of Exotic Matter (XM), Devra Bogdanovich unleashes a Portal Virus designed to shut down the XM flow in Portals worldwide. The interruption of XM flow drives Roland Jarvis, who is deeply dependent on it, to the brink of death. ADA is also negatively affected. Agents around the globe respond with efforts to eliminate the virus and protect the Portals. Unbeknownst to them, efforts to resuscitate the Portals using a set of ancient objects known as the ‘Helios Artifacts’ send out a surge of XM to the far corners of the Universe, awakening a long dormant force. Hank Johnson re-emerges from the ‘nest’ in Afghanistan where his body has been entombed to warn of an ancient entity that has acted as a rival to the Shapers throughout history. His search for answers leads him to India and an encounter that will forever alter his future.
Book Synopsis Ingress: The Niantic Project Files, Volume 2 by : Verity Seke
Download or read book Ingress: The Niantic Project Files, Volume 2 written by Verity Seke and published by Niantic, Inc.. This book was released on with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year into the investigation, P.A. Chapeau must come to terms with his role in two tragedies: The death of Carrie Campbell, a brave, visionary woman who sacrificed herself to save human civilization from self-destruction, and the takeover of a human mind by an AI that he helped create. Chapeau walks away, leaving the duty of uncovering the truth about Exotic Matter to the mysterious Verity Seke, and there’s much to investigate: An ancient society that has been protecting the secrets of XM-induced immortality, the resurrection of an Enlightened leader, and a desperate movement to save humanity from embarking on a path to its own destruction. From the efforts to resurrect Roland Jarvis in 13MAGNUS to Hank Johnson’s Recursion, each document from Verity Seke’s daily investigation is presented here, in Volume 2 of The Niantic Project Files.
Book Synopsis Ingress: The Niantic Project Files, Volume 4 by : Niantic, Inc.
Download or read book Ingress: The Niantic Project Files, Volume 4 written by Niantic, Inc. and published by Niantic, Inc.. This book was released on 2015-12-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the start of his latest adventure, Hank Johnson finds himself on a journey back to the 13MAGNUS Nest in Afghanistan. Jahan, the new leader of Anti-Magnus, has taken Hank and Azmati captive with plans to use them to summon the N’Zeer, an ancient force attempting to guide the development of mankind. Meanwhile, Devra Bogdanovich and Hubert Farlowe follow closely behind, with Ezekiel Calvin covertly keeping watch over the course of events. What transpires in the 13MAGNUS Nest has far-reaching consequences for all 13 of the original Niantic Investigators. With their fate still unknown, Volume 4 of The Niantic Project Files presents the correspondences and investigation materials that will help to solve that mystery.
Book Synopsis Ingress: Epiphany Night / Escape from Niantic / The Niantic Pursuit by : Tycho
Download or read book Ingress: Epiphany Night / Escape from Niantic / The Niantic Pursuit written by Tycho and published by Niantic Labs. This book was released on 2014-03-29 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Capable of seeing the present at different points in time, the visionary artist, Tycho, was among the first to see glimpses into the world of Ingress, predicting the death of Roland Jarvis and the event now known as Epiphany Night months before they took place. A ghost artist capable of mimicking the styles of others, Tycho's Ingress Comics 1-3 capture the events of Epiphany Night, Dr. Bogdanovich's escape and 855's cold blooded pursuit, the murder of Roland Jarvis and Hank Johnson's journey into the Congo and in riveting detail.
Book Synopsis Alternate Reality Games and the Cusp of Digital Gameplay by : Antero Garcia
Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira
Book Synopsis Ingress: Level 8 by : Felicia Hajra-Lee
Download or read book Ingress: Level 8 written by Felicia Hajra-Lee and published by Niantic Labs. This book was released on with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: An intense night takes an unexpected turn as the Niantic Project Laboratory located inside of CERN is finally shuttered. But the mysterious origins of Exotic Matter, and its potential for mankind, are too important for the corporations interested in exploiting it, and they converge on what was once the NIA's prized project, intent on getting their hands on the remaining researchers at the facility. However, what starts as a military operation quickly takes a turn into the unknown as other dangerous players with their own agendas also arrive on the scene, intent on turning the chaos to their own advantage, and redefining the future of Exotic Matter.
Book Synopsis The Pokemon Go Phenomenon by : Jamie Henthorn
Download or read book The Pokemon Go Phenomenon written by Jamie Henthorn and published by McFarland. This book was released on 2019-05-06 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Book Synopsis The Alignment Ingress by : Thomas Greanias
Download or read book The Alignment Ingress written by Thomas Greanias and published by Niantic Labs. This book was released on with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times bestselling author Thomas Greanias — A New Adventure and a New Hero The wait is over for fans of the worldwide bestselling Raising Atlantis novels. Archaeologist Conrad Yeats and Serena Serghetti return for the first time since The Atlantis Revelation in an all-new adventure that introduces adventurer and "exotic matter" tracker Hank Johnson. Their quest takes them to the dark heart of Africa in search of the secret behind King Solomon's gold. But they unleash the curse of the legendary Queen of Sheba and must stop an ancient evil before it destroys the world. The Alignment: Ingress is your portal into the larger world of Ingress, the new augmented reality experience from Google's own Niantic Labs. Now you too, like Hank Johnson, can track exotic matter or XM, join the Enlightened or Resistance factions, and open your own transdimensional portals around the globe--and glimpse what's on the other side. Visit www.ingress.com to learn how you can experience Ingress for yourself. Watch the book trailer at http://www.youtube.com/watch?v=B7Aad1zYEwA
Book Synopsis Augmented Reality Game Development by : Micheal Lanham
Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.
Book Synopsis Google and Niantic Labs by : Jerome S. Engel
Download or read book Google and Niantic Labs written by Jerome S. Engel and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The case study focuses on the entrepreneurial career of John Hanke, a 1996 MBA graduate of the Haas School of Business at the University of California, Berkeley and a professional entrepreneur. While the cases central storyline centers on whether Hanke should spin-out his most recent venture an entity called Niantic Labs that develops augmented reality (AR) games for use on smart phones from Google in early 2015, there are multiple subplots that make this a potentially discussion-rich case for classroom use: (1) How the different components of the Culture of Innovation ecosystem in the San Francisco Bay Area impacted Hankes career, starting from the time when he first enrolled at Berkeley-Haas in Fall 1994 up to his current situation now; (2) How he successfully created several start-ups before Google acquired his third one, Keyhole, an 3-D online mapping company, in 2004 and then rebranded it as Google Earth; (3) How he was able to scale-up Googles Geo-products division over an eight-year period and within a large corporate setting by applying the concepts of lean start-up, open sourcing, and open innovation that led to the eventual creation of Google Maps and Google Street View; and (4) The importance of time and place, which demonstrates how Hanke, as a successful and experienced entrepreneur, foresaw the intersection of multiple converging technology trends, including the increased power of handheld computing, digital graphics, space-based imagery and geo-location with the ubiquitous use of mobile devices and the possibilities of new and related online products, services, and other forms of social interaction.
Book Synopsis Business Model Innovation by : Allan Afuah
Download or read book Business Model Innovation written by Allan Afuah and published by Routledge. This book was released on 2018-10-03 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rooted in strategic management research, Business Model Innovation explores the concepts, tools, and techniques that enable organizations to gain and/or maintain a competitive advantage in the face of technological innovation, globalization, and an increasingly knowledge-intensive economy. Updated with all-new cases, this second edition of the must-have for those looking to grasp the fundamentals of business model innovation, explores the novel ways in which an organization can generate, deliver, and monetize benefits to customers.
Download or read book Never Lost Again written by Bill Kilday and published by HarperCollins. This book was released on 2018-05-29 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: As enlightening as The Facebook Effect, Elon Musk, and Chaos Monkeys—the compelling, behind-the-scenes story of the creation of one of the most essential applications ever devised, and the rag-tag team that built it and changed how we navigate the world Never Lost Again chronicles the evolution of mapping technology—the "overnight success twenty years in the making." Bill Kilday takes us behind the scenes of the tech’s development, and introduces to the team that gave us not only Google Maps but Google Earth, and most recently, Pokémon GO. He takes us back to the beginning to Keyhole—a cash-strapped startup mapping company started by a small-town Texas boy named John Hanke, that nearly folded when the tech bubble burst. While a contract with the CIA kept them afloat, the company’s big break came with the first invasion of Iraq; CNN used their technology to cover the war and made it famous. Then Google came on the scene, buying the company and relaunching the software as Google Maps and Google Earth. Eventually, Hanke’s original company was spun back out of Google, and is now responsible for Pokémon GO and the upcoming Harry Potter: Wizards Unite. Kilday, the marketing director for Keyhole and Google Maps, was there from the earliest days, and offers a personal look behind the scenes at the tech and the minds developing it. But this book isn’t only a look back at the past; it is also a glimpse of what’s to come. Kilday reveals how emerging map-based technologies including virtual reality and driverless cars are going to upend our lives once again. Never Lost Again shows us how our worldview changed dramatically as a result of vision, imagination, and implementation. It’s a crazy story. And it all started with a really good map.
Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Book Synopsis Gears of War: Hivebusters by : Kurtis J. Wiebe
Download or read book Gears of War: Hivebusters written by Kurtis J. Wiebe and published by IDW Publishing. This book was released on 2019-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After successfully busting their first Swarm hive, Scorpio Squad will face their most dangerous mission yet -- going after the Swarm that decimated the home settlement of one of their own! As Mac seeks to take revenge against the monsters that wiped out his town, tempers rise as Keegan and Lahni try to keep the team on track. But are they on a collision course with certain death?
Book Synopsis After the Digital Tornado by : Kevin Werbach
Download or read book After the Digital Tornado written by Kevin Werbach and published by Cambridge University Press. This book was released on 2020-07-23 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networks powered by algorithms are pervasive. Major contemporary technology trends - Internet of Things, Big Data, Digital Platform Power, Blockchain, and the Algorithmic Society - are manifestations of this phenomenon. The internet, which once seemed an unambiguous benefit to society, is now the basis for invasions of privacy, massive concentrations of power, and wide-scale manipulation. The algorithmic networked world poses deep questions about power, freedom, fairness, and human agency. The influential 1997 Federal Communications Commission whitepaper “Digital Tornado” hailed the “endless spiral of connectivity” that would transform society, and today, little remains untouched by digital connectivity. Yet fundamental questions remain unresolved, and even more serious challenges have emerged. This important collection, which offers a reckoning and a foretelling, features leading technology scholars who explain the legal, business, ethical, technical, and public policy challenges of building pervasive networks and algorithms for the benefit of humanity. This title is also available as Open Access on Cambridge Core.