Entertainment Computing - ICEC 2011

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Publisher : Springer
ISBN 13 : 3642245005
Total Pages : 492 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto

Download or read book Entertainment Computing - ICEC 2011 written by Junia Anacleto and published by Springer. This book was released on 2011-11-17 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 629 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Advances in Computer Entertainment

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Publisher : Springer
ISBN 13 : 3319031619
Total Pages : 692 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Advances in Computer Entertainment by : Dennis Reidsma

Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

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Publisher : Springer
ISBN 13 : 3540400141
Total Pages : 243 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by : Olivier Balet

Download or read book Virtual Storytelling; Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer. This book was released on 2003-11-24 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Computers Helping People with Special Needs

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Publisher : Springer
ISBN 13 : 3540360212
Total Pages : 1383 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computers Helping People with Special Needs by : Klaus Miesenberger

Download or read book Computers Helping People with Special Needs written by Klaus Miesenberger and published by Springer. This book was released on 2006-07-19 with total page 1383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Computers Helping People with Special Needs, ICCHP 2006, held in Linz, Austria, in July 2006. The 193 revised contributions presented were carefully reviewed and selected for inclusion in the book. The papers evaluate how various fields in computer science can contribute to helping people with various kinds of disabilities and impairment.

Handbook of Research on Mobile Multimedia, Second Edition

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Publisher : IGI Global
ISBN 13 : 1605660477
Total Pages : 1154 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Mobile Multimedia, Second Edition by : Khalil, Ismail

Download or read book Handbook of Research on Mobile Multimedia, Second Edition written by Khalil, Ismail and published by IGI Global. This book was released on 2008-09-30 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.

A Research Agenda for Tourism, Hospitality and the Metaverse

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Publisher : Edward Elgar Publishing
ISBN 13 : 1035328224
Total Pages : 181 pages
Book Rating : 4.0/5 (353 download)

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Book Synopsis A Research Agenda for Tourism, Hospitality and the Metaverse by : Haywantee Ramkissoon

Download or read book A Research Agenda for Tourism, Hospitality and the Metaverse written by Haywantee Ramkissoon and published by Edward Elgar Publishing. This book was released on 2024-11-08 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative Research Agenda explores how the metaverse is reshaping the tourism and hospitality industry. Highlighting both the opportunities and challenges created, it outlines how tourism and hospitality professionals can integrate metaverse technologies into their operations and planning.

Computational Science and Its Applications – ICCSA 2024 Workshops

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Publisher : Springer Nature
ISBN 13 : 303165238X
Total Pages : 473 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Computational Science and Its Applications – ICCSA 2024 Workshops by : Osvaldo Gervasi

Download or read book Computational Science and Its Applications – ICCSA 2024 Workshops written by Osvaldo Gervasi and published by Springer Nature. This book was released on with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playful User Interfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 9814560960
Total Pages : 350 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Playful User Interfaces by : Anton Nijholt

Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Emerging Artificial Intelligence Applications in Computer Engineering

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Publisher : IOS Press
ISBN 13 : 1586037803
Total Pages : 420 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis Emerging Artificial Intelligence Applications in Computer Engineering by : Ilias G. Maglogiannis

Download or read book Emerging Artificial Intelligence Applications in Computer Engineering written by Ilias G. Maglogiannis and published by IOS Press. This book was released on 2007 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides insights on how computer engineers can implement artificial intelligence (AI) in real world applications. This book presents practical applications of AI.

Intelligent Virtual Agents

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Publisher : Springer
ISBN 13 : 354039396X
Total Pages : 378 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Intelligent Virtual Agents by : Thomas Rist

Download or read book Intelligent Virtual Agents written by Thomas Rist and published by Springer. This book was released on 2003-12-15 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Innovations and Advanced Techniques in Computer and Information Sciences and Engineering

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Publisher : Springer Science & Business Media
ISBN 13 : 1402062680
Total Pages : 548 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Innovations and Advanced Techniques in Computer and Information Sciences and Engineering by : Tarek Sobh

Download or read book Innovations and Advanced Techniques in Computer and Information Sciences and Engineering written by Tarek Sobh and published by Springer Science & Business Media. This book was released on 2007-09-04 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Computer Engineering and Information Sciences. The book presents selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2006). All aspects of the conference were managed on-line.

Entertainment Computing - ICEC 2015

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Publisher : Springer
ISBN 13 : 3319245899
Total Pages : 594 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Entertainment Computing - ICEC 2015 by : Konstantinos Chorianopoulos

Download or read book Entertainment Computing - ICEC 2015 written by Konstantinos Chorianopoulos and published by Springer. This book was released on 2015-09-24 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3030346447
Total Pages : 491 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Entertainment Computing and Serious Games by : Erik van der Spek

Download or read book Entertainment Computing and Serious Games written by Erik van der Spek and published by Springer Nature. This book was released on 2019-11-07 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Entertainment Computing - ICEC 2010

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Publisher : Springer
ISBN 13 : 3642153992
Total Pages : 536 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang

Download or read book Entertainment Computing - ICEC 2010 written by Hyun Seung Yang and published by Springer. This book was released on 2010-08-26 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

ArtsIT, Interactivity and Game Creation

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Publisher : Springer Nature
ISBN 13 : 3030955311
Total Pages : 476 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis ArtsIT, Interactivity and Game Creation by : Matthias Wölfel

Download or read book ArtsIT, Interactivity and Game Creation written by Matthias Wölfel and published by Springer Nature. This book was released on 2022-02-09 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

Workshop Proceedings of the 11th International Conference on Intelligent Environments

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Publisher : IOS Press
ISBN 13 : 1614995303
Total Pages : 412 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Workshop Proceedings of the 11th International Conference on Intelligent Environments by : D. Preuveneers

Download or read book Workshop Proceedings of the 11th International Conference on Intelligent Environments written by D. Preuveneers and published by IOS Press. This book was released on 2015-07-06 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: With emerging trends such as the Internet of Things, sensors and actuators are now deployed and connected everywhere to gather information and solve problems, and such systems are expected to be trustworthy, dependable and reliable under all circumstances. But developing intelligent environments which have a degree of common sense is proving to be exceedingly complicated, and we are probably still more than a decade away from sophisticated networked systems which exhibit human-like thought and intelligent behavior. This book presents the proceedings of four workshops and symposia: the 4th International Workshop on Smart Offices and Other Workplaces (SOOW’15); the 4th International Workshop on the Reliability of Intelligent Environments (WoRIE’15); the Symposium on Future Intelligent Educational Environments and Learning 2015 (SOFIEEe’15); and the 1st immersive Learning Research Network Conference (iLRN’15). These formed part of the 11th International Conference on Intelligent Environments, held in Prague, Czech Republic, in July 2015, which focused on the development of advanced, reliable intelligent environments, as well as newly emerging and rapidly evolving topics. This overview of and insight into the latest developments of active researchers in the field will be of interest to all those who follow developments in the world of intelligent environments.