The Galaxy Game

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Publisher : Del Rey
ISBN 13 : 0345534085
Total Pages : 352 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis The Galaxy Game by : Karen Lord

Download or read book The Galaxy Game written by Karen Lord and published by Del Rey. This book was released on 2015-01-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • A gripping science fiction saga about three students from a school for those with extraordinary powers, from the award-winning author of The Best of All Possible Worlds “A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields. Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape. Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed. Includes two bonus short stories “There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR “This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times

A Game of Universe

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Publisher :
ISBN 13 : 9780340649497
Total Pages : 378 pages
Book Rating : 4.6/5 (494 download)

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Book Synopsis A Game of Universe by : Eric S. Nylund

Download or read book A Game of Universe written by Eric S. Nylund and published by . This book was released on 1997 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Guinness World Records 2018 Gamer's Edition

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Publisher : Guinness World Records
ISBN 13 : 1912286211
Total Pages : 219 pages
Book Rating : 4.9/5 (122 download)

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Book Synopsis Guinness World Records 2018 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2018 Gamer's Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2017-09-18 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!

Guinness World Records 2016 Gamer's Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1910561134
Total Pages : 216 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Guinness World Records 2016 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2016 Gamer's Edition written by Guinness World Records and published by Macmillan. This book was released on 2015-09-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!

The Computing Universe

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Publisher : Cambridge University Press
ISBN 13 : 0521766451
Total Pages : 415 pages
Book Rating : 4.5/5 (217 download)

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Book Synopsis The Computing Universe by : Anthony J. G. Hey

Download or read book The Computing Universe written by Anthony J. G. Hey and published by Cambridge University Press. This book was released on 2015 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.

Guinness World Records 2017 Gamer’s Edition

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Author :
Publisher : Guinness World Records
ISBN 13 : 191056169X
Total Pages : 219 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Guinness World Records 2017 Gamer’s Edition by : Guinness World Records

Download or read book Guinness World Records 2017 Gamer’s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2016-11-15 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to celebrate the 10th anniversary of the Guinness World Records: Gamer’s Edition! With over four million copies sold, this is the ultimate annual for every gaming fan. It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFAand Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

Guinness World Records 2015 Gamer's Edition

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Author :
Publisher : Guinness World Records
ISBN 13 : 1908843837
Total Pages : 218 pages
Book Rating : 4.9/5 (88 download)

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Book Synopsis Guinness World Records 2015 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2015 Gamer's Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2014-11-11 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

"The Greatest Game Ever Played in Dixie"

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Author :
Publisher : McFarland
ISBN 13 : 1476611084
Total Pages : 293 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis "The Greatest Game Ever Played in Dixie" by : John A. Simpson

Download or read book "The Greatest Game Ever Played in Dixie" written by John A. Simpson and published by McFarland. This book was released on 2015-03-10 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1908 baseball was the only game that mattered in the South. With no major league team in the region, rivalries between Southern Association cities such as Atlanta, Birmingham, Memphis, and New Orleans were heated. This season, however, no city was as baseball-crazed as Nashville, whose Vols had been league doormat in 1907. After an unpromising start, the Nashville club clawed its way into contention during the month of July, rising into the upper division, then into a battle for first. Local interest intensified, as the competitive fire of Nashville fans was stoked by sharp-tongued columnist Grantland Rice and the city's three daily newspapers. By the time the Vols met the New Orleans Pelicans for a season-ending series, and the championship, the city was gripped by a pennant fever that shut down the commercial district. Nearly 13,000 people thronged the Nashville ballpark, Sulphur Dell, for the third and deciding contest. What they saw was described by Rice as "the greatest game ever played in Dixie."

The Beckham Experiment

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Publisher : Crown
ISBN 13 : 0307408590
Total Pages : 322 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis The Beckham Experiment by : Grant Wahl

Download or read book The Beckham Experiment written by Grant Wahl and published by Crown. This book was released on 2010-06-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • The book that rocked the sports world with its explosive revelations of a bitter feud between David Beckham and American star Landon Donovan—and how they overcame their differences to lead the L.A. Galaxy to the championship final, now updated with a new Afterword “Far more than merely a soccer book, The Beckham Experiment brilliantly explores—and exposes—that odd place where sports and celebrity collide.”—Jeff Pearlman, author of Boys Will Be Boys In 2007, David Beckham shocked the international sports world when he signed a five-year contract with an American team, the Los Angeles Galaxy. Could he pull off what no player had ever accomplished and transform soccer into one of the most popular spectator sports in America? It was a bold experiment: failure meant a team, a league, a sport, and Beckham himself might miss their chance to hit primetime in the U.S. With unprecedented access to the Galaxy and one-on-one interviews with Beckham, veteran Sports Illustrated writer Grant Wahl provides behind-the-scenes accounts, on the road with the team and inside the locker room, to reveal just what happened on and off the field when the most renowned player in the world left the glamour of European soccer to play in a country that has yet to fully embrace the sport With The Beckham Experiment, Wahl presents a vivid account of ego clashes and epic winless streaks, rivalries and resentments, big gambles and great expectations, cultural and class collisions, and ultimately the volatile mix of celebrity and professional sports that was the Beckham experiment.

StarCraft

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 141 pages
Book Rating : 4./5 ( download)

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Book Synopsis StarCraft by :

Download or read book StarCraft written by and published by PediaPress. This book was released on with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt:

100 Things Star Wars Fans Should Know & Do Before They Die

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Publisher : Triumph Books
ISBN 13 : 1633193454
Total Pages : 403 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis 100 Things Star Wars Fans Should Know & Do Before They Die by : Dan Casey

Download or read book 100 Things Star Wars Fans Should Know & Do Before They Die written by Dan Casey and published by Triumph Books. This book was released on 2015-11-01 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for Star Wars fans who think they already know everythingOn May 25, 1977, the world of science fiction, film, and pop culture was changed forever with the release of Star Wars. The beginning of this epic space opera franchise would inspire an expanded universe of creativity, including books, comic books, theme parks, and much more. With extensive back stories, lore, and author Dan Casey's encyclopedic knowledge on the subject, this lively, detailed book explores the characters, storylines, and facts every true Star Wars fan should know. This guide covers the history of how a multibillion-dollar and beloved institution was born and went on to flourish. Dan Casey has collected every essential piece of Star Wars knowledge and trivia, including what infamous, cult classic TV movie introduced beloved bounty hunter Boba Fett, what Star Wars novel was released in 1976 before the first movie premiered, and what animal species is named after Han Solo. Whether you're a fan of the original film trilogy, an avid reader of the books, or can't wait to see what J. J. Abrams does with the next generation of movies, 100 Things Star Wars Fans Should Know & Do Before They Die is the perfect resource for all Star Wars fans looking to increase their knowledge of the storied franchise and look back on the most memorable moments of a galaxy "far, far away."

Beginning Android C++ Game Development

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Publisher : Apress
ISBN 13 : 1430258314
Total Pages : 302 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android C++ Game Development by : Bruce Sutherland

Download or read book Beginning Android C++ Game Development written by Bruce Sutherland and published by Apress. This book was released on 2014-01-09 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Games and Learning Alliance

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Publisher : Springer Nature
ISBN 13 : 3031490657
Total Pages : 481 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Games and Learning Alliance by : Pierpaolo Dondio

Download or read book Games and Learning Alliance written by Pierpaolo Dondio and published by Springer Nature. This book was released on 2023-11-28 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

Virtual Economies

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Publisher : MIT Press
ISBN 13 : 0262535068
Total Pages : 307 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Virtual Economies by : Vili Lehdonvirta

Download or read book Virtual Economies written by Vili Lehdonvirta and published by MIT Press. This book was released on 2014-05-09 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

The History of the Stealth Game

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Publisher : White Owl
ISBN 13 : 1399096923
Total Pages : 169 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The History of the Stealth Game by : Kirk McKeand

Download or read book The History of the Stealth Game written by Kirk McKeand and published by White Owl. This book was released on 2022-09-08 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine

The Boardgamer Volume 1

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Author :
Publisher : Past Into Print Publishing
ISBN 13 :
Total Pages : 152 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Boardgamer Volume 1 by : Bruce A. Monnin

Download or read book The Boardgamer Volume 1 written by Bruce A. Monnin and published by Past Into Print Publishing. This book was released on with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success

The Meaning of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1135902186
Total Pages : 209 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis The Meaning of Video Games by : Steven E. Jones

Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.