The Essential Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1134595379
Total Pages : 254 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

The Game Audio Strategy Guide

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Author :
Publisher : Routledge
ISBN 13 : 1351016415
Total Pages : 354 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

The Essential Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1134595441
Total Pages : 401 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Introduction to the Study of Video Game Music

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Author :
Publisher : Lulu.com
ISBN 13 : 1387037137
Total Pages : 138 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis Introduction to the Study of Video Game Music by : Alyssa Aska

Download or read book Introduction to the Study of Video Game Music written by Alyssa Aska and published by Lulu.com. This book was released on 2017 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Foundations in Sound Design for Interactive Media

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Author :
Publisher : Routledge
ISBN 13 : 1351603868
Total Pages : 366 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Foundations in Sound Design for Interactive Media by : Michael Filimowicz

Download or read book Foundations in Sound Design for Interactive Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-21 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Games User Research

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Publisher : CRC Press
ISBN 13 : 1498706428
Total Pages : 311 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Games User Research by : Miguel Angel Garcia-Ruiz

Download or read book Games User Research written by Miguel Angel Garcia-Ruiz and published by CRC Press. This book was released on 2017-12-19 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1578202221
Total Pages : 480 pages
Book Rating : 4.5/5 (782 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2004-01-03 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

The Essential Guide to Home Networking Technologies

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Author :
Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis The Essential Guide to Home Networking Technologies by : Gerard O'Driscoll

Download or read book The Essential Guide to Home Networking Technologies written by Gerard O'Driscoll and published by . This book was released on 2001 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Song Sheets to Software

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Author :
Publisher :
ISBN 13 : 9780810867253
Total Pages : 278 pages
Book Rating : 4.8/5 (672 download)

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Book Synopsis Song Sheets to Software by : Elizabeth C. Axford

Download or read book Song Sheets to Software written by Elizabeth C. Axford and published by . This book was released on 2009 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.

The Essential Guide to Telecommunications

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Author :
Publisher : Prentice Hall
ISBN 13 : 0137058918
Total Pages : 512 pages
Book Rating : 4.1/5 (37 download)

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Book Synopsis The Essential Guide to Telecommunications by : Annabel Z. Dodd

Download or read book The Essential Guide to Telecommunications written by Annabel Z. Dodd and published by Prentice Hall. This book was released on 2012 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telecom guide for businesspeople and nontechnical professionals. Updated for cloud services, social media and advanced mobile networks.

The Fat Man on Game Audio

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 536 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Fat Man on Game Audio by : George Alistair Sanger

Download or read book The Fat Man on Game Audio written by George Alistair Sanger and published by New Riders Publishing. This book was released on 2003 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fatman speaks. Insight and insanity from the King of Game Audio.-Written by the game audio legend. Both industry veterans and incoming newbies are waiting on this book.-Teaches how to best use audio in a game environment so that the heart of the player is touched and hooked for the long term.-Covers what game companies are looking for in their games today - keeping their audience hooked and coming back for more.

The Art of Producing Games

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Art of Producing Games by : David McCarthy

Download or read book The Art of Producing Games written by David McCarthy and published by Course Technology. This book was released on 2005 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

The Essential Guide to Collectibles

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Author :
Publisher : Studio
ISBN 13 :
Total Pages : 648 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Essential Guide to Collectibles by : Alistair McAlpine

Download or read book The Essential Guide to Collectibles written by Alistair McAlpine and published by Studio. This book was released on 2001 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the age of Antiques Roadshow fever, there has been an explosion of interest in all things collectible. In The Essential Guide, collectors of every specialty can find their particular passions organized by category -- in both European and North American collections. This unique and practical guide identifies and locates more than two hundred of the most popular types of collectibles in museums, galleries, house museums, and other collections -- from the famous to the obscure to the eccentric. Over 700 entries on more than 170 subjects, extensively photographed, are drawn from more than 1,200 museums in Europe and America. The Essential Guide enables readers to plan travel around their interests and enhance their journey with Lord McAlpine's expert and entertaining voice.

The Complete Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1136140220
Total Pages : 332 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Complete Guide to Game Audio by : Aaron Marks

Download or read book The Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2013-04-02 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

The British National Bibliography

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Author :
Publisher :
ISBN 13 :
Total Pages : 1922 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2009 with total page 1922 pages. Available in PDF, EPUB and Kindle. Book excerpt:

InfoWorld's Essential Guide to the Commodore 64

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Author :
Publisher : HarperCollins Publishers
ISBN 13 :
Total Pages : 260 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis InfoWorld's Essential Guide to the Commodore 64 by : Richard A. Milewski

Download or read book InfoWorld's Essential Guide to the Commodore 64 written by Richard A. Milewski and published by HarperCollins Publishers. This book was released on 1984 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Critical Reviews of Hardware, Software & Peripherals Available for the Commodore 64

The Voyager's Handbook : The Essential Guide to Blue Water Cruising

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071437657
Total Pages : 594 pages
Book Rating : 4.0/5 (714 download)

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Book Synopsis The Voyager's Handbook : The Essential Guide to Blue Water Cruising by : Beth Leonard

Download or read book The Voyager's Handbook : The Essential Guide to Blue Water Cruising written by Beth Leonard and published by McGraw Hill Professional. This book was released on 2006-11-16 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Belongs in the bookshelf of every cruising vessel.”—Blue Water Sailing “If you are serious about that extended voyage, read The Voyager’s Handbook.”—Sailing “Every now and then a new voice emerges in the world of sailing literature that stands out, a voice that is both clear and of lasting quality. The appearance of such a new voice is something of an event, and that’s what we’d call the publication of The Voyager’s Handbook.”—Blue Water Sailing This inspirational and comprehensive manual leads you step by step through every aspect of choosing, planning, and following the voyager’s life. Using three example boats representing three cruising lifestyles—Simplicity, Moderation, and Highlife—Beth Leonard helps make your bluewater dreams come true, whether you’re sailing on a shoestring or a CEO’s pension. Starting with the things you can’t do without—an enthusiastic crew, a seaworthy boat, and, of course, money—Leonard offers sage advice on how to select crewmembers who are truly committed to the voyage, how to choose the right boat for you, and how to find just the right approach to financing your voyage and making the most of every dollar spent. Managing life from a floating home and keeping that home livable, seaworthy, and safe requires you to become, among other things, the ship’s purser, engineer, doctor, cook, and cruise director. You’ll discover how to prepare for these new roles and put necessary equipment and arrangements in place before you untie your docklines. This exquisitely detailed guide also helps you master the skills you’ll need to handle a boat at sea with a small crew, including Weather forecasting Passage planning Watchkeeping Heavy-weather sailing Emergency management Midocean repairs Complete with dozens of easy-to-use graphs and tables for quick reference, along with the hard-won wisdom of experienced cruisers, The Voyager’s Handbook is the ultimate resource for anyone who is planning, preparing for, or just dreaming about a great adventure on the high seas.