Professional Xcode 3

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047062034X
Total Pages : 896 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Professional Xcode 3 by : James Bucanek

Download or read book Professional Xcode 3 written by James Bucanek and published by John Wiley & Sons. This book was released on 2010-03-25 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt: A solid guide that responds to the active interest in Apple's Xcode tools Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder With this book, you'll be able to take full advantage of the range of tools included with Xcode.

iPhone and Mac Wrox e-Book Bundle

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047062163X
Total Pages : 2806 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis iPhone and Mac Wrox e-Book Bundle by : Richard Wagner

Download or read book iPhone and Mac Wrox e-Book Bundle written by Richard Wagner and published by John Wiley & Sons. This book was released on 2010-03-26 with total page 2806 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books included in this set are: Beginning iPhone SDK Programming with Objective-C (978-0-470-50097-2) This book provides an easy-to-follow, example-driven introduction to the fundamentals of the Apple iPhone SDK and offers you a clear understanding of how things are done when programming iPhone applications with Objective-C. As you progress through the exercises featured in each chapter, you will discover the simple logic behind each step required for creating your own iPhone applications. When you reach the end of the book, you will be prepared to confidently tackle your next iPhone programming challenge. Beginning Mac OS X Snow Leopard Programming (9780470577523) This book serves as a solid guide to getting started with Mac OS X programming. You will learn how to use the free software development tools that come with all Mac OS X systems and how to efficiently start writing programs on Mac OS X Snow Leopard. The author shows you how to use all of the programming languages to use together in order to create seamless applications. Professional Xcode 3 (9780470525227). This book provides you with an inside look at the array of Xcode tools for Mac and iPhone development from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. With this book, you'll be able to take full advantage of the range of tools included with Xcode. Safari and WebKit Development for iPhone OS 3.0 (9780470549667) This book explores the Safari and WebKit development platform that is built into iPhone OS 3.0 and takes you through the process of creating an iPhone web application from the ground up. You'll learn how to use existing open source frameworks to speed up your development time, imitate qualities of built-in Apple apps, cache data locally and even run in offline mode, and more. Whether you're eager to build new web applications for iPhone OS 3.0 or optimize existing web sites for this platform, you have everything you need to do so within this book.

Backstage Pass to the Flipside Book One

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Author :
Publisher :
ISBN 13 : 9781732485006
Total Pages : 328 pages
Book Rating : 4.4/5 (85 download)

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Book Synopsis Backstage Pass to the Flipside Book One by : Richard Martini

Download or read book Backstage Pass to the Flipside Book One written by Richard Martini and published by . This book was released on 2018-07-18 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Everyone who has ever lived continues to exist on the Flipside and if possible, can be asked direct questions." In "Backstage Pass" Richard interviews people "no longer on the planet" with the assistance of Jennifer Shaffer, Medium/intuitive, and lifelong friend Luana Anders (who is on the flipside)

Beginning iOS Storyboarding

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Author :
Publisher : Apress
ISBN 13 : 1430242736
Total Pages : 634 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS Storyboarding by : Rory Lewis

Download or read book Beginning iOS Storyboarding written by Rory Lewis and published by Apress. This book was released on 2012-12-15 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more

Beginning iPhone SDK Programming with Objective-C

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470620307
Total Pages : 597 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Beginning iPhone SDK Programming with Objective-C by : Wei-Meng Lee

Download or read book Beginning iPhone SDK Programming with Objective-C written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2010-01-05 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know to start creating native applications for the iPhone and iPod Touch The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store. The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications. Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard Walks you through developing your first iPhone applications Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

iPhone Application Development All-In-One For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470644672
Total Pages : 748 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis iPhone Application Development All-In-One For Dummies by : Neal Goldstein

Download or read book iPhone Application Development All-In-One For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2010-03-30 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: One-stop shopping for every aspect of iPhone development! Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them. You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps. Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications Shows you how to get started, download the SDK, and fill your toolbox Walks you through developing games and graphics Explains how to gets your apps into the AppStore and sell them Getting started developing your own applications today with this fun and friendly guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Learning iOS Programming

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449359388
Total Pages : 452 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning iOS Programming by : Alasdair Allan

Download or read book Learning iOS Programming written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2013-03-12 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4. Discover the advantages of building native iOS apps Get started with Objective-C and the Cocoa Touch frameworks Dive deep into the table view classes for building user interfaces Handle data input, parse XML and JSON documents, and store data on SQLite Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS Build apps that use the Core Location and MapKit frameworks Integrate Apple’s iCloud service into your applications Walk through the process of distributing your polished app to the App Store

Beginning iOS Cloud and Database Development

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Author :
Publisher : Apress
ISBN 13 : 1430241144
Total Pages : 162 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS Cloud and Database Development by : Nathan Ooley

Download or read book Beginning iOS Cloud and Database Development written by Nathan Ooley and published by Apress. This book was released on 2014-02-28 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iOS Cloud and Database Development gets you started with building apps that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOS apps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents. There's more! You'll learn how to integrate iCloud with Core Data based applications. Besides technical advice, you'll find suggestions and best practices to design the interaction of iCloud-driven applications. According to many industry sources, analysts, and shows, Apple will rely more and more on iCloud or web apps in the cloud to store and stream data-intensive media and other kinds of apps. As the majority of apps use some sort of data—and that only will grow as apps become more complex with rich and streaming media—this book shows developers how to create apps for iCloud, Apple's new cloud computing storage and data service.

The Steely Dan File

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Author :
Publisher : Lulu.com
ISBN 13 : 0615172997
Total Pages : 207 pages
Book Rating : 4.6/5 (151 download)

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Book Synopsis The Steely Dan File by : Stephen Vincent Orourke

Download or read book The Steely Dan File written by Stephen Vincent Orourke and published by Lulu.com. This book was released on 2007-09-22 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Steely Dan File- the first American biography of the great rock band. A detailed history of the acclaimed rock band Steely Dan. From their origins as a quirky rock band in the early 1970's on through their transformation into one of the most innovative and enjoyable American musical entities of our era, Steely Dan (Donald Fagen & Walter Becker) have carved out a unique position in the annals of rock and popular music. Read their inspiring story in this well researched and well presented book- The Steely Dan File. From 'Do It Again' to 'Morph the Cat' the saga of Steely Dan has been a journey of intrigue and humour.

Game Development Patterns with Unreal Engine 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803246189
Total Pages : 254 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Game Development Patterns with Unreal Engine 5 by : Stuart Butler

Download or read book Game Development Patterns with Unreal Engine 5 written by Stuart Butler and published by Packt Publishing Ltd. This book was released on 2024-01-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Engine Key Features Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development Translate code from Blueprint to C++ to implement performant solutions in game development Build a decoupled communications hierarchy and become a better game developer Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDesign patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.What you will learn Grasp the essence of design patterns and their inherent utility Understand the layers within UE 5 and how they work together Identify the relationship between C++ code and Blueprint in Unreal Engine 5 Recognize the design patterns found within existing Unreal Engine 5 functions Explore design patterns to understand their purpose and application within Unreal Engine 5 Creatively apply design patterns to existing code to overcome common challenges Who this book is for If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don’t fret if your knowledge isn’t in-depth; the book will introduce tools and features as needed.

Linux with Operating System Concepts

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Author :
Publisher : CRC Press
ISBN 13 : 1000506037
Total Pages : 827 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Linux with Operating System Concepts by : Richard Fox

Download or read book Linux with Operating System Concepts written by Richard Fox and published by CRC Press. This book was released on 2021-12-29 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: A True Textbook for an Introductory Course, System Administration Course, or a Combination Course Linux with Operating System Concepts, Second Edition merges conceptual operating system (OS) and Unix/Linux topics into one cohesive textbook for undergraduate students. The book can be used for a one- or two-semester course on Linux or Unix. It is complete with review sections, problems, definitions, concepts and relevant introductory material, such as binary and Boolean logic, OS kernels and the role of the CPU and memory hierarchy. Details for Introductory and Advanced Users The book covers Linux from both the user and system administrator positions. From a user perspective, it emphasizes command-line interaction. From a system administrator perspective, the text reinforces shell scripting with examples of administration scripts that support the automation of administrator tasks. Thorough Coverage of Concepts and Linux Commands The author incorporates OS concepts not found in most Linux/Unix textbooks, including kernels, file systems, storage devices, virtual memory and process management. He also introduces computer science topics, such as computer networks and TCP/IP, interpreters versus compilers, file compression, file system integrity through backups, RAID and encryption technologies, booting and the GNUs C compiler. New in this Edition The book has been updated to systemd Linux and the newer services like Cockpit, NetworkManager, firewalld and journald. This edition explores Linux beyond CentOS/Red Hat by adding detail on Debian distributions. Content across most topics has been updated and improved.

Accelerating Global Supply Chains with IT-Innovation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 364215669X
Total Pages : 376 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Accelerating Global Supply Chains with IT-Innovation by : Yao-Hua Tan

Download or read book Accelerating Global Supply Chains with IT-Innovation written by Yao-Hua Tan and published by Springer Science & Business Media. This book was released on 2010-10-22 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the major challenges for European governments is to solve the dilemma of increasing the security and reducing fraud in international trade, while at the same time reducing the administrative burden for commercial as well as public administration organisations. To address these conflicting demands, the ITAIDE project has developed a large set of innovative IT-related tools and methods that enable companies to be better in control of their business operations. These tools and methods have been integrated in the ITAIDE Information Infrastructure (I3) framework. By using the I3 framework, companies are better positioned to apply for the Trusted Trader status, and enjoy trade facilitation benefits such as simplified customs procedures and fewer inspections of their goods. Hence, the I3 framework can contribute to making global supply chains faster, cheaper, and more secure. The I3 framework has been tested and validated in five real-life Living Labs, spanning four different sectors of industry, and conducted in five different EU countries. National Tax & Customs organizations from various European countries have actively participated in the Living Labs. The United Nations CEFACT group, experts from the World Customs Organization and representatives of key industry associations have also provided valuable feedback and ideas for the Living Labs and the project in general. www.itaide.org

Discovering Ritual Meditation

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Author :
Publisher : Atitlan Press
ISBN 13 : 0992775019
Total Pages : 307 pages
Book Rating : 4.9/5 (927 download)

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Book Synopsis Discovering Ritual Meditation by : Carlton B. Brown

Download or read book Discovering Ritual Meditation written by Carlton B. Brown and published by Atitlan Press. This book was released on 2016-01-16 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides you means and methods for accessing expanded or higher states of consciousness. It gives you a plan on using these experiences to awaken to yourself as consciousness, to help you profoundly heal, and to self-realize. You will then live in innate presence and subsequently transform your life. I discovered ancient priesthood ritual methods for accessing expanded states of consciousness while researching the archaeology of the Sun god religions of Egypt, India, and Central and South America. Ritual Meditation and Transcendental Self-Inquiry methods, derived from these discoveries, will help you know yourself as consciousness within and beyond objective reality. You will find this book useful if you already meditate and know profound spiritual and healing experiences are possible—but don’t know how. You already understand that magic mushrooms can dramatically improve the symptoms and quality of life for people with an array of psychoemotional issues relating to death anxiety, depression, anxiety, chemical addictions, post-traumatic stress, and difficult emotions resulting from early life abuse—but don’t know how to use them. If you're a hobby archaeologists looking for objective answers to our ancient enigmatic past then you will witness some unique archaeological discoveries in reading this book. Go on, put me in your basket, read me, then practice with humility, and i guarantee you that you will transform your life and what happens after you die.

New Serial Titles

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Author :
Publisher :
ISBN 13 :
Total Pages : 1344 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis New Serial Titles by :

Download or read book New Serial Titles written by and published by . This book was released on 1998 with total page 1344 pages. Available in PDF, EPUB and Kindle. Book excerpt: A union list of serials commencing publication after Dec. 31, 1949.

iPhone Game Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470604239
Total Pages : 403 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis iPhone Game Development by : Chris Craft

Download or read book iPhone Game Development written by Chris Craft and published by John Wiley & Sons. This book was released on 2009-10-27 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it Includes examples with step-by-step explanations of actual games and apps currently on the App Store A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development Save weeks of development time with the expert guidance you'll find in iPhone Game Development! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Learn iOS 7 App Development

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Author :
Publisher : Apress
ISBN 13 : 1430250631
Total Pages : 772 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn iOS 7 App Development by : James Bucanek

Download or read book Learn iOS 7 App Development written by James Bucanek and published by Apress. This book was released on 2014-01-24 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

Learning iPhone Programming

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449388779
Total Pages : 378 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning iPhone Programming by : Alasdair Allan

Download or read book Learning iPhone Programming written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2010-03-09 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more