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Scalable Search In Computer Chess
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Book Synopsis Scalable Search in Computer Chess by : Ernst A. Heinz
Download or read book Scalable Search in Computer Chess written by Ernst A. Heinz and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.
Book Synopsis Computers and Games by : Tony Marsland
Download or read book Computers and Games written by Tony Marsland and published by Springer Science & Business Media. This book was released on 2001 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
Book Synopsis Advances in Computer Games by : H. Jaap van den Herik
Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Book Synopsis Information Theory, Combinatorics, and Search Theory by : Harout Aydinian
Download or read book Information Theory, Combinatorics, and Search Theory written by Harout Aydinian and published by Springer. This book was released on 2013-03-09 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is dedicated to the memory of Rudolf Ahlswede, who passed away in December 2010. The Festschrift contains 36 thoroughly refereed research papers from a memorial symposium, which took place in July 2011. The four macro-topics of this workshop: theory of games and strategic planning; combinatorial group testing and database mining; computational biology and string matching; information coding and spreading and patrolling on networks; provide a comprehensive picture of the vision Rudolf Ahlswede put forward of a broad and systematic theory of search.
Book Synopsis Advances in Computer Games by : Jaap van den Herik
Download or read book Advances in Computer Games written by Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2006-12-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Book Synopsis Advanced Intelligent Paradigms in Computer Games by : Norio Baba
Download or read book Advanced Intelligent Paradigms in Computer Games written by Norio Baba and published by Springer. This book was released on 2007-06-26 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.
Download or read book Deep Blue written by Monroe Newborn and published by Springer Science & Business Media. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.
Download or read book Deep Blue written by Monty Newborn and published by Springer Science & Business Media. This book was released on 2013-03-20 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.
Book Synopsis Chips Challenging Champions by : J. Schaeffer
Download or read book Chips Challenging Champions written by J. Schaeffer and published by Elsevier. This book was released on 2002-04-17 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
Book Synopsis Algorithms for Memory Hierarchies by : Ulrich Meyer
Download or read book Algorithms for Memory Hierarchies written by Ulrich Meyer and published by Springer. This book was released on 2003-07-01 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms that have to process large data sets have to take into account that the cost of memory access depends on where the data is stored. Traditional algorithm design is based on the von Neumann model where accesses to memory have uniform cost. Actual machines increasingly deviate from this model: while waiting for memory access, nowadays, microprocessors can in principle execute 1000 additions of registers; for hard disk access this factor can reach six orders of magnitude. The 16 coherent chapters in this monograph-like tutorial book introduce and survey algorithmic techniques used to achieve high performance on memory hierarchies; emphasis is placed on methods interesting from a theoretical as well as important from a practical point of view.
Book Synopsis Heuristic Search by : Stefan Edelkamp
Download or read book Heuristic Search written by Stefan Edelkamp and published by Elsevier. This book was released on 2011-05-31 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: Search has been vital to artificial intelligence from the very beginning as a core technique in problem solving. The authors present a thorough overview of heuristic search with a balance of discussion between theoretical analysis and efficient implementation and application to real-world problems. Current developments in search such as pattern databases and search with efficient use of external memory and parallel processing units on main boards and graphics cards are detailed. Heuristic search as a problem solving tool is demonstrated in applications for puzzle solving, game playing, constraint satisfaction and machine learning. While no previous familiarity with heuristic search is necessary the reader should have a basic knowledge of algorithms, data structures, and calculus. Real-world case studies and chapter ending exercises help to create a full and realized picture of how search fits into the world of artificial intelligence and the one around us. Provides real-world success stories and case studies for heuristic search algorithms Includes many AI developments not yet covered in textbooks such as pattern databases, symbolic search, and parallel processing units
Book Synopsis Computers, Chess, and Cognition by : T. Anthony Marsland
Download or read book Computers, Chess, and Cognition written by T. Anthony Marsland and published by New York : Springer. This book was released on 1990 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Book Synopsis Logic and Theory of Algorithms by : Arnold Beckmann
Download or read book Logic and Theory of Algorithms written by Arnold Beckmann and published by Springer. This book was released on 2008-06-11 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: CiE 2008: Logic and Theory of Algorithms Athens, Greece, June 15–20, 2008 Computability in Europe (CiE) is an informal network of European scientists working on computability theory, including its foundations, technical devel- ment, and applications. Among the aims of the network is to advance our t- oretical understanding of what can and cannot be computed, by any means of computation. Its scienti?c vision is broad: computations may be performed with discrete or continuous data by all kinds of algorithms, programs, and - chines. Computations may be made by experimenting with any sort of physical system obeying the laws of a physical theory such as Newtonian mechanics, quantum theory, or relativity. Computations may be very general, depending on the foundations of set theory; or very speci?c, using the combinatorics of ?nite structures. CiE also works on subjects intimately related to computation, especially theories of data and information, and methods for formal reasoning about computations. The sources of new ideas and methods include practical developments in areas such as neural networks, quantum computation, natural computation, molecular computation, computational learning. Applications are everywhere,especially, in algebra,analysisand geometry, or data types and p- gramming. Within CiE there is general recognition of the underlying relevance of computability to physics and a broad range of other sciences, providing as it does a basic analysis of the causal structure of dynamical systems. Thisvolume,Logic andTheory of Algorithms,istheproceedingsofthefourth in a series of conferences of CiE that was held at the University of Athens, June 15–20, 2008.
Book Synopsis Biologically-Inspired Optimisation Methods by : Andrew Lewis
Download or read book Biologically-Inspired Optimisation Methods written by Andrew Lewis and published by Springer. This book was released on 2009-05-12 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest theories, applications and techniques in Biologically-Inspired Optimisation Methods. Many chapters derive from studies presented at workshops and international conferences on e-Science, Grid Computing and Evolutionary computation.
Download or read book Computer Chess written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Computer Chess Hardware and software that are both able to play the game of chess are required for computer chess. The game of chess played on a computer offers players the chance to develop their skills even when they do not have human opponents to compete against. It also offers options for analysis, amusement, and training. Applications for computer chess that can play at a level equivalent to or higher than that of a chess master are available for hardware ranging from supercomputers to smart phones. There are other chess-playing machines that are available on their own. Free and open-source software like Stockfish, GNU Chess, and Fruit are all downloadable for a variety of computer operating systems. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Computer Chess Chapter 2: Artificial Intelligence Projects Chapter 3: Deep Blue (Chess Computer) Chapter 4: Chess Engine Chapter 5: Evaluation Function Chapter 6: Endgame Tablebase Chapter 7: Human-Computer Chess Matches Chapter 8: Stockfish (Chess) Chapter 9: AlphaZero Chapter 10: Leela Chess Zero (II) Answering the public top questions about computer chess. (III) Real world examples for the usage of computer chess in many fields. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer chess. What is Artificial Intelligence Series The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field. The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.
Book Synopsis Joint Requirements Engineering by : Georg Herzwurm
Download or read book Joint Requirements Engineering written by Georg Herzwurm and published by Springer Science & Business Media. This book was released on 2000 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software development is becoming increasingly complex and dynamic. The Requirements Engineering process has to integrate know-how from customers and developers and focus on the essentials. Quality Function Deployment (QFD) fulfils these needs. The objective of QFD is a software which does not include all that is technically possible, but only the features that are important for success. Requirements engineering with QFD is goal-oriented, fast, flexible and customer-focused.
Book Synopsis The SAP R/3® Guide to EDI and Interfaces by : Axel Angeli
Download or read book The SAP R/3® Guide to EDI and Interfaces written by Axel Angeli and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for both developer and decision makers of R/3 implementation teams who need to understand in-depth and practically the benefits, financial risks and technical backgrounds of IDocs and ALE in interface development. It describes the implementation of interfaces in an R/3 roll-out, imporatnt technologies such as RFC, OLE and Workflow and common standards like EDIFACT, ANSI X.12 or XML. A large number of recipes deliver templates as a starting point for own enhancements. It is for everybody who depends on fast and cost-effective solutions for EDI and it also discusses why many EDI projects are ten times as expensive as they could be. Preparing the reader with the essential knowledge to survive the outrageously fast growing world of data communication and ecommerce via internet and intranet, the book shows in a destilled manner how enterprises using R/3 can efficiently implement Electronic Data Interchange (EDI) both with external partner and with inhouse satellite systems. This book in the tradition of IT-cookbooks, where the reader will find quick recipes and reliable information to cover all aspects of SAP Interfacing and quickly became a standard work for the R/3 world.