The Domain Game

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Publisher : Xlibris Corporation
ISBN 13 : 1462801013
Total Pages : 276 pages
Book Rating : 4.4/5 (628 download)

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Book Synopsis The Domain Game by : David Kesmodel

Download or read book The Domain Game written by David Kesmodel and published by Xlibris Corporation. This book was released on 2008-05-20 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost everyone has heard a tale of someone getting rich by selling an Internet domain name for a staggering price. But few understand the secretive world of domain investing, a game that a growing number of people are playing around the globe. The Domain Game chronicles the exploits of leading domain investors and explains how this mysterious market works. Learn how an Oklahoma watermelon farmer wound up owning some of the worlds most valuable Web addresses, from recipes.com to chairs.com, and how a college dropout became a multimillionaire by scooping up domains that others abandoned amid the dot-com bust. Find out how the rise of Google and Yahoo has helped boost the fortunes of domain investors. And explore the shenanigans of investors who snag names associated with corporate trademarks. Finally, read how you can jump into this exciting market with a relatively small initial investment. Its a market with high risk, but huge potential reward.

Domain

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Publisher : Pan Macmillan
ISBN 13 : 1447203380
Total Pages : 444 pages
Book Rating : 4.4/5 (472 download)

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Book Synopsis Domain by : James Herbert

Download or read book Domain written by James Herbert and published by Pan Macmillan. This book was released on 2011-05-11 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apocalyptic survival at its most terrifying. The third in the Rats trilogy, international bestseller James Herbert's Domain pits man against mutant rats, who are back with a vengeance. The long-dreaded nuclear conflict. The city torn apart, shattered, its people destroyed or mutilated beyond hope. For just a few, survival is possible only beneath the wrecked streets – if there is time to avoid the slow-descending poisonous ashes. But below, the rats, demonic offspring of their irradiated forebears, are waiting. They know that Man is weakened, become frail. Has become their prey . . . Start the Master of Horror's chilling series from the beginning with The Rats and Lair.

Domain Names For Dummies?

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Publisher : For Dummies
ISBN 13 : 9780764553172
Total Pages : 0 pages
Book Rating : 4.5/5 (531 download)

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Book Synopsis Domain Names For Dummies? by : GreatDomains.com

Download or read book Domain Names For Dummies? written by GreatDomains.com and published by For Dummies. This book was released on 2001-04-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days, every business or organization needs a Web presence. But how to youfind and register a memorable Web address? In this easy-to-follow guide, apreeminent domain name services firm walks you through the ins and outs of thedomain name game, from registering and trademarking a new name to buying orselling an existing site.

Fundamentals of Game Development

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Publisher : Jones & Bartlett Learning
ISBN 13 : 0763778958
Total Pages : 408 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The Domain Name Handbook

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Publisher : Cmp Books
ISBN 13 : 9780879305154
Total Pages : 645 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Domain Name Handbook by : Ellen Rony

Download or read book The Domain Name Handbook written by Ellen Rony and published by Cmp Books. This book was released on 1998 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: An administrator's guide to navigating the domain name game. This handbook for system administrators describes Internet domain policies and procedures; investigates the confusions and conflicts people often face when registering names for their Web sites; and details attempts to reconcile Internet name use for commerce with trademark laws of precedence.

Domain-driven Design

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Publisher : Addison-Wesley Professional
ISBN 13 : 0321125215
Total Pages : 563 pages
Book Rating : 4.3/5 (211 download)

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Book Synopsis Domain-driven Design by : Eric Evans

Download or read book Domain-driven Design written by Eric Evans and published by Addison-Wesley Professional. This book was released on 2004 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.

The Master of Game

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Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Master of Game by : Edward (of Norwich)

Download or read book The Master of Game written by Edward (of Norwich) and published by . This book was released on 1909 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games

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Publisher :
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Domain Modeling Made Functional

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680505491
Total Pages : 426 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Domain Modeling Made Functional by : Scott Wlaschin

Download or read book Domain Modeling Made Functional written by Scott Wlaschin and published by Pragmatic Bookshelf. This book was released on 2018-01-25 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: You want increased customer satisfaction, faster development cycles, and less wasted work. Domain-driven design (DDD) combined with functional programming is the innovative combo that will get you there. In this pragmatic, down-to-earth guide, you'll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach. Practical examples in the open-source F# functional language, and examples from familiar business domains, show you how to apply these techniques to build software that is business-focused, flexible, and high quality. Domain-driven design is a well-established approach to designing software that ensures that domain experts and developers work together effectively to create high-quality software. This book is the first to combine DDD with techniques from statically typed functional programming. This book is perfect for newcomers to DDD or functional programming - all the techniques you need will be introduced and explained. Model a complex domain accurately using the F# type system, creating compilable code that is also readable documentation---ensuring that the code and design never get out of sync. Encode business rules in the design so that you have "compile-time unit tests," and eliminate many potential bugs by making illegal states unrepresentable. Assemble a series of small, testable functions into a complete use case, and compose these individual scenarios into a large-scale design. Discover why the combination of functional programming and DDD leads naturally to service-oriented and hexagonal architectures. Finally, create a functional domain model that works with traditional databases, NoSQL, and event stores, and safely expose your domain via a website or API. Solve real problems by focusing on real-world requirements for your software. What You Need: The code in this book is designed to be run interactively on Windows, Mac and Linux.You will need a recent version of F# (4.0 or greater), and the appropriate .NET runtime for your platform.Full installation instructions for all platforms at fsharp.org.

Game Theory

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Publisher : Cambridge University Press
ISBN 13 : 1108493459
Total Pages : 1053 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis Game Theory by : Michael Maschler

Download or read book Game Theory written by Michael Maschler and published by Cambridge University Press. This book was released on 2020-06-25 with total page 1053 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition is unparalleled in breadth of coverage, thoroughness of technical explanations and number of worked examples.

Game Analytics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447147693
Total Pages : 792 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Game Analytics by : Magy Seif El-Nasr

Download or read book Game Analytics written by Magy Seif El-Nasr and published by Springer Science & Business Media. This book was released on 2013-03-30 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Uncertainty in Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262018969
Total Pages : 150 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Uncertainty in Games by : Greg Costikyan

Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2013 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

Domain

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Publisher : Forge Books
ISBN 13 : 1429910208
Total Pages : 516 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Domain by : Steve Alten

Download or read book Domain written by Steve Alten and published by Forge Books. This book was released on 2010-04-01 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautiful psychologist must help the son of an infamous archaeologist escape a mental asylum in order to resolve the 2,000 year old Mayan Calendar's prophesy of Doom and save humanity. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

A Precarious Game

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Publisher : Cornell University Press
ISBN 13 : 1501746553
Total Pages : 142 pages
Book Rating : 4.5/5 (17 download)

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Book Synopsis A Precarious Game by : Ergin Bulut

Download or read book A Precarious Game written by Ergin Bulut and published by Cornell University Press. This book was released on 2020-03-15 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

Works of Game

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Publisher : MIT Press
ISBN 13 : 0262029073
Total Pages : 157 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Works of Game by : John Sharp

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Media Literacies

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Publisher : John Wiley & Sons
ISBN 13 : 1405186119
Total Pages : 247 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis Media Literacies by : Michael Hoechsmann

Download or read book Media Literacies written by Michael Hoechsmann and published by John Wiley & Sons. This book was released on 2012-01-30 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media Literacies: A Critical Introduction traces the history of media literacy and grapples with the fresh challenges posed by the convergent media of the 21st century. The book provides a much-needed guide to what it means to be literate in today’s media-saturated environment. Updates traditional models of media literacy by examining how digital media is utilized in today’s convergent culture Explores the history and emergence of media education, the digitally mediated lives of today’s youth, digital literacy, and critical citizenship Complete with sidebar commentary written by leading media researchers and educators spotlighting new research in the field and an annotated bibliography of key texts and resources

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2084 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.