Symposium on PC-Based Simulations and Gaming for Military Training

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Publisher :
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis Symposium on PC-Based Simulations and Gaming for Military Training by : James Belanich

Download or read book Symposium on PC-Based Simulations and Gaming for Military Training written by James Belanich and published by . This book was released on 2004 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: On 5-6 November 2003, the Advanced Training Methods Research Unit (ATMRU) of the U.S. Army Research Institute for Behavioral and Social Sciences hosted a symposium on the use of training games and game-like simulations across the Department of Defense (DoD). The rationale for the symposium was that although there is an increasing use of PC-based games and simulations as a means of training within the U.S. Military, many of these efforts are being done in isolation with little coordination within or across services. The objectives of this symposium were to bring personnel from all branches of the military together to discuss how training games and game-like simulations are currently being used by the military, to identify ways they may be used more effectively, and to help develop a community of practitioners to facilitate future development and effective use of games for military training. Participating in this two-day event were instructors from the U.S. Army, Navy, Air Force, and Marines, as well as, training developers, commercial simulation/game developers, training researchers from all services, and representatives from the Office of the Secretary of Defense. To share lessons learned, 11 presentations were given by training representatives from all services, military training researchers, and training game developers. A list of the presenters, their affiliations, and the title of presentations are displayed in Table 1. In addition, time was allocated for discussion and focus groups since all of the approximately 50 symposium participants in attendance were to some extent involved with the use of training games and desktop simulations (see Appendix A for a full list of all participants). This discussion time included 10-20 minute question periods after each presentation, a 90 minute breakout group sessions at the end of the first day, and a summary review of the symposium proceedings at the end of the second day.

Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences

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Publisher :
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences by :

Download or read book Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences written by and published by . This book was released on 2004 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:

List of U.S. Army Research Institute Research and Technical Publications

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Publisher :
ISBN 13 :
Total Pages : 68 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis List of U.S. Army Research Institute Research and Technical Publications by : U.S. Army Research Institute for the Behavioral and Social Sciences

Download or read book List of U.S. Army Research Institute Research and Technical Publications written by U.S. Army Research Institute for the Behavioral and Social Sciences and published by . This book was released on 2006 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The PSI Handbook of Virtual Environments for Training and Education

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 031335166X
Total Pages : 1441 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis The PSI Handbook of Virtual Environments for Training and Education by : Joseph V. Cohn

Download or read book The PSI Handbook of Virtual Environments for Training and Education written by Joseph V. Cohn and published by Bloomsbury Publishing USA. This book was released on 2008-11-30 with total page 1441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Handbook of Research on Effective Electronic Gaming in Education

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Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Instructional Design: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609605047
Total Pages : 1985 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Instructional Design: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Instructional Design: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2011-03-31 with total page 1985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience. Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

Zones of Control

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Publisher : MIT Press
ISBN 13 : 026233495X
Total Pages : 845 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Zones of Control by : Pat Harrigan

Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Intersections in Simulation and Gaming

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Publisher : Springer
ISBN 13 : 3319787950
Total Pages : 419 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Intersections in Simulation and Gaming by : Anjum Naweed

Download or read book Intersections in Simulation and Gaming written by Anjum Naweed and published by Springer. This book was released on 2018-04-05 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Immersive Simulation Training for the Dismounted Soldier

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Publisher :
ISBN 13 :
Total Pages : 72 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Immersive Simulation Training for the Dismounted Soldier by : Bruce W. Knerr

Download or read book Immersive Simulation Training for the Dismounted Soldier written by Bruce W. Knerr and published by . This book was released on 2007 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study was conducted to document the need for immersive dismounted virtual Soldier and leader training and the available research evidence regarding the effectiveness of virtual training for training Soldiers and leaders in complex skills. A literature search of research reports, journal articles, and conference proceedings to identify evaluations and experiments related to the study topic of the training effectiveness of immersive virtual simulations was conducted. Particular attention was paid to an expended series of evaluations conducted by the Army R & D organizations during the period 1997 - 2005. The major findings are organized around the topics of training effectiveness, Soldier task performance, and advantages and disadvantages of immersive virtual simulations. Soldiers and small unit leaders report that their skills improve as a result of training in virtual simulations, and these self-reports by have generally, if informally, been confirmed by observers. While the simulators impose constraints on the performance of some Soldier activities, this should limit training effectiveness only if those activities that cannot be performed in the simulator are not trained by other means. Advantages and disadvantages of immersive simulations are also described.

Using Games and Simulations for Teaching and Assessment

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Publisher : Routledge
ISBN 13 : 1317814673
Total Pages : 337 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2016-03-31 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Fundamental Issues in Defense Training and Simulation

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Publisher : CRC Press
ISBN 13 : 1317131371
Total Pages : 236 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Fundamental Issues in Defense Training and Simulation by : George Galanis

Download or read book Fundamental Issues in Defense Training and Simulation written by George Galanis and published by CRC Press. This book was released on 2017-05-15 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defense forces have always invested a great deal of their resources in training. In recent times, changes in the complexity and intensity of operations have reaffirmed the importance of ensuring that warfighters are adequately prepared for the environments in which they are required to work. The emergence of new operational drivers such as asymmetric threats, urban operations, joint and coalition operations and the widespread use of military communications and information technology networks has highlighted the importance of providing warfighters with the competencies required to act in a coordinated, adaptable fashion, and to make effective decisions in environments characterized by large amounts of sometimes ambiguous information. While investment in new technologies can make available new opportunities for action, it is only through effective training that personnel can be made ready to apply their tools in the most decisive and discriminating fashion. There are many factors which can have an impact on the efficacy of training and many issues to consider when designing and implementing training strategies. These issues are often complex and nuanced, and in order to grasp them fully a significant investment of time and energy is required. However, the requirement to respond quickly to ever-changing technology, a high operational tempo and minimal staffing may preclude many in today's defense forces from seeking out all such resources on their own. This edited collection provides brief, easy-to-understand summaries of the key issues in defense training and simulation, as well as guidance for further reading. It consists of a collection of short essays, each of which addresses a fundamental issue in defense training and simulation, and features an up-to-date reference list to enable the reader to undertake further investigation of the issues addressed. In essence, this book provides the optimum starting point, or first resource, for readers to come to terms with the important issues associated with defense training and simulation. The contributions are written by leading scholars from military research institutions in the US, UK, Canada, Australia and New Zealand, as well as selected researchers from academic and private sector research institutions.

Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience

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Publisher : IGI Global
ISBN 13 : 1609600827
Total Pages : 329 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience by : Beer, Martin

Download or read book Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience written by Beer, Martin and published by IGI Global. This book was released on 2010-11-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment"--Provided by publisher.

War Play

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0544031563
Total Pages : 221 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis War Play by : Corey Mead

Download or read book War Play written by Corey Mead and published by Houghton Mifflin Harcourt. This book was released on 2013 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert on military innovation reveals how video games are revolutionizing warfare from the battlefield to the highest echelons of the Pentagon.

Research Report

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Publisher :
ISBN 13 :
Total Pages : 48 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis Research Report by :

Download or read book Research Report written by and published by . This book was released on 2004 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1003858449
Total Pages : 946 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2024-04-05 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Proceedings of the International Conference on Web-Based Modeling and Simulation

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Publisher :
ISBN 13 :
Total Pages : 336 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Proceedings of the International Conference on Web-Based Modeling and Simulation by : Philip A. Wilsey

Download or read book Proceedings of the International Conference on Web-Based Modeling and Simulation written by Philip A. Wilsey and published by . This book was released on 2000 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human Factors in the Design and Evaluation of Central Control Room Operations

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Publisher : CRC Press
ISBN 13 : 1040062385
Total Pages : 376 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Human Factors in the Design and Evaluation of Central Control Room Operations by : Neville A. Stanton

Download or read book Human Factors in the Design and Evaluation of Central Control Room Operations written by Neville A. Stanton and published by CRC Press. This book was released on 2009-11-18 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether used for aviation, manufacturing, oil and gas extraction, energy distribution, nuclear or fossil fuel power generation, surveillance or security, all control rooms share two common features. The people operating them are often remote from the processes that they are monitoring and controlling and the operations work 24/7. The twin demands o