The Big Book of Motivation Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071660267
Total Pages : 248 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis The Big Book of Motivation Games by : Robert Epstein

Download or read book The Big Book of Motivation Games written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2001-06-13 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This addition to the best-selling Big Book of Business Games Series is packed with over 40 original games and exercises managers can use to motivate their teams—and themselves. The Big Book of Motivational Games presents managers with a variety of games that can be customized to suit their specific needs and group size. The book provides games designed to:- Stop Procrastination- Beat burnout- Fight boredom- Boost performance- Overcome failure

The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success

Download The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success PDF Online Free

Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071813012
Total Pages : 241 pages
Book Rating : 4.0/5 (718 download)

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Book Synopsis The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success by : Mary Scannell

Download or read book The Big Book of Team Coaching Games: Quick, Effective Activities to Energize, Motivate, and Guide Your Team to Success written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2013-07-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun and effective way to BOOST ENGAGEMENT and PRODUCTIVITY Teams that enjoy working together operate on a whole different energy level than teams that don't. They break down silos. They build stronger relationships. They retain what they have learned. And THEY DRIVE RESULTS. The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal activities, it leads you step-by-step through the process of teaching team members how to identify their values, leverage their strengths, and reach their goals--and have fun while they’re doing it! Nothing can stop the momentum of a team that wants to get things done. The Big Book of Team Coaching Games is the ideal playbook for making sure your teams contribute more than their share to the bottom line.

The Big Book Of Motivation Games

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Author :
Publisher : Tata McGraw-Hill Education
ISBN 13 : 9780070589629
Total Pages : 0 pages
Book Rating : 4.5/5 (896 download)

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Book Synopsis The Big Book Of Motivation Games by : Epstein

Download or read book The Big Book Of Motivation Games written by Epstein and published by Tata McGraw-Hill Education. This book was released on 2004-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This addition to the best-selling Big Book of Business Games Series is packed with over 40 original games and exercises managers can use to motivate their teams and themselves. The Big Book of Motivational Games presents managers with a variety of games that can be customized to suit their specific needs and group size. The book provides games designed to: - Stop Procrastination - Beat burnout - Fight boredom - Boost performance - Overcome failure

The Big Book of Motivation Games

Download The Big Book of Motivation Games PDF Online Free

Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071372342
Total Pages : 249 pages
Book Rating : 4.0/5 (713 download)

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Book Synopsis The Big Book of Motivation Games by : Robert Epstein

Download or read book The Big Book of Motivation Games written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2001-06-13 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This addition to the best-selling Big Book of Business Games Series is packed with over 40 original games and exercises managers can use to motivate their teams—and themselves. The Big Book of Motivational Games presents managers with a variety of games that can be customized to suit their specific needs and group size. The book provides games designed to: - Stop Procrastination - Beat burnout - Fight boredom - Boost performance - Overcome failure

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780071636889
Total Pages : 224 pages
Book Rating : 4.6/5 (368 download)

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Book Synopsis The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group by : Mary Scannell

Download or read book The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2009-10-07 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teamwork can be fun! Games that improve team cooperation, communication, and spirit Did you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out. Games Can Be Played In or Out of the Office Requiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071775129
Total Pages : 254 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell

Download or read book Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

The Game Changer

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0730307662
Total Pages : 213 pages
Book Rating : 4.7/5 (33 download)

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Book Synopsis The Game Changer by : Jason Fox

Download or read book The Game Changer written by Jason Fox and published by John Wiley & Sons. This book was released on 2014-01-21 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use the science of motivation with the power of game design to unlock motivation and drive progress in your organisation. There are two conventional ways to approach motivation: set goals and try to change attitudes and beliefs (which takes a lot of personalised effort); or develop incentives and rewards to inspire effort (which takes a lot of money). This book shows you how to take a third new approach – designing the work itself to be inherently motivating. Combining the best elements of three distinct fields—motivational science, game design, and agile management—this book shows you how to positively influence behaviour through better work and project design. This game changing book: Gives you a refreshing science-based approach to the classic challenge of motivation in the workplace Is ideal for any leader or manager looking to take their workplace culture in a new direction Includes practical advice for creating highly productive, motivated and innovative teams Is written by a motivation strategy and design expert who consults on leadership and change management to a wide range of clients – from the executives of multinational organisations, through to the directors of switched-on startups. The Game Changer will show you how to unlock creative, productive and collaborative work. It is the perfect resource for forward-thinking leaders in organisations and teams focused on crafting a work culture that gets the best out of their people.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743669
Total Pages : 240 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780070464766
Total Pages : 186 pages
Book Rating : 4.4/5 (647 download)

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Book Synopsis The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers by : John W. Newstrom

Download or read book The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers written by John W. Newstrom and published by McGraw Hill Professional. This book was released on 1996 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains a collection of business games and attention-getters for managers and team leaders to use in group meetings and presentations, and includes team building exercises, feedback activities, and more.

Game Frame

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Publisher : Simon and Schuster
ISBN 13 : 9781451611076
Total Pages : 224 pages
Book Rating : 4.6/5 (11 download)

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Book Synopsis Game Frame by : Aaron Dignan

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

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Author :
Publisher : McGraw-Hill Education
ISBN 13 : 9780070465138
Total Pages : 274 pages
Book Rating : 4.4/5 (651 download)

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Book Synopsis The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do by : Edward E. Scannell

Download or read book The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do written by Edward E. Scannell and published by McGraw-Hill Education. This book was released on 1997-12-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

The Big Book of Humorous Training Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071504044
Total Pages : 300 pages
Book Rating : 4.0/5 (715 download)

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Book Synopsis The Big Book of Humorous Training Games by : Doni Tamblyn

Download or read book The Big Book of Humorous Training Games written by Doni Tamblyn and published by McGraw Hill Professional. This book was released on 2000-07-18 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun! The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.

The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780071361767
Total Pages : 242 pages
Book Rating : 4.3/5 (617 download)

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Book Synopsis The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation by : Robert Epstein

Download or read book The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2000-08-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.

The Big Book of Therapeutic Activity Ideas for Children and Teens

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Author :
Publisher : Jessica Kingsley Publishers
ISBN 13 : 9780857004475
Total Pages : 256 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis The Big Book of Therapeutic Activity Ideas for Children and Teens by : Lindsey Joiner

Download or read book The Big Book of Therapeutic Activity Ideas for Children and Teens written by Lindsey Joiner and published by Jessica Kingsley Publishers. This book was released on 2011-11-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For difficult or challenging children and teenagers in therapeutic or school settings, creative activities can be an excellent way of increasing enjoyment and boosting motivation, making the sessions more rewarding and successful for everyone involved. This resource provides over one hundred tried-and-tested fun and imaginative therapeutic activities and ideas to unleash the creativity of children and teenagers aged 5+. Employing a variety of expressive arts including art, music, stories, poetry and film, the activities are designed to teach social skills development, anger control strategies, conflict resolution and thinking skills. Also included are character education activities and ideas for conducting therapeutic day camps, including sample schedules and handouts. The activities can be used in many different settings with all ages, are flexible, and can be adapted for use with individuals or groups. Brimming with imaginative ideas, this resource will be invaluable to anyone working with children and teenagers, including school counselors, social workers, therapists, psychologists and teachers.

Circles, PSHE and Citizenship

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Author :
Publisher : SAGE
ISBN 13 : 1848605382
Total Pages : 154 pages
Book Rating : 4.8/5 (486 download)

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Book Synopsis Circles, PSHE and Citizenship by : Marilyn Tew

Download or read book Circles, PSHE and Citizenship written by Marilyn Tew and published by SAGE. This book was released on 2007-04-23 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: ′This book is encouraging, easy to read and full of inspirational ideas about how to introduce different topics for discussion. Methods to encourage and develop group dynamics are clearly outlined. For any secondary school considering introducing circle time, this book makes a good case in its favour′ - Youth in Mind Includes CD-Rom The circle time teaching strategy is used extensively and successfully in primary schools, but secondary settings often find it difficult to implement. In this book, the authors advise on how a circle time programme can be developed in secondary schools, involving both staff and students. Drawing on their experience of using circle time to deliver the PSHE and Citizenship curricula, they present a framework that that can be followed or adapted by other secondary schools. The development includes: - consultation with students - choosing the topics for the programme of study - lesson plans written in the circle format - recommendation for links within the wider school community and other agencies. A CD-rom is included, providing lesson plans, circle time games, and advice on inclusion, group work and strategies and approaches suitable for the secondary setting. The book also shows how the programme can be evaluated, taking into account the perspectives of the trainer, the staff and the students. Any secondary school practitioner looking to implement a circle time programme in their school will find this a useful and practical resource. Marilyn Tew is a freelance consultant, trainer and facilitator, specialising in the relevance of group work, emotional literacy and Circle Time to PSHE. Hilary Potter is currently researching in the field of emotional literacy and has extensive experience of teaching and training across a range of educational settings. Mary Read has taught for over 25 years as well as writing and working as a trainer nationally.

Playing with Purpose

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Publisher : Routledge
ISBN 13 : 1351910728
Total Pages : 227 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Playing with Purpose by : Steve Hutchinson

Download or read book Playing with Purpose written by Steve Hutchinson and published by Routledge. This book was released on 2017-03-02 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. The authors look at a range of dilemmas, challenges and problems faced by anyone wanting to run memorable training sessions, classes and project meetings and then demonstrate how to get powerful lessons from the simplest of household and office objects and situations. The exercises and ideas outlined provide a focused examination of a range of training aims and outcomes including leadership, teamwork, communications, equality and diversity, feedback and personal effectiveness; as well as general energisers, closers and problems to be solved. Steve Hutchinson and Helen Lawrence believe that seeing their sustainable, creative approach to experiential learning explicitly laid out, will give you the confidence to develop your own solutions.

Glued to Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313362254
Total Pages : 201 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Glued to Games by : Scott Rigby

Download or read book Glued to Games written by Scott Rigby and published by Bloomsbury Publishing USA. This book was released on 2011-02-18 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.