The Naughty Diet

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Author :
Publisher : Da Capo Lifelong Books
ISBN 13 : 0738218715
Total Pages : 287 pages
Book Rating : 4.7/5 (382 download)

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Book Synopsis The Naughty Diet by : Melissa Milne

Download or read book The Naughty Diet written by Melissa Milne and published by Da Capo Lifelong Books. This book was released on 2016-06-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Model-turned-writer offers an eating, lifestyle, and nutrition guide to help women change their approach to food and embrace healthy habits

Blood, Sweat, and Pixels

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Author :
Publisher : HarperCollins
ISBN 13 : 0062651242
Total Pages : 312 pages
Book Rating : 4.0/5 (626 download)

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Book Synopsis Blood, Sweat, and Pixels by : Jason Schreier

Download or read book Blood, Sweat, and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The saga Uncharted

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Author :
Publisher : Third Editions
ISBN 13 : 2377844650
Total Pages : 318 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis The saga Uncharted by : Nicolas Deneschau

Download or read book The saga Uncharted written by Nicolas Deneschau and published by Third Editions. This book was released on 2024-07-31 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: In movies, defining a 'classic' means judging the quality of a director, the acting of the actors or the value of a script. But when it comes to video games, which are inextricably linked to technological evolution, it is not so easy to predict which games will age well and stand the test of time. Uncharted has the feel of a classic grand adventure, with thrilling action and great dialogue. One thing is certain: few video game series have earned that label. Mixing a form inherited from the Hollywood pulp classics with great writing made the saga instantly enjoyable, thrilling and exciting. In addition to discovering the secrets of the creation of each title in the saga, you'll also be able to immerse yourself in its universe and discover its historical inspirations. A way to create your own adventure.

THE YOUNG GODFATHER

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Publisher : Xlibris Corporation
ISBN 13 : 1493117696
Total Pages : 81 pages
Book Rating : 4.4/5 (931 download)

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Book Synopsis THE YOUNG GODFATHER by : Steve Benidito

Download or read book THE YOUNG GODFATHER written by Steve Benidito and published by Xlibris Corporation. This book was released on 2013-10 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: REMEMBER : The saying Friends are snakes? Well it is true, Be kind to Everyone, My partner once said But friendly, to none. Never talk about your family. Never involve them in or around your business like your mother, father, sister, even your brother, because if you do the results can be devastating. Oh yeah, there's no settling down, not while you're in this type of business. Just fuck and move on. You don't know how dangerous it can be. Stay focused, remain loyal, but trust no one . . . no one at all."

Gamers at Work

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Publisher : Apress
ISBN 13 : 1430233524
Total Pages : 345 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Gamers at Work by : Morgan Ramsay

Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Michiganensian

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Author :
Publisher :
ISBN 13 :
Total Pages : 670 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Michiganensian by :

Download or read book Michiganensian written by and published by . This book was released on 1912 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Playful Production Process

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Author :
Publisher : MIT Press
ISBN 13 : 0262362503
Total Pages : 409 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A Playful Production Process by : Richard Lemarchand

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

The Fixers

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Publisher : University of Chicago Press
ISBN 13 : 022638845X
Total Pages : 346 pages
Book Rating : 4.2/5 (263 download)

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Book Synopsis The Fixers by : Julia Rabig

Download or read book The Fixers written by Julia Rabig and published by University of Chicago Press. This book was released on 2016-09-28 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stories of Newark’s postwar decline are easy to find. But in The Fixers, Julia Rabig supplements these tales of misery with the story of the many imaginative challenges to the city’s decline mounted by Newark’s residents and suburban neighbors. In these pages, we meet the black nationalists whose dynamic organizing elected African American candidates in unprecedented numbers. There are tenants who mounted a historic rent strike to transform public housing and renegade white Catholic priests who joined black laywomen to pioneer the construction of low-income housing and influence housing policy. These are just a few of the “fixers” we meet—people who devised ways to work with limited resources and pull together the threads of a patchwork welfare state. Rabig argues that fixers play dual roles. They support resistance, but also mediation; they fight for reform, but also more radical and far-reaching alternatives; they rally others to a collective cause, but sometimes they broker factions. Fixers reflect longer traditions of organizing while responding to the demands of their times. In so doing, they end up fixing (like a fixative) a new and enduring pattern of activist strategies, reforms, and institutional expectations—a pattern we continue to see today.

The Naughty Nineties

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Author :
Publisher : Twelve
ISBN 13 : 1455567558
Total Pages : 1074 pages
Book Rating : 4.4/5 (555 download)

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Book Synopsis The Naughty Nineties by : David Friend

Download or read book The Naughty Nineties written by David Friend and published by Twelve. This book was released on 2017-09-12 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sexual history of the 1990s when the Baby Boomers took over Washington, Hollywood, and Madison Avenue. A definitive look at the captains of the culture wars -- and an indispensable road map for understanding how we got to the Trump Teens. The Naughty Nineties: The Triumph of the American Libido examines the scandal-strafed decade when our public and private lives began to blur due to the rise of the web, reality television, and the wholesale tabloidization of pop culture. In this comprehensive and often hilarious time capsule, David Friend combines detailed reporting with first-person accounts from many of the decade's singular personalities, from Anita Hill to Monica Lewinsky, Lorena Bobbitt to Heidi Fleiss, Alan Cumming to Joan Rivers, Jesse Jackson to key members of the Clinton, Dole, and Bush teams. The Naughty Nineties also uncovers unsung sexual pioneers, from the enterprising sisters who dreamed up the Brazilian bikini wax to the scientists who, quite by accident, discovered Viagra.

Decoding The Last of Us

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Author :
Publisher : Third Editions
ISBN 13 : 2377844669
Total Pages : 459 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Decoding The Last of Us by : Nicolas Deneschau

Download or read book Decoding The Last of Us written by Nicolas Deneschau and published by Third Editions. This book was released on 2024-07-31 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How far would I go for love? This profound question drives the visceral storytelling of The Last of Us. Love is the central theme for people like us. We find it in literature, cinema, TV series, the most extravagant reality shows and, in this case, video games. After disrupting the adventure game formula with the acclaimed Uncharted series, Naughty Dog changed its recipe in 2013 with The Last of Us, embracing the post-apocalyptic genre. Seven years later, The Last of Us Part II offered a more radical and divisive experience, but still focused on people, their motivations and their flaws. With the book "Decoding The Last of Us: The Remnants of Humanity", author Nicolas Deneschau invites us to grasp all the complexity behind the design of these titles, as well as the meticulousness of their authors and development teams. He analyses the many ways The Last of Us can be read and considers the important role the diptych played in the transformation of the blockbuster video game.

Fearless

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Publisher : Nicole Edwards Limited
ISBN 13 : 1939786622
Total Pages : 426 pages
Book Rating : 4.9/5 (397 download)

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Book Synopsis Fearless by : Nicole Edwards

Download or read book Fearless written by Nicole Edwards and published by Nicole Edwards Limited. This book was released on 2016-04-11 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: He’s the one who walked away... Dare Davis, one of the four owners of Pier 70 Marina, has been living the past fifteen years of his life not taking risks. He considers himself fearless because he refuses to let anyone close enough to hurt him. He’s had his heart broken before, he’s not looking for it to happen again. He’s the one who let love slip through his fingers... Noah Pearson, thirteen-year veteran of the Austin Fire Department, finds himself being roped into a favor by his mischievous stepsister. When Milly invites him to come along on a cruise to the Caribbean, he finds himself giving in. What he doesn’t know is that Milly’s playing matchmaker. However, Milly’s surprise backfires when Noah finds himself front and center with the man who slipped through his fingers fifteen years ago. Some people believe in second chances. Things heat up when the mischievous, fun-loving bad boy comes face to face with this smoking hot firefighter. Now that Dare and Noah find themselves sharing a room on a week-long cruise, can they find a way to keep the peace and ignore their past? Or – thanks to the decisions they made long ago – will they come full circle, picking right back up where they left off?

Game Engine Architecture, Third Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351974270
Total Pages : 1024 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1024 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Making Great Games

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Publisher : CRC Press
ISBN 13 : 1136132384
Total Pages : 225 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Making Great Games by : Michael Wyman

Download or read book Making Great Games written by Michael Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Naughty No More

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Author :
Publisher : Balboa Press
ISBN 13 : 1452567174
Total Pages : 58 pages
Book Rating : 4.4/5 (525 download)

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Book Synopsis Naughty No More by : Jodi Ann Mullen

Download or read book Naughty No More written by Jodi Ann Mullen and published by Balboa Press. This book was released on 2013-03-27 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like more smiles and cooperation from your children? When kids feel better, they behave better. This book offers simple, kid-friendly activities that provide opportunities for growth. Children learn how to make thoughtful choices even when they are feeling frustrated, angry, sad, or scared.

CMJ New Music Report

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Author :
Publisher :
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4./5 ( download)

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Book Synopsis CMJ New Music Report by :

Download or read book CMJ New Music Report written by and published by . This book was released on 1999-03-29 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.

Handbook of Scales for Research in Crime and Delinquency

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461333008
Total Pages : 540 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Handbook of Scales for Research in Crime and Delinquency by : Stanley L. Brodsky

Download or read book Handbook of Scales for Research in Crime and Delinquency written by Stanley L. Brodsky and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: In contrast to the great diversity of other crime and delinquency research measures, those drawn from the CPI and the MMPI have much in common. They are taken from standardized instruments administered under controlled conditions, with known stimulus properties and validity indicators. The CPI and MMPI measures will frequently be instruments of choice in research on personality and psychodynamics of offenders. CHAPTER 6 Law Enforcement and Police This chapter encompasses a variety of scales that refer to law enforcement or police agencies. Unfortunately, in the case of many scales, these terms are used simply with the assumption that the respondents understand the concepts and use them in the same way as researchers. In other cases, however, specific policing functions are identified and described. As noted in Chapter 3, a standard order of scale presentation is followed. First the attitudes scales are presented, followed by the behavior ratings, per sonality measures, milieu ratings, prediction measures and finally the very broad category of description. After the reviews are completed within each subcategory, other scales in that category are listed. (See Chapter 2 for a description of the criteria that were used in deciding upon whether a scale would be reviewed or simply listed. ) Listed scales are presented by title and bibliographic reference, followed by a very brief description.

Liber Brunensis

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Author :
Publisher :
ISBN 13 :
Total Pages : 322 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Liber Brunensis by :

Download or read book Liber Brunensis written by and published by . This book was released on 1901 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: