THE CON50LE

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Author :
Publisher : White Owl
ISBN 13 : 1399040502
Total Pages : 194 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis THE CON50LE by : Mike Diver

Download or read book THE CON50LE written by Mike Diver and published by White Owl. This book was released on 2024-03-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Illustrated Theatre Production Guide

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136082859
Total Pages : 418 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Illustrated Theatre Production Guide by : John Holloway

Download or read book Illustrated Theatre Production Guide written by John Holloway and published by Taylor & Francis. This book was released on 2013-03-20 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable guide takes a step-by-step approach to the most common and popular theatre production practices and covers important issues related to the construction of wooden, fabric, plastic, and metal scenery used on the stage. This new edition of the Illustrated Theatre Production Guide uniquely shows you how to build scenery through detailed lessons and hundreds of drawings. The illustrations make this book like no other and offers solutions to problems that you face, from rigging and knot tying, to drapery folding and the most detailed information on metal framing available. Written for the community theatre worker who has to be a jack of all trades and the student who needs to learn the fundamentals, respected author John Holloway teaches in a way that covers the necessities but doesn't bog you down with heavy language and boring verbosity. New features in this book range from expanded information on metal framing and foam construction to brand new elements such as a chapter on stage management and an extremely helpful Website with videos -- meant to go along with the informative section on projects. These videos take you from the drawings and descriptions in the book to the video instructions that will help you learn visually. A must have for the theatre professional as a guide to refer back to over and over again.

How To

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Author :
Publisher : Penguin
ISBN 13 : 0525537104
Total Pages : 320 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis How To by : Randall Munroe

Download or read book How To written by Randall Munroe and published by Penguin. This book was released on 2019-09-03 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT #1 NEW YORK TIMES BESTSELLER “How To will make you laugh as you learn…With How To, you can't help but appreciate the glorious complexity of our universe and the amazing breadth of humanity's effort to comprehend it. If you want some lightweight edification, you won't go wrong with How To.” —CNET “[How To] has science and jokes in it, so 10/10 can recommend.” —Simone Giertz The world's most entertaining and useless self-help guide from the brilliant mind behind the wildly popular webcomic xkcd and the bestsellers What If? and Thing Explainer For any task you might want to do, there's a right way, a wrong way, and a way so monumentally complex, excessive, and inadvisable that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole. Bestselling author and cartoonist Randall Munroe explains how to predict the weather by analyzing the pixels of your Facebook photos. He teaches you how to tell if you're a baby boomer or a 90's kid by measuring the radioactivity of your teeth. He offers tips for taking a selfie with a telescope, crossing a river by boiling it, and powering your house by destroying the fabric of space-time. And if you want to get rid of the book once you're done with it, he walks you through your options for proper disposal, including dissolving it in the ocean, converting it to a vapor, using tectonic plates to subduct it into the Earth's mantle, or launching it into the Sun. By exploring the most complicated ways to do simple tasks, Munroe doesn't just make things difficult for himself and his readers. As he did so brilliantly in What If?, Munroe invites us to explore the most absurd reaches of the possible. Full of clever infographics and fun illustrations, How To is a delightfully mind-bending way to better understand the science and technology underlying the things we do every day.

The Art of Alice: Madness Returns

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1621154335
Total Pages : 187 pages
Book Rating : 4.6/5 (211 download)

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Book Synopsis The Art of Alice: Madness Returns by : American McGee

Download or read book The Art of Alice: Madness Returns written by American McGee and published by Dark Horse Comics. This book was released on 2011-04-26 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece!

The Earth and Its Inhabitants: France and Switzerland

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Author :
Publisher :
ISBN 13 :
Total Pages : 656 pages
Book Rating : 4.R/5 (6 download)

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Book Synopsis The Earth and Its Inhabitants: France and Switzerland by : Elisée Reclus

Download or read book The Earth and Its Inhabitants: France and Switzerland written by Elisée Reclus and published by . This book was released on 1876 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The History of Video Games

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Author :
Publisher : White Owl
ISBN 13 : 152677898X
Total Pages : 305 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The History of Video Games by : Charlie Fish

Download or read book The History of Video Games written by Charlie Fish and published by White Owl. This book was released on 2021-05-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

The Cypriot-French Repertory, of the Manuscript Torino, Biblioteca Nationale, J.II.9

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Author :
Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis The Cypriot-French Repertory, of the Manuscript Torino, Biblioteca Nationale, J.II.9 by : Biblioteca nazionale (Turin, Italy).

Download or read book The Cypriot-French Repertory, of the Manuscript Torino, Biblioteca Nationale, J.II.9 written by Biblioteca nazionale (Turin, Italy). and published by . This book was released on 1961 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825437
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

The Sega Mega Drive & Genesis Encyclopedia

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Author :
Publisher : White Owl
ISBN 13 : 1526746603
Total Pages : 277 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The Sega Mega Drive & Genesis Encyclopedia by : Chris Scullion

Download or read book The Sega Mega Drive & Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

ART OF POINT-AND-CLICK ADVENTURE GAMES.

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Author :
Publisher :
ISBN 13 : 9781838019112
Total Pages : pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.

Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Big Book of Five Nights at Freddy's

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Author :
Publisher : Triumph Books
ISBN 13 : 1637271298
Total Pages : 274 pages
Book Rating : 4.6/5 (372 download)

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Book Synopsis The Big Book of Five Nights at Freddy's by : Various Authors

Download or read book The Big Book of Five Nights at Freddy's written by Various Authors and published by Triumph Books. This book was released on 2022-02-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the haunted and hair-raising world of Five Nights at Freddy's! With animatronic animals, dark shadows, creepy vibes, and an ever-present sense of doom, Five Nights at Freddy's has been perfecting its formula for scares since the first game debuted in 2014. The Big Book of Five Nights at Freddy's is the ultimate guide to this immersive universe, providing comprehensive tips, tricks, and strategies for every game in the series. Additional topics covered include the history of the rapidly expanding franchise as well as the fascinating storylines that are cleverly woven throughout the games, all accompanied by full-color gameplay photos. This deluxe hardcover volume is perfect as a collectible for the experienced fan or a practical guide for new thrill-seekers.

Cuphead Bobbling Figurine

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Author :
Publisher : Running Press Miniature Editions
ISBN 13 : 9780762479313
Total Pages : 48 pages
Book Rating : 4.4/5 (793 download)

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Book Synopsis Cuphead Bobbling Figurine by : StudioMDHR Entertainment Inc.

Download or read book Cuphead Bobbling Figurine written by StudioMDHR Entertainment Inc. and published by Running Press Miniature Editions. This book was released on 2022-05-17 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring the fun of Cuphead to your desktop or bookshelf with this officially-licensed, mini bobbling figurine from the classic video game. ONE-OF-A-KIND BOBBLING FIGURINE: Mini collectible of Cuphead with a unique bobbling feature inspired by his movement in the game INCLUDES SOUND: Audio of the announcer's voice plays at the push of a button UNIQUE, TWO-SIDED FLIP BOOK: 48-page, 3-1/2 x 2-5/8 inch illustrated mini book features two original animations from Studio MDHR OFFICIALLY LICENSED: Authentic Cuphead merchandise (c) 2022 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM) and StudioMDHR(TM) are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.

The European musical heritage, 800-1750

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Author :
Publisher : Alfred A. Knopf
ISBN 13 :
Total Pages : 652 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The European musical heritage, 800-1750 by : Sarah Fuller

Download or read book The European musical heritage, 800-1750 written by Sarah Fuller and published by Alfred A. Knopf. This book was released on 1987 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is intended as a treasury of great music from the past and a guide to the formative millennium of Western musical culture. It begins with the monophononic chant of the Western church and concludes with the intricate tonal polyphony of Johann Sebastian Bach and George Frideric Handel. The compositions have been chosen for their representative qualities as well as for their beauty. They compass the major genres of the European musical tradition as interpreted by its most imaginative composers and illustrate primary compositional techniques adopted in various epochs.

How To Be a Professional Gamer

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Author :
Publisher : Random House
ISBN 13 : 1473538440
Total Pages : 258 pages
Book Rating : 4.4/5 (735 download)

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Book Synopsis How To Be a Professional Gamer by : Fnatic

Download or read book How To Be a Professional Gamer written by Fnatic and published by Random House. This book was released on 2016-10-06 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

The Comic Book Story of Video Games

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Author :
Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Indie Games

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Author :
Publisher : LOM ART
ISBN 13 : 9781910552360
Total Pages : 0 pages
Book Rating : 4.5/5 (523 download)

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Book Synopsis Indie Games by : Mike Diver

Download or read book Indie Games written by Mike Diver and published by LOM ART. This book was released on 2016-03-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER GAMES / ONLINE GAMES: STRATEGY GUIDES. Everything you need to know about the exciting new trend of indie gaming. Independently made video games have become some of the most original, ingenious and successful games available on the market today. Matched against giant tech companies and their mammoth-budget franchises, indies, have demonstrated the extraordinary impact that individuals and small teams can have on the direction of the gaming world. Mike Diver takes us behind the scenes to explore this incredible movement, where freedom from major studios has allowed for near-infinite possibilities, revolutionizing gaming mechanics and remoulding genres. Including interviews with legendary developers such as Tim Schafer and David Braben as well as the brains behind newer studios such as The Chinese Room, Hello Games and Simogo, Indie Games introduces us to the personalities, the passion and the practicalities that have transformed an industry.

Osamayor

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Author :
Publisher :
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Osamayor by :

Download or read book Osamayor written by and published by . This book was released on 1997 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: