Samsung Gear VR: An Easy Guide for Beginners

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Author :
Publisher : Conceptual Kings
ISBN 13 :
Total Pages : 16 pages
Book Rating : 4./5 ( download)

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Book Synopsis Samsung Gear VR: An Easy Guide for Beginners by : Philip Tranton

Download or read book Samsung Gear VR: An Easy Guide for Beginners written by Philip Tranton and published by Conceptual Kings. This book was released on 2016-01-21 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: Samsung released its newest piece of technology in the form of the Gear VR, released to the public in November of 2015. The VR, created from a partnership between Samsung and Oculus VR, is essentially a mobile virtual reality device which serves to, among other things; act as the display for the smart phone. The reviews to date laud the device for its appeal to the more modern era with its polish and innovation. In the attempt to perfect he mobile headset, there were a number of editions since being first announced in September 2014. Along the way, steps have been taken to hone the features and all that it is able to offer to Samsung smartphone users. Among the most renowned of the device’s features are the gyroscope, proximity and accelerometer sensors, a ninety-six (96) degree view, a PUI button; that enable control of functions such as volume and a USB charging port.

Samsung Galaxy S6: An Easy Guide for Beginners

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Author :
Publisher : Conceptual Kings
ISBN 13 :
Total Pages : 18 pages
Book Rating : 4./5 ( download)

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Book Synopsis Samsung Galaxy S6: An Easy Guide for Beginners by : Jacob Gleam

Download or read book Samsung Galaxy S6: An Easy Guide for Beginners written by Jacob Gleam and published by Conceptual Kings. This book was released on 2015-05-07 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: The S6 has been named as Samsung’s most powerful smartphone ever. Samsung also boasts that the phone has the best display and camera capabilities in the market. The S6 includes significant enhancements compared to its S5 predecessor and is overall a stylish and powerful phone to have. Partnerships with Microsoft and Ikea have also added to the phone’s range of features. You can now charge your phone wirelessly through your furniture, thanks to Ikea, and Microsoft provides additional cloud storage and the ability to sync your notes with your PC. The phone comes with many useful features and apps that are everything you’d expect from a new generation smartphone and more.

Handbook of Augmented and Virtual Reality

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110785234
Total Pages : 218 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Handbook of Augmented and Virtual Reality by : Sumit Badotra

Download or read book Handbook of Augmented and Virtual Reality written by Sumit Badotra and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-08-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present. This book aims to provide insight into the theory and applications of Augmented and Virtual Reality to multiple technologies such as IoT (Internet of Things), ML (Machine Learning), AI (Artificial Intelligence), Healthcare and Education.

Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Virtual & Augmented Reality For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119481422
Total Pages : 356 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy

Download or read book Virtual & Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Unreal Engine Virtual Reality Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789615046
Total Pages : 175 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Unreal Engine Virtual Reality Quick Start Guide by : Jessica Plowman

Download or read book Unreal Engine Virtual Reality Quick Start Guide written by Jessica Plowman and published by Packt Publishing Ltd. This book was released on 2019-02-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Virtual Reality Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786465035
Total Pages : 243 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Virtual Reality Blueprints by : Charles Palmer

Download or read book Virtual Reality Blueprints written by Charles Palmer and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...

Virtual Reality Methods

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Publisher : Policy Press
ISBN 13 : 144736077X
Total Pages : 112 pages
Book Rating : 4.4/5 (473 download)

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Book Synopsis Virtual Reality Methods by : Jones, Phil

Download or read book Virtual Reality Methods written by Jones, Phil and published by Policy Press. This book was released on 2022-06-15 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

The Fourth Transformation

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Publisher :
ISBN 13 : 9781539894445
Total Pages : 0 pages
Book Rating : 4.8/5 (944 download)

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Book Synopsis The Fourth Transformation by : Robert Scoble

Download or read book The Fourth Transformation written by Robert Scoble and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years from today, the center of our digital lives will no longer be the smart phone, but device that looks like ordinary eyeglasses: except those glasses will have settings for Virtual and Augmented Reality. What you really see and what is computer generated will be mixed so tightly together, that we won't really be able to tell what is real and what is illusion.Instead of touching and sliding on a mobile phone, we will make things happen by moving our eyes or by brainwaves. When we talk with someone or play an online game, we will see that person in the same room with us. We will be able to touch and feel her or him through haptic technology.We won't need to search online with words, because there will be a new Visual Web 100 times larger than the current Internet, and we will find things by images, buy things by brands, or just by looking at a logo on the jacket of a passerby. Language will be irrelevant, and a merchant in a developing world will have access to global markets.Medical devices will cure schizophrenia, allow quadriplegics to walk. People will be able to touch and feel objects and other people who are not actually there for conversations, games and perhaps intimate experiences. From Kindergarten to on-the-job, learning will become experiential. Children will visit great battlefields and tour historic places in VR rather than read about them in text books. Med students and surgeons will learn and practice on virtual humans rather than cadavers; oil rig workers will understand how to handle emergencies, before the ever leave the home office.The Fourth Transformation is based on two years of research and about 400 interviews with technologists and business decision makers. It explains the technology and product landscape on a level designed to be interesting and useful to business thinkers and general audiences. Mostly it talks about how VR and AR are already being used, or will be used in the next one-to-three years. It explains how this massive and fundamental transformation will be driven, nit just by Millennials, but by the generation following them, which the authors have named the Minecraft Generation.Robert Scoble and Shel Israel have written this book in the hope that it will serve as a business thinker's guidebook to the near-term future. They hope readers will walk away understanding the massive changes rapidly arising, so that they will navigate a successful course through the changes they will be facing sooner than they-or their competitors-- may realize just yet.

Learning Virtual Reality

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 149192280X
Total Pages : 171 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Learning Virtual Reality by : Tony Parisi

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Pygmalion's Spectacles

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Publisher : The Floating Press
ISBN 13 : 1775562980
Total Pages : 32 pages
Book Rating : 4.7/5 (755 download)

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Book Synopsis Pygmalion's Spectacles by : Stanley G. Weinbaum

Download or read book Pygmalion's Spectacles written by Stanley G. Weinbaum and published by The Floating Press. This book was released on 2012-06-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.

New Top Technologies Every Librarian Needs to Know

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Author :
Publisher : American Library Association
ISBN 13 : 0838918034
Total Pages : 305 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis New Top Technologies Every Librarian Needs to Know by : Kenneth J. Varnum

Download or read book New Top Technologies Every Librarian Needs to Know written by Kenneth J. Varnum and published by American Library Association. This book was released on 2019-02-27 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure to spark discussions about library innovation, this collection is a must have for staff interested in technology or involved with strategic planning.

Mobile and Ubiquitous Learning

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Publisher : Springer
ISBN 13 : 9811061440
Total Pages : 372 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Mobile and Ubiquitous Learning by : Shengquan Yu

Download or read book Mobile and Ubiquitous Learning written by Shengquan Yu and published by Springer. This book was released on 2017-11-16 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the latest trends and technologies in the field of mobile and ubiquitous learning. It highlights best practices in technology-enhanced learning, and explores how new technologies such as mobile, augmented and wearable technologies are shaping instructional design strategies and the content curriculum development process. The book consists of approximately 20 chapters, written by international experts in the field of mobile and ubiquitous learning. The authors hail from Austria, Brazil, Canada, China, Greece, India, Malaysia, Mauritius, Saudi Arabia, Spain, Sweden, and the United Kingdom. Topics covered include but are not limited to: Use of social media in mobile learning, Contexts of learning and challenges of mobility: Designing for formal, informal, and non-formal learning, Mobile virtual reality: a promising technology to change the way we learn and teach, Mobile applications for encyclopedias, Ethical considerations in the incorporation of mobile and ubiquitous technologies into teaching and learning, Use of augmented reality in mobile learning for students with disabilities, Using wearable technology to support transfer of expertise, and Core technologies in mobile learning. Providing valuable insights on the future of education and the upcoming pedagogies that will be applied in traditional, distance and blended learning, the book offers educators and stakeholders essential guidance in making innovations for the new generations of learners in the 21st century.

Mixed Reality In Architecture, Design, And Construction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1402090889
Total Pages : 275 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Mixed Reality In Architecture, Design, And Construction by : Xiangyu Wang

Download or read book Mixed Reality In Architecture, Design, And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Getting Started with React VR

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788473779
Total Pages : 287 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Getting Started with React VR by : John Gwinner

Download or read book Getting Started with React VR written by John Gwinner and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application.

Unreal Engine 4 Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789133882
Total Pages : 622 pages
Book Rating : 4.7/5 (891 download)

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Book Synopsis Unreal Engine 4 Virtual Reality Projects by : Kevin Mack

Download or read book Unreal Engine 4 Virtual Reality Projects written by Kevin Mack and published by Packt Publishing Ltd. This book was released on 2019-04-30 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Augmented and Virtual Reality in Libraries

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538102927
Total Pages : 249 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Augmented and Virtual Reality in Libraries by : Jolanda-Pieta van Arnhem

Download or read book Augmented and Virtual Reality in Libraries written by Jolanda-Pieta van Arnhem and published by Rowman & Littlefield. This book was released on 2018-05-24 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.