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Rules Of The Jane Naval War Game
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Book Synopsis The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921) by : John Curry
Download or read book The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921) written by John Curry and published by Lulu.com. This book was released on 2008-11-07 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
Book Synopsis Donald Featherstone's Naval War Games Wargaming with Model Ships by : John Curry
Download or read book Donald Featherstone's Naval War Games Wargaming with Model Ships written by John Curry and published by Lulu.com. This book was released on 2009-03-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society
Book Synopsis The United States Naval War College 1936 Wargame Rules by : JOHN. CARLSON CURRY (CHRIS.)
Download or read book The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and published by . This book was released on 2019-06-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.
Book Synopsis Donald Featherstone's War Games by : John Curry
Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Book Synopsis The Portable Wargame by : Bob Cordery
Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Book Synopsis How to Play the "Naval War Game" by : Frederick Thomas Jane
Download or read book How to Play the "Naval War Game" written by Frederick Thomas Jane and published by . This book was released on 1990 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis On Wargaming by : Matthew B. Caffrey (Jr.)
Download or read book On Wargaming written by Matthew B. Caffrey (Jr.) and published by . This book was released on 2019 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Fundamentals of Tabletop Miniatures Game Design by : Glenn Ford
Download or read book The Fundamentals of Tabletop Miniatures Game Design written by Glenn Ford and published by CRC Press. This book was released on 2024-11-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential. The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design. Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.
Book Synopsis The Fred Jane Naval Wargame (1906) Including the Royal Navy's Wargaming Rules (1921) by : John Curry
Download or read book The Fred Jane Naval Wargame (1906) Including the Royal Navy's Wargaming Rules (1921) written by John Curry and published by . This book was released on 2008-10-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FORTHE JANE NAVAL WAR GAMEA SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE.PART I. TACTICALPART II. STRATEGICALINVENTED BYFRED T. JANEAUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC.This edition includes:Introduction to the rulesBackground to the Jane War GameFast-play summary of the sulesThe original 1906 rulesThe Royal Navy 1921 War Game RulesThe complete book, 'Your Navy as a Fighting Machine'by Fred T Jane (1914)Printed as part of the History of Wargaming Projectwww.johncurryevents.co.uk
Book Synopsis Miniature Ship Models by : Paul Jacobs
Download or read book Miniature Ship Models written by Paul Jacobs and published by Pen and Sword. This book was released on 2008-05-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beautifully illustrated history of miniature ship models features hundreds of color photographs of some of the finest miniature ships ever built. In this informative book, model expert Paul Jacobs traces the history of modern models back to their use as identification aids by the military in World War I. Miniature Ship Models is the first serious history of the industry's development, the commercial rise and fall of companies, and the advancing technology that produced ever more detailed and accurate replicas. Writing with collectors in mind, Jacobs looks at the products of each manufacturer, past and present, rating their quality and suggesting why some are more collectible than others. Jacobs also addresses subjects of interest to model makers, such as painting, modifying and diorama settings. Illustrated throughout with many of the finest examples of the genre, the combination of fascinating background information with stunning visual presentation will make this book irresistible to any collector or enthusiast.
Book Synopsis Collection - Laboratory - Theater by : Helmar Schramm
Download or read book Collection - Laboratory - Theater written by Helmar Schramm and published by Walter de Gruyter. This book was released on 2008-08-22 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume launches a new, eight-volume series entitled Theatrum Scientiarum on the history of science and the media which has arisen from the work of the Berlin special research project on "Performative Cultures" under the aegis of the Theatre Studies Department of the Free University. The volume examines the role of space in the constitution of knowledge in the early modern age. "Kunstkammern" (art and curiosities cabinets), laboratories and stages arose in the 17th century as instruments of research and representation. There is, however, still a lack of precise descriptions of the epistemic contribution made by material and immaterial space in the performance of knowledge. Therefore, the authors present a novel view of the conditions surrounding the creation of these spatial forms. Account is taken both of the institutional framework of these spaces and their placement within the history of ideas, the architectural models and the modular differentiations, and the scientific consequences of particular design decisions. Manifold paths are followed between the location of the observer in the representational space of science and the organization in time and space of sight, speech and action in the canon of European theatrical forms. Not only is an account given of the mutual architectural and intellectual influence of the spaces of knowledge and the performance spaces of art; they are also analyzed to ascertain what was possible in them and through them. This volume is the English translation of Kunstkammer, Laboratorium, Bühne (de Gruyter, Berlin, 2003).
Download or read book The Navy written by and published by . This book was released on 1912 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Engineer written by and published by . This book was released on 1898 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Joystick Soldiers by : Nina B. Huntemann
Download or read book Joystick Soldiers written by Nina B. Huntemann and published by Routledge. This book was released on 2009-09-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.
Book Synopsis Monthly Record of Scientific Literature by :
Download or read book Monthly Record of Scientific Literature written by and published by . This book was released on 1907 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Winning a Future War by : Norman Friedman
Download or read book Winning a Future War written by Norman Friedman and published by . This book was released on 2019-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."