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Book Synopsis 101 Textures in Colored Pencil by : Denise J. Howard
Download or read book 101 Textures in Colored Pencil written by Denise J. Howard and published by Walter Foster. This book was released on 2017-12-12 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.
Download or read book Textures written by Tameka Ellington and published by Hirmer Verlag GmbH. This book was released on 2020-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Artists: Hector Acebes, Derrick Adams, Karo Akpokiere, Deborah Anzinger, Keturah Ariel, April Bey, Charles Bohannah, Margaret Bowland, Nakeya Brown, Jean-Baptiste Carpeaux, Tawny Chatmon, Sonya Clark, David Driskell, Sarah Duah, Andrew Esiebo, Joseph Eze, Amber Ford, Yrneh Gabon, Olaf Hajek, Nakazzi Hutchinson, Shara K. Johnson, Eric Lafforgue, Annie Lee, Delita Martin, Charlotte Mensah, Lebohang Motaung, Zanele Muholi, Althea Murphy-Price, Nontsikelelo Mutiti, Woodrow Nash, Sharon Norwood, Glenford Nuñez, Charly Palmer, Gordon Parks, Faith Ringgold, Lezley Saar, Augusta Savage, Ngozi Schommers, Devan Shimoyama, Mary Sibande, Lorna Simpson, Nelson Stevens, Ibrahima Thiam, James Van Der Zee, Lina Viktor, Nafis White, Kehinde Wiley, Masa Zodros (and dozens of unidentified artists across African and American people groups)."-- Publisher website.
Book Synopsis Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies by : Wiberg, Mikael
Download or read book Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies written by Wiberg, Mikael and published by IGI Global. This book was released on 2010-10-31 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the phenomenon called "interactive architecture that challenges artists, architects, designers, theorists, and geographers to develop a language and designs toward the "use" of these environments"--Provided by publisher.
Book Synopsis Watercolor Textures for Artists by : Ana Victoria Calderón
Download or read book Watercolor Textures for Artists written by Ana Victoria Calderón and published by . This book was released on 2024-03-12 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: From popular artist, author, and online art instructor Ana Victoria Calderón, Watercolor Textures for Artists teaches how to paint simple watercolor textures and use them to create beautiful artworks that help cultivate relaxation and mindfulness.
Book Synopsis Proceedings from the Symposia "Textures in Non-Metallic Materials and Microstructure" and "Texture Evolution During Annealing of Deformed Materials" by : D. B. Knorr
Download or read book Proceedings from the Symposia "Textures in Non-Metallic Materials and Microstructure" and "Texture Evolution During Annealing of Deformed Materials" written by D. B. Knorr and published by CRC Press. This book was released on 1991 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Game Textures written by Luke Ahearn and published by CRC Press. This book was released on 2014-08-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
Book Synopsis Interpretation of Ore Textures by : Edson Sunderland Bastin
Download or read book Interpretation of Ore Textures written by Edson Sunderland Bastin and published by Geological Society of America. This book was released on 1950 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Atlas of Quartz Sand Surface Textures by : David H. Krinsley
Download or read book Atlas of Quartz Sand Surface Textures written by David H. Krinsley and published by Cambridge University Press. This book was released on 2011-06-02 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 1973 comprehensive catalogue examines the many presences and absences found within the characteristics of different types of quartz grain sand. The focal point of this work is the numerous micrographs, selected specifically for their ability to demonstrate the many variations in the surface textures of quartz grain sand.
Book Synopsis Image Textures and Gibbs Random Fields by : Georgy L. Gimel'farb
Download or read book Image Textures and Gibbs Random Fields written by Georgy L. Gimel'farb and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image analysis is one of the most challenging areas in today's computer sci ence, and image technologies are used in a host of applications. This book concentrates on image textures and presents novel techniques for their sim ulation, retrieval, and segmentation using specific Gibbs random fields with multiple pairwise interaction between signals as probabilistic image models. These models and techniques were developed mainly during the previous five years (in relation to April 1999 when these words were written). While scanning these pages you may notice that, in spite of long equa tions, the mathematical background is extremely simple. I have tried to avoid complex abstract constructions and give explicit physical (to be spe cific, "image-based") explanations to all the mathematical notions involved. Therefore it is hoped that the book can be easily read both by professionals and graduate students in computer science and electrical engineering who take an interest in image analysis and synthesis. Perhaps, mathematicians studying applications of random fields may find here some less traditional, and thus controversial, views and techniques.
Book Synopsis Plasticity and Textures by : W. Gambin
Download or read book Plasticity and Textures written by W. Gambin and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classical, phenomenological theory of plastically anisotropic materials has passed a long way: from the work of von Mises presented in 1928, and the HilI formulation given in 1948, to the latest papers on large elastic-plastic deformations of anisotropic metal sheets. A characteristic feature of this approach is a linear flow rule and a quadratic yield criterion. Mathematical simplicity of the theory is a reason of its numerous applications to the analysis of engineering structures during the onset of plastic deformations. However, such an approach is not sufficient for description of the metal forming processes, when a metal element undergoes very large plastic strains. If we take an initially isotropic piece of metal, it becomes plastically anisotropic during the forming process, and the induced anisotropy progressively increases. This fact strongly determines directions of plastic flow, and it leads to an unexpected strain localization in sheet elements. To explain the above, it is necessary to take into account a polycrystalline structure of the metal, plastic slips on slip systems of grains, crystallographic lattice rotations, and at last, a formation of textures and their evolution during the whole deformation process. In short, it is necessary to introduce the plasticity of crystals and polycrystals. The polycrystal analysis shows that, when the advanced plastic strains take place, some privileged crystallographic directions, called a crystallographic texture, occur in the material. The texture formation and evolution are a primary reason for the induced plastic anisotropy in pure metals.
Download or read book Ore Textures written by Roger Taylor and published by Springer Science & Business Media. This book was released on 2010-03-23 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tis text has resulted from some forty years of experience during which the author has puzzled over the meaning of ore textures. Te learning process has been slow and is still incomplete. Te bemusement began directly upon leaving the academic confnes, which in retrospect lef one keen young geologist very ill-equipped to interpret the mineralising process via feld or hand lens style observation of the rocks. Enlightenment has proceeded via a series of events:- 1. Te slow process of feld observation as an industry-based mine and exploration geologist. 2. Te opportunity to visit numerous diferent styles of ore deposit both as an academic and consultant. 3. Te need to answer questions from several generations of enquiring students. 4. Te privilege of being able to conduct research. 5. Te good fortune to be associated with a few top class economic geologists who actually knew what they were doing! Professor Willard C. Lacy deserves the most credit for quietly demonstrating the value of frst principles concerning fuid channelways, combined with an ability to look properly at the t- tures. Despite rapid technological advances this skill remains fundamental both to the practi- ing exploration geologist and to the academic researcher who is interested in understanding ore forming processes. Te fve volumes comprising this presentation were originally compiled individually over a period of eleven years, and aimed to progressively guide the observer though the principles of recogn-i tion concerning infll, alteration, overprinting, and fnally to ore-related breccias.
Book Synopsis The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics by : Gianni Campion
Download or read book The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics written by Gianni Campion and published by Springer Science & Business Media. This book was released on 2011-05-16 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
Book Synopsis Blender Cycles: Materials and Textures Cookbook - Third Edition by : Enrico Valenza
Download or read book Blender Cycles: Materials and Textures Cookbook - Third Edition written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-02-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Book Synopsis A Note on the Automatic Generation and Recognition of Textures by : Douglas W. Flower
Download or read book A Note on the Automatic Generation and Recognition of Textures written by Douglas W. Flower and published by . This book was released on 1971 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Textures of Liquid Crystals by : Ingo Dierking
Download or read book Textures of Liquid Crystals written by Ingo Dierking and published by John Wiley & Sons. This book was released on 2006-03-06 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique compendium of knowledge on all aspects of the texture of liquid crystals, providing not just detailed information on texture formation and determination, but also an in-depth discussion of different characterization methods. Experts as well as graduates entering the field will find all the information they need in this handbook, while the magnitude of the color images make it valuable hands-on-reference.
Book Synopsis 101 Textures in Graphite & Charcoal by : Steven Pearce
Download or read book 101 Textures in Graphite & Charcoal written by Steven Pearce and published by Walter Foster. This book was released on 2017-03 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Textures in Graphite & Charcoal provides artists with step-by-step instructions for learning how to draw a wide variety of the most common textures and surfaces.
Book Synopsis Discovery of Co-existing Non-collinear Spin Textures in D2d Heusler Compounds by : Jagannath Jena
Download or read book Discovery of Co-existing Non-collinear Spin Textures in D2d Heusler Compounds written by Jagannath Jena and published by Springer Nature. This book was released on 2022-06-29 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-collinear spin textures have attracted significant attention due to their topological nature, emergent electromagnetic properties, and potential spintronic and magnonic device applications. This book explores the physical properties of distinct spin textures in D2d compounds. The main goals of the work are (a) discovering new spin textures in D2d Heusler compounds and studying their detailed properties to enrich the field of non-collinear magnetism (b) optimizing the nano-track geometry and generating isolated and single chains of nano-objects that will establish new hallmarks for technological applications (c) studying the stability of spin textures with magnetic fields and temperatures and finding a way to observe the striking behavior of spin textures near the specimen edges. The first few chapters provide a brief overview of spin textures such as Bloch and Néel skyrmions. In the experimental methods section, the author shows how to identify the single-crystalline grains of a polycrystalline sample, how to make single-crystalline thin specimens and nano-tracks, and then provides explicit descriptions of different imaging techniques performed on a transmission electron microscope. This part will be valuable for beginners wishing to conduct research in experimental nano-magnetism and transmission electron microscope imaging. The core results of the book are presented in four chapters, describing the discovery of several new and unanticipated spin textures, namely square-shaped antiskyrmions, elliptical Bloch skyrmions, fractional antiskyrmions, fractional Bloch skyrmions and elongated (anti)skyrmions in a single D2d Heusler compound. It is shown that these textures can be understood by a combination of dipole-dipole interactions and a chiral vector exchange that makes it possible to stabilize various spin textures even in the same compound. The D2d compounds are the first non-centrosymmetric systems shown to host several co-existing non-collinear spin textures.