Role Playing Materials

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Author :
Publisher : Zauberfeder Verlag
ISBN 13 : 3938922621
Total Pages : 271 pages
Book Rating : 4.9/5 (389 download)

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Book Synopsis Role Playing Materials by : Rafael Bienia

Download or read book Role Playing Materials written by Rafael Bienia and published by Zauberfeder Verlag. This book was released on 2016-04-11 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird. Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.

Case Material and Role Play in Counselling Training

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Author :
Publisher : Routledge
ISBN 13 : 1134852630
Total Pages : 208 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Case Material and Role Play in Counselling Training by : Susan Lendrum

Download or read book Case Material and Role Play in Counselling Training written by Susan Lendrum and published by Routledge. This book was released on 2002-09-10 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1995. Between them, Janet Tolan and Susan Lendrum have nearly thirty years of experiences as counselling trainers. They have worked as practitioners in fields as diverse as voluntary telephone counselling, personnel work in industry, primary health care and local government. Following the recent rapid rise in counselling training, Case Material and Role Play in Counselling Training is the long awaited answer to the demand for an accessible and practical guide for trainers and educators in counselling skills, therapeutic counsellors and psychotherapists. It offers help to those designing a course and to those wondering how to enliven their training sessions. Part one describes how case materials and role play can form part of an overall training programme, and offers step-by-step instructions on how to use or adapt them. Part two comprises over 250 case vignettes and role plays and is further divided into two sections. The first covers core relationship skills such as beginnings and endings, empathy and ethical issues. The second covers practice issues such as loss and bereavement, sexuality and depression. Part two is cross-referenced so that readers looking for particular materials can select them according to: the work setting of their client group; the age of their client group; the stage of the relationship; or the focus of counselling.

Role-Playing Methods in the Classroom

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4./5 ( download)

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Book Synopsis Role-Playing Methods in the Classroom by : Mark Chesler, Robert Fox

Download or read book Role-Playing Methods in the Classroom written by Mark Chesler, Robert Fox and published by . This book was released on 1966 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Good Society

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Publisher :
ISBN 13 : 9780648150527
Total Pages : pages
Book Rating : 4.1/5 (55 download)

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Book Synopsis Good Society by : Vee Hendro

Download or read book Good Society written by Vee Hendro and published by . This book was released on 2018-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.

Research and Practice of Active Learning in Engineering Education

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Publisher : Amsterdam University Press
ISBN 13 : 9085550912
Total Pages : 225 pages
Book Rating : 4.0/5 (855 download)

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Book Synopsis Research and Practice of Active Learning in Engineering Education by : Erik de Graaff

Download or read book Research and Practice of Active Learning in Engineering Education written by Erik de Graaff and published by Amsterdam University Press. This book was released on 2005 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2001, the international network Active Learning in Engineering education (ALE) organized a series of international workshops on innovation of engineering education. The papers in this book are selected to reflect the state of the art, based on contributions to the 2005 ALE workshop in Holland. This overview of experiences in research and practice aims to be a source of inspiration for engineering educators.

Role-play as a Heritage Practice

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Author :
Publisher : Routledge
ISBN 13 : 1000367657
Total Pages : 265 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Download or read book Role-play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Role Playing Materials

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Author :
Publisher :
ISBN 13 : 9783938922613
Total Pages : pages
Book Rating : 4.9/5 (226 download)

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Book Synopsis Role Playing Materials by : Rafael Bienia

Download or read book Role Playing Materials written by Rafael Bienia and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dark Revelation - The Role Playing Game - Player's Guide

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Author :
Publisher : Chris Constantin
ISBN 13 : 0994005504
Total Pages : 411 pages
Book Rating : 4.9/5 (94 download)

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Book Synopsis Dark Revelation - The Role Playing Game - Player's Guide by : C.N. Constantin

Download or read book Dark Revelation - The Role Playing Game - Player's Guide written by C.N. Constantin and published by Chris Constantin. This book was released on 2014-12-07 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.

Case Material and Role Play in Counselling Training

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Author :
Publisher : Psychology Press
ISBN 13 : 9780415102148
Total Pages : 208 pages
Book Rating : 4.1/5 (21 download)

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Book Synopsis Case Material and Role Play in Counselling Training by : Janet Tolan

Download or read book Case Material and Role Play in Counselling Training written by Janet Tolan and published by Psychology Press. This book was released on 1995 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Following the recent rapid rise in counselling training, Case Material and Role Play in Counselling Training is the long-awaited answer to the demand for an accessible and practical guide for trainers and educators in counselling skills, therapeutic counselling and psychotherapy. It offers help to those designing a course and to those wondering how to enliven their training sessions."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Role-play as a Heritage Practice

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Author :
Publisher : Routledge
ISBN 13 : 1000367649
Total Pages : 292 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Download or read book Role-play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Minds on Fire

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Publisher : Harvard University Press
ISBN 13 : 0674735358
Total Pages : 398 pages
Book Rating : 4.6/5 (747 download)

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Book Synopsis Minds on Fire by : Mark C. Carnes

Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Techniques and Principles in Language Teaching

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Publisher : Oxford University
ISBN 13 : 9780194355742
Total Pages : 212 pages
Book Rating : 4.3/5 (557 download)

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Book Synopsis Techniques and Principles in Language Teaching by : Diane Larsen-Freeman

Download or read book Techniques and Principles in Language Teaching written by Diane Larsen-Freeman and published by Oxford University. This book was released on 2000 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a practical overview of the most important methods in the field. Readers are drawn into classrooms where various teaching methods and approaches are being used. They are encouraged to reflect on their own beliefs and to develop their own approach to language teaching. - Publisher.

Fantasy Freaks and Gaming Geeks

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Publisher : Rowman & Littlefield
ISBN 13 : 0762766786
Total Pages : 335 pages
Book Rating : 4.7/5 (627 download)

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Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf

Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Dungeons & Dragons For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Rethinking Our Classrooms

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Author :
Publisher : Rethinking Schools
ISBN 13 : 0942961358
Total Pages : 258 pages
Book Rating : 4.9/5 (429 download)

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Book Synopsis Rethinking Our Classrooms by : Wayne Au

Download or read book Rethinking Our Classrooms written by Wayne Au and published by Rethinking Schools. This book was released on 2007 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first edition was published in 1994, Rethinking Our Classrooms has sold over 180,000 copies.

Methods and Materials for Teaching the Gifted

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Publisher : Taylor & Francis
ISBN 13 : 1000501558
Total Pages : 752 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Methods and Materials for Teaching the Gifted by : Frances A. Karnes

Download or read book Methods and Materials for Teaching the Gifted written by Frances A. Karnes and published by Taylor & Francis. This book was released on 2021-09-23 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newly revised and updated fourth edition of Methods and Materials for Teaching the Gifted is an excellent introduction to gifted education and real-world learning. The chapters of this comprehensive textbook are written by respected leaders in the field of gifted education. The authors review the unique needs of gifted learners and give current information on instructional planning and evaluation, strategies for best practices, and ongoing enhancement and support of gifted programs. Chapters include topics such as differentiated curricular design, extending learning through research, writing challenging instructional units, and developing leadership skills and innovative thinkers. Instructional practices such as problem-based learning, technology literacy, independent study, simulation and gaming, and more are addressed. A special focus is given to using the Gifted Education Programming Standards and Common Core State Standards. The fourth edition provides updated information on funding sources and public relations strategies for gifted education programs. It also includes updated lists of books, teaching materials, websites, and other resources for teachers of the gifted.

Dungeon Master For Dummies

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Author :
Publisher : For Dummies
ISBN 13 : 9780471783305
Total Pages : 0 pages
Book Rating : 4.7/5 (833 download)

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Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek

Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by For Dummies. This book was released on 2006-04-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….