Synesthetic Design

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Author :
Publisher : Walter de Gruyter
ISBN 13 : 3034611684
Total Pages : 472 pages
Book Rating : 4.0/5 (346 download)

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Book Synopsis Synesthetic Design by : Michael Haverkamp

Download or read book Synesthetic Design written by Michael Haverkamp and published by Walter de Gruyter. This book was released on 2012-12-21 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synesthetic design strives to develop products that systematically incorporate all five senses. In future, the current wealth of medical technical insights in psychology, physiology, motor functions, and neurology and the development of innovative materials with astonishing new properties will open up almost unlimited opportunities for the designer’s creativity. Haverkamp brings together for the first time precisely those aspects of this fundamental knowledge that are specifically relevant for designers. The result is a book that offers designers of all schools a clear and well-organized practical handbook and a solid foundation for their own designs.

Synesthetic Design

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Author :
Publisher :
ISBN 13 :
Total Pages : 464 pages
Book Rating : 4.:/5 (826 download)

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Book Synopsis Synesthetic Design by :

Download or read book Synesthetic Design written by and published by . This book was released on 2013 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synesthetic design strives to develop products that systematically incorporate all five senses. In future, the current wealth of medical technical insights in psychology, physiology, motor functions, and neurology and the development of innovative materials with astonishing new properties will open up almost unlimited opportunities for the designer s creativity. Haverkamp brings together for the first time precisely those aspects of this fundamental knowledge that are specifically relevant for designers. The result is a clear and well-organized handbook that offers designers of all schools a a solid foundation for their own designs. Michael Haverkamp has been working on the concept of multi-sensory design for many years; he is an internationally recognized expert on sound design and synesthesia research in general

Synesthesia and the Arts

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Author :
Publisher : McFarland
ISBN 13 : 0786475633
Total Pages : 213 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Synesthesia and the Arts by : Dani Cavallaro

Download or read book Synesthesia and the Arts written by Dani Cavallaro and published by McFarland. This book was released on 2013-10-16 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study explores the relationship between synesthesia--the experience of a sensation in one perceptual domain triggering a sensation in another perceptual domain--and the arts (including painting, photography, music and literature). Its aim is twofold: to introduce readers as yet unfamiliar with synesthesia to this intriguing phenomenon by focusing on its impact on the creation and reception of art; and to alert readers already conversant with synesthesia in its many manifestations to its potential to encourage fresh ways of approaching art, of understanding the part played by our bodies in its production and receipt and, by extension, of reassessing our position in nature as humans.

The Art and Science of Interface and Interaction Design (Vol. 1)

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Author :
Publisher : Springer
ISBN 13 : 3540798706
Total Pages : 190 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis The Art and Science of Interface and Interaction Design (Vol. 1) by : Christa Sommerer

Download or read book The Art and Science of Interface and Interaction Design (Vol. 1) written by Christa Sommerer and published by Springer. This book was released on 2008-09-08 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

The Design of Material, Organism, and Minds

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540690026
Total Pages : 300 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis The Design of Material, Organism, and Minds by : Silke Konsorski-Lang

Download or read book The Design of Material, Organism, and Minds written by Silke Konsorski-Lang and published by Springer Science & Business Media. This book was released on 2010-06-16 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources.

Design in Motion

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Publisher : MIT Press
ISBN 13 : 0262045184
Total Pages : 429 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Design in Motion by : Laura A. Frahm

Download or read book Design in Motion written by Laura A. Frahm and published by MIT Press. This book was released on 2022-07-19 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first comprehensive history in English of film at the Bauhaus, exploring practices that experimented with film as an adaptable, elastic “polymedium.” With Design in Motion, Laura Frahm proposes an alternate history of the Bauhaus—one in which visual media, and film in particular, are crucial to the Bauhaus’s visionary pursuit of integrating art and technology. In the first comprehensive examination in English of film at the Bauhaus, Frahm shows that experimentation with film spanned a range of Bauhaus practices, from textiles and typography to stage and exhibition design. Indeed, Bauhausler deployed film as an adaptable, elastic “polymedium,” malleable in shape and form, unfolding and refracting into multiple material, aesthetic, and philosophical directions. Frahm shows how the encounter with film imbued the Bauhaus of the 1920s and early 1930s with a flexible notion of design, infusing painting with temporal concepts, sculptures with moving forms, photographs with sequential aesthetics, architectural designs with a choreography of movement. Frahm considers, among other things, student works that explored light and the transparent features of celluloid and cellophane; weaving practices that incorporate cellophane; experimental films, social documentaries, and critical reportage by Bauhaus women; and the proliferation of film strips in posters, book covers, and other typographic work. Viewing the Bauhaus’s engagement with film through a media-theoretic lens, Frahm shows how film became a medium for “design in motion.” Movement and process, rather than stability and fixity, become the defining characteristics of Bauhaus educational, aesthetic, and philosophical ethos.

Frontiers of Sound in Design

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Author :
Publisher : Springer
ISBN 13 : 3319768700
Total Pages : 74 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Frontiers of Sound in Design by : Doriana Dal Palù

Download or read book Frontiers of Sound in Design written by Doriana Dal Palù and published by Springer. This book was released on 2018-03-20 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a guide to developing and designing the right sound to enhance a product’s identity, its use, its affordance and its acceptance by consumers. It is of interest to designers, researchers, R&D departments, marketing experts and industries involved in the exploration of the new frontiers now offered by sound. We are all immersed in an intangible world of sounds; however, the fact that only an infinitesimal part of the sound to which we are exposed has been wittingly created is often ignored. An interdisciplinary and trans-disciplinary approach encompassing design methods and design engineering, psychology and cognitive ergonomics, acoustics and psychoacoustics contributes to the improvement of product sound development. Providing readers with an overview of design methods in which sound becomes a new requirement, the book investigates the role of sound from the consumer viewpoint, presents several tools and practical examples of sensory design tools and projects, and lastly, introduces a new tool and method developed expressly to support the design of product sound.

Current Trends in Environmental Psychology, volume I, 2nd edition

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832530478
Total Pages : 478 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Current Trends in Environmental Psychology, volume I, 2nd edition by : Giuseppe Carrus

Download or read book Current Trends in Environmental Psychology, volume I, 2nd edition written by Giuseppe Carrus and published by Frontiers Media SA. This book was released on 2023-07-18 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Research Topic is linked to the 3rd International Conference of Environmental Psychology (ICEP 2021), to be held in Siracusa, Italy, 4-9 October 2021. The ICEP is one of the most important scientific events in the global community for experienced scholars, junior researchers and professionals working in the field of Environmental Psychology across the world. Submissions to this Research Topic welcome, but are not limited to, works that have been presented (on site and virtually) at the ICEP 2021. Research Topic articles will be published immediately once accepted in the journal. This Research Topic aims to promote the scientific debate over the most recent empirical findings and theoretical advances in Environmental Psychological science, and to build evidence-based knowledge and innovative approaches to understand the relationship between humans and their socio-physical environments. It aims at hosting empirical and theoretical works that contribute at advancing our scientific knowledge on some of the most urgent challenges of contemporary human society.

Advances in Human Dynamics for the Development of Contemporary Societies

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Author :
Publisher : AHFE International
ISBN 13 : 195865101X
Total Pages : 509 pages
Book Rating : 4.9/5 (586 download)

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Book Synopsis Advances in Human Dynamics for the Development of Contemporary Societies by : Daniel Raposo, Nuno Martins and Daniel Brandão

Download or read book Advances in Human Dynamics for the Development of Contemporary Societies written by Daniel Raposo, Nuno Martins and Daniel Brandão and published by AHFE International. This book was released on 2022-07-24 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Human Dynamics for the Development of Contemporary Societies Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

The Value of Design in Retail and Branding

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Publisher : Emerald Group Publishing
ISBN 13 : 1800715811
Total Pages : 176 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis The Value of Design in Retail and Branding by : Katelijn Quartier

Download or read book The Value of Design in Retail and Branding written by Katelijn Quartier and published by Emerald Group Publishing. This book was released on 2021-06-10 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Value of Design in Retail and Branding creates a much-needed bridge between different disciplines involved in retail design, bringing together a range of research and insights for practice in these disciplines, improving the impact of design.

Developments in Design Research and Practice

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Author :
Publisher : Springer Nature
ISBN 13 : 3030865967
Total Pages : 515 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Developments in Design Research and Practice by : Emilia Duarte

Download or read book Developments in Design Research and Practice written by Emilia Duarte and published by Springer Nature. This book was released on 2022-01-13 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on innovative research and practices in contemporary design, showing how to integrate different concepts and discussing the emerging role of design in different field, its meaning for humans and citizens, at both local and global level. Gathering the best papers from Senses & Sensibility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.

The Hidden Sense

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Publisher : MIT Press
ISBN 13 : 0262265001
Total Pages : 199 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Hidden Sense by : Cretien Van Campen

Download or read book The Hidden Sense written by Cretien Van Campen and published by MIT Press. This book was released on 2010-02-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The uncommon sensory perceptions of synesthesia explored through accounts of synesthetes' experiences, the latest scientific research, and suggestions of synesthesia in visual art, music, and literature. What is does it mean to hear music in colors, to taste voices, to see each letter of the alphabet as a different color? These uncommon sensory experiences are examples of synesthesia, when two or more senses cooperate in perception. Once dismissed as imagination or delusion, metaphor or drug-induced hallucination, the experience of synesthesia has now been documented by scans of synesthetes' brains that show "crosstalk" between areas of the brain that do not normally communicate. In The Hidden Sense, Cretien van Campen explores synesthesia from both artistic and scientific perspectives, looking at accounts of individual experiences, examples of synesthesia in visual art, music, and literature, and recent neurological research. Van Campen reports that some studies define synesthesia as a brain impairment, a short circuit between two different areas. But synesthetes cannot imagine perceiving in any other way; many claim that synesthesia helps them in daily life. Van Campen investigates just what the function of synesthesia might be and what it might tell us about our own sensory perceptions. He examines the experiences of individual synesthetes—from Patrick, who sees music as images and finds the most beautiful ones spring from the music of Prince, to the schoolgirl Sylvia, who is surprised to learn that not everyone sees the alphabet in colors as she does. And he finds suggestions of synesthesia in the work of Scriabin, Van Gogh, Kandinsky, Nabokov, Poe, and Baudelaire. What is synesthesia? It is not, van Campen concludes, an audiovisual performance, a literary technique, an artistic trend, or a metaphor. It is, perhaps, our hidden sense—a way to think visually; a key to our own sensitivity.

Design and Digital Interaction

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Publisher : Intellect Books
ISBN 13 : 1789381509
Total Pages : 194 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Design and Digital Interaction by : Doctor Gjoko Muratovski

Download or read book Design and Digital Interaction written by Doctor Gjoko Muratovski and published by Intellect Books. This book was released on 2019-05-22 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just as the term design has been going through change, growth and expansion of meaning, and interpretation in practice and education – the same can be said for design research. The traditional boundaries of design are dissolving and connections are being established with other fields at an exponential rate. Based on the proceedings from the IASDR 2017 Conference, Re:Research is an edited collection that showcases a curated selection of 83 papers – just over half of the works presented at the conference. With topics ranging from the introduction of design in the primary education sector to designing information for Artificial Intelligence systems, this book collection demonstrates the diverse perspectives of design and design research. Divided into seven thematic volumes, this collection maps out where the field of design research is now. From Software Engineering to Information Design • Yvette Shen Most academic methodologies are developed from a prescribed methodological process that is limited to a specific area of study. However, the disciplinary landscape in which the knowledge is established is being rapidly reconfigured. Given the vast varieties of practices and knowledge base required from information designers, it is even more crucial for them to look outside of the traditional visual design fields and seek diversities for better research and creation methods. The two disciplines, software engineering and information design, are often perceived as one provides technical solutions to the other. This essay intends to move beyond the common perception, and identify relevant issues in software engineering design that resonate with the information design process. The issues include the multi-component planning approach; the human-oriented agile method; design concepts such as abstraction, decomposition, component modularity, hierarchical relationship and extensibility. The perspectives from software engineering design and information design is examined through units of analysis, terminology explanations and forms of communications. The collective design methods and principles provide a systematic framework to the methodological thinking in information design. The discussion serves the purpose of encouraging more conceptual-based conversations between information design and other disciplines, especially in the fields of science and technology. Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space • Jong Myoung Lee, Kyung Hoon Hyun In this study, the authors propose two information layout strategies (informative layout and decisive layout) that influence the user acceptance rate on recommended information. The informative layout is the degree of descriptions in the recommendation process. The decisive layout is the degree of choices in recommendations. Thus, the objective of the paper is to discover how users’ acceptance of a recommendation changes when the recommendation is displayed in different degrees of informative and decisive layouts. To this end, we have conducted the following tasks: (1) sophisticated software was created with JavaScript to conduct experiments with users online; (2) experiment subjects (N=247) with various education and demographic levels were recruited; (3) user acceptance rate depending on the information layout strategy was collected; (4) the relationships between information layout strategy and user acceptance of the recommended information were computationally analyzed. The results of the study indicate that the information layout strategy proposed in this research significantly influences user acceptance of the recommended information. Also, this research identified effective combinations of informative and decisive layouts to maximize the user acceptance. The Research on Design Framework for Citizen Science • Zhiyong Fu, Jia Lin, Lu Wang Citizen science is a process in which ordinary citizens contribute to scientific research. How to create citizen science design framework to achieve better awareness, initiative and action is our research focus. This paper will explore citizen science design in the context of smart city, on the basis of activity theory and by means of digital social innovation. “Smart City” concept provides new elements including social communication, collaborative design and innovative community to citizen science. With the rapid development of science and information and communication technologies (ICTs) and with the arrival of Web 2.0, social innovation is endowed with digital factors so as to be evolved to digital social innovation (DSI) which gives various design perspectives on citizen science and also plays an important part in establishing citizen science evaluation model. In this paper, a citizen science design framework consisting of citizen science content model, design model and evaluation model is proposed by discussing related theories, models and citizen science cases. It acts as not only design lead to inspire two citizen science case practices, but also an evaluation term in the view of citizen science. The framework and models developed in this research will hopefully be leveraged and refined to support citizen science design in the future. Finding the Expectations of Smart Home and Designing the Meaningful Technology for Delivering Customers’ Satisfaction • Yaliang Chuang, Lin-Lin Chen, Yu-Shan Athena Chen Smart home is becoming a focus in both literature and product development practices. The current study employed a human-centered design approach to understand users’ desires and expectations from their living context. Six critical themes were developed via in-deep interviews, field observations and data analysis. They are housed as a supportive friend, atmosphere generator, theme songs for every moment, coordinator and reminder, life memory collector and routine builder for young generations. Those concepts were partially integrated to define the value proposition for the target user group of parents with young children. This guides the design ideation and video prototyping to illustrator the user experiences. Through a focus group discussion, the design concepts were validated with six potential customers. The results also show that the design concept has the potential to motivate children’s behaviors, help to build their routine, and has the flexibility to fulfill different needs toward the changes of the family’s life cycle. Using Frame Analysis to Organize Designers’ Experience on the Cloud • Julija Naskova This paper demonstrates how Goffman’s frame analysis is applied in a research on designers’ experience with Cloud-based digital tools. At the base of Goffman’s structure is the “primary frame” – in this case designers’ experience with computer-based digital tools. These tools’ transition to the Cloud initiated by business are called “fabrications.” Goffman’s “structural issues in fabrication” such as “retransformations” and the “nature of recontainment” are also discussed through contemporary examples. These fabrications are used or “keyed” by “active agents” from various design fields. The data collected showed different levels of understanding of Cloud technology and the application of various tools in everyday design practices. Thus, the interviewees were clustered into three groups – designers, developers and artists. Their experiences form the creative, technology and experimental frame derived from keying of the primary frame. Design researchers can selectively borrow elements from frame analysis’ complex structure to build an effective user experience narrative. (Un)intended Value Implications of Graphical Representations of Data • Milena Radzikowska, Stan Ruecker The design of meaningful graphical objects to represent collection items must balance the following: amount of useful information that can be communicated through the object’s graphical form, meaningful graphical difference between individual items or groups of items, and restraint in form complexity to allow for the simultaneous display of numerous collection items at a small size. How the user interprets difference and sameness and, more importantly, whether the user attaches hierarchical value to the emergent categories, may play a significant role in determining whether that user focuses attention on one set of data over another, on one set of processes over another, and ultimately, on one set of tasks over another. This paper examines the significant consequences for the understanding of the user resulting from representation of data, files and other objects in a human–computer interface (HCI), and proposes that new approaches may be indicated, given the growing complexity of what is being represented and how what is represented can be used. Mapping Communication Design through the Web • Giulia De Rossi, Paolo Ciuccarelli Design is by nature an interdisciplinary, dynamic and fluid discipline. To define what design is has proved to be a very difficult – if not impossible and meaningless – exercise, making also the understanding of the evolution of both the design discipline and practice a complex challenge. A rapidly changing technological landscape increases the breadth of design both in geographical terms and by extending to new domains, merging with different and new disciplines. Communication Design especially, being closer to the information and the media spheres, is the most sensitive and receptive design area. Communication Design finds online a fertile ground for its growth and developments, thus the online environment and the Web especially can be explored, dug and mapped as mirrors of that evolution. The aim of our research is to map through the Web the complexity of the intersections between design as a discipline and design as a field of practice. Our exploration and representation of the online design territory covered four online environments: Behance, Wikipedia, Google and the websites of the top 100 design universities. The study has been conducted by using digital, statistical and visualization methods. This exploration seeks neither to confirm theories nor predict the future, rather, it wants to make explicit and observable what Communication Design has become today. It aims to screenshot the state of the art, the emerging paths, in order to understand where and how it is going to develop. The attempt is to make design as a complex phenomenon visible, through the construction of a set of maps and representations for professors, students and associations. These representations are tools to trigger reflections on the discipline and the profession, bringing a contribution to the experimental research in this field. A Content Analysis of Wired Magazine and Self-Tracking Devices • Serefraz Akyaman Living in a modern society is becoming more complex, so in order to keep up with, a person should accomplish various kinds of task at once. Daily life requirements, obligations and the capacity of human memory lead us to collect and control our behaviors, bodies and lives through self-tracking devices. Aim of this paper analysis of emerging digitalized self-tracking trend through content analysis of Wired Magazine. Wired Magazine, both in printed and online, monthly, publish technology-related articles how emerging technologies affect culture, the economy and politics. It reaches more than 30 million people each month through wired.com, digital edition. Since the term “quantified self” emerged for the first time in Wired Magazine, for this reason Wired Magazine is one of the most important sources to be used for content analysis. This present study carries out a content analysis of all the issues until December 2016 through “self-tracking” and two other related terms: “quantified self” and “lifelogging.” The usage period and popularity of these terms and, the relation network with the main topics and the subtopics are examined. As a result, it is possible to define Wired Magazine as a medium in which industry–academia and users come together and, feed each other reciprocally. Wired Magazine has contributed significantly and continues to contribute to the development of the digitalized self-tracking trend in terms of its content. Interaction Design and Use Innovation for Interactive Products • Geehyuck Jeong, James Self Product use innovation is a means to facilitate the design-driven innovation approach. We explore how the mode-of-use concept may apply to state-of-the-art product interactions to enhance user experience and provide opportunities for design-driven innovation within the interactive product space. To achieve this we apply taxonomy of interactions to classify interaction styles as along the two dimensions explanatory or exploratory and discrete or composite. Adopting the research through design approach two interactive mood lamps were developed and expressed as high-fidelity prototypes. These were then used as stimuli to evaluate the influence of interaction style on product experience. Results indicated the touch-free magic interaction style, an interaction providing explorative and composite modes of interaction, was initially considered more innovative in terms of use. However, participants also expressed negative emotions related to dissatisfaction and embarrassment toward the touch-free magic interaction due to an inability to intuitively understand the use functions. Implications for the application of use innovation within the interactive product context are finally discussed. Study of the Implementability of Tactile Feedback While Operating Touch Panel Device: From Two Directions of Efficacy and Feasibility • Jien Wakasugi, Masayoshi Kubo In a few years, the number of apparatuses with touch panel displays like smartphones will increase. People who are visually impaired, hearing impaired and disabled can use tactile feedback for receiving incoming communications. However, opportunities for tactile feedback applications are limited. Our hypotheses follow: as there are haptics patterns suitable for use cases, we will design haptics samples of tactile feedback and inspect their effectiveness. This study focuses on haptics patterns showing a relationship between the user’s impression and various use situations. Previous studies have been insufficient, so our target subjects inspected a limited number of objects. This study consists of two inspections: • We collected various haptics patterns that users had defined and analyzed the first inspection. For the next inspection, we manufactured a smartphone prototype. We matched the impression of eight haptics patterns types that we got from the subjects in the first analysis with different situations and tested various replies. Tests were repeated and recorded for various situations. As different haptics vibrations were added to e-mails, we inspected whether subjects could distinguish a difference in their meanings. Thus, we added different haptics patterns that corresponded to various situations. We concluded the hypothesis was effective for subjects. We could inspect the hypotheses in relation to subjects’ impressions of the haptics pattern. • Additionally, we obtained different results between elders and youths. Consequently, we suggested design guidelines for the new tactile feedback of the smartphone application. We suspect that haptics will be possible for a variety of interactive designs. Sensory Reflection toward Product Design Ideation • Pratiksha Prabhakar, Heekyoung Jung, Vittoria Daiello As humans’ information processing abilities, have become more and more disconnected from their senses due to an increasing quantity of abstract information, so have design processes. There is a demand for designers to include human sensation as part of engaging product forms and experiences. This qualitative case study explores the role of senses and their potential use in design ideation. A literature review of related theoretical and pragmatic perspectives and a survey of 15–20 product examples that provide unique sensory experiences are analyzed and sorted through four sensory design strategies: Sensory Augmentation, Conversion, Transition and Isolation. Using the four strategies as core concepts, a Sensory Reflective Framework with a mindful focus on sensory appreciation and translation is proposed to support designers’ ideation in creating unique product forms and experiences. The paper reports the process and findings of a sensory ideation workshop which was conducted based on the framework, and further discusses the development and implications of the framework in supporting designers’ sensory ideation.

MuVi6

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Author :
Publisher : Fundación Internacional artecittà
ISBN 13 : 8494866540
Total Pages : 158 pages
Book Rating : 4.4/5 (948 download)

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Book Synopsis MuVi6 by : Dina Riccò & María José de Córdoba

Download or read book MuVi6 written by Dina Riccò & María José de Córdoba and published by Fundación Internacional artecittà. This book was released on 2022-10-24 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: MuVi6 is the sixth edition of the publication dedicated to Visual Music – following MuVi (Granada, 2007), MuVi2 (Granada, 2009), MuVi3 (Almería, 2012), MuVi4 (Alcalá la Real, Jaén, 2015), MuVi5 (Granada and Alcalá la Real, Jaén, 2018) – an event integrated with the VII International Congress: “Synesthesia: Science and Art”, held from the 26th to 29th of October 2022, at the Faculty of Fine Arts of the University of Granada and at the Convento de Capuchinos in Alcalá la Real (Jaén), Spain. This event confirms its primary objective of providing perceivable, aesthetic (and synaesthetic) feedback on the theoretical contents addressed at the conference through lectures, debates and posters, proving over time, in the editions that have followed, to be capable of stimulating debate This particular edition, in line with the conference, aims to underline the challenge between the digital and the material: this is the interpretative key that we asked of both the authors of the preliminary essays anticipating the collection of works, and the authors of the video projects. Hybridisation was expressed on several levels, which can be summarised in two main trends: in the sources, where nature and the kinematics of the elements, e.g. liquids or gasses, are a source of inspiration; or in the hybridisation of techniques where the material and the digital alternate. Each edition surprises us with the richness of the productions, with increasingly complex compositional and technical solutions, undoubtedly facilitated by the evolution of audio/video software and visual programming languages that facilitate new aesthetic experiments. The sound/visual relationships are therefore as much the result of a perceptual analysis as of an algorithmic application that can escape the control of the perceivable

The Oxford Handbook of Synesthesia

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Author :
Publisher : OUP Oxford
ISBN 13 : 0191663433
Total Pages : 1120 pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis The Oxford Handbook of Synesthesia by : Julia Simner

Download or read book The Oxford Handbook of Synesthesia written by Julia Simner and published by OUP Oxford. This book was released on 2013-12-12 with total page 1120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synesthesia is a fascinating phenomenon which has captured the imagination of scientists and artists alike. This inherited condition gives rise to a kind of 'merging of the senses', and so for those who experience it, everyday activities like reading or listening to music trigger extraordinary impressions of colours, tastes, smells, shapes and other sensations. Synesthesia research also informs us about normal sensation because all people experience cross-sensory mappings to an implicit degree. Synesthesia has a considerably broad appeal, and in recent decades the field has experienced a resurgence of interest. These advances have painted a detailed story about the development, genetics, psychology, history, aesthetics and neuroscience of synesthesia, and provide a contemporary source of study for a new generation of scholars. The Oxford Handbook of Synesthesia brings together this broad body of knowledge into one definitive state-of-the-art handbook. It includes a large number of concisely written chapters, under broader headings, which tackle questions about the origins of synesthesia, its neurological basis, its links with language and numbers, attention and perception, and with 'normal' sensory and linguistic processing. It asks questions about synesthesia's role in language evolution, and presents both contemporary and historical overviews of the field. It shows synaesthesia's costs and benefits (e.g., in creativity, memory, imagery) and describes how synaesthesia can provide inspiration for artists and designers. The book ends with a series of perspectives on synesthesia, including a first-hand account, and philosophical viewpoints which show how synaesthesia poses unique questions about sensation, consciousness and the nature of reality.

Sensory Design

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 9780816639595
Total Pages : 396 pages
Book Rating : 4.6/5 (395 download)

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Book Synopsis Sensory Design by : Joy Monice Malnar

Download or read book Sensory Design written by Joy Monice Malnar and published by U of Minnesota Press. This book was released on 2004 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if we designed for all of our senses? Suppose for a moment that sound, touch, and odor were treated as the equals of sight, and emotion considered as important as cognition. What would our built environment be like if sensory response, sentiment, and memory were critical design factors, the equals of structure and program? In Sensory Design, Joy Monice Malnar and Frank Vodvarka explore the nature of our responses to spatial constructs--from various sorts of buildings to gardens and outdoor spaces, to constructions of fantasy. To the degree that this response can be calculated, it can serve as a typology for the design of significant spaces, one that would sharply contrast with the Cartesian model that dominates architecture today. In developing this typology, the authors consult the environmental sciences, anthropology, psychology, and architectural theory, as well as the spatial analysis found in literary depiction. Finally, they examine the opportunities that CAVE and other immersive virtual reality technologies present in furthering a new, sensory-oriented design paradigm. The result is a new philosophy of design that both celebrates our sensuous occupation of the built environment and creates more humane design. A revolutionary approach to the built environment that embraces all of our senses and modes of understanding.

A Handbook of Theories on Designing Alignment Between People and the Office Environment

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Author :
Publisher : Routledge
ISBN 13 : 1000416569
Total Pages : 369 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis A Handbook of Theories on Designing Alignment Between People and the Office Environment by : Rianne Appel-Meulenbroek

Download or read book A Handbook of Theories on Designing Alignment Between People and the Office Environment written by Rianne Appel-Meulenbroek and published by Routledge. This book was released on 2021-06-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although workplace design and management are gaining more and more attention from modern organizations, workplace research is still very fragmented and spread across multiple disciplines in academia. There are several books on the market related to workplaces, facility management (FM), and corporate real estate management (CREM) disciplines, but few open up a theoretical and practical discussion across multiple theories from different fields of studies. Therefore, workplace researchers are not aware of all the angles from which workplace management and effects of workplace design on employees has been or could be studied. A lot of knowledge is lost between disciplines, and sadly, many insights do not reach workplace managers in practice. Therefore, this new book series is started by associate professor Rianne Appel-Meulenbroek (Eindhoven University of Technology, the Netherlands) and postdoc researcher Vitalija Danivska (Aalto University, Finland) as editors, published by Routledge. It is titled ‘Transdisciplinary Workplace Research and Management’ because it bundles important research insights from different disciplinary fields and shows its relevance for both academic workplace research and workplace management in practice. The books will address the complexity of the transdisciplinary angle necessary to solve ongoing workplace-related issues in practice, such as knowledge worker productivity, office use, and more strategic workplace management. In addition, the editors work towards further collaboration and integration of the necessary disciplines for further development of the workplace field in research and in practice. This book series is relevant for workplace experts both in academia and industry. This first book in the series focuses on the employee as a user of the work environment. The 21 theories discussed and applied to workplace design in this book address people’s ability to do their job and thrive in relation to the office workplace. Some focus more on explaining why people behave the way they do (the psychosocial environment), while others take the physical and/or digital workplace quality as a starting point to explain employee outcomes such as health, satisfaction, and performance. They all explain different aspects for achieving employee-workplace alignment (EWA) and thereby ensuring employee thriving. The final chapter describes a first step towards integrating these theories into an overall interdisciplinary framework for eventually developing a grand EWA theory. The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9781003128830, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.