Unreal Estate

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Author :
Publisher : Broadway
ISBN 13 : 076793265X
Total Pages : 562 pages
Book Rating : 4.7/5 (679 download)

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Book Synopsis Unreal Estate by : Michael Gross

Download or read book Unreal Estate written by Michael Gross and published by Broadway. This book was released on 2011 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

Unreal Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1439871221
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Unreal Game Development by : Ashish Amresh

Download or read book Unreal Game Development written by Ashish Amresh and published by CRC Press. This book was released on 2010-08-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art. Unreal® is a registered trademark of Epic Games, Inc. Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.

Mastering the Art of Unreal Engine 4 - Blueprints

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Author :
Publisher : Lulu.com
ISBN 13 : 129190610X
Total Pages : 123 pages
Book Rating : 4.2/5 (919 download)

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Book Synopsis Mastering the Art of Unreal Engine 4 - Blueprints by : Ryan Shah

Download or read book Mastering the Art of Unreal Engine 4 - Blueprints written by Ryan Shah and published by Lulu.com. This book was released on 2014-06-15 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.

Taiyo Onorato and Nico Krebs: Future Memories

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Author :
Publisher : Patrick Frey Edition
ISBN 13 : 9783907236147
Total Pages : 80 pages
Book Rating : 4.2/5 (361 download)

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Book Synopsis Taiyo Onorato and Nico Krebs: Future Memories by :

Download or read book Taiyo Onorato and Nico Krebs: Future Memories written by and published by Patrick Frey Edition. This book was released on 2021-08 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Large-format analog photography, laser technologies and archival materials chart visions of the future This volume is the first in the Future series presenting the ongoing collaboration between Swiss artists Taiyo Onorato and Nico Krebs (both born 1979). It explores how our conceptions of the future have changed over time and how that impacts our views on the present.

Building an RPG with Unreal

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785281283
Total Pages : 358 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Unreal Engine Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784395978
Total Pages : 326 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Game Development Cookbook by : John P. Doran

Download or read book Unreal Engine Game Development Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2015-10-30 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Unreal Engine 4 Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784398454
Total Pages : 266 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine 4 Game Development Essentials by : Satheesh PV

Download or read book Unreal Engine 4 Game Development Essentials written by Satheesh PV and published by Packt Publishing Ltd. This book was released on 2016-02-25 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

Unreal Engine 4 Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789133882
Total Pages : 622 pages
Book Rating : 4.7/5 (891 download)

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Book Synopsis Unreal Engine 4 Virtual Reality Projects by : Kevin Mack

Download or read book Unreal Engine 4 Virtual Reality Projects written by Kevin Mack and published by Packt Publishing Ltd. This book was released on 2019-04-30 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Unreal Engine C++ the Ultimate Developer's Handbook

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 534 pages
Book Rating : 4.6/5 (484 download)

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Book Synopsis Unreal Engine C++ the Ultimate Developer's Handbook by : Stephen Ulibarri

Download or read book Unreal Engine C++ the Ultimate Developer's Handbook written by Stephen Ulibarri and published by Independently Published. This book was released on 2020-06-07 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for Unreal Engine 5! Learn the fundamentals of the C++ programming language as well as Unreal Engine's code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and physics, ray casting, game saving, menu and HUD creation via UMG, and much more.

Mastering Unreal Technology, Volume II

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Author :
Publisher : Sams Publishing
ISBN 13 : 0768689376
Total Pages : 1534 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Mastering Unreal Technology, Volume II by : Jason Busby

Download or read book Mastering Unreal Technology, Volume II written by Jason Busby and published by Sams Publishing. This book was released on 2009-09-22 with total page 1534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward

Beginning Unreal Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484256395
Total Pages : 402 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Unreal Game Development by : David Nixon

Download or read book Beginning Unreal Game Development written by David Nixon and published by Apress. This book was released on 2020-02-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

The Unreal and the Real

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1481475983
Total Pages : 678 pages
Book Rating : 4.4/5 (814 download)

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Book Synopsis The Unreal and the Real by : Ursula K. Le Guin

Download or read book The Unreal and the Real written by Ursula K. Le Guin and published by Simon and Schuster. This book was released on 2016-10-18 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of short stories by the legendary and iconic Ursula K. Le Guin—selected with an introduction by the author, and combined in one volume for the first time. The Unreal and the Real is a collection of some of Ursula K. Le Guin’s best short stories. She has won multiple prizes and accolades from the Medal for Distinguished Contribution to American Letters to the Newbery Honor, the Nebula, Hugo, World Fantasy, and PEN/Malamud Awards. She has had her work collected over the years, but this is the first short story volume combining a full range of her work. Stories include: -Brothers and Sisters -A Week in the Country -Unlocking the Air -Imaginary Countries -The Diary of the Rose -Direction of the Road -The White Donkey -Gwilan’s Harp -May’s Lion -Buffalo Gals, Won’t You Come Out Tonight -Horse Camp -The Water Is Wide -The Lost Children -Texts -Sleepwalkers -Hand, Cup, Shell -Ether, Or -Half Past Four -The Ones Who Walk Away from Omelas -Semely’s Necklace -Nine Lives -Mazes -The First Contact with the Gorgonids -The Shobies’ Story -Betrayals -The Matter of Seggri -Solitude -The Wild Girls -The Flyers of Gy -The Silence of the Asonu -The Ascent of the North Face -The Author of the Acacia Seeds -The Wife’s Story -The Rule of Names -Small Change -The Poacher -Sur -She Unnames Them -The Jar of Water

Learning Unreal Engine Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178439596X
Total Pages : 274 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Unreal Engine Game Development by : Joanna Lee

Download or read book Learning Unreal Engine Game Development written by Joanna Lee and published by Packt Publishing Ltd. This book was released on 2016-02-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

The Unreal Life of Oscar Zariski

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Author :
Publisher : Academic Press
ISBN 13 : 1483265722
Total Pages : 292 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis The Unreal Life of Oscar Zariski by : Carol Parikh

Download or read book The Unreal Life of Oscar Zariski written by Carol Parikh and published by Academic Press. This book was released on 2014-05-10 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unreal Life of Oscar Zariski records the life of Oscar Zariski that is based upon Carol Parikh's interviews with his family, colleagues, students, and his own memories from tape-recorded interviews conducted before his death in 1986. This book describes Oscar Zariski's work in mathematics that perpetually altered the foundations of algebraic geometry. The powerful tools he forged from the ideas of algebra allowed him to penetrate classical problems with a clarity and depth that brought a rigor to the way algebraic geometers carry out proofs. The strength of his work was matched by his forcefulness as a teacher, and the students he trained at Johns Hopkins and later at Harvard have made essential contributions to many areas of mathematics. This publication is beneficial to students and researchers interested in Oscar Zariski’s life and work in mathematics.

Unreal Engine Virtual Reality Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789615046
Total Pages : 175 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Unreal Engine Virtual Reality Quick Start Guide by : Jessica Plowman

Download or read book Unreal Engine Virtual Reality Quick Start Guide written by Jessica Plowman and published by Packt Publishing Ltd. This book was released on 2019-02-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

The Unreal Estate Guide to Detroit

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472035215
Total Pages : 317 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis The Unreal Estate Guide to Detroit by : Andrew Herscher

Download or read book The Unreal Estate Guide to Detroit written by Andrew Herscher and published by University of Michigan Press. This book was released on 2012-11-14 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production of seemingly valueless urban property that has facilitated the imagination and practice of alternative urbanisms. The first sustained study of Detroit’s alternative urban cultures, The Unreal Estate Guide to Detroit initiates a new focus on Detroit as a site not only of urban crisis but also of urban possibility. The Guide documents art and curatorial practices, community and guerilla gardens, urban farming and forestry, cultural platforms, living archives, evangelical missions, temporary public spaces, intentional communities, furtive monuments, outsider architecture, and other work made possible by the ready availability of urban space in Detroit. The Guide poses these spaces as “unreal estate”: urban territory that has slipped through the free- market economy and entered other regimes of value, other contexts of meaning, and other systems of use. The appropriation of this territory in Detroit, the Guide suggests, offers new perspectives on what a city is and can be, especially in a time of urban crisis.

Game Development Projects with Unreal Engine

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800203489
Total Pages : 823 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Projects with Unreal Engine by : Hammad Fozi

Download or read book Game Development Projects with Unreal Engine written by Hammad Fozi and published by Packt Publishing Ltd. This book was released on 2020-11-27 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.