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The Book Of Solo Games
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Book Synopsis The Book of Solo Games by : Gyles Daubeney Brandreth
Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Peter Bedrick Books. This book was released on 1984 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Sorceress and the Book of Spells by : Anne E. Schraff
Download or read book The Sorceress and the Book of Spells written by Anne E. Schraff and published by Berkley Publishing Group. This book was released on 1988-01-01 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader must foil the Sorceress of the Sea's dreadful plot to kill King Peter, Queen Susan, King Edmund, and Queen Lucy and seize the throne to save the realm of Narnia, under the guidance of Aslan, Son of the Emperor-Beyond-the-Sea.
Book Synopsis The Complete Book of Solitaire and Patience Games by : Albert H. Morehead
Download or read book The Complete Book of Solitaire and Patience Games written by Albert H. Morehead and published by Read Books Ltd. This book was released on 2015-05-06 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This antique text contains a complete catalogue of Solitaire and Patience games, including tips, instructions, tactics, rules, and more. Written in plain language and compete with a plethora of helpful diagrams, this text is ideal for the novice card player and will be of interest to anyone looking to expand their card gaming repertoire. The chapters of this book include: 'About Solitaire Games', 'How to Choose a Solitaire Game', 'General Procedure of Solitaire', 'One-Deck Games', 'Two-Deck Games', 'Stripped-Deck and Four-Deck Games', and 'Russian Bank'. We are proud to republish this book complete with a new introduction on card games.
Author :Gyles Daubeney Brandreth Publisher :Random House Value Publishing ISBN 13 :9780517059494 Total Pages :246 pages Book Rating :4.0/5 (594 download)
Book Synopsis The Book of Solo Games by : Gyles Daubeney Brandreth
Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Random House Value Publishing. This book was released on 1991 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Robot Commando written by Steve Jackson and published by Puffin HC. This book was released on 1986 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 101 Card Games for One by : Brenda Ralph Lewis
Download or read book 101 Card Games for One written by Brenda Ralph Lewis and published by Random House Puzzles & Games. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the set up, play action, and finishing moves of over one hundred solitaire card games, each with an illustration, equipment list, and difficulty rating.
Book Synopsis The Fields of Normandy by : Mike Lambo
Download or read book The Fields of Normandy written by Mike Lambo and published by Independently Published. This book was released on 2022-01-07 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission
Download or read book Heart of Ice written by Dave Morris and published by Fabled Lands Llp. This book was released on 2013-09 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
Book Synopsis Mythic Game Master Emulator by : Tom Pigeon
Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Book Synopsis Four Against Darkness by : Andrea Sfiligoi
Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Book Synopsis Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious by : Luke Miller
Download or read book Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious written by Luke Miller and published by . This book was released on 2021-03-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.
Book Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski
Download or read book Top 10 Games You Can Play in Your Head, by Yourself: Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Book Synopsis Alone in the Dark by : Peter Rudin-Burgess
Download or read book Alone in the Dark written by Peter Rudin-Burgess and published by . This book was released on 2021-02-13 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.
Book Synopsis Solo Games by : Gyles Daubeney Brandreth
Download or read book Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1984 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Solo Games written by David H. Jackson and published by Vestal Press. This book was released on 1999-01-12 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete instructions, game boards, and markers for playing all twelve games.
Book Synopsis The Book of Games by : Jack Botermans
Download or read book The Book of Games written by Jack Botermans and published by Sterling Publishing Company. This book was released on 2008 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Download or read book Games' Most Wanted written by Ben H. Rome and published by Potomac Books, Inc.. This book was released on 2013 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, GamesÆ Most WantedÖ whisks readers away into the fantasyland of games. Learn more about board games that have.