The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction

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Publisher : Speedy Publishing LLC
ISBN 13 : 1541922344
Total Pages : 64 pages
Book Rating : 4.5/5 (419 download)

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Book Synopsis The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction by : Baby Professor

Download or read book The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction written by Baby Professor and published by Speedy Publishing LLC. This book was released on 2017-12-01 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology of computers and video games have shaped the entertainment industry. In fact, such technology has shaped the business industry, and so many other aspects of living. This book will include details on the Evolution of Video Games. It will be an interesting topic for sixth graders. Grab a copy today!

The Comic Book Story of Video Games

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Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Game On!

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Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction

Download The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction PDF Online Free

Author :
Publisher :
ISBN 13 : 9781541914810
Total Pages : 64 pages
Book Rating : 4.9/5 (148 download)

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Book Synopsis The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction by : Baby Professor

Download or read book The Evolution of Video Games - Technology Books | Children's Reference & Nonfiction written by Baby Professor and published by . This book was released on 2017-12 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology of computers and video games have shaped the entertainment industry. In fact, such technology has shaped the business industry, and so many other aspects of living. This book will include details on the Evolution of Video Games. It will be an interesting topic for sixth graders. Grab a copy today!

Bit by Bit

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Publisher : Basic Books
ISBN 13 : 0465096581
Total Pages : 248 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Bit by Bit by : Andrew Ervin

Download or read book Bit by Bit written by Andrew Ervin and published by Basic Books. This book was released on 2017-05-02 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political -- and because they turn players into artists themselves.

Official Gazette of the United States Patent and Trademark Office

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Author :
Publisher :
ISBN 13 :
Total Pages : 710 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2003 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Ultimate History of Video Games

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Publisher : Turtleback Books
ISBN 13 : 9780613918848
Total Pages : 0 pages
Book Rating : 4.9/5 (188 download)

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Book Synopsis The Ultimate History of Video Games by : Steven L. Kent

Download or read book The Ultimate History of Video Games written by Steven L. Kent and published by Turtleback Books. This book was released on 2001-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Is Nintendo?

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Publisher : Penguin
ISBN 13 : 0593093798
Total Pages : 130 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis What Is Nintendo? by : Gina Shaw

Download or read book What Is Nintendo? written by Gina Shaw and published by Penguin. This book was released on 2021-01-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ! Look for more Who HQ titles: What Is LEGO? What Is the Story of Hello Kitty? What Is the Story of Batman? What Is the Story of Transformers?

Writers' & Artists' Yearbook 2023

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Publisher : Bloomsbury Publishing
ISBN 13 : 1399406574
Total Pages : 849 pages
Book Rating : 4.3/5 (994 download)

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Book Synopsis Writers' & Artists' Yearbook 2023 by : Bloomsbury Publishing

Download or read book Writers' & Artists' Yearbook 2023 written by Bloomsbury Publishing and published by Bloomsbury Publishing. This book was released on 2022-07-21 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A definitive guide, in here you'll find everything you need' S. J. Watson With over 4,000 industry contacts and over eighty articles from a wide range of leading authors and publishing industry professionals, the latest edition of this bestselling Yearbook is packed with all of the practical information, inspiration and guidance you need at every stage of your writing and publishing journey. Designed for authors and illustrators across all genres and markets, it is relevant for those looking for a traditional, hybrid or self-publishing route to publication; writers of fiction and non-fiction, poets and playwrights, writers for TV, radio and videogames. If you want to find a literary or illustration agent or publisher, would like to self-publish or crowdfund your creative idea then this Yearbook will help you. As well as sections on publishers and agents, newspapers and magazines, illustration and photography, theatre and screen, there is a wealth of detail on the legal and financial aspects of being a writer or illustrator. Includes advice from writers such as Peter James, Cathy Rentzenbrink, S.J. Watson, Kerry Hudson, and Samantha Shannon. Additional articles, free advice, events information and editorial services at www.writersandartists.co.uk

1001 Video Games You Must Play Before You Die

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Publisher : Hachette UK
ISBN 13 : 1844037150
Total Pages : 1773 pages
Book Rating : 4.8/5 (44 download)

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Book Synopsis 1001 Video Games You Must Play Before You Die by : Tony Mott

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 1773 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Science Fiction Literature through History [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440866171
Total Pages : 814 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Science Fiction Literature through History [2 volumes] by : Gary Westfahl

Download or read book Science Fiction Literature through History [2 volumes] written by Gary Westfahl and published by Bloomsbury Publishing USA. This book was released on 2021-07-19 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.

The Book of Esports

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Publisher : Rosetta Books
ISBN 13 : 1948122588
Total Pages : 199 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Health Information in a Changing World

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1598843990
Total Pages : 272 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Health Information in a Changing World by : W. Bernard Luckenbill

Download or read book Health Information in a Changing World written by W. Bernard Luckenbill and published by Bloomsbury Publishing USA. This book was released on 2010-06-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This holistic guide explains how school librarians and teachers can successfully integrate relevant health concepts and life skills throughout the curriculum for students K through 12. In the United States, convenience food and soft drink-based diets, increasingly sedentary lifestyles, and obesity have become common in youth culture. The importance of health education merits integration throughout school curricula; unfortunately, research shows that many teachers do not feel prepared to teach health issues within their subject areas. This book will encourage all librarians and teachers—no matter their specific area of instruction—to include health lessons in their teaching. Health Information in a Changing World: Practical Approaches for Teachers, Schools, and School Librarians provides a complete action plan for librarians and teachers who want to provide better health information to students and their caregivers. It contains an extensive discussion of teaching health within curriculum areas such as literature, history and biography, art, science and mathematics, industrial technology, and agriculture. Tips on accessing and evaluating health information in print and electronic media are presented, as well as practical suggestions for effective instructional methods, including ideas on conducting demonstrations, field trips, speaker programs, and online distance education. New findings regarding teaching effectiveness assessment are also presented.

Library & Information Science Abstracts

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Publisher :
ISBN 13 :
Total Pages : 418 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Library & Information Science Abstracts by :

Download or read book Library & Information Science Abstracts written by and published by . This book was released on 2007 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Directory of Publishing 2009

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Publisher : A&C Black
ISBN 13 : 1847065430
Total Pages : 194 pages
Book Rating : 4.8/5 (47 download)

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Book Synopsis Directory of Publishing 2009 by :

Download or read book Directory of Publishing 2009 written by and published by A&C Black. This book was released on 2008-11-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its 34th edition, this is the most authoritative, detailed trade directory available for the United Kingdom and the Republic of Ireland.

Writers' & Artists' Yearbook 2020

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472947509
Total Pages : 1075 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis Writers' & Artists' Yearbook 2020 by : Bloomsbury Publishing

Download or read book Writers' & Artists' Yearbook 2020 written by Bloomsbury Publishing and published by Bloomsbury Publishing. This book was released on 2019-07-25 with total page 1075 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with practical advice, guidance and inspiration about all aspects of the writing process, this Yearbook is the essential resource on how to get published. It will guide authors and illustrators across all genres and markets: those looking for a traditional, hybrid or self-publishing route to publication; writers of fiction and non-fiction, poets and playwrights, writers for TV and radio, newspapers and magazines. New articles for the 2020 edition include: - Raffaella Barker Writing romantic fiction - Chris Bateman Writing for video games: a guide for the curious - Dean Crawford Going solo: self-publishing in the digital age - Jill Dawson On mentoring - Melissa Harrison So you want to write about nature ... - Kerry Hudson Writing character-led novels - Mark Illis Changing lanes: writing across genres and forms - Maxim Jakubowski Defining genre fiction - Antony Johnston Breaking into comics - Suzanne O'Sullivan Writing about science for the general reader - Tim Pears Writing historical fiction: lessons learned - Di Redmond Ever wanted to write a saga? - Anna Symon Successful screenwriting - Nell Stevens Blurring facts with fiction: memoir and biography - Ed Wilson Are you ready to submit?

Gamer Girls

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Publisher : Running Press Kids
ISBN 13 : 0762474556
Total Pages : 307 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Gamer Girls by : Mary Kenney

Download or read book Gamer Girls written by Mary Kenney and published by Running Press Kids. This book was released on 2022-07-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!