The Inheritance Games

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Publisher : Little, Brown Books for Young Readers
ISBN 13 : 1368053246
Total Pages : 377 pages
Book Rating : 4.3/5 (68 download)

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Book Synopsis The Inheritance Games by : Jennifer Lynn Barnes

Download or read book The Inheritance Games written by Jennifer Lynn Barnes and published by Little, Brown Books for Young Readers. This book was released on 2020-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!

The Heritage Game

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Publisher : OUP Oxford
ISBN 13 : 0191607452
Total Pages : 230 pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis The Heritage Game by : Alan Peacock

Download or read book The Heritage Game written by Alan Peacock and published by OUP Oxford. This book was released on 2008-03-27 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: A notable feature in cultural life is the growing demand to preserve and promote public access to historical buildings and sites, and artistic treasures of the past. Governments are increasingly involved in financing and regulating private attempts to meet this growing demand as well as extending their own provision of these treasures in state and locally owned museums and galleries. These developments raise important issues about the scope, content, and relevance of heritage policies in today's world. Written by two leading figures in the field of cultural economics, this authoritative book focuses on the impact of economic analysis on the formulation and implementation of heritage policy.

The Heritage

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Publisher : Beacon Press
ISBN 13 : 0807026999
Total Pages : 290 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis The Heritage by : Howard Bryant

Download or read book The Heritage written by Howard Bryant and published by Beacon Press. This book was released on 2018-05-08 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following in the footsteps of Robeson, Ali, Robinson and others, today’s Black athletes re-engage with social issues and the meaning of American patriotism Named a best book of 2018 by Library Journal It used to be that politics and sports were as separate from one another as church and state. The ballfield was an escape from the world’s worst problems, top athletes were treated like heroes, and cheering for the home team was as easy and innocent as hot dogs and beer. “No news on the sports page” was a governing principle in newsrooms. That was then. Today, sports arenas have been transformed into staging grounds for American patriotism and the hero worship of law enforcement. Teams wear camouflage jerseys to honor those who serve; police officers throw out first pitches; soldiers surprise their families with homecomings at halftime. Sports and politics are decidedly entwined. But as journalist Howard Bryant reveals, this has always been more complicated for black athletes, who from the start, were committing a political act simply by being on the field. In fact, among all black employees in twentieth-century America, perhaps no other group had more outsized influence and power than ballplayers. The immense social responsibilities that came with the role is part of the black athletic heritage. It is a heritage built by the influence of the superstardom and radical politics of Paul Robeson, Jackie Robinson, Muhammad Ali, Tommie Smith, and John Carlos through the 1960s; undermined by apolitical, corporate-friendly “transcenders of race,” O. J. Simpson, Michael Jordan, and Tiger Woods in the following decades; and reclaimed today by the likes of LeBron James, Colin Kaepernick, and Carmelo Anthony. The Heritage is the story of the rise, fall, and fervent return of the athlete-activist. Through deep research and interviews with some of sports’ best-known stars—including Kaepernick, David Ortiz, Charles Barkley, and Chris Webber—as well as members of law enforcement and the military, Bryant details the collision of post-9/11 sports in America and the politically engaged post-Ferguson black athlete.

The Hawthorne Legacy

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Publisher : Little, Brown Books for Young Readers
ISBN 13 : 0759557640
Total Pages : 331 pages
Book Rating : 4.7/5 (595 download)

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Book Synopsis The Hawthorne Legacy by : Jennifer Lynn Barnes

Download or read book The Hawthorne Legacy written by Jennifer Lynn Barnes and published by Little, Brown Books for Young Readers. This book was released on 2021-09-07 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: OVER 2 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Intrigue, riches, and romance abound in this thrilling sequel to the beloved bestselling The Inheritance Games The Inheritance Games ended with a bombshell, and now heiress Avery Grambs has to pick up the pieces and find the man who might hold the answers to all of her questions—including why Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons. Thanks to a DNA test, Avery knows she’s not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. As the mystery grows and the plot thickens, Grayson and Jameson, two of the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. And there are threats lurking around every corner, as adversaries emerge who will stop at nothing to see Avery out of the picture—by any means necessary. With nonstop action, aspirational jet-setting, Knives Out-like family intrigue, swoonworthy romance, and billions of dollars hanging in the balance, The Hawthorne Legacy will thrill Jennifer Lynn Barnes fans and new readers alike. **Don’t miss the next books in the Inheritance Games saga: The Final Gambit and The Brothers Hawthorne are available now!

The Final Gambit

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Publisher : Penguin UK
ISBN 13 : 0241573645
Total Pages : 342 pages
Book Rating : 4.2/5 (415 download)

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Book Synopsis The Final Gambit by : Jennifer Lynn Barnes

Download or read book The Final Gambit written by Jennifer Lynn Barnes and published by Penguin UK. This book was released on 2022-09-01 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! 'A MASTER OF PUZZLES AND PLOT TWISTS' E. Lockhart, author of We Were Liars The third thrilling and unmissable instalment in the global bestselling, 'impossible to put down' (Buzzfeed), BookTok sensation, Inheritance Games series. Perfect for fans of Karen McManus and Holly Jackson. WINNER TAKES ALL . . . ONE LAST GAME. Against all odds, Avery has survived nearly a year of secrets, schemes, and love lost and found at Hawthorne House. She's weeks away from fulfilling the terms of Tobias Hawthorne's will and inheriting his billions. ONE MORE PLAYER. Avery thinks she knows all the family secrets, but when a familiar face arrives with shocking news and a plea for help, it's clear there is one last puzzle to solve. ONE FINAL TWIST. Soon, Avery and the Hawthorne brothers are drawn into a last deadly game against an unknown and powerful opponent. Hearts and lives are at stake - and there is nothing more Hawthorne than winning. **Avery's story continues in The Brothers Hawthorne**

Critical Gaming: Interactive History and Virtual Heritage

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Author :
Publisher : Routledge
ISBN 13 : 1317157397
Total Pages : 232 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Playing with the Past

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Publisher : Berghahn Books
ISBN 13 : 1789203015
Total Pages : 355 pages
Book Rating : 4.7/5 (892 download)

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Book Synopsis Playing with the Past by : Kate Clark

Download or read book Playing with the Past written by Kate Clark and published by Berghahn Books. This book was released on 2019-10-03 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heritage is all around us, not just in monuments and museums, but in places that matter, in the countryside and in collections and stories. It touches all of us. How do we decide what to preserve? How do we make the case for heritage when there are so many other priorities? Playing with the Past is the first ever action-learning book about heritage. Over eighty creative activities and games encompass the basics of heritage practice, from management and decisionmaking to community engagement and leadership. Although designed to ‘train the trainers’, the activities in the book are relevant to anyone involved in caring for heritage.

Historia Ludens

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Publisher : Routledge
ISBN 13 : 1000693317
Total Pages : 271 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Historia Ludens by : Alexander von Lünen

Download or read book Historia Ludens written by Alexander von Lünen and published by Routledge. This book was released on 2019-08-30 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.

Successful Small Game Hunting

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Publisher : Penguin
ISBN 13 : 1440224811
Total Pages : 144 pages
Book Rating : 4.4/5 (42 download)

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Book Synopsis Successful Small Game Hunting by : M. Johnson

Download or read book Successful Small Game Hunting written by M. Johnson and published by Penguin. This book was released on 2011-02-28 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for Today's Small Game Generation Whether it's waiting out a fox squirrel in a northeastern Ohio hickory grove, calling from a midnight stand for red fox, or anticipating the whirlwind flush of a ruffled grouse, nothing challenges the hunter nor hones the skills quite like the pursuit of North America's small game species. In his latest book, Successful Small Game Hunting, M.D. Johnson helps rekindle the flame that sparked the desire to hunt. With new twists on age-old outdoor ideas and just enough nostalgia to remind you that small game hunting is "where it all began," Johnson revisits the species and the techniques that have helped make small game hunting the grand pastime that it is. Wonderfully illustrated with outstanding images by award-winning photographer, Julia Johnson, Successful Small Game Hunting follows in the footsteps of Johnson's other titles - Successful Duck Hunting and Successful Turkey Hunting - by putting you right into the middle of the action with some of the finest small game hunters and trappers in the nation. Recapture the thrill of your first hunt as M.D. Johnson and friends guide you through the woodlots and uplands, the marshes and the fields in search of small game.

Role-play as a Heritage Practice

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Author :
Publisher : Routledge
ISBN 13 : 1000367657
Total Pages : 265 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Download or read book Role-play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

The Heritage Game

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Publisher :
ISBN 13 : 9780191707124
Total Pages : 209 pages
Book Rating : 4.7/5 (71 download)

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Book Synopsis The Heritage Game by : Alan T. Peacock

Download or read book The Heritage Game written by Alan T. Peacock and published by . This book was released on 2008 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Governments are increasingly involved in financing and regulating the growing demand to preserve historical treasures of the past, raising issues about the scope, content, and relevance of heritage policies. This title focuses on the impact of economic analysis in the formulation and implementation of heritage policy.

By the Grace of the Game

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Publisher : Triumph Books
ISBN 13 : 1641257008
Total Pages : 256 pages
Book Rating : 4.6/5 (412 download)

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Book Synopsis By the Grace of the Game by : Dan Grunfeld

Download or read book By the Grace of the Game written by Dan Grunfeld and published by Triumph Books. This book was released on 2021-11-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A multi-generational family epic detailing history's only known journey from Auschwitz to the NBA When Lily and Alex entered a packed gymnasium in Queens, New York in 1972, they barely recognized their son. The boy who escaped to America with them, who was bullied as he struggled to learn English and cope with family tragedy, was now a young man who had discovered and secretly honed his basketball talent on the outdoor courts of New York City. That young man was Ernie Grunfeld, who would go on to win an Olympic gold medal and reach previously unimaginable heights as an NBA player and executive. In By the Grace of the Game, Dan Grunfeld, once a basketball standout himself at Stanford University, shares the remarkable story of his family, a delicately interwoven narrative that doesn't lack in heartbreak yet remains as deeply nourishing as his grandmother's Hungarian cooking, so lovingly described. The true improbability of the saga lies in the discovery of a game that unknowingly held the power to heal wounds, build bridges, and tie together a fractured Jewish family. If the magnitude of an American dream is measured by the intensity of the nightmare that came before and the heights of the triumph achieved after, then By the Grace of the Game recounts an American dream story of unprecedented scale. From the grips of the Nazis to the top of the Olympic podium, from the cheap seats to center stage at Madison Square Garden, from yellow stars to silver spoons, this complex tale traverses the spectrum of the human experience to detail how perseverance, love, and legacy can survive through generations, carried on the shoulders of a simple and beautiful game.

Archaeogaming

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Publisher : Berghahn Books
ISBN 13 : 1785338749
Total Pages : 236 pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Archaeogaming by : Andrew Reinhard

Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

Sport, History, and Heritage

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Publisher : Boydell Press
ISBN 13 : 1843837889
Total Pages : 300 pages
Book Rating : 4.8/5 (438 download)

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Book Synopsis Sport, History, and Heritage by : Jeff Hill

Download or read book Sport, History, and Heritage written by Jeff Hill and published by Boydell Press. This book was released on 2012 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport is an integral part of British culture and an important aspect of modern life, but although its importance has been recognised in academic history, in the growing and related fields of heritage and museum studies it has yet to be fully appreciated and brought into interaction More...with historical studies. Ideologically, sport and heritage both convey powerful messages, responsible for shaping our understanding of sport, history, and the past; although they have essentially operated as separate spheres, one important aspect of convergence between them is seen in the rise and popularity of sports museums, the collecting of sporting art and memorabilia, and popular concern over the demise of historic sports buildings and places. The essays in this volume look at sports history as manifested in academic enquiry, museum exhibition and heritage sites. They deal among other things with the public representation of sport and why it matters; its impact on public spheres; the direction of sports heritage studies and what they should be attempting to achieve; the role of museums in public history; and the place, memory and meaning in the historic sports landscape.

Mixed Reality and Gamification for Cultural Heritage

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Author :
Publisher : Springer
ISBN 13 : 3319496077
Total Pages : 594 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Wandering Games

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Publisher : MIT Press
ISBN 13 : 0262370972
Total Pages : 215 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Wandering Games by : Melissa Kagen

Download or read book Wandering Games written by Melissa Kagen and published by MIT Press. This book was released on 2022-10-11 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.