Elegant Simulations: From Simple Oscillators To Many-body Systems

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Author :
Publisher : World Scientific
ISBN 13 : 9811263582
Total Pages : 325 pages
Book Rating : 4.8/5 (112 download)

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Book Synopsis Elegant Simulations: From Simple Oscillators To Many-body Systems by : Julien Clinton Sprott

Download or read book Elegant Simulations: From Simple Oscillators To Many-body Systems written by Julien Clinton Sprott and published by World Scientific. This book was released on 2022-12-20 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: A recent development is the discovery that simple systems of equations can have chaotic solutions in which small changes in initial conditions have a large effect on the outcome, rendering the corresponding experiments effectively irreproducible and unpredictable. An earlier book in this sequence, Elegant Chaos: Algebraically Simple Chaotic Flows provided several hundred examples of such systems, nearly all of which are purely mathematical without any obvious connection with actual physical processes and with very limited discussion and analysis.In this book, we focus on a much smaller subset of such models, chosen because they simulate some common or important physical phenomenon, usually involving the motion of a limited number of point-like particles, and we discuss these models in much greater detail. As with the earlier book, the chosen models are the mathematically simplest formulations that exhibit the phenomena of interest, and thus they are what we consider 'elegant.'Elegant models, stripped of unnecessary detail while maximizing clarity, beauty, and simplicity, occupy common ground bordering both real-world modeling and aesthetic mathematical analyses. A computational search led one of us (JCS) to the same set of differential equations previously used by the other (WGH) to connect the classical dynamics of Newton and Hamilton to macroscopic thermodynamics. This joint book displays and explores dozens of such relatively simple models meeting the criteria of elegance, taste, and beauty in structure, style, and consequence.This book should be of interest to students and researchers who enjoy simulating and studying complex particle motions with unusual dynamical behaviors. The book assumes only an elementary knowledge of calculus. The systems are initial-value iterated maps and ordinary differential equations but they must be solved numerically. Thus for readers a formal differential equations course is not at all necessary, of little value and limited use.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

The Simulation Hypothesis

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Author :
Publisher : Bayview Books, LLC
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Simulation Hypothesis by : Rizwan Virk

Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Inventory Optimization

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110673991
Total Pages : 305 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Inventory Optimization by : Nicolas Vandeput

Download or read book Inventory Optimization written by Nicolas Vandeput and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-08-24 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book . . . Nicolas Vandeput hacks his way through the maze of quantitative supply chain optimizations. This book illustrates how the quantitative optimization of 21st century supply chains should be crafted and executed. . . . Vandeput is at the forefront of a new and better way of doing supply chains, and thanks to a richly illustrated book, where every single situation gets its own illustrating code snippet, so could you. --Joannes Vermorel, CEO, Lokad Inventory Optimization argues that mathematical inventory models can only take us so far with supply chain management. In order to optimize inventory policies, we have to use probabilistic simulations. The book explains how to implement these models and simulations step-by-step, starting from simple deterministic ones to complex multi-echelon optimization. The first two parts of the book discuss classical mathematical models, their limitations and assumptions, and a quick but effective introduction to Python is provided. Part 3 contains more advanced models that will allow you to optimize your profits, estimate your lost sales and use advanced demand distributions. It also provides an explanation of how you can optimize a multi-echelon supply chain based on a simple—yet powerful—framework. Part 4 discusses inventory optimization thanks to simulations under custom discrete demand probability functions. Inventory managers, demand planners and academics interested in gaining cost-effective solutions will benefit from the "do-it-yourself" examples and Python programs included in each chapter. Events around the book Link to a De Gruyter Online Event in which the author Nicolas Vandeput together with Stefan de Kok, supply chain innovator and CEO of Wahupa; Koen Cobbaert, Director in the S&O Industry practice of PwC Belgium; Bram Desmet, professor of operations & supply chain at the Vlerick Business School in Ghent; and Karl-Eric Devaux, Planning Consultant, Hatmill, discuss about models for inventory optimization. The event will be moderated by Eric Wilson, Director of Thought Leadership for Institute of Business Forecasting (IBF): https://youtu.be/565fDQMJEEg

Geostatistical Simulations

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 940158267X
Total Pages : 258 pages
Book Rating : 4.4/5 (15 download)

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Book Synopsis Geostatistical Simulations by : M. Armstrong

Download or read book Geostatistical Simulations written by M. Armstrong and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: When this two-day meeting was proposed, it was certainly not conceived as a celebration, much less as a party. However, on reflection, this might have been a wholly appropriate gesture because geostatistical simulation came of age this year: it is now 21 years since it was first proposed and implemented in the form of the turning bands method. The impetus for the original development was the mining industry, principally the problems encountered in mine planning and design based on smoothed estimates which did not reflect the degree of variability and detail present in the real, mined values. The sustained period of development over recent years has been driven by hydrocarbon applications. In addition to the original turning bands method there are now at least six other established methods of geostatistical simulation. Having reached adulthood, it is entirely appropriate that geostatistical simulation should now be subjected to an intense period of reflection and assessment. That we have now entered this period was evident in many of the papers and much of the discussion at the Fontainebleau meeting. Many questions were clearly articulated for the first time and, although many ofthem were not unambiguously answered, their presentation at the meeting and publication in this book will generate confirmatory studies and further research.

Clinical Trial Simulations

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Publisher : Springer Science & Business Media
ISBN 13 : 1441974156
Total Pages : 540 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Clinical Trial Simulations by : Holly H. C. Kimko

Download or read book Clinical Trial Simulations written by Holly H. C. Kimko and published by Springer Science & Business Media. This book was released on 2010-12-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition includes both updates and new uses and issues concerning CTS, along with case studies of how clinical trial simulations are being applied in various therapeutic and application areas. Importantly, the book expands on the utility of CTS for informing decisions during drug development and regulatory review. Each chapter author was selected on the basis of demonstrated expertise in state-of-the-art application of CTS. The target audience for this volume includes researchers and scientists who wish to consider use of simulations in the design, analysis, or regulatory review and guidance of clinical trials. This book does not embrace all aspects of trial design, nor is it intended as a complete recipe for using computers to design trials. Rather, it is an information source that enables the reader to gain understanding of essential background and knowledge for practical applications of simulation for clinical trial design and analysis. It is assumed that the reader has a working understanding of pharmacokinetics and pharmacodynamics, modeling, pharmacometric analyses, and/or the drug development and regulatory processes.

Physics for Flash Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 1430236752
Total Pages : 547 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2012-01-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Learning Online with Games, Simulations, and Virtual Worlds

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470438347
Total Pages : 136 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning Online with Games, Simulations, and Virtual Worlds by : Clark Aldrich

Download or read book Learning Online with Games, Simulations, and Virtual Worlds written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Advanced Network Simulations Simplified

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Publisher : Packt Publishing Ltd
ISBN 13 : 1804610054
Total Pages : 360 pages
Book Rating : 4.8/5 (46 download)

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Book Synopsis Advanced Network Simulations Simplified by : Dr Anil Kumar Rangisetti

Download or read book Advanced Network Simulations Simplified written by Dr Anil Kumar Rangisetti and published by Packt Publishing Ltd. This book was released on 2023-04-07 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the essential concepts and features of ns-3 using practical examples and assessments Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore network simulation for development, testing, and evaluation activities Understand the key building blocks of simulation and evaluate network topologies Learn how to set up and evaluate wired, Wi-Fi (802.11a/b/g/n/ac/ax), and 4G LTE networks Book Description Network simulation is a powerful technique that uses software programs to replicate the behaviors of real networks. Network simulators are programs that can predict the performance of computer networks or wireless communication networks. This book is your hands-on guide to ns-3, a script-based simulator that allows for learning, experimenting, and evaluating wired, wireless (802.11a/b/g/n/ac/ax), and 4G long-term evolution (LTE) networks quickly and at low cost. You'll begin by learning how to install and use ns-3, along with exploring its key features such as building blocks for creating a variety of wired or wireless network topologies, installing suitable protocols and applications, identifying and resolving networking issues, and systematically evaluating network performance. As you make progress, you'll gain a clear understanding of simulation errors, exceptions, and abrupt events. You'll also discover how to set up and evaluate Ethernet, Wi-Fi (802.11n/ac/ax) LANs, ad-hoc, and LTE networks. The concluding chapters discuss LTE advanced topics such as capacity planning, site surveys, radio resources, mobility management, and interference handling. By the end of this simulation book, you'll be able to use ns-3 to implement, analyze, debug, and evaluate the performance of wired or wireless networks, as well as setting up custom test scenarios. What you will learn Get to grips with the installation of ns-3 for learning and research Explore ns-3 logging, debugging, tracing, and evaluation on networks Discover various wired, wireless, and ad hoc networks Understand the set-up using Wi-Fi protocols, placement, and mobility models Find out how to set up advanced Wi-Fi technologies such as 802.11n/ac/ax features Explore LTE basics, advanced network features, and research activities Who this book is for This book is primarily for network engineers, networking researchers, and undergraduates. Postgraduate students, researchers, and professors interested in network simulations will also find this book useful. A basic understanding of network simulation technology will be helpful in grasping the topics present in this book.

Simulations in Bulk Solids Handling

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Publisher : John Wiley & Sons
ISBN 13 : 3527350101
Total Pages : 277 pages
Book Rating : 4.5/5 (273 download)

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Book Synopsis Simulations in Bulk Solids Handling by : Don McGlinchey

Download or read book Simulations in Bulk Solids Handling written by Don McGlinchey and published by John Wiley & Sons. This book was released on 2023-04-24 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulations in Bulk Solids Handling Valuable resource for engineers and professionals dealing with bulk granular or powdered materials across industries using Discrete Element Methods (DEM) In many traditional university engineering programmes, no matter whether undergraduate or postgraduate, the behavior of granular materials is not covered in depth or at all. This omission leaves recent engineering graduates with little formal education in the major industrial area of bulk solids handling. This book teaches young professionals and engineers to find appropriate solutions for handling granular and powdered materials. It also provides valuable information for experienced engineers to gain an understanding and appreciation of the most significant simulation methods–DEM chief amongst them. For any student or professional involved with bulk solids handling, this book is a key resource to understand the most efficient and effective stimulation methods that are available today. Its comprehensive overview of the topic allows for upcoming professionals to ensure they have adequate knowledge in the field and for experienced professionals to improve their skills and processes.

Simple Simulations

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Publisher :
ISBN 13 :
Total Pages : 110 pages
Book Rating : 4.:/5 (39 download)

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Book Synopsis Simple Simulations by : Charles Walcott

Download or read book Simple Simulations written by Charles Walcott and published by . This book was released on 1976 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulacra and Simulation

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Publisher : University of Michigan Press
ISBN 13 : 9780472065219
Total Pages : 174 pages
Book Rating : 4.0/5 (652 download)

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Book Synopsis Simulacra and Simulation by : Jean Baudrillard

Download or read book Simulacra and Simulation written by Jean Baudrillard and published by University of Michigan Press. This book was released on 1994 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.

Computer Simulations of Space Societies

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Publisher : Springer
ISBN 13 : 3319905600
Total Pages : 256 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Computer Simulations of Space Societies by : William Sims Bainbridge

Download or read book Computer Simulations of Space Societies written by William Sims Bainbridge and published by Springer. This book was released on 2018-06-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.

Water Hammer Simulations

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Publisher : WIT Press
ISBN 13 : 1845646800
Total Pages : 201 pages
Book Rating : 4.8/5 (456 download)

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Book Synopsis Water Hammer Simulations by : S. Mambretti

Download or read book Water Hammer Simulations written by S. Mambretti and published by WIT Press. This book was released on 2013-11-07 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Water Hammer Simulations is a comprehensive guide to modelling transients in closed pipes. The models presented range from those used for the first studies into the field to the most advanced available today. All of the models are described in detail, starting from the simplest to the most complex. Most of the presented models have been implemented in computer codes, which are provided with the book as both executable files and the sources. The use of these programs is explained in the book where they are applied in a number of examples; the results are critically commented, to allow the reader to be able to build an appropriate model for their own use. Suggestions on the most appropriate model to be built and used are provided throughout the book. Laboratory tests and real case applications are also presented and discussed, together with the still unresolved problems in the field. The focus of researcher’s efforts we will be on these issues in the coming years. The book is suitable for professionals working in the field as well as scholars and undergraduate students.

A Guide to Monte Carlo Simulations in Statistical Physics

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Publisher : Cambridge University Press
ISBN 13 : 1107074029
Total Pages : 539 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis A Guide to Monte Carlo Simulations in Statistical Physics by : David P. Landau

Download or read book A Guide to Monte Carlo Simulations in Statistical Physics written by David P. Landau and published by Cambridge University Press. This book was released on 2015 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised fourth edition provides an introduction to computer simulations in physics, cutting-edge algorithms, essential techniques, and petascale computing.

Simulations of Decision-Making as Active Learning Tools

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Author :
Publisher : Springer
ISBN 13 : 3319741470
Total Pages : 211 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Simulations of Decision-Making as Active Learning Tools by : Peter Bursens

Download or read book Simulations of Decision-Making as Active Learning Tools written by Peter Bursens and published by Springer. This book was released on 2018-03-05 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

Physics for JavaScript Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 1430263385
Total Pages : 490 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Physics for JavaScript Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for JavaScript Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2014-06-14 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.