StarCraft Field Manual

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Author :
Publisher : Insight Editions
ISBN 13 : 9781608874507
Total Pages : 0 pages
Book Rating : 4.8/5 (745 download)

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Book Synopsis StarCraft Field Manual by : Rick Barba

Download or read book StarCraft Field Manual written by Rick Barba and published by Insight Editions. This book was released on 2015-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its release in 1998. A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm. The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know. Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries

StarCraft Field Manual

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Author :
Publisher :
ISBN 13 : 9781405281829
Total Pages : 224 pages
Book Rating : 4.2/5 (818 download)

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Book Synopsis StarCraft Field Manual by :

Download or read book StarCraft Field Manual written by and published by . This book was released on 2015-11-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its initial release in 1998. A genre-defining military strategy and sci-fi adventure, gamers are drawn to StarCraft’s iconic central characters, Sarah Kerrigan and Jim Raynor, and its thrilling storyline chronicling the battle between the scrappy Terrans, mystifying Protoss and terrifying Zerg swarm. Published in anticipation of the latest expansion, Legacy of the Void, StarCraft Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans, filling in every detail of the game’s extensive tech, races and units. A visually distinctive, in-world overview of the entire StarCraft franchise, this unique book unveils new details about the wide range of combat forces and technology employed by each of the three primary races within the game universe. A definitive field-guide, original illustrations pair with an engaging narrative that showcases all of the vital statistics, origins, lore and other interesting facts that have emerged in each expansion. This beautiful hardback edition is an ideal gift for StarCraft fans.

Cinematic Art of StarCraft

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Publisher : Satrcraft: Cinimatic Art of
ISBN 13 : 9781945683213
Total Pages : 288 pages
Book Rating : 4.6/5 (832 download)

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Book Synopsis Cinematic Art of StarCraft by : Robert Brooks

Download or read book Cinematic Art of StarCraft written by Robert Brooks and published by Satrcraft: Cinimatic Art of. This book was released on 2018-09-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard's revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.

Special Operations Forces FM 3-18

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Author :
Publisher : CreateSpace
ISBN 13 : 9781512095531
Total Pages : 158 pages
Book Rating : 4.0/5 (955 download)

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Book Synopsis Special Operations Forces FM 3-18 by : United States United States Army Special Operations Command

Download or read book Special Operations Forces FM 3-18 written by United States United States Army Special Operations Command and published by CreateSpace. This book was released on 2014-05-01 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has always been a romantic fascination with special operations forces (SOF). The idea of secret commandos or Rangers striking from the shadows surprising the enemy with overwhelming speed, violence of action, and cutting-edge technology appeals to America's image of highly trained, elite Soldiers. There is, however, another Soldier who fights from the shadows. This one is perhaps less known and far less understood. His real weapons are a deep understanding of terrain, the relationships built, and the influence developed to motivate and train others to take up the fight. These Soldiers are the U.S. Army SF, the "quiet professionals" whom history and popular culture often overlook. Designed to organize, train, and support indigenous personnel in behind-the-lines resistance activities, SF belongs to an organization unique in the Army's history. Founded at the Psychological Warfare Center at Fort Bragg in 1952 and based upon lessons learned and formation used in guerrilla warfare during World War II, its sole purpose was UW. The experience in Vietnam gave SF a second purpose: countering a subversive insurgency. This brief history identifies the precursors and major developments that created modern U.S. Army SF. FM 3-18 is the principal manual for Special Forces (SF) doctrine. It describes SF roles, missions, capabilities, organization, mission command, employment, and sustainment operations across the range of military operations. Topics include: The History of Special Forces-World War II, The Cold War, and Modern Special Forces The Role of Special Forces Special Forces Guidance and Principal Tasks The Organization of Special Forces-US Special Operations Command and the John F. Kennedy Special Warfare Center and School Employment of Special Forces-County Teams, Theater of Operations, and Training Programs Unconventional Warfare and Foreign Internal Defense

Artificial Intelligence and Games

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Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Ludopolitics

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Publisher : John Hunt Publishing
ISBN 13 : 1785354892
Total Pages : 265 pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Ludopolitics by : Liam Mitchell

Download or read book Ludopolitics written by Liam Mitchell and published by John Hunt Publishing. This book was released on 2018-12-14 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Starcraft II: Flashpoint

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416560041
Total Pages : 288 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Starcraft II: Flashpoint by : Christie Golden

Download or read book Starcraft II: Flashpoint written by Christie Golden and published by Simon and Schuster. This book was released on 2012-11-06 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.

StarCraft: Evolution

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Author :
Publisher : Random House Worlds
ISBN 13 : 0425284743
Total Pages : 370 pages
Book Rating : 4.4/5 (252 download)

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Book Synopsis StarCraft: Evolution by : Timothy Zahn

Download or read book StarCraft: Evolution written by Timothy Zahn and published by Random House Worlds. This book was released on 2016-11-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: An action-packed novel that ushers in a new age of adventure in the critically acclaimed StarCraft series from Blizzard Entertainment The #1 New York Times bestselling author of Thrawn pens the latest chapter in the stunning StarCraft saga, building on the game’s rich legacy to create an unforgettable new story. After nearly a decade of brutal warfare, three mighty factions—the enigmatic protoss, the savage zerg, and the terrans, humanity’s descendants in the sector—have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants’ intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.

Liberty's Crusade

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Publisher : Simon and Schuster
ISBN 13 : 0743423178
Total Pages : 273 pages
Book Rating : 4.7/5 (434 download)

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Book Synopsis Liberty's Crusade by : Jeff Grubb

Download or read book Liberty's Crusade written by Jeff Grubb and published by Simon and Schuster. This book was released on 2001-04-13 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end. Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide.... Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself. Liberty's Crusade The first in an epic new series of space warfare novels set in the world of the bestselling computer game!

It's Complicated

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Publisher : Yale University Press
ISBN 13 : 0300166311
Total Pages : 296 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis It's Complicated by : Danah Boyd

Download or read book It's Complicated written by Danah Boyd and published by Yale University Press. This book was released on 2014-02-25 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

Starcraft: Dark Templar--Shadow Hunters

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416580034
Total Pages : 224 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Starcraft: Dark Templar--Shadow Hunters by : Christie Golden

Download or read book Starcraft: Dark Templar--Shadow Hunters written by Christie Golden and published by Simon and Schuster. This book was released on 2007-11-27 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment. Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur. Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself. Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

20 Essential Games to Study

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Publisher : CRC Press
ISBN 13 : 0429802072
Total Pages : 156 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Watch Dogs Legion: Resistance Report

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Author :
Publisher : Insight Editions
ISBN 13 : 9781683838043
Total Pages : 0 pages
Book Rating : 4.8/5 (38 download)

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Book Synopsis Watch Dogs Legion: Resistance Report by : Rick Barba

Download or read book Watch Dogs Legion: Resistance Report written by Rick Barba and published by Insight Editions. This book was released on 2020-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate in-world companion book to one of the biggest video game releases of 2020, Watch Dogs: Legion. In a near-future London threatened by state surveillance, private military, and organized crime, the only way to rise up is to recruit everyone into the Resistance. This in-world book gathers the investigative work of an American reporter on the ground in London, perfectly poised to report on the fight to take back the city, even as the very forces he’s investigating threaten to encircle him. Explore the world of Watch Dogs: Legion with illustrated research files that provide an overview of key aspects of the game’s universe, including detailed profiles on the transformed city of London and its boroughs, factions, vehicles, weapons, technology, and more. Packed with immersive text and exclusive artwork, this book is the definitive guide to the lore of Watch Dogs: Legion. © 2020 Ubisoft Entertainment. All rights reserved. Watch Dogs Legion®, the Fox logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

The Cinematic Art of World of Warcraft

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Author :
Publisher :
ISBN 13 : 9781945683671
Total Pages : 240 pages
Book Rating : 4.6/5 (836 download)

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Book Synopsis The Cinematic Art of World of Warcraft by : Greg Solano

Download or read book The Cinematic Art of World of Warcraft written by Greg Solano and published by . This book was released on 2019-10-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.