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Simulation Games For The Social Studies Classroom
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Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt
Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for the Social Studies Classroom by : Foreign Policy Association. School Services Dept
Download or read book Simulation Games for the Social Studies Classroom written by Foreign Policy Association. School Services Dept and published by . This book was released on 1968 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt
Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction by : James J. Harpstrite
Download or read book An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction written by James J. Harpstrite and published by . This book was released on 1971 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for Social Studies Classrooms by :
Download or read book Simulation Games for Social Studies Classrooms written by and published by . This book was released on 1974 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games in Learning by : Sarane Spence Boocock
Download or read book Simulation Games in Learning written by Sarane Spence Boocock and published by SAGE Publications, Incorporated. This book was released on 1968 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Games written by Dennis Adams and published by . This book was released on 1973 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis Simulation/games for the Social Studies Classroom by : Joseph Boyd Hine
Download or read book Simulation/games for the Social Studies Classroom written by Joseph Boyd Hine and published by . This book was released on 2013 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for Social Studies by : Pennsylvania. Bureau of General and Academic Education
Download or read book Simulation Games for Social Studies written by Pennsylvania. Bureau of General and Academic Education and published by . This book was released on 1970 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation/games in Social Studies: what Do We Know? by : Katherine Chapman
Download or read book Simulation/games in Social Studies: what Do We Know? written by Katherine Chapman and published by . This book was released on 1974 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Integrative Strategies for the K-12 Social Studies Classroom by : Timothy Lintner
Download or read book Integrative Strategies for the K-12 Social Studies Classroom written by Timothy Lintner and published by IAP. This book was released on 2013-03-01 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the concept of integration or an interdisciplinary curriculum has been around for decades, the purposeful practice of integration is a relatively new educational endeavor. Though classroom teachers often say they “integrate,” there generally seems to be a lack of understanding of what this thing called integration is (theory) and what it is supposed to look like in the classroom (practice). Arguably, no other discipline has felt the pressure to integrate more than social studies. Marginalized by federal initiatives such as No Child Left Behind and suffering from a general crisis of credibility, social studies has been pushed further and further to the proverbial back burner of educational importance. Yet regardless of perspective or position, social studies remains ripe for integration. The crux of this book is to provide educators insights and strategies into how to integrate social studies with other discipline areas. Calling upon national experts in their respective fields, each chapter chronicles the broad relationship between individual content areas and social studies. Multiple examples of integrative opportunities are included. At the end of each chapter is a series of grade-specific integrative lesson plans ready for implementation. This book was purposefully designed as a how-to, hands-on, ready-reference guide for educators at all stages and all levels of teaching.
Book Synopsis What is the Purpose and Value of Simulation Games in the Intermediate Social Studies Classroom? by : Jerry Ronald Thomas
Download or read book What is the Purpose and Value of Simulation Games in the Intermediate Social Studies Classroom? written by Jerry Ronald Thomas and published by . This book was released on 1972 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for Social Studies Classrooms by :
Download or read book Simulation Games for Social Studies Classrooms written by and published by . This book was released on 1974 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Instructional Simulation Games by : Sivasailam Thiagarajan
Download or read book Instructional Simulation Games written by Sivasailam Thiagarajan and published by Educational Technology. This book was released on 1978 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Essentials of Middle and Secondary Social Studies by : William B. Russell III
Download or read book Essentials of Middle and Secondary Social Studies written by William B. Russell III and published by Routledge. This book was released on 2013-10-15 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on the success of a much-loved elementary text, Essentials of Middle and Secondary Social Studies focuses on the key issues central to the actual teaching of middle and high school social studies, including lesson planning and inclusive instructional strategies. Written in an engaging, conversational style, the text encourages teachers in their development as professionals and enables them to effectively use creative and active learning strategies in the everyday classroom. Features of the book include: • A full chapter on lesson plans designed to provide middle and secondary social studies teachers with classroom tested lesson plans. The chapter includes two classroom tested lessons for each social science discipline---U.S. History, World History, Geography, Government, Economics, Psychology, & Sociology. • A chapter on technology that is designed to better prepare middle and secondary social studies teachers to effectively teach social studies with technology. Attention is given to digital history, media literacy, teaching with film and music, and numerous other types of impactful technology. • Each teaching methodology and lesson plan discusses how the strategy can be used to meet the individual needs of diverse learners, including English Language Learners and exceptional education students. • A section in each chapter provides various resources for further development. The section includes articles, books, and web resources. • Each chapter includes an “Extension” activity offering readers with the opportunity to extend the learning experience with relevant and meaningful real-life scenarios. • “Focus activities” give readers the opportunity to prepare for the learning experience with relevant and meaningful scenarios. • Covers current topics such as NCSS Standards, Common Core State Standards, Technology, Media, Skills, Character Education, and Literacy.
Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.