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Simulation Games For Social Studies Classrooms
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Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt
Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for Social Studies Classrooms by :
Download or read book Simulation Games for Social Studies Classrooms written by and published by . This book was released on 1974 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for Social Studies Classrooms by :
Download or read book Simulation Games for Social Studies Classrooms written by and published by . This book was released on 1974 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction by : James J. Harpstrite
Download or read book An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction written by James J. Harpstrite and published by . This book was released on 1971 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation Games for the Social Studies Classroom by : Foreign Policy Association. School Services Department
Download or read book Simulation Games for the Social Studies Classroom written by Foreign Policy Association. School Services Department and published by . This book was released on 1968 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Games written by Dennis Adams and published by . This book was released on 1973 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt
Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Book Synopsis Simulation Games for Social Studies by : Pennsylvania. Bureau of General and Academic Education
Download or read book Simulation Games for Social Studies written by Pennsylvania. Bureau of General and Academic Education and published by . This book was released on 1970 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1668437112 Total Pages :1971 pages Book Rating :4.6/5 (684 download)
Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources
Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Book Synopsis Simulation Games in Learning by : Sarane Spence Boocock
Download or read book Simulation Games in Learning written by Sarane Spence Boocock and published by SAGE Publications, Incorporated. This book was released on 1968 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis American History Simulations by : Max W. Fischer
Download or read book American History Simulations written by Max W. Fischer and published by Teacher Created Resources. This book was released on 1993 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
Book Synopsis Simulation/games in Social Studies: what Do We Know? by : Katherine Chapman
Download or read book Simulation/games in Social Studies: what Do We Know? written by Katherine Chapman and published by . This book was released on 1974 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Integrative Strategies for the K-12 Social Studies Classroom by : Timothy Lintner
Download or read book Integrative Strategies for the K-12 Social Studies Classroom written by Timothy Lintner and published by IAP. This book was released on 2013-03-01 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the concept of integration or an interdisciplinary curriculum has been around for decades, the purposeful practice of integration is a relatively new educational endeavor. Though classroom teachers often say they “integrate,” there generally seems to be a lack of understanding of what this thing called integration is (theory) and what it is supposed to look like in the classroom (practice). Arguably, no other discipline has felt the pressure to integrate more than social studies. Marginalized by federal initiatives such as No Child Left Behind and suffering from a general crisis of credibility, social studies has been pushed further and further to the proverbial back burner of educational importance. Yet regardless of perspective or position, social studies remains ripe for integration. The crux of this book is to provide educators insights and strategies into how to integrate social studies with other discipline areas. Calling upon national experts in their respective fields, each chapter chronicles the broad relationship between individual content areas and social studies. Multiple examples of integrative opportunities are included. At the end of each chapter is a series of grade-specific integrative lesson plans ready for implementation. This book was purposefully designed as a how-to, hands-on, ready-reference guide for educators at all stages and all levels of teaching.
Book Synopsis Technology in the Middle and Secondary Social Studies Classroom by : Scott K. Scheuerell
Download or read book Technology in the Middle and Secondary Social Studies Classroom written by Scott K. Scheuerell and published by Routledge. This book was released on 2015-03-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology in the Middle and Secondary Social Studies Classroom introduces pre-service teachers to the research underpinning the effective integration of technology into the social studies curriculum. Building off of established theoretical frameworks, veteran social studies teacher educator Scott Scheuerell shows how the implementation of key technologies in the classroom can help foster higher-level thinking among students. Plentiful, user-friendly examples illustrate how specific educational tools—including games, social media, flipped classrooms, and other emerging technologies—spur critical thinking and foster authentic intellectual work. A rigorous study, Technology in the Middle and Secondary Social Studies Classroom provides a comprehensive, up-to-date research framework for conceptualizing successful, technology-rich social studies classrooms.
Book Synopsis Simulation/games for the Social Studies Classroom by : Joseph Boyd Hine
Download or read book Simulation/games for the Social Studies Classroom written by Joseph Boyd Hine and published by . This book was released on 2013 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: