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Shovel Knight
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Book Synopsis Shovel Knight by : David L. Craddock
Download or read book Shovel Knight written by David L. Craddock and published by Boss Fight Books. This book was released on 2018 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio.
Book Synopsis Shovel Knight Guidebook by : Lloyd Cordill
Download or read book Shovel Knight Guidebook written by Lloyd Cordill and published by Penguin. This book was released on 2017 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shovel Knight has once again taken up his Shovel Blade to find his lost companion, Shield Knight. Standing in his way are the knights of the Order Of No Quarter, led by the vile Enchantress. They will stop at nothing to defeat him! With this detailed guidebook, eager adventurers can get the upper hand on enemies, discover relics, earn armor and upgrades, collect all the hidden scrolls, and more! Unlock the many secrets of this chaotic land and uphold true shovelry.
Download or read book Digger's Diary written by Gabe Soria and published by Penguin. This book was released on 2017 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Slash mercilessly and dig tirelessly with Shovel Knight! Shovel Knight is a classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. This journal is filled with fun activities, challenging mazes and puzzles, and writing prompts that will help you defeat the evil Enchantress and the Order of No Quarter!
Book Synopsis Blood, Sweat, and Pixels by : Jason Schreier
Download or read book Blood, Sweat, and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Book Synopsis Shovel Knight Mad Libs by : Karl Jones
Download or read book Shovel Knight Mad Libs written by Karl Jones and published by Penguin. This book was released on 2017-04-18 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-have Mad Libs for gamers! Shovel Knight Mad Libs includes 21 stories based on the popular video game, loved by fans of all ages for its retro 8-bit graphics.
Book Synopsis Aggretsuko Work Rage Balance by : Oni Press
Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Book Synopsis The Mystery Knight: A Graphic Novel by : George R. R. Martin
Download or read book The Mystery Knight: A Graphic Novel written by George R. R. Martin and published by Bantam. This book was released on 2017-08-08 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A graphic novel edition of The Mystery Knight, one of the thrilling Dunk and Egg novellas from George R. R. Martin’s A Knight of the Seven Kingdoms and a prequel of sorts to A Game of Thrones “Every wedding needs a singer, and every tourney needs a mystery knight.” Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
Download or read book The Art of Cuphead written by Studio MDHR and published by Dark Horse Comics. This book was released on 2020-03-17 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
Book Synopsis Mike Mulligan and His Steam Shovel by : Virginia Lee Burton
Download or read book Mike Mulligan and His Steam Shovel written by Virginia Lee Burton and published by Houghton Mifflin Harcourt. This book was released on 2010-06-28 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: A modern classic that no child should miss. Since it was first published in 1939, Mike Mulligan and His Steam Shovel has delighted generations of children. Mike and his trusty steam shovel, Mary Anne, dig deep canals for boats to travel through, cut mountain passes for trains, and hollow out cellars for city skyscrapers -- the very symbol of industrial America. But with progress come new machines, and soon the inseparable duo are out of work. Mike believes that Mary Anne can dig as much in a day as one hundred men can dig in a week, and the two have one last chance to prove it and save Mary Anne from the scrap heap. What happens next in the small town of Popperville is a testament to their friendship, and to old-fashioned hard work and ingenuity.
Download or read book Silent Hill 2 written by Mike Drucker and published by Boss Fight Books. This book was released on 2021-01-26 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.
Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.
Download or read book Super Mario Bros. 2 written by Jon Irwin and published by Boss Fight Books. This book was released on 2014 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared "too hard" by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume Kōjō Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES. And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin's Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.
Book Synopsis Risk, Uncertainty and Profit by : Frank H. Knight
Download or read book Risk, Uncertainty and Profit written by Frank H. Knight and published by Cosimo, Inc.. This book was released on 2006-11-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timeless classic of economic theory that remains fascinating and pertinent today, this is Frank Knight's famous explanation of why perfect competition cannot eliminate profits, the important differences between "risk" and "uncertainty," and the vital role of the entrepreneur in profitmaking. Based on Knight's PhD dissertation, this 1921 work, balancing theory with fact to come to stunning insights, is a distinct pleasure to read. FRANK H. KNIGHT (1885-1972) is considered by some the greatest American scholar of economics of the 20th century. An economics professor at the University of Chicago from 1927 until 1955, he was one of the founders of the Chicago school of economics, which influenced Milton Friedman and George Stigler.
Book Synopsis Final Fantasy VI by : Sebastian Deken
Download or read book Final Fantasy VI written by Sebastian Deken and published by Boss Fight Books. This book was released on 2021-06-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.
Book Synopsis How to Play Video Games by : Matthew Thomas Payne
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Book Synopsis Ranching West of the 100th Meridian by : Richard L. Knight
Download or read book Ranching West of the 100th Meridian written by Richard L. Knight and published by . This book was released on 2002 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recommended by The Nature Conservancy magazine. Ranching West of the 100th Meridian offers a literary and thought-provoking look at ranching and its role in the changing West. The book's lyrical and deeply felt narratives, combined with fresh information and analysis, offer a poignant and enlightening consideration of ranchers' ecological commitments to the land, their cultural commitments to American society, and the economic role ranching plays in sustainable food production and the protection of biodiversity. The book begins with writings that bring to life the culture of ranching, including the fading reality of families living and working together on their land generation after generation. The middle section offers an understanding of the ecology of ranching, from issues of overgrazing and watershed damage to the concept that grazing animals can actually help restore degraded land. The final section addresses the economics of ranching in the face of declining commodity prices and rising land values brought by the increasing suburbanization of the West. Among the contributors are Paul Starrs, Linda Hasselstrom, Bob Budd, Drummond Hadley, Mark Brunson, Wayne Elmore, Allan Savory, Luther Propst, and Bill Weeks. Livestock ranching in the West has been attacked from all sides -- by environmentalists who see cattle as a scourge upon the land, by fiscal conservatives who consider the leasing of grazing rights to be a massive federal handout program, and by developers who covet intact ranches for subdivisions and shopping centers. The authors acknowledge that, if done wrong, ranching clearly has the capacity to hurt the land. But if done right, it has the power to restore ecological integrity to Western lands that have been too-long neglected. Ranching West of the 100th Meridian makes a unique and impassioned contribution to the ongoing debate on the future of the New West.