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The Bpi Blueprint
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Author :United States. Congress. House. Committee on Appropriations. Subcommittee on the Departments of Labor, Health and Human Services, Education, and Related Agencies Publisher : ISBN 13 : Total Pages :1356 pages Book Rating :4.F/5 ( download)
Book Synopsis Departments of Labor, Health and Human Services, Education, and Related Agencies Appropriations for 2008 by : United States. Congress. House. Committee on Appropriations. Subcommittee on the Departments of Labor, Health and Human Services, Education, and Related Agencies
Download or read book Departments of Labor, Health and Human Services, Education, and Related Agencies Appropriations for 2008 written by United States. Congress. House. Committee on Appropriations. Subcommittee on the Departments of Labor, Health and Human Services, Education, and Related Agencies and published by . This book was released on 2007 with total page 1356 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Bpi Blueprint by : Shelley Sweet
Download or read book The Bpi Blueprint written by Shelley Sweet and published by . This book was released on 2014 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BPI Blueprint: A Step-By-Step Guide to Make Your Business Process Improvement Projects Simple, Structured and Successful The BPI Blueprint provides you with a detailed plan of action to create results the first time, inspire leaders of business processes, and build invigorated skilled teams. So if you're looking for a simple, no nonsense, guide to help you develop and manage effective Business Process Improvement projects, regardless of your experience-level, you've got the right book. This practical guide tells you exactly what's required at each phase, such as: Chartering and Staffing, Process Discovery, Process Analysis, Process Design, and Implementation Plan. Plus, modeling, analytical and redesign tools and techniques are explained so you can replicate them. And client examples provide guideposts; demonstrating what works, what doesn't, and why. All of this enables you to keep your BPI Projects simple, structured and successful. The methodology for The BPI Blueprint is based on action learning, which calls out for the best type of action - learning and working on your real project with opportunities for feedback and discovery. Done right, BPI projects engage the minds and hearts of leaders and teams, which can lead to amazing outcomes and fun! So let The BPI Blueprint guide you to great results! When you use The BPI Blueprint as the guide for your own BPI project you will: (1) see better business results faster; (2) identify techniques that lead to solutions; (3) develop team synergy before execution; (4) build leaders who sustain operational excellence; (5) inspire employees to make ongoing improvements; (6) learn where to simplify quickly; (7) keep moving projects forward effectively. Shelley Sweet, the Founder and President of I4 Process, is a highly respected BPM Practitioner with over 20 years of experience. She provides consultation, workshops and training programs for clients ranging from start-ups to Fortune 500 companies, educational institutions, and government organizations. Her programs are based on a unique 3-PEAT method of modeling processes and analyzing data that accelerates operational improvements, and builds leaders and employees who sustain operational excellence.
Author :United States. President's Advisory Council on Minority Business Enterprise Publisher : ISBN 13 : Total Pages :414 pages Book Rating :4.:/5 (38 download)
Book Synopsis Minority Enterprise and Expanded Ownership: Blueprint for the 70's by : United States. President's Advisory Council on Minority Business Enterprise
Download or read book Minority Enterprise and Expanded Ownership: Blueprint for the 70's written by United States. President's Advisory Council on Minority Business Enterprise and published by . This book was released on 1971 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Blueprints Visual Scripting for Unreal Engine 5 by : Marcos Romero
Download or read book Blueprints Visual Scripting for Unreal Engine 5 written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2022-05-02 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is for This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.
Book Synopsis Architectural Visualization in Unreal Engine 5 by : Ludovico Palmeri
Download or read book Architectural Visualization in Unreal Engine 5 written by Ludovico Palmeri and published by Packt Publishing Ltd. This book was released on 2024-02-16 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.
Book Synopsis Game Development with Unreal Engine 5 by : Mitchell Lynn
Download or read book Game Development with Unreal Engine 5 written by Mitchell Lynn and published by BPB Publications. This book was released on 2022-12-23 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop Your Own Game Using Unreal Engine 5 KEY FEATURES ● Learn how to use compatible engine templates for developing custom scenarios. ● Make a simple third-person game using the core features of Unreal Engine 5. ● Get familiar with the advanced concepts such as Game Objects and Audio Engine. DESCRIPTION Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5. WHAT YOU WILL LEARN ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’. ● Understand how data-driven animation works in Unreal Engine 5. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. ● Use the Unreal Engine 5 audio engine and develop audio code for the game. WHO THIS BOOK IS FOR If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. TABLE OF CONTENTS 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging
Download or read book Change or Die written by Maxine Attong and published by CRC Press. This book was released on 2017-08-29 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leadership success depends on clarifying and simplifying complex problems while maintaining a positive outlook. Change or Die - The Business Process Improvement Manual provides you with the tools to do so. Packed with more than 70 pages of workshop tools, agendas, and activities that detail each of the six stages of the business process improvement (BPI) method, it presents a BPI method that promotes the use of facilitator-led workshops to help you and your team make better decisions. Developed from empirical research and bolstered by the results of client experience from hundreds of hours of facilitated workshops and BPI activity, Change or Die employs the authors' ENGAGE methodology. To ensure your team achieves its deliverables, the authors walk you through each BPI method. In each chapter you will find: Objectives and deliverables clearly identified Real-world examples from companies the authors have worked with—presented using a global manufacturer as an example Activities, questionnaires, and examples A self-assessment tool to help you measure progress, identify gaps in team performance, and determine team readiness for the next stage This resource-rich book includes downloadable resources with supplemental activities, challenges, facilitated workshops, templates, tables, and questionnaires—tools designed to ease each participant’s path to project success.
Book Synopsis Negotiating an Anglophone Identity by : Piet Konings
Download or read book Negotiating an Anglophone Identity written by Piet Konings and published by BRILL. This book was released on 2003-07-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a significant and timely book on the politics of belonging. It captures, with fascinating detail and insight, the current widespread disaffection with the sterile rhetoric of nation-building that has characterised much of postcolonial African politics. Until the liberation struggles of the 1990s, dictatorship only paid lip service to democracy with impunity, often by silencing those perceived to threaten national unity. Since then, individuals and groups have reactivated claims to rights and entitlements and nowhere more so than in Cameroon. The book articulates the experiences and predicaments of the country's Anglophone community trapped in a marriage of inconvenience pregnant with tensions and conflicts.
Book Synopsis The Leadership Challenge in Africa by : John Mukum Mbaku
Download or read book The Leadership Challenge in Africa written by John Mukum Mbaku and published by Africa World Press. This book was released on 2004 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays, written by an outstanding group of scholars, makes a significant contribution to the debate on poverty alleviation in Cameroon, the country's stalled transition to democratic governance, identity and citizenship and the equitable allocation of resources. The essays contain a refreshing, rigorous and informative analysis of the Biya regime, opposition politics and provides practical strategies to enhance peaceful co-existence and sustainable develpment in the country.
Book Synopsis The People’S Choice by : Charles A. Imokhai
Download or read book The People’S Choice written by Charles A. Imokhai and published by AuthorHouse. This book was released on 2015-01-28 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Peoples Choice illustrates the centuries of intercontinental cultural exchanges between Europe and Africa, between Britain and Nigeria, between the English and the Ijaw, and between Goodluck Jonathan and Nigeria. In this manner, The Peoples Choice claims that the story of Goodluck Jonathan is the story of Nigeria. This is how it unfolds. An illiterate farm boy, a genius in traditional arts of the Ijaw people, found his niche in science, and obtained a doctorate degree in zoology. As an assistant director, ecology in the Directorate of Environment and Pollution Control, he soon became the choice of the PDP to be the running mate of the gubernatorial candidate Chief Alamieyeseigha. Given this political exposure in 1999, he soon became the governor of Bayelsa State in 2006, the vice president of the Federal Republic of Nigeria in 2007, and the president and commander-in-chief of the Armed Forces of the Federal Republic of Nigeria in 2010. President Goodluck Ebele Azikiwe Jonathan, GCFR, a meteoric, political, mega superstar told his compatriots that If I could make it, you too can make it. This fascinating story is the story of a Nigerian, the most powerful black man in the world, and of Nigerians, the most numerous negroid race in the planet, and of Nigeria, the nation which is the giant in the sun of Africa. Nigeria, with a population of a hundred and seventy million, has struggled to be a free sovereign nation, economic sufficient nation, and a homogeneous religious and ethnic national entity. This struggle has caused Nigeria blood and treasure. What The Peoples Choice is saying to the world is that in President Goodluck Jonathan, we, the people, have arrived.
Book Synopsis Technical Animation in Video Games by : Matthew Lake
Download or read book Technical Animation in Video Games written by Matthew Lake and published by CRC Press. This book was released on 2023-12-04 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know. Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book. This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.
Book Synopsis Complex Systems and Clouds by : Dan C. Marinescu
Download or read book Complex Systems and Clouds written by Dan C. Marinescu and published by Morgan Kaufmann. This book was released on 2016-10-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complex Systems and Clouds: A Self-Organization and Self-Management Perspective provides insights into the intricate world of self-organizing systems. Large scale distributed computer systems have evolved into very complex systems and are at the point where they need to borrow self-adapting organizing concepts from nature. The book explores complexity in big distributed systems and in the natural processes in physics and chemistry, building a platform for understanding how self-organization in big distributed systems can be achieved. It goes beyond the theoretical description of self-organization to present principles for designing self-organizing systems, and concludes by showing the need for a paradigm shift in the development of large-scale systems from strictly deterministic to non-deterministic and adaptive. - Analyzes the effect of self-organization applied to computer clouds - Furthers research on principles of self-organization of computing and communication systems inspired by a wealth of self-organizing processes and phenomena in nature and society - Presents a unique analysis of the field, with solutions and case studies
Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson
Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016-06-01 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.
Book Synopsis Greenhouse management & production by :
Download or read book Greenhouse management & production written by and published by . This book was released on 1995 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Long Range Planning by : Strategic Planning Society
Download or read book Long Range Planning written by Strategic Planning Society and published by . This book was released on 1998 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Power of Business Process Improvement by : Susan Page
Download or read book The Power of Business Process Improvement written by Susan Page and published by AMACOM. This book was released on 2015-11-04 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides business professionals with the clearest, easiest roadmap to achieving highly effective departments and organizations. Are you baffled by how your department can keep making the same mistakes? Do you feel you have been climbing an unending, uphill battle trying to focus your employees’ limited time on more valuable work? These obstacles are so common in business that the solution to getting past them even has a name--business process improvement (BPI). Thankfully, though, you don’t have to be a BPI expert to resolve these situations and find the results your business needs to find success again. Written by experienced process analyst Susan Page, The Power of Business Process Improvement is the resource you need to find a simple, bottom-line approach to process improvement work. By implementing its proven 10-step method, you will be able to: Eliminate duplication and bureaucracy Control costs Establish internal controls to reduce human error Test and rework the process before introducing it Implement the changes Complete with software suggestions, quizzes, a comparison of industry improvement methods, and examples to help you apply the ideas, The Power of Business Process Improvement is your solution to turning your business into the well-oiled machine you know it can be.
Download or read book Billboard written by and published by . This book was released on 2002-11-23 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.