Paratextualizing Games

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Publisher : transcript Verlag
ISBN 13 : 3732854213
Total Pages : 364 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Emotions, Technology, and Digital Games

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Publisher : Academic Press
ISBN 13 : 0128018402
Total Pages : 366 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Emotions, Technology, and Digital Games by :

Download or read book Emotions, Technology, and Digital Games written by and published by Academic Press. This book was released on 2015-09-25 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

Vintage Games 2.0

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Author :
Publisher : CRC Press
ISBN 13 : 1000000923
Total Pages : 374 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

A Guide to Japanese Role-Playing Games

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Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to Game Analysis

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Publisher : Routledge
ISBN 13 : 1134474202
Total Pages : 243 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Introduction to Game Analysis by : Clara Fernández-Vara

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Routledge. This book was released on 2014-07-17 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Video Games and Creativity

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Author :
Publisher : Academic Press
ISBN 13 : 0128017058
Total Pages : 330 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Video Games and Creativity by :

Download or read book Video Games and Creativity written by and published by Academic Press. This book was released on 2015-08-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 1479827983
Total Pages : 376 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis How to Play Video Games by : Matthew Thomas Payne

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Role-Playing Game Studies

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Author :
Publisher : Routledge
ISBN 13 : 1317268318
Total Pages : 905 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Role-Playing Game Studies by : Sebastian Deterding

Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Playing Nature

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Publisher : U of Minnesota Press
ISBN 13 : 145296226X
Total Pages : 293 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing Nature by : Alenda Y. Chang

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Black Site: The CIA in the Post-9/11 World

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Author :
Publisher : Liveright Publishing
ISBN 13 : 1631491989
Total Pages : 256 pages
Book Rating : 4.6/5 (314 download)

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Book Synopsis Black Site: The CIA in the Post-9/11 World by : Philip Mudd

Download or read book Black Site: The CIA in the Post-9/11 World written by Philip Mudd and published by Liveright Publishing. This book was released on 2019-07-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bold account of one of the most controversial and haunting initiatives in American history, Black Site tells the full story of the post-9/11 counterterrorism world at the CIA. When the towers fell on September 11, 2001, nowhere were the reverberations more powerfully felt than at CIA headquarters in Langley, Virginia. Almost overnight, the intelligence organization evolved into a warfighting intelligence service, constructing what was known internally as “the Program”: a web of top-secret detention facilities intended to help prevent future attacks on American soil and around the world. With Black Site, former deputy director of the CIA Counterterrorist Center Philip Mudd presents a full, never-before-told story of this now-controversial program, directly addressing how far America went to pursue al-Qa’ida and prevent another catastrophe. Heated debates about torture were later ignited in 2014 after the US Senate published a report of the Program, detailing the CIA’s use of “enhanced interrogation techniques” to draw information from detainees. The report, Mudd posits, did not fully address key questions: How did the officials actually come to their decisions? What happened at the detention facilities—known as “Black Sites”—on a day-to-day basis? What did they look like? How were prisoners transported there? And how did the officers feel about what they were doing? Black Site seeks answers to these questions and more, first by examining pre-9/11 Langley, when the CIA was tasked with collecting, disseminating, and analyzing information related to overseas events. Mudd argues that September 12, 2001, marked an operational revolution, as officials suddenly felt the weight of protecting a nation from a second wave of attacks inside the United States. Re-creating the incredibly tense atmosphere of the time, Mudd reveals that many officials felt an unshakable personal responsibility to thwart another attack. Based on interviews from dozens of officials—many of whom have never spoken out before— Black Site illuminates how the Agency quickly stepped into the process of organizing a full-blown interrogation program. Mudd offers a deeper understanding of how the enhanced interrogation techniques were developed and how intelligence professionals prepared to talk to the world’s most hardened terrorists. With careful detail, he takes us through the process of each legally approved technique, including waterboarding. As compelling as it is revelatory, Black Site shows us the tragedy and triumph of the CIA during its most difficult days.

13 Ways to Kill Your Community

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Publisher : Frontenac House
ISBN 13 : 1897181426
Total Pages : 161 pages
Book Rating : 4.8/5 (971 download)

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Book Synopsis 13 Ways to Kill Your Community by : Doug Griffiths

Download or read book 13 Ways to Kill Your Community written by Doug Griffiths and published by Frontenac House. This book was released on 2010 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let’s suppose you have a really ambitious goal in life – you want to kill your community! You want to drive away people, eliminate jobs, undermine businesses, and you won’t quit until the whole place is in ruins. Don’t know how to go about it? You’re in luck – here is a handy manual, chock-full of proven ideas, for the up-and-coming town wrecker. This is the book for you! But suppose you have a different goal – you want to save your community. You want to promote growth, ensure prosperity, build for the future. Well, you too can benefit from 13 Ways. All you have to do is follow the advice in reverse, and before you know it, you and your neighbours will have built a thriving, successful community that’s the envy of everyone.

Minecraft For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118968239
Total Pages : 384 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Minecraft For Dummies by : Jesse Stay

Download or read book Minecraft For Dummies written by Jesse Stay and published by John Wiley & Sons. This book was released on 2015-01-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't be a Minecraft tourist - get expert tips and advice in this full-color primerMinecraft For Dummies is the primer you need to get up to speed.

Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 422 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Zaadii: the Legend of Z-Hawk

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Author :
Publisher :
ISBN 13 : 9780578777962
Total Pages : pages
Book Rating : 4.7/5 (779 download)

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Book Synopsis Zaadii: the Legend of Z-Hawk by : Gail Simone

Download or read book Zaadii: the Legend of Z-Hawk written by Gail Simone and published by . This book was released on 2020-10-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the story of Zaadii. By day, he is an environmental lawyer working alongside his twoclosest friends, Tony and Margaret. By night, he protects the planet as Z-Hawk the superhero.In this story we see Zaadii as he wins his legal case that protects the streams and lakes on histribe's land, which infuriates his nemesis, the Decimator, who seeks vengeanceThe story culminates when Z-Hawk confronts The Decimator in an epic fight to protect thecities water supply from being poisoned. Zaadii outsmarts his foe, and protects the city while taking mercyon his opponent.In the last section of the comic we learn about Zaadii and his Unfinished Story through anemotional interview with his mom Rachel, all told through comic book format. We learn abouthis love for the environment, Navajo heritage, his favorite superhero, and about his specialspirit that everyone loved. It's something of an "origin story .."

Minecraft: Guide to Exploration (2017 Edition)

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Author :
Publisher : Del Rey
ISBN 13 : 9780399182013
Total Pages : 0 pages
Book Rating : 4.1/5 (82 download)

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Book Synopsis Minecraft: Guide to Exploration (2017 Edition) by : Mojang Ab

Download or read book Minecraft: Guide to Exploration (2017 Edition) written by Mojang Ab and published by Del Rey. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the game, outlines basic features, and describes such elements as hostile mobs, naturally generated structures, and biomes.

The Automobile Handbook

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Publisher : Legare Street Press
ISBN 13 : 9781019090817
Total Pages : 0 pages
Book Rating : 4.0/5 (98 download)

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Book Synopsis The Automobile Handbook by : Leonard Elliott Brookes

Download or read book The Automobile Handbook written by Leonard Elliott Brookes and published by Legare Street Press. This book was released on 2022-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

The Proteus Paradox

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Author :
Publisher : Yale University Press
ISBN 13 : 0300190999
Total Pages : 262 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis The Proteus Paradox by : Nick Yee

Download or read book The Proteus Paradox written by Nick Yee and published by Yale University Press. This book was released on 2014-01-07 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: A surprising assessment of the ways that virtual worlds are entangled with human psychology