Virtual Art

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Author :
Publisher : MIT Press
ISBN 13 : 9780262572231
Total Pages : 438 pages
Book Rating : 4.5/5 (722 download)

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Book Synopsis Virtual Art by : Oliver Grau

Download or read book Virtual Art written by Oliver Grau and published by MIT Press. This book was released on 2004-09-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Developing Virtual Reality Applications

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780080959085
Total Pages : 448 pages
Book Rating : 4.9/5 (59 download)

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Book Synopsis Developing Virtual Reality Applications by : Alan B. Craig

Download or read book Developing Virtual Reality Applications written by Alan B. Craig and published by Morgan Kaufmann. This book was released on 2009-06-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

An Artistic Approach to Virtual Reality

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Author :
Publisher : CRC Press
ISBN 13 : 1000970043
Total Pages : 202 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis An Artistic Approach to Virtual Reality by : Cyane Tornatzky

Download or read book An Artistic Approach to Virtual Reality written by Cyane Tornatzky and published by CRC Press. This book was released on 2023-10-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.

Handbook of Research on Data Science and Cybersecurity Innovations in Industry 4.0 Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 1668481472
Total Pages : 649 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on Data Science and Cybersecurity Innovations in Industry 4.0 Technologies by : Murugan, Thangavel

Download or read book Handbook of Research on Data Science and Cybersecurity Innovations in Industry 4.0 Technologies written by Murugan, Thangavel and published by IGI Global. This book was released on 2023-09-21 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disruptive innovations are now propelling Industry 4.0 (I4.0) and presenting new opportunities for value generation in all major industry segments. I4.0 technologies' innovations in cybersecurity and data science provide smart apps and services with accurate real-time monitoring and control. Through enhanced access to real-time information, it also aims to increase overall effectiveness, lower costs, and increase the efficiency of people, processes, and technology. The Handbook of Research on Data Science and Cybersecurity Innovations in Industry 4.0 Technologies discusses the technological foundations of cybersecurity and data science within the scope of the I4.0 landscape and details the existing cybersecurity and data science innovations with I4.0 applications, as well as state-of-the-art solutions with regard to both academic research and practical implementations. Covering key topics such as data science, blockchain, and artificial intelligence, this premier reference source is ideal for industry professionals, computer scientists, scholars, researchers, academicians, practitioners, instructors, and students.

Virtual & Augmented Reality For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119481341
Total Pages : 359 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy

Download or read book Virtual & Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-07-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

eCulture

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Publisher : Springer Science & Business Media
ISBN 13 : 3540752765
Total Pages : 465 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis eCulture by : Alfredo M. Ronchi

Download or read book eCulture written by Alfredo M. Ronchi and published by Springer Science & Business Media. This book was released on 2009-03-10 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? These and other related questions are raised and answered in this book, the result of a long path across the digital heritage landscape. It provides a comprehensive view on issues and achievements in digital collections and cultural content.

Interactive Cinema

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Publisher : U of Minnesota Press
ISBN 13 : 1452971447
Total Pages : 279 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Interactive Cinema by : Marina Hassapopoulou

Download or read book Interactive Cinema written by Marina Hassapopoulou and published by U of Minnesota Press. This book was released on 2024-06-25 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.

Research Handbook on the Law of Virtual and Augmented Reality

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1786438593
Total Pages : 712 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield

Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Film, Philosophy and Religion

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Author :
Publisher : Vernon Press
ISBN 13 : 1648893228
Total Pages : 454 pages
Book Rating : 4.6/5 (488 download)

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Book Synopsis Film, Philosophy and Religion by :

Download or read book Film, Philosophy and Religion written by and published by Vernon Press. This book was released on with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood is a $40 billion annual business, one that is highly influential in culture. If we want to know who we are as individuals and a society, what we believe and what we value, we need to know and understand Hollywood and film. Make no mistake, Hollywood is neither philosophically, politically, nor morally neutral! Many studies demonstrate how movies “affect” us long before we have thought it through. In other words, Hollywood “smuggles” all kinds of ideas into our minds and hearts without us even knowing it. While Hollywood may be the biggest and most influential in the world, this book will demonstrate the growing international influence of film from India (Bollywood), Nigeria (Nollywood), Zimbabwe (Zollywood) and Yesilçam (Turkey). 'Film, Philosophy and Religion' explicitly and implicitly takes a philosophical approach to analyzing film theoretically and methodologically. There are topic and film-specific chapters that take a theological approach, and others that explore ideas like Affect, Axiology, Art Reflecting the Artist and Transcendence (Spirituality) of Film. Hermeneutics also have a central role in the book, including films based on biblical texts that act as interpretations of these texts and fill in the blanks (albeit speculatively by way of script and directors). Chapters also explore the philosophy of aesthetics and film realism which end with theology, while other chapters explore the incompatibility of science with religion, as well as a chapter on the timely topic of rape in Turkish film. The book’s scope goes from the “Horror of Evil in Ridley Scott’s Alien Universe” to “Love Can Thaw a Frozen Heart: The Philosophy of Love in the Frozen Films” (Disney Princess Narratives). This book represents international films and scholars. The diverse perspectives from theist to atheist—and everything in-between—are sure to spark thinking and generate talking points that provide something for everyone in an accessible format. It will be of great interest to university students and professors, scholars, seminaries, and the general public.

Virtual Reality and Virtual Environments in 10 Lectures

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Author :
Publisher : Springer Nature
ISBN 13 : 3031494687
Total Pages : 196 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Virtual Reality and Virtual Environments in 10 Lectures by : Stanislav Stanković

Download or read book Virtual Reality and Virtual Environments in 10 Lectures written by Stanislav Stanković and published by Springer Nature. This book was released on 2024-01-26 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.

Automotive User Interfaces

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Author :
Publisher : Springer
ISBN 13 : 3319494481
Total Pages : 510 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Automotive User Interfaces by : Gerrit Meixner

Download or read book Automotive User Interfaces written by Gerrit Meixner and published by Springer. This book was released on 2017-02-27 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study. Covering a broad spectrum of detailed topics, the authors of this edited volume offer an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications, exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industry Automotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners and researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.

Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models

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Author :
Publisher : Archaeopress Publishing Ltd
ISBN 13 : 1784918903
Total Pages : 332 pages
Book Rating : 4.7/5 (849 download)

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Book Synopsis Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models by : Chiara Piccoli

Download or read book Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models written by Chiara Piccoli and published by Archaeopress Publishing Ltd. This book was released on 2018-04-30 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study presented here aims to make a practical contribution to a new understanding and use of digital 3D reconstructions in archaeology, namely as ‘laboratories’ to test hypotheses and visualize, evaluate and discuss multiple interpretations.

Virtual Reality

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308645
Total Pages : 217 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Virtual Reality by : Melanie Chan

Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2015-07-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Virtual Reality Filmmaking

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1315280396
Total Pages : 260 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Virtual Reality Filmmaking by : Celine Tricart

Download or read book Virtual Reality Filmmaking written by Celine Tricart and published by Taylor & Francis. This book was released on 2017-11-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.

Echoes of Other Worlds: Sound in Virtual Reality

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Author :
Publisher : Springer
ISBN 13 : 3319657089
Total Pages : 377 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Echoes of Other Worlds: Sound in Virtual Reality by : Tom A. Garner

Download or read book Echoes of Other Worlds: Sound in Virtual Reality written by Tom A. Garner and published by Springer. This book was released on 2017-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

Elephants on Acid

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Author :
Publisher : Pan Macmillan
ISBN 13 : 075222686X
Total Pages : 304 pages
Book Rating : 4.7/5 (522 download)

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Book Synopsis Elephants on Acid by : Alex Boese

Download or read book Elephants on Acid written by Alex Boese and published by Pan Macmillan. This book was released on 2011-03-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sunday Times Top Ten Bestseller Have you ever wondered if a severed head retains consciousness long enough to see what happened to it? Or whether your dog would run to fetch help, if you fell down a disused mineshaft? And what would happen if you were to give an elephant the largest ever single dose of LSD? The chances are that someone, somewhere has conducted a scientific experiment to find out... 'Excellent accounts of some of the most important and interesting experiments in biology and psychology' Simon Singh If left to their own devices, would babies instinctively choose a well-balanced diet? Discover the secret of how to sleep on planes Which really tastes better in a blind tasting - Coke or Pepsi?

Digital Design

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Author :
Publisher : Princeton University Press
ISBN 13 : 069118139X
Total Pages : 292 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Digital Design by : Stephen Eskilson

Download or read book Digital Design written by Stephen Eskilson and published by Princeton University Press. This book was released on 2023-10-17 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A groundbreaking history of digital design from the nineteenth century to todayDigital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives.We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Sepandar Kamvar, Jeanne Gang, Karim Rashid, Neri Oxman, and Jony Ive.Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as the cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves"--