Respawn

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Author :
Publisher : Duke University Press
ISBN 13 : 1478002786
Total Pages : 216 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Respawn by : Colin Milburn

Download or read book Respawn written by Colin Milburn and published by Duke University Press. This book was released on 2018-11-15 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

Apex Legends: Pathfinder's Quest (Lore Book)

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506719902
Total Pages : 212 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Apex Legends: Pathfinder's Quest (Lore Book) by : Respawn Entertainment

Download or read book Apex Legends: Pathfinder's Quest (Lore Book) written by Respawn Entertainment and published by Dark Horse Comics. This book was released on 2021-02-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.

Respawn: Lives 1-5

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Author :
Publisher :
ISBN 13 : 9781980204879
Total Pages : 154 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Respawn: Lives 1-5 by : Arthur Stone

Download or read book Respawn: Lives 1-5 written by Arthur Stone and published by . This book was released on 2018-02-07 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System.A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless "digis" have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.So die you will, again and again, your life counter clicking lower and lower. Even the creators do not know what happens when your counter reaches zero, but many are sure that your last life here is just that. No more respawns.You are not the first player in the world of S.T.Y.X., and you will not be the last. You can only hope luck will be on your side. The luckiest players are those who find a vulnerability in the System. Those they call cheaters.Perhaps cheating is the only way to win.Enjoy your game

Game User Experience And Player-Centered Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3030376435
Total Pages : 490 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan

Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Create Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119404223
Total Pages : 258 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Create Computer Games by : Patrick McCabe

Download or read book Create Computer Games written by Patrick McCabe and published by John Wiley & Sons. This book was released on 2017-11-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game

Using the text console

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Author :
Publisher : NOITE S.C.
ISBN 13 :
Total Pages : 14 pages
Book Rating : 4./5 ( download)

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Book Synopsis Using the text console by : Noite.pl

Download or read book Using the text console written by Noite.pl and published by NOITE S.C.. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: 90% of women say that Linux administrators are very fit... manually. :-) Issues addressed in this micro-course, allow the Administrator to build knowledge of how to log into the system via the remote console. Administrator willractically learn how to use Putty, Telnet or SSH programs to get to the system. Finally the Administrator wii find out how to display information about users in the network.

Expert Shell Scripting

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Author :
Publisher : Apress
ISBN 13 : 1430218428
Total Pages : 282 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Expert Shell Scripting by : Ron Peters

Download or read book Expert Shell Scripting written by Ron Peters and published by Apress. This book was released on 2009-01-29 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: System administrators need libraries of solutions that are ingenious but understandable. They don't want to reinvent the wheel, but they don't want to reinvent filesystem management either! Expert Shell Scripting is the ultimate resource for all working Linux, Unix, and OS X system administrators who would like to have short, succinct, and powerful shell implementations of tricky system scripting tasks. Automating small to medium system management tasks Analyzing system data and editing configuration files Scripting Linux, Unix, and OS X applications using bash, ksh, et al.

Polished Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484221222
Total Pages : 273 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Polished Game Development by : Steven Goodwin

Download or read book Polished Game Development written by Steven Goodwin and published by Apress. This book was released on 2016-07-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

Hands-on Guide to the Red Hat® Exams: RHCSATM and RHCE® Cert Guide and Lab Manual

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Author :
Publisher : Pearson Education
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4./5 ( download)

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Book Synopsis Hands-on Guide to the Red Hat® Exams: RHCSATM and RHCE® Cert Guide and Lab Manual by : Damian Tommasino

Download or read book Hands-on Guide to the Red Hat® Exams: RHCSATM and RHCE® Cert Guide and Lab Manual written by Damian Tommasino and published by Pearson Education. This book was released on 2011 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book was written as a lab guide to help individuals pass the RHCSA (EX200) and RHCE (EX300) exams"--Preface.

Distributed Services with OpenAFS

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540366342
Total Pages : 403 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Distributed Services with OpenAFS by : Franco Milicchio

Download or read book Distributed Services with OpenAFS written by Franco Milicchio and published by Springer Science & Business Media. This book was released on 2007-06-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows in detail how to build enterprise-level secure, redundant, and highly scalable services from scratch on top of the open source Linux operating system, suitable for small companies as well as big universities. The core architecture presented is based on Kerberos, LDAP, AFS, and Samba. Coverage shows how to integrate web, message related, data base and other services with this backbone. This architecture provides a Single-Sign-On solution for different client platforms and can also be employed for clustering. Although it is implemented with Debian GNU/Linux, the content can be applied to other UNIX flavors.

ABCs of z/OS System Programming: Volume 9

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Author :
Publisher : IBM Redbooks
ISBN 13 : 0738435309
Total Pages : 854 pages
Book Rating : 4.7/5 (384 download)

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Book Synopsis ABCs of z/OS System Programming: Volume 9 by : Paul Rogers

Download or read book ABCs of z/OS System Programming: Volume 9 written by Paul Rogers and published by IBM Redbooks. This book was released on 2011-05-12 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ABCs of z/OS System Programming is an 13-volume collection that provides an introduction to the z/OS operating system and the hardware architecture. Whether you are a beginner or an experienced system programmer, the ABCs collection provides the information that you need to start your research into z/OS and related subjects. If you would like to become more familiar with z/OS in your current environment, or if you are evaluating platforms to consolidate your e-business applications, the ABCs collection will serve as a powerful technical tool. The contents of the volumes are as follows: Volume 1: Introduction to z/OS and storage concepts, TSO/E, ISPF, JCL, SDSF, and z/OS delivery and installation Volume 2: z/OS implementation and daily maintenance, defining subsystems, JES2 and JES3, LPA, LNKLST, authorized libraries, SMP/E, Language Environment Volume 3: Introduction to DFSMS, data set basics storage management hardware and software, catalogs, and DFSMStvs Volume 4: Communication Server, TCP/IP, and VTAM Volume 5: Base and Parallel Sysplex, System Logger, Resource Recovery Services (RRS), global resource serialization (GRS), z/OS system operations, automatic restart management (ARM), Geographically Dispersed Parallel Sysplex (GDPS) Volume 6: Introduction to security, RACF, Digital certificates and PKI, Kerberos, cryptography and z990 integrated cryptography, zSeries firewall technologies, LDAP, and Enterprise identity mapping (EIM) Volume 7: Printing in a z/OS environment, Infoprint Server and Infoprint Central Volume 8: An introduction to z/OS problem diagnosis Volume 9: z/OS UNIX System Services Volume 10: Introduction to z/Architecture, zSeries processor design, zSeries connectivity, LPAR concepts, HCD, and HMC Volume 11: Capacity planning, performance management, WLM, RMF, and SMF Volume 12: WLM Volume 13: JES3

100% Unofficial Apex Legends Essential Guide

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Author :
Publisher : becker&mayer! kids
ISBN 13 : 076036723X
Total Pages : 67 pages
Book Rating : 4.7/5 (63 download)

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Book Synopsis 100% Unofficial Apex Legends Essential Guide by : Daniel Lipscombe

Download or read book 100% Unofficial Apex Legends Essential Guide written by Daniel Lipscombe and published by becker&mayer! kids. This book was released on 2019-10-15 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Legends, learn valuable tips, and lead your squad to gaming victory with 100% Unofficial Apex Legends Essential Guide. Whether you’re a serious player or a total noob, 100% Unofficial Apex Legends Essential Guide will help you make the most of gameplay, boost your stats, and finish in the top spot. 100% Unofficial Apex Legends Essential Guide provides everything needed to survive the Apex Games, from strategic gameplay to scoring hot loot and trying new weapons. Each fully-illustrated chapter dives into essential areas of the game so you can battle your way to victory. Chapters include: Where and How to Drop, Meet the Legends, Weapons, Items and Armor, Reviving Your Teammates, Supply Ships and Hot Zones, Battle Pass, and much more! Which is the most important Legend to have on your team because of their healing abilities? Do you keep your gear when you respawn? How do you boost jump? Where should you land to find the most decent weapons and items? Find this critical info and more in the 100% Unofficial Apex Legends Essential Guide. You'll also learn each of the eight Legend’s strengths and weaknesses, how to best work together as a team, and even how to stay safe online. Show the world you know what Legends are made of!

Unix Unleashed

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Author :
Publisher : Sams Publishing
ISBN 13 : 067232251X
Total Pages : 1202 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Unix Unleashed by : Robin Anderson

Download or read book Unix Unleashed written by Robin Anderson and published by Sams Publishing. This book was released on 2002 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert authors bring new life to this UNIX text by using an approach that gives people a new understanding of the system itself. This is the most up-to-date information presented by experts who are in the trenches on a daily basis, and want to provide the most practical and relevant information.

Mastering the Raspberry Pi

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Author :
Publisher : Apress
ISBN 13 : 1484201817
Total Pages : 482 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Mastering the Raspberry Pi by : Warren Gay

Download or read book Mastering the Raspberry Pi written by Warren Gay and published by Apress. This book was released on 2014-09-17 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: You probably already know that the Raspberry Pi is an excellent teaching tool. If you want to teach Linux basics or Python programming or basic electronics, it's a great place to start. But what if you are an electronics engineer or a Linux systems administrator or a very experienced maker? You want to know all of the details and inner working of the Raspberry Pi -- how to (figuratively or maybe even literally) make it get up and dance without wading through basics and introductory material. If you want to get right into the pro-level guts of the Raspberry Pi, complete with schematics, detailed hardware explanations, messing around with runlevels, reporting voltages and temperatures, and recompiling the kernel, then Mastering the Raspberry Pi is just the book you need. Along with all of the thorough explanations of hardware and operating system, you'll also get a variety of project examples and explanations that you can tune for your own project ideas. You'll find yourself turning to Mastering the Raspberry Pi over and over again for both inspiration and reference. Whether you're an electronics professional, an entrepreneurial maker, or just looking for more detailed information on the Raspberry Pi, this is exactly the book for you.

Raspberry Pi System Software Reference

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Author :
Publisher : Apress
ISBN 13 : 1484207963
Total Pages : 124 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Raspberry Pi System Software Reference by : Warren Gay

Download or read book Raspberry Pi System Software Reference written by Warren Gay and published by Apress. This book was released on 2014-11-24 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Raspberry Pi is Linux, but it's a unique flavor of Linux, specifically for the ARM-based Pi. Raspberry Pi Software Reference guides you through the boot process, including options for tweaking HDMI, memory, and other boot options. You'll learn the details of run levels and creating new services, and how to use the custom command vcgencmd for doing things like reporting temperature, clock speeds, and voltage. And while there are cross-compilers available for some flavors of Linux, one of the most important things you'll get from Raspberry Pi Software Reference is how to build your own Raspberry Pi cross-compiler on your Mac OSX, Linux, or Windows computer.

C# Game Programming Cookbook for Unity 3D

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Author :
Publisher : CRC Press
ISBN 13 : 1000359646
Total Pages : 316 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis C# Game Programming Cookbook for Unity 3D by : Jeff W. Murray

Download or read book C# Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2021-03-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

D-Genesis: Three Years after the Dungeons Appeared Volume 4

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Author :
Publisher : J-Novel Club
ISBN 13 : 1718351461
Total Pages : 375 pages
Book Rating : 4.7/5 (183 download)

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Book Synopsis D-Genesis: Three Years after the Dungeons Appeared Volume 4 by : KONO Tsuranori

Download or read book D-Genesis: Three Years after the Dungeons Appeared Volume 4 written by KONO Tsuranori and published by J-Novel Club. This book was released on 2023-09-22 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three months have passed since Keigo “Kei” Yoshimura and Miyoshi started living the good life, but are their fortunes a gift or a loan? And if so, from whom? They may be on the path to finding out when the appearance of the Wandering Manor on the first floor of Yoyogi Dungeon leads to information about a missing person of interest. Meanwhile D-Powers, LLC, hosts a press conference set to shake the foundations of society. Kei gets his rock-paper-scissors game on. Will Kei and Miyoshi’s crafty capitalism save the world, or destroy it? All this, and dungeon cults too!