The Computer in Art

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Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Computer in Art by : Jasia Reichardt

Download or read book The Computer in Art written by Jasia Reichardt and published by . This book was released on 1971 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computers may be used to produce drawings, as well as to make animated films and sculptures.

A Philosophy of Computer Art

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Publisher : Routledge
ISBN 13 : 1135277435
Total Pages : 160 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

History of Computer Art

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Publisher : Lulu.com
ISBN 13 : 9781716855818
Total Pages : 0 pages
Book Rating : 4.8/5 (558 download)

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Book Synopsis History of Computer Art by : Thomas Dreher

Download or read book History of Computer Art written by Thomas Dreher and published by Lulu.com. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Computer Graphics — Computer Art

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Publisher : Springer Science & Business Media
ISBN 13 : 3642702597
Total Pages : 188 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Computer Graphics — Computer Art by : Herbert W. Franke

Download or read book Computer Graphics — Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

When the Machine Made Art

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1623565618
Total Pages : 353 pages
Book Rating : 4.6/5 (235 download)

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Book Synopsis When the Machine Made Art by : Grant D. Taylor

Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Computer Graphics

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Publisher : North Light Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Computer Graphics by : Rockport Publishers

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art and the Computer

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Publisher : McGraw-Hill Companies
ISBN 13 : 9780070508996
Total Pages : 246 pages
Book Rating : 4.5/5 (89 download)

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Book Synopsis Art and the Computer by : Melvin L. Prueitt

Download or read book Art and the Computer written by Melvin L. Prueitt and published by McGraw-Hill Companies. This book was released on 1984-01-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers

Game Art

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Publisher :
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Game Art by : Dave Morris

Download or read book Game Art written by Dave Morris and published by . This book was released on 2003 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.

Computers in Art, Design and Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 1461245389
Total Pages : 314 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computers in Art, Design and Animation by : John Lansdown

Download or read book Computers in Art, Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

When the Machine Made Art

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1623562724
Total Pages : 353 pages
Book Rating : 4.6/5 (235 download)

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Book Synopsis When the Machine Made Art by : Grant D. Taylor

Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

The Computer in the Visual Arts

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Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Computer in the Visual Arts by : Anne Morgan Spalter

Download or read book The Computer in the Visual Arts written by Anne Morgan Spalter and published by Addison-Wesley Professional. This book was released on 1999 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Arte Programmata

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Publisher : U of Minnesota Press
ISBN 13 : 1452964343
Total Pages : 431 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Arte Programmata by : Lindsay Caplan

Download or read book Arte Programmata written by Lindsay Caplan and published by U of Minnesota Press. This book was released on 2022-10-25 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life. Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age. Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age.

Computers & Art

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Publisher : Intellect Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Computers & Art by : Stuart Mealing

Download or read book Computers & Art written by Stuart Mealing and published by Intellect Books. This book was released on 2002 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Computers andArt" provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. "

Cybernethisms

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Publisher : Purdue University Press
ISBN 13 : 1612493742
Total Pages : 119 pages
Book Rating : 4.6/5 (124 download)

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Book Synopsis Cybernethisms by : Esteban García Bravo

Download or read book Cybernethisms written by Esteban García Bravo and published by Purdue University Press. This book was released on 2015-04-15 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working extensively as both artist and scientist, Aldo Giorgini (1934-1994) was one of the first computer artists to combine software writing with early printing technologies. His innovative process involved producing pen-plotted drawings that were embellished by painting, drawing, photography, and screen printing. This biography is the first to uncover the remarkable work and life of an underappreciated artist, providing insights into the innovative methods and computerized techniques he used to weave creations that seamlessly combined technological sophistication with artistic sensibility.Buried manuscripts, documentation, and art taken directly from Giorgini's former studio in Indiana have been used to tell the story of this digital pioneer. The book explores the artist's life as a professor of civil engineering at Purdue University as well as providing a catalog of his artistic contributions. Placing his work in the context of the wider development of computer art, the book also presents a valuable contribution to the history of the field. Giorgini's papers have been recently transferred to Purdue University's Virginia Kelly Karnes Archives and Special Collections Research Center, where they will be preserved and made accessible for future researchers of digital media art history. While complete in itself, this book also plays an important role in contextualizing and providing an access point for that collection.

A Philosophy of Computer Art

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Author :
Publisher : Routledge
ISBN 13 : 1135277427
Total Pages : 241 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

The Guide to United States Popular Culture

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Publisher : Popular Press
ISBN 13 : 9780879728212
Total Pages : 1030 pages
Book Rating : 4.7/5 (282 download)

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Book Synopsis The Guide to United States Popular Culture by : Ray Broadus Browne

Download or read book The Guide to United States Popular Culture written by Ray Broadus Browne and published by Popular Press. This book was released on 2001 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives."--Robert Thompson, President, Popular Culture Association. "At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike."--Timothy E. Scheurer, President, American Culture Association "The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations."--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index

Aesthetic Computing

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Publisher : MIT Press
ISBN 13 : 0262562375
Total Pages : 477 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Aesthetic Computing by : Paul A. Fishwick

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.