Business Simulations, Games, and Experiential Learning in International Business Education

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Author :
Publisher : Routledge
ISBN 13 : 1136371443
Total Pages : 101 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Business Simulations, Games, and Experiential Learning in International Business Education by : Erdener Kaynak

Download or read book Business Simulations, Games, and Experiential Learning in International Business Education written by Erdener Kaynak and published by Routledge. This book was released on 2012-11-12 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply “home grown” technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and experiential learning exercises to teach international business. You’ll learn how to place students in realistic situations where they can experiment with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom. Business Simulations, Games and Experiential Learning in International Business Education helps you introduce students to global competition and business cultures as you explore important ethical, political, and social issues with them. You can better prepare your students for the challenges of international business if you pay particular attention to the book’s discussions of: different levels of power-sharing alternatives to traditional international business course materials and methods changing the norms and behaviors of organizations and institutions the role gender plays in effective gaming environments simulating a European Works Council within a classroom environment promoting decisionmaking and flexibility in management style understanding business rules and regulations of different countries Academics teaching and researching in international business will find Business Simulations, Games and Experiential Learning in International Business Education an immensely useful tool as you struggle with the challenges of readying students for the international work environment. As you know, it is not enough that students be schooled in the latest developments and technologies. Use this book’s games and learning techniques to emphasize to your students that international businessmen and women must not only know their field, but also be respectful of others’cultures and values, be linguistically flexible, and be aware of foreign business rules and regulations.

Business Simulations, Games, and Experiential Learning in International Business Education

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Author :
Publisher : Routledge
ISBN 13 : 1136371516
Total Pages : 102 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Business Simulations, Games, and Experiential Learning in International Business Education by : Erdener Kaynak

Download or read book Business Simulations, Games, and Experiential Learning in International Business Education written by Erdener Kaynak and published by Routledge. This book was released on 2012-11-12 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply “home grown” technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and experiential learning exercises to teach international business. You’ll learn how to place students in realistic situations where they can experiment with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom.Business Simulations, Games and Experiential Learning in International Business Education helps you introduce students to global competition and business cultures as you explore important ethical, political, and social issues with them. You can better prepare your students for the challenges of international business if you pay particular attention to the book’s discussions of: different levels of power-sharing alternatives to traditional international business course materials and methods changing the norms and behaviors of organizations and institutions the role gender plays in effective gaming environments simulating a European Works Council within a classroom environment promoting decisionmaking and flexibility in management style understanding business rules and regulations of different countriesAcademics teaching and researching in international business will find Business Simulations, Games and Experiential Learning in International Business Education an immensely useful tool as you struggle with the challenges of readying students for the international work environment. As you know, it is not enough that students be schooled in the latest developments and technologies. Use this book’s games and learning techniques to emphasize to your students that international businessmen and women must not only know their field, but also be respectful of others’cultures and values, be linguistically flexible, and be aware of foreign business rules and regulations.

Games, Simulations and Playful Learning in Business Education

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1800372701
Total Pages : 256 pages
Book Rating : 4.8/5 (3 download)

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Book Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline

Download or read book Games, Simulations and Playful Learning in Business Education written by Elliott, Caroline and published by Edward Elgar Publishing. This book was released on 2021-08-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Applied Pedagogies for Higher Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3030469514
Total Pages : 425 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Applied Pedagogies for Higher Education by : Dawn A. Morley

Download or read book Applied Pedagogies for Higher Education written by Dawn A. Morley and published by Springer Nature. This book was released on 2020-11-05 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.

The Little Book of Restorative Teaching Tools

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Publisher : Simon and Schuster
ISBN 13 : 1680995898
Total Pages : 120 pages
Book Rating : 4.6/5 (89 download)

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Book Synopsis The Little Book of Restorative Teaching Tools by : Lindsey Pointer

Download or read book The Little Book of Restorative Teaching Tools written by Lindsey Pointer and published by Simon and Schuster. This book was released on 2020-03-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging Practices for Integrating Restorative Justice Principles in Group Settings As restorative practices spread around the world, scholars and practitioners have begun to ask very important questions: How should restorative practices be taught? What educational structures and methods are in alignment with restorative values and principles? This book introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills. Chapters cover topics such as: Introduction to restorative pedagogy and experiential learning How a restorative learning community can be built and strengthened through the use of games and activities How to design games and activities for teaching restorative practices How to design, deliver, and debrief an activity-based learning experience In-depth instructions for games and activities for building relationships, understanding the restorative philosophy, and developing skills in practice An ideal handbook for educators, restorative justice program directors and trainers, consultants, community group leaders, and anyone else whose work draws people together to resolve disagreements or address harm, this book will serve as a catalyst for greater creativity and philosophical alignment in the teaching of restorative practices across contexts.

New Horizons in Simulation Games and Experiential Learning

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Author :
Publisher :
ISBN 13 :
Total Pages : 434 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis New Horizons in Simulation Games and Experiential Learning by :

Download or read book New Horizons in Simulation Games and Experiential Learning written by and published by . This book was released on 1977 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games and Simulations to Enhance Quality Learning

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Publisher : Psychology Press
ISBN 13 : 9780749418663
Total Pages : 306 pages
Book Rating : 4.4/5 (186 download)

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Book Synopsis Games and Simulations to Enhance Quality Learning by : Danny Saunders

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders and published by Psychology Press. This book was released on 1996 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming, Simulations and Society

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9784431223085
Total Pages : 340 pages
Book Rating : 4.2/5 (23 download)

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Book Synopsis Gaming, Simulations and Society by : International Simulation and Gaming Association. International Conference

Download or read book Gaming, Simulations and Society written by International Simulation and Gaming Association. International Conference and published by Springer Science & Business Media. This book was released on 2005 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

The Palgrave Handbook of Experiential Learning in International Business

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Author :
Publisher : Springer
ISBN 13 : 113746772X
Total Pages : 943 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis The Palgrave Handbook of Experiential Learning in International Business by : V. Taras

Download or read book The Palgrave Handbook of Experiential Learning in International Business written by V. Taras and published by Springer. This book was released on 2016-01-03 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Experiential Learning In International Business is a one-stop source for international managers, business educators and trainers who seek to either select and use an existing experiential learning project, or develop new projects and exercises of this kind.

Digital games and learning

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Publisher : Editions JFD
ISBN 13 : 2897990554
Total Pages : 184 pages
Book Rating : 4.8/5 (979 download)

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Book Synopsis Digital games and learning by : Margarida Romero

Download or read book Digital games and learning written by Margarida Romero and published by Editions JFD. This book was released on 2020-01-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Experiential Learning

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Publisher : Pearson Education
ISBN 13 : 0133892409
Total Pages : 417 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Experiential Learning by : David A. Kolb

Download or read book Experiential Learning written by David A. Kolb and published by Pearson Education. This book was released on 2015 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experiential learning is a powerful and proven approach to teaching and learning that is based on one incontrovertible reality: people learn best through experience. Now, in this extensively updated book, David A. Kolb offers a systematic and up-to-date statement of the theory of experiential learning and its modern applications to education, work, and adult development. Experiential Learning, Second Edition builds on the intellectual origins of experiential learning as defined by figures such as John Dewey, Kurt Lewin, Jean Piaget, and L.S. Vygotsky, while also reflecting three full decades of research and practice since the classic first edition. Kolb models the underlying structures of the learning process based on the latest insights in psychology, philosophy, and physiology. Building on his comprehensive structural model, he offers an exceptionally useful typology of individual learning styles and corresponding structures of knowledge in different academic disciplines and careers. Kolb also applies experiential learning to higher education and lifelong learning, especially with regard to adult education. This edition reviews recent applications and uses of experiential learning, updates Kolb's framework to address the current organizational and educational landscape, and features current examples of experiential learning both in the field and in the classroom. It will be an indispensable resource for everyone who wants to promote more effective learning: in higher education, training, organizational development, lifelong learning environments, and online.

Neo-Simulation and Gaming Toward Active Learning

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Publisher : Springer Nature
ISBN 13 : 9811380392
Total Pages : 557 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Neo-Simulation and Gaming Toward Active Learning by : Ryoju Hamada

Download or read book Neo-Simulation and Gaming Toward Active Learning written by Ryoju Hamada and published by Springer Nature. This book was released on 2019-10-08 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Experiential Activities for Intercultural Learning

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Publisher : Hachette UK
ISBN 13 : 1941176062
Total Pages : 230 pages
Book Rating : 4.9/5 (411 download)

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Book Synopsis Experiential Activities for Intercultural Learning by : H. Ned Seelye

Download or read book Experiential Activities for Intercultural Learning written by H. Ned Seelye and published by Hachette UK. This book was released on 1995-12-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for new approaches, methods, and techniques in cross-cultural training and intercultural education are virtually insatiable, especially for experiential activities. The emphasis in this book is on activities that foster the development of intercultural awareness and cross-cultural sensitivity, helping learners understand some of the principal dimensions of intercultural communication, cross-cultural human relations, and cultural diversity. The selections include simulations, case studies, role plays, critical incidents, and individual and group exercises. A number address relatively complex workplace issues; others focus on intercultural dynamics in educational contexts. Some are printed here for the first time; others are culled from less accessible sources. They range from basic introductory activities to those that facilitate the exploration of intercultural issues in significant depth. In an introductory essay, Sheila Ramsey, an experienced scholar and trainer, examines the nature of intercultural training and lays out a conceptual framework for assessing its effectiveness. The rest of the book is made up of activities organized around six facets of intercultural contact: cultural differences for beginners, understanding oneself as a cultural person, the intercultural perspective, working across cultures, cross-cultural "foul-ups," and returning home. Each section opens with an introduction, followed by activities. Each activity includes, at a minimum, objectives, audience, materials required, setting, time required, and procedure for facilitation. Many of the activities include handouts or illustrations. This book will be especially valuable for trainers and educators who want to further ground their work in a solid theoretical base and at he same time augment their resources to expand heir repertoire.

Proceedings of the 17th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587898
Total Pages : 950 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

Download or read book Proceedings of the 17th European Conference on Game-Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Game-Based Teaching and Simulation in Nursing and Health Care

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Author :
Publisher : Springer Publishing Company
ISBN 13 : 0826109705
Total Pages : 274 pages
Book Rating : 4.8/5 (261 download)

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Book Synopsis Game-Based Teaching and Simulation in Nursing and Health Care by : Eric B. Bauman, PhD, RN

Download or read book Game-Based Teaching and Simulation in Nursing and Health Care written by Eric B. Bauman, PhD, RN and published by Springer Publishing Company. This book was released on 2012-07-27 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

Using Experiential Learning in the Classroom

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Author :
Publisher : R&L Education
ISBN 13 : 157886240X
Total Pages : 112 pages
Book Rating : 4.5/5 (788 download)

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Book Synopsis Using Experiential Learning in the Classroom by : Scott D. Wurdinger

Download or read book Using Experiential Learning in the Classroom written by Scott D. Wurdinger and published by R&L Education. This book was released on 2005-04-13 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains what experiential learning is, why it works, and how it can be used in both high school and post secondary settings. Tools for assessing experiential learning are also provided.

Simulation and Gaming in the Network Society

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Author :
Publisher : Springer
ISBN 13 : 9811005753
Total Pages : 466 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.