Retrogamer

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Publisher :
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Retrogamer by :

Download or read book Retrogamer written by and published by . This book was released on with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Retrogame Archeology

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Author :
Publisher : Springer
ISBN 13 : 3319300040
Total Pages : 222 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Retrogame Archeology by : John Aycock

Download or read book Retrogame Archeology written by John Aycock and published by Springer. This book was released on 2016-05-09 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

Retrogame

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Publisher : iUniverse
ISBN 13 : 1663244405
Total Pages : 319 pages
Book Rating : 4.6/5 (632 download)

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Book Synopsis Retrogame by : Lee Martin

Download or read book Retrogame written by Lee Martin and published by iUniverse. This book was released on 2022-08-24 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tom Huxley, owner and CEO of a large accounting firm in the town of Jasmine, South Carolina, is on his way to the opening ceremony of the 1996 Atlanta Olympics when he is assaulted at a rest area near the Georgia border. His wife, Amanda, is notified by the Anderson County Sheriff that Tom was transported to a local hospital and currently in a coma. Within a matter of hours, she and her daughter Brie travel across the state to take up their vigil in the ICU waiting room, praying for him to awaken. The good news is that a day later he does regain consciousness; however, they then discover he has lost memory of the last twenty years of his life. While convalescing the following week in the hospital, he is horrified to find that he is a thirteen-year-old in a thirty-three-year-old man’s body. Even weeks later at home, both he and Amanda are trying to cope with the reality that a teenager in an adult body who doesn’t know his own family is incapable of being a husband and father. So how long will his amnesia last? Or is it actually real? And what was it Amanda found in Tom’s car that poses an even bigger threat to their marriage? Retrogame contains all the ingredients that excites readers...mystery, suspense, surprise, secrets, action, murder, romance, deception and on top of it all, betrayal. Be electrified all the way up to the surprise ending.

Memories Of A Retro Gamer

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Publisher : Blurb
ISBN 13 : 9781367643970
Total Pages : 56 pages
Book Rating : 4.6/5 (439 download)

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Book Synopsis Memories Of A Retro Gamer by : Andrew Foster

Download or read book Memories Of A Retro Gamer written by Andrew Foster and published by Blurb. This book was released on 2019-05-23 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based upon the memories of a Retro Gamer, this coffee table style book reflects upon computing and gaming consoles such as: the C64, Sega Megadrive, Sinclair Spectrum, Arcades, Gameboy and other various memories from what is now known as the golden age of gaming.

The Ultimate 80's Retro Gaming Collection

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Publisher :
ISBN 13 : 9781912918294
Total Pages : 160 pages
Book Rating : 4.9/5 (182 download)

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Book Synopsis The Ultimate 80's Retro Gaming Collection by : Dan Peel

Download or read book The Ultimate 80's Retro Gaming Collection written by Dan Peel and published by . This book was released on 2021-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.

Now the Chips Are Down

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Publisher : MIT Press
ISBN 13 : 0262552027
Total Pages : 219 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Now the Chips Are Down by : Alison Gazzard

Download or read book Now the Chips Are Down written by Alison Gazzard and published by MIT Press. This book was released on 2024-05-21 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.

Zap!

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Zap! by : Scott Cohen

Download or read book Zap! written by Scott Cohen and published by McGraw-Hill Companies. This book was released on 1984 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

20 Years of Tomb Raider

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Publisher :
ISBN 13 : 9780744016901
Total Pages : 0 pages
Book Rating : 4.0/5 (169 download)

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Book Synopsis 20 Years of Tomb Raider by : Meagan Marie

Download or read book 20 Years of Tomb Raider written by Meagan Marie and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with exclusive art, photographs, and interviews covering all facets of the 'Tomb Raider' franchise, this is the essential guide to this game's action-packed history and a must-have for every fan

Terrible Old Games You've Probably Never Heard Of

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Publisher : Unbound Publishing
ISBN 13 : 1783522577
Total Pages : 534 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Terrible Old Games You've Probably Never Heard Of by : Stuart Ashen

Download or read book Terrible Old Games You've Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

The 100 Greatest Retro Videogames

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Publisher : Carlton Books
ISBN 13 : 9781787393080
Total Pages : 0 pages
Book Rating : 4.3/5 (93 download)

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Book Synopsis The 100 Greatest Retro Videogames by : Future Publishing Ltd

Download or read book The 100 Greatest Retro Videogames written by Future Publishing Ltd and published by Carlton Books. This book was released on 2020-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love video games? Here's a huge countdown of the 100 greatest retro games of all time--along with developer interviews, behind-the-scenes stories, and amazing facts and trivia From platformers and puzzlers to shooters and racing games, this brilliantly illustrated book showcases the 100 greatest retro video games, as chosen by the experts at Retro Gamer magazine. It looks at everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here for everyone, whether you're a fan of Shenmue or Super Mario Kart. In addition to the top 100, there's also in-depth coverage of the biggest games, including gorgeous screenshots and artworks, and revealing interviews with the people who created them. This is a must-read for all fans. Interviews include Shigeru Miyamoto on Super Mario Bros John Romero on DOOM Toru Iwatani on Pac-Man Alexey Pajitnov on Tetris

Greatest Gaming Icons

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Publisher :
ISBN 13 : 9781803088518
Total Pages : 0 pages
Book Rating : 4.0/5 (885 download)

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Book Synopsis Greatest Gaming Icons by : Darran Jones

Download or read book Greatest Gaming Icons written by Darran Jones and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Retro Gaming

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Publisher : LOM ART
ISBN 13 : 9781912785865
Total Pages : 192 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Retro Gaming by : Mike Diver

Download or read book Retro Gaming written by Mike Diver and published by LOM ART. This book was released on 2022-08-18 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Greatest 100 Retro Games You Must Play

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Author :
Publisher :
ISBN 13 : 9781912918287
Total Pages : 192 pages
Book Rating : 4.9/5 (182 download)

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Book Synopsis The Greatest 100 Retro Games You Must Play by : John Doe

Download or read book The Greatest 100 Retro Games You Must Play written by John Doe and published by . This book was released on 2021-05 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Voted the best 100 games by the readers of Retro Gamer magazine, this book covers everything from platform games top racing games, 8Bit hits like Pac Man and Manic Miner, to recent classics like Resident Evil and Skyrim. This book provides an in-depth commentary on the best of the best.

Supercade

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Publisher : National Geographic Books
ISBN 13 : 0262524201
Total Pages : 0 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Supercade by : Van Burnham

Download or read book Supercade written by Van Burnham and published by National Geographic Books. This book was released on 2003-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

The Story of the Sinclair ZX Spectrum in Pixels

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Publisher :
ISBN 13 : 9780993131509
Total Pages : 232 pages
Book Rating : 4.1/5 (315 download)

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Book Synopsis The Story of the Sinclair ZX Spectrum in Pixels by : Chris Wilkins

Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Creation for Teens

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Publisher : Cengage Learning
ISBN 13 : 9781598635003
Total Pages : 0 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Game Creation for Teens by : Jason Darby

Download or read book Game Creation for Teens written by Jason Darby and published by Cengage Learning. This book was released on 2008-02-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

From Me to We

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Publisher : John Wiley & Sons
ISBN 13 : 0730318516
Total Pages : 232 pages
Book Rating : 4.7/5 (33 download)

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Book Synopsis From Me to We by : Janine Garner

Download or read book From Me to We written by Janine Garner and published by John Wiley & Sons. This book was released on 2014-11-17 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steel yourself, your career, and your business against futurethreats with effective collaboration From Me to We shows business decision makers how theability to effectively collaborate for mutual commercial benefit isthe solution to future-proofing a business. Smashing the myth ofthe "Me Economy," this insightful guide explains the model ofCommercial Collaboration and the mindset and think-space itrequires. Expanding upon Sheryl Sandberg's "Lean In" premise, thisbook emphasizes the need for continuous professional evolution andeffort, and describes why women hold an important role in effectingchange. Ideas are illustrated with examples, and backed bysector-specific research and interviews with business leaders whohave seen real-world results of effective business collaboration.The Seven ReConnect Principles outline methods of realizing change,providing readers a way forward that will future-proof themselves,their careers, and their businesses. Collaboration isn't just a soft skill that's nice to have– it's a vital business practice that affects the bottomline. As the way we do business continues to evolve, collaborationis becoming ever more crucial to steeling an organization againstthe threats of tomorrow. From Me to We is a practicalhandbook for more robust business strategy. Learn the key principles at the heart of CommercialCollaboration Discover the value of trusting others in businessrelationships Become authentically invested in the "We" space Gain the tools to open up to a smarter, savvier way of businessthinking Business leaders and entrepreneurs have the complexresponsibility of constant strategic thinking. If those finelytuned minds can be brought together for mutual benefit, thepossibilities expand and the rewards can be dramatically amplified.From Me to We helps leaders drive better business, armoredagainst future threats.