StarCraft Field Manual

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Publisher :
ISBN 13 : 9781405281829
Total Pages : 224 pages
Book Rating : 4.2/5 (818 download)

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Book Synopsis StarCraft Field Manual by :

Download or read book StarCraft Field Manual written by and published by . This book was released on 2015-11-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its initial release in 1998. A genre-defining military strategy and sci-fi adventure, gamers are drawn to StarCraft’s iconic central characters, Sarah Kerrigan and Jim Raynor, and its thrilling storyline chronicling the battle between the scrappy Terrans, mystifying Protoss and terrifying Zerg swarm. Published in anticipation of the latest expansion, Legacy of the Void, StarCraft Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans, filling in every detail of the game’s extensive tech, races and units. A visually distinctive, in-world overview of the entire StarCraft franchise, this unique book unveils new details about the wide range of combat forces and technology employed by each of the three primary races within the game universe. A definitive field-guide, original illustrations pair with an engaging narrative that showcases all of the vital statistics, origins, lore and other interesting facts that have emerged in each expansion. This beautiful hardback edition is an ideal gift for StarCraft fans.

StarCraft Field Manual

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Author :
Publisher : Insight Editions
ISBN 13 : 9781608874507
Total Pages : 0 pages
Book Rating : 4.8/5 (745 download)

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Book Synopsis StarCraft Field Manual by : Rick Barba

Download or read book StarCraft Field Manual written by Rick Barba and published by Insight Editions. This book was released on 2015-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its release in 1998. A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm. The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know. Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries

The Rosewater Insurrection

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Publisher : Orbit
ISBN 13 : 0316449067
Total Pages : 356 pages
Book Rating : 4.3/5 (164 download)

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Book Synopsis The Rosewater Insurrection by : Tade Thompson

Download or read book The Rosewater Insurrection written by Tade Thompson and published by Orbit. This book was released on 2019-03-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rosewater Insurrection continues the award-winning science fiction trilogy by one of science fiction's most engaging voices. All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. Those who know the truth of the invasion keep the secret. The government agent Aminat, the lover of the retired sensitive Kaaro, is at the forefront of the cold, silent conflict. She must capture a woman who is the key to the survival of the human race. But Aminat is stymied by the machinations of the Mayor of Rosewater and the emergence of an old enemy of Wormwood. Innovative and genre-bending, Tade Thompson's ambitious Afrofuturist series is perfect for fans of Jeff Vandermeer, N. K. Jemisin, and Ann Leckie. Praise for The Wormwood Trilogy: "Smart. Gripping. Fabulous!" —Ann Leckie, award winning-author of Ancillary Justice "Mesmerising. There are echoes of Neuromancer and Arrival in here, but this astonishing debut is beholden to no one." —M. R. Carey, bestselling author of The Girl with All the Gifts "A magnificent tour de force, skillfully written and full of original and disturbing ideas." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author of Children of Time The Wormwood Trilogy Rosewater The Rosewater Insurrection The Rosewater Redemption

Artificial Intelligence and Games

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Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Starcraft II: Flashpoint

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Publisher : Simon and Schuster
ISBN 13 : 1416560041
Total Pages : 340 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Starcraft II: Flashpoint by : Christie Golden

Download or read book Starcraft II: Flashpoint written by Christie Golden and published by Simon and Schuster. This book was released on 2012-11-06 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.

StarCraft: Evolution

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Publisher : Random House Worlds
ISBN 13 : 0425284743
Total Pages : 370 pages
Book Rating : 4.4/5 (252 download)

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Book Synopsis StarCraft: Evolution by : Timothy Zahn

Download or read book StarCraft: Evolution written by Timothy Zahn and published by Random House Worlds. This book was released on 2016-11-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: An action-packed novel that ushers in a new age of adventure in the critically acclaimed StarCraft series from Blizzard Entertainment The #1 New York Times bestselling author of Thrawn pens the latest chapter in the stunning StarCraft saga, building on the game’s rich legacy to create an unforgettable new story. After nearly a decade of brutal warfare, three mighty factions—the enigmatic protoss, the savage zerg, and the terrans, humanity’s descendants in the sector—have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants’ intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

It's Complicated

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Publisher : Yale University Press
ISBN 13 : 0300166311
Total Pages : 296 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis It's Complicated by : Danah Boyd

Download or read book It's Complicated written by Danah Boyd and published by Yale University Press. This book was released on 2014-02-25 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

Figures, Characters, and Avatars

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Publisher : Cengage Learning
ISBN 13 : 9781435461208
Total Pages : 0 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Figures, Characters, and Avatars by : Les Pardew

Download or read book Figures, Characters, and Avatars written by Les Pardew and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.

Liberty's Crusade

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Publisher : Simon and Schuster
ISBN 13 : 0743423178
Total Pages : 273 pages
Book Rating : 4.7/5 (434 download)

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Book Synopsis Liberty's Crusade by : Jeff Grubb

Download or read book Liberty's Crusade written by Jeff Grubb and published by Simon and Schuster. This book was released on 2001-04-13 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end. Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide.... Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself. Liberty's Crusade The first in an epic new series of space warfare novels set in the world of the bestselling computer game!

Efficient Processing of Deep Neural Networks

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Author :
Publisher : Springer Nature
ISBN 13 : 3031017668
Total Pages : 254 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Efficient Processing of Deep Neural Networks by : Vivienne Sze

Download or read book Efficient Processing of Deep Neural Networks written by Vivienne Sze and published by Springer Nature. This book was released on 2022-05-31 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a structured treatment of the key principles and techniques for enabling efficient processing of deep neural networks (DNNs). DNNs are currently widely used for many artificial intelligence (AI) applications, including computer vision, speech recognition, and robotics. While DNNs deliver state-of-the-art accuracy on many AI tasks, it comes at the cost of high computational complexity. Therefore, techniques that enable efficient processing of deep neural networks to improve key metrics—such as energy-efficiency, throughput, and latency—without sacrificing accuracy or increasing hardware costs are critical to enabling the wide deployment of DNNs in AI systems. The book includes background on DNN processing; a description and taxonomy of hardware architectural approaches for designing DNN accelerators; key metrics for evaluating and comparing different designs; features of DNN processing that are amenable to hardware/algorithm co-design to improve energy efficiency and throughput; and opportunities for applying new technologies. Readers will find a structured introduction to the field as well as formalization and organization of key concepts from contemporary work that provide insights that may spark new ideas.

Watch Dogs Legion: Resistance Report

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Publisher : Insight Editions
ISBN 13 : 9781683838043
Total Pages : 0 pages
Book Rating : 4.8/5 (38 download)

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Book Synopsis Watch Dogs Legion: Resistance Report by : Rick Barba

Download or read book Watch Dogs Legion: Resistance Report written by Rick Barba and published by Insight Editions. This book was released on 2020-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate in-world companion book to one of the biggest video game releases of 2020, Watch Dogs: Legion. In a near-future London threatened by state surveillance, private military, and organized crime, the only way to rise up is to recruit everyone into the Resistance. This in-world book gathers the investigative work of an American reporter on the ground in London, perfectly poised to report on the fight to take back the city, even as the very forces he’s investigating threaten to encircle him. Explore the world of Watch Dogs: Legion with illustrated research files that provide an overview of key aspects of the game’s universe, including detailed profiles on the transformed city of London and its boroughs, factions, vehicles, weapons, technology, and more. Packed with immersive text and exclusive artwork, this book is the definitive guide to the lore of Watch Dogs: Legion. © 2020 Ubisoft Entertainment. All rights reserved. Watch Dogs Legion®, the Fox logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Cinematic Art of StarCraft

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Publisher : Satrcraft: Cinimatic Art of
ISBN 13 : 9781945683213
Total Pages : 288 pages
Book Rating : 4.6/5 (832 download)

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Book Synopsis Cinematic Art of StarCraft by : Robert Brooks

Download or read book Cinematic Art of StarCraft written by Robert Brooks and published by Satrcraft: Cinimatic Art of. This book was released on 2018-09-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard's revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.

Starcraft: Dark Templar--Shadow Hunters

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Publisher : Simon and Schuster
ISBN 13 : 1416580034
Total Pages : 323 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Starcraft: Dark Templar--Shadow Hunters by : Christie Golden

Download or read book Starcraft: Dark Templar--Shadow Hunters written by Christie Golden and published by Simon and Schuster. This book was released on 2007-11-27 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment. Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur. Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself. Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....

Introduction to Game Analysis

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Publisher : Routledge
ISBN 13 : 1134474202
Total Pages : 243 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Introduction to Game Analysis by : Clara Fernández-Vara

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Routledge. This book was released on 2014-07-17 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Gamedev

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Publisher :
ISBN 13 : 9781735232508
Total Pages : 270 pages
Book Rating : 4.2/5 (325 download)

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Book Synopsis Gamedev by : Wlad Marhulets

Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

The Cinematic Art of World of Warcraft

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Author :
Publisher :
ISBN 13 : 9781945683671
Total Pages : 240 pages
Book Rating : 4.6/5 (836 download)

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Book Synopsis The Cinematic Art of World of Warcraft by : Greg Solano

Download or read book The Cinematic Art of World of Warcraft written by Greg Solano and published by . This book was released on 2019-10-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.