The MIT Guide to Teaching Web Site Design

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Publisher : MIT Press
ISBN 13 : 9780262025003
Total Pages : 128 pages
Book Rating : 4.0/5 (25 download)

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Book Synopsis The MIT Guide to Teaching Web Site Design by : Edward Barrett

Download or read book The MIT Guide to Teaching Web Site Design written by Edward Barrett and published by MIT Press. This book was released on 2001 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book covers all aspects of teaching Web design, from optimal class size and classroom configuration to peer review of completed projects. It uses many examples from the Web design course taught by the authors at MIT.

Code as Creative Medium

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Publisher : MIT Press
ISBN 13 : 0262542048
Total Pages : 289 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Code as Creative Medium by : Golan Levin

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Build Your First Web App

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Publisher : Union Square & Co.
ISBN 13 : 1454926341
Total Pages : 458 pages
Book Rating : 4.4/5 (549 download)

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Book Synopsis Build Your First Web App by : Deborah Levinson

Download or read book Build Your First Web App written by Deborah Levinson and published by Union Square & Co.. This book was released on 2017-10-10 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not a techie? Don’t worry! This friendly and approachable guide shows even complete beginners how to build their first web application. Modern web application design and development can feel overwhelming: How do you design a useful tool that can run on a desktop, tablet, and phone? Which programming framework should you use? How can a non-programmer pick up these skills? Build Your First Web App answers these questions by teaching two popular practical frameworks, Bootstrap and Angular.js, as well as the principles behind programming: the basics of user experience design, planning and structuring your software, and making your application visually attractive and easier to use. The book walks you through every step of creating you first app, and gives you assignments in each chapter. If you already know some HTML and CSS, but want to go further and create something functional rather than static, this book is for you! Book includes: An overview of the app design planning process—scenario development, feature/flow design through wireframing, and user research. Quick tips for adding visual design intelligently to make the application easier to understand and use. A walkthrough of how to code a sample app using a responsive framework (Bootstrap) and Angular.js. Each chapter of the book covers a different part of the sample app, allowing readers to follow along and draft their own code.

Visual Usability

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Publisher : Newnes
ISBN 13 : 0124017134
Total Pages : 342 pages
Book Rating : 4.1/5 (24 download)

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Book Synopsis Visual Usability by : Tania Schlatter

Download or read book Visual Usability written by Tania Schlatter and published by Newnes. This book was released on 2013-03-21 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forward Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product

Building a Virtual Library

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Publisher : IGI Global
ISBN 13 : 1591401143
Total Pages : 256 pages
Book Rating : 4.5/5 (914 download)

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Book Synopsis Building a Virtual Library by : Ardis Hanson

Download or read book Building a Virtual Library written by Ardis Hanson and published by IGI Global. This book was released on 2003-01-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The organization, functioning, and the role of libraries in university communities continue to change dramatically. While academic research libraries continue to acquire information, organize it, make it available, and preserve it, the critical issues for their management teams in the twenty-first century are to formulate a clear mission and role for their library, particularly as libraries transition to meet the new information needs of their university constituents. Building a Virtual Library addresses these issues by providing insight into the current changes and developments within the area of library science.

Designed for Digital

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Publisher : MIT Press
ISBN 13 : 0262542765
Total Pages : 205 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Designed for Digital by : Jeanne W. Ross

Download or read book Designed for Digital written by Jeanne W. Ross and published by MIT Press. This book was released on 2021-09-21 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of Forbes's Top Ten Technology Books of the Year How to redesign ‘big, old’ companies for digital success—featuring a survey of 300+ business leaders and 30+ global organizations, including Amazon, Uber, LEGO, Toyota North America, Philips, and USAA. Most established companies have deployed such digital technologies as the cloud, mobile apps, the internet of things, and artificial intelligence. But few established companies are designed for digital. This book offers an essential guide for retooling organizations for digital success through 5 key building blocks: • Shared Customer Insights • Operational Backbone • Digital Platform • Accountability Framework • External Developer Platform In the digital economy, rapid pace of change in technology capabilities and customer desires means that business strategy must be fluid. As a result, business design has become a critical management responsibility. Effective business design enables a company to quickly pivot in response to new competitive threats and opportunities. Most leaders today, however, rely on organizational structure to implement strategy, unaware that structure inhibits, rather than enables, agility. In companies that are designed for digital, people, processes, data, and technology are synchronized to identify and deliver innovative customer solutions—and redefine strategy. Digital design, not strategy, is what separates winners from losers in the digital economy. Designed for Digital offers practical advice on digital transformation, with examples that include Amazon, BNY Mellon, DBS Bank, LEGO, Philips, Schneider Electric, USAA, and many other global organizations. Drawing on 5 years of research and in-depth case studies, the book is an essential guide for companies that want to disrupt rather than be disrupted in the new digital landscape.

Blended Learning in Practice

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Publisher : MIT Press
ISBN 13 : 0262039478
Total Pages : 412 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Blended Learning in Practice by : Amanda G. Madden

Download or read book Blended Learning in Practice written by Amanda G. Madden and published by MIT Press. This book was released on 2019-04-09 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom—content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness. The contributors to this volume adopt a range of approaches to blended learning and different models of implementation and offer guidelines for both researchers and instructors, considering such issues as research design and data collection. In these courses, instructors addressed problems they had noted in traditional classrooms, attempting to enhance student engagement, include more active learning strategies, approximate real-world problem solving, and reach non-majors. The volume offers a cross-section of approaches from one institution, Georgia Tech, to provide both depth and breadth. It examines the methodologies of implementation in a variety of courses, ranging from a first-year composition class that incorporated the video game Assassin's Creed II to a research methods class for psychology and computer science students. Blended Learning will be an essential resource for educators, researchers, administrators, and policy makers. Contributors Joe Bankoff, Paula Braun, Mark Braunstein, Marion L. Brittain, Timothy G. Buchman, Rebecca E. Burnett, Aldo A. Ferri, Bonnie Ferri, Andy Frazee, Mohammed M. Ghassemi, Ashok K. Goel, Alyson B. Goodman, Joyelle Harris, Cheryl Hiddleson, David Joyner, Robert S. Kadel, Kenneth J. Knoespel, Joe Le Doux, Amanda G. Madden, Lauren Margulieux, Olga Menagarishvili, Shamim Nemati, Vjollca Sadiraj, Donald Webster

The MIT Guide to Science and Engineering Communication, second edition

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Publisher : MIT Press
ISBN 13 : 0262265524
Total Pages : 335 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The MIT Guide to Science and Engineering Communication, second edition by : James Paradis

Download or read book The MIT Guide to Science and Engineering Communication, second edition written by James Paradis and published by MIT Press. This book was released on 2002-06-21 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A second edition of a popular guide to scientific and technical communication, updated to reflect recent changes in computer technology. This guide covers the basics of scientific and engineering communication, including defining an audience, working with collaborators, searching the literature, organizing and drafting documents, developing graphics, and documenting sources. The documents covered include memos, letters, proposals, progress reports, other types of reports, journal articles, oral presentations, instructions, and CVs and resumes. Throughout, the authors provide realistic examples from actual documents and situations. The materials, drawn from the authors' experience teaching scientific and technical communication, bridge the gap between the university novice and the seasoned professional. In the five years since the first edition was published, communication practices have been transformed by computer technology. Today, most correspondence is transmitted electronically, proposals are submitted online, reports are distributed to clients through intranets, journal articles are written for electronic transmission, and conference presentations are posted on the Web. Every chapter of the book reflects these changes. The second edition also includes a compact Handbook of Style and Usage that provides guidelines for sentence and paragraph structure, punctuation, and usage and presents many examples of strategies for improved style.

Design Issues

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Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Design Issues by :

Download or read book Design Issues written by and published by . This book was released on 2002 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Communication Arts

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Publisher :
ISBN 13 :
Total Pages : 494 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Communication Arts by :

Download or read book Communication Arts written by and published by . This book was released on 2001 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Building Mobile Experiences

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Publisher : MIT Press
ISBN 13 : 0262017938
Total Pages : 169 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Building Mobile Experiences by : Frank Bentley

Download or read book Building Mobile Experiences written by Frank Bentley and published by MIT Press. This book was released on 2012-09-14 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Methods for new mobile experiences, from concept creation to prototyping to commercialization.

Making Games for Impact

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Publisher : MIT Press
ISBN 13 : 026236249X
Total Pages : 253 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Making Games for Impact by : Kurt Squire

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Principles of Computer System Design

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Publisher : Morgan Kaufmann
ISBN 13 : 9780080959429
Total Pages : 560 pages
Book Rating : 4.9/5 (594 download)

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Book Synopsis Principles of Computer System Design by : Jerome H. Saltzer

Download or read book Principles of Computer System Design written by Jerome H. Saltzer and published by Morgan Kaufmann. This book was released on 2009-05-21 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Features: Concepts of computer system design guided by fundamental principles. Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering. Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS). Numerous pseudocode fragments that provide concrete examples of abstract concepts. Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects.

Web Design Start Here

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Publisher : Ilex Press
ISBN 13 : 9781781572474
Total Pages : 0 pages
Book Rating : 4.5/5 (724 download)

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Book Synopsis Web Design Start Here by : Stefan Mischook

Download or read book Web Design Start Here written by Stefan Mischook and published by Ilex Press. This book was released on 2015-06-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From planning, design, development and testing to promotion, search engine optimization and visitor analytics, this book covers every stage of web designing with concise explanations, clear illustrations and useful and memorable tips along the way.

Computational Thinking Education in K-12

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Publisher : MIT Press
ISBN 13 : 0262543478
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Computational Thinking Education in K-12 by : Siu-Cheung Kong

Download or read book Computational Thinking Education in K-12 written by Siu-Cheung Kong and published by MIT Press. This book was released on 2022-05-03 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computational thinking education, with a focus on artificial intelligence literacy and the integration of computing and physical objects. Computing has become an essential part of today’s primary and secondary school curricula. In recent years, K–12 computer education has shifted from computer science itself to the broader perspective of computational thinking (CT), which is less about technology than a way of thinking and solving problems—“a fundamental skill for everyone, not just computer scientists,” in the words of Jeanette Wing, author of a foundational article on CT. This volume introduces a variety of approaches to CT in K–12 education, offering a wide range of international perspectives that focus on artificial intelligence (AI) literacy and the integration of computing and physical objects. The book first offers an overview of CT and its importance in K–12 education, covering such topics as the rationale for teaching CT; programming as a general problem-solving skill; and the “phenomenon-based learning” approach. It then addresses the educational implications of the explosion in AI research, discussing, among other things, the importance of teaching children to be conscientious designers and consumers of AI. Finally, the book examines the increasing influence of physical devices in CT education, considering the learning opportunities offered by robotics. Contributors Harold Abelson, Cynthia Breazeal, Karen Brennan, Michael E. Caspersen, Christian Dindler, Daniella DiPaola, Nardie Fanchamps, Christina Gardner-McCune, Mark Guzdial, Kai Hakkarainen, Fredrik Heintz, Paul Hennissen, H. Ulrich Hoppe, Ole Sejer Iversen, Siu-Cheung Kong, Wai-Ying Kwok, Sven Manske, Jesús Moreno-León, Blakeley H. Payne, Sini Riikonen, Gregorio Robles, Marcos Román-González, Pirita Seitamaa-Hakkarainen, Ju-Ling Shih, Pasi Silander, Lou Slangen, Rachel Charlotte Smith, Marcus Specht, Florence R. Sullivan, David S. Touretzky

How to Design Programs, second edition

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Publisher : MIT Press
ISBN 13 : 0262344122
Total Pages : 793 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Teaching Computational Thinking

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Publisher : MIT Press
ISBN 13 : 0262045052
Total Pages : 201 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Teaching Computational Thinking by : Maureen D. Neumann

Download or read book Teaching Computational Thinking written by Maureen D. Neumann and published by MIT Press. This book was released on 2021-12-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for educators to incorporate computational thinking—a set of cognitive skills applied to problem solving—into a broad range of subjects. Computational thinking—a set of mental and cognitive tools applied to problem solving—is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students’ abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas. As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressionist–style images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerer’s Stone and Romeo and Juliet; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the book’s activities.