Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Rendering Of Volume Data Sets With Line Integral Convolution
Download Rendering Of Volume Data Sets With Line Integral Convolution full books in PDF, epub, and Kindle. Read online Rendering Of Volume Data Sets With Line Integral Convolution ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Rendering of Volume Data Sets with Line Integral Convolution by : Alesh Jancarik
Download or read book Rendering of Volume Data Sets with Line Integral Convolution written by Alesh Jancarik and published by . This book was released on 1995 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Volume Painting written by Jaewook Lee and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents an expressive (non-photorealistic) rendering approach created by combining volumetric rendering techniques with the Line Integral Convolution (LIC) in 3D space. Although some techniques that combine volume rendering with the LIC have beenintroduced in computer graphics, they are mainly used for the scientific visualization fields, such as the visualization of 3D fluid fields. Unlike earlier research, we will focus on artistic representation, which is significantly different than scientific visualization research. We will implement a brush-stroke effect on the implicit surfaces by using the LIC. The implicit surfaces are described as volume datasets that are created by the voxelization of triangular meshes. To acquire smearing effects on the surface we convolve along the vector fields with the densities of the voxels of the datasets. These vector fields are defined by users as texture maps. The final images are rendered with volume ray casting, integrating colors and densities of voxels with Perlin noise along vector fields. The Perlin noise provides randomness and allows us to generate scratches. Smearing effects on the surfaceof an object create the illusion of 3D brush-strokes as if a painter had created brush strokes on a canvas. The rendering system is implemented using standard C and C++ programming languages. 3D models are then created using Alias Maya [superscript]TM and Topmod [superscript]TM.
Book Synopsis Visualizing Vector Fields Using Line Integral Convolution and Dye Advection by : Han-Wei Shen
Download or read book Visualizing Vector Fields Using Line Integral Convolution and Dye Advection written by Han-Wei Shen and published by . This book was released on 1996 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "We present local and global techniques to visualize three-dimensional vector field data. Using the Line Integral Convolution (LIC) method to image the global vector field, our new algorithm allows the user to introduce colored 'dye' into the vector field to highlight local flow features. A fast algorithm is proposed that quickly recomputes the dyed LIC images. In addition, we introduce volume rendering methods that can map the LIC texture on any contour surface and/or translucent region defined by additional scalar quantities, and can follow the advection of colored dye throughout the volume."
Book Synopsis Illustrating Surface Shape in Volume Data Via Principal Direction-Driven 3D Line Integral Convolution by : Victoria L. Interrante
Download or read book Illustrating Surface Shape in Volume Data Via Principal Direction-Driven 3D Line Integral Convolution written by Victoria L. Interrante and published by . This book was released on 1997 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "The three-dimensional shape and relative depth of a smoothly curving layered transparent surface may be communicated particularly effectively when the surface is artistically enhanced with sparsely distributed opaque detail. This paper describes how the set of principal directions and principal curvatures specified by local geometric operators can be understood to define a natural 'flow' over the surface of an object, and can be used to guide the placement of the lines of a stroke texture that seeks to represent 3D shape information in a perceptually intuitive way. The driving application for this work is the visualization of layered isovalue surfaces in volume data, where the particular identity of an individual surface is not generally known a priori and observers will typically wish to view a variety of different level surfaces from the same distribution, superimposed over underlying opaque structures. By advecting an evenly distributed set of tiny opaque particles, and the empty space between them, via 3D line integral convolution through the vector field defined by the principal directions and principal curvatures of the level surfaces passing through each gridpoint of a 3D volume, it is possible to generate a single scan-converted solid stroke texture that may intuitively represent the essential shape information of any level surface in the volume. To generate longer strokes over more highly curved areas, where the directional information is both most stable and most relevant, and to simultaneously downplay the visual impact of directional information in the flatter regions, one may dynamically redefine the length of the filter kernel according to the magnitude of the maximum principal curvature of the level surface at the point around which it is applied. Strokes are constrained in narrowness by the resolution of the volume within which the texture is represented, but may be variably widened, at the time of rendering, to reflect shading information or any other function defined over the volume data, by adaptively indexing into multiple pre-computed texture volumes obtained from advected particles of different sizes."
Book Synopsis Vision, Modeling, and Visualization 2006 by : Leif Kobbelt
Download or read book Vision, Modeling, and Visualization 2006 written by Leif Kobbelt and published by IOS Press. This book was released on 2006 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.
Book Synopsis Vision, Modeling, and Visualization 2002 by : Günther Greiner
Download or read book Vision, Modeling, and Visualization 2002 written by Günther Greiner and published by IOS Press. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Visualization Handbook by : Charles D. Hansen
Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including:· Virtual environments for visualization· Basic visualization algorithms· Large-scale data visualization· Scalar data isosurface methods· Visualization software and frameworks· Scalar data volume rendering· Perceptual issues in visualization· Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.
Download or read book Volumetric Display written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2022-02-21 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Volumetric Display A volumetric display device is a graphic display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Volumetric display Chapter 2: Photolithography Chapter 3: Holography Chapter 4: Stereoscopy Chapter 5: Voxel Chapter 6: Tomography Chapter 7: Display device Chapter 8: Scientific visualization Chapter 9: Optical coherence tomography Chapter 10: Volume rendering Chapter 11: Light field Chapter 12: Stereo display Chapter 13: Autostereoscopy Chapter 14: HoloVID Chapter 15: Holographic display Chapter 16: Structured-light 3D scanner Chapter 17: Spinning mirror system Chapter 18: Multiscopy Chapter 19: Microscanner Chapter 20: MotionParallax3D Chapter 21: Scanning Fiber Endoscope (SFE) (II) Answering the public top questions about volumetric display. (III) Real world examples for the usage of volumetric display in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of volumetric display' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of volumetric display.
Book Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod
Download or read book Principles of 3D Image Analysis and Synthesis written by Bernd Girod and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Book Synopsis Interactive 3D Line Integral Convolution on the GPU by : Vasumathi Lakshmanan
Download or read book Interactive 3D Line Integral Convolution on the GPU written by Vasumathi Lakshmanan and published by . This book was released on 2006 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Line Integral Convolution (LIC) is a mainstay of flow visualization. It is, however, computationally intensive, which limits its interactivity. Also, when used to view three-dimensional (3D) vector fields, the resulting images are dense and cluttered, making it difficult to perceive the flow on the interior parts of the field. This thesis describes research to make the 3D LIC more interactive by implementing it on the Graphics Processor Unit (GPU). It also includes methods to improve the clarity of the 3D LIC images. The volume dataset and a 3D noise volume are placed in GPU memory as 3D textures. The GPU is then used to perform the LIC computations and display the resulting volume. This allows the user to dynamically adjust LIC parameters and derive more insight into the 3D flow field. Various techniques such as introduction of sparsity and the use of stereographics help to de-clutter the scene. Resulting images and timing benchmarks are included.
Book Synopsis Computational Earthquake Science Part II by : Andrea Donnellan
Download or read book Computational Earthquake Science Part II written by Andrea Donnellan and published by Birkhäuser. This book was released on 2012-12-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exciting developments in earthquake science have benefited from new observations, improved computational technologies, and improved modeling capabilities. Designing models of the earthquake generation process is a grand scientific challenge due to the complexity of phenomena and range of scales involved from microscopic to global. Such models provide powerful new tools for the study of earthquake precursory phenomena and the earthquake cycle. Through workshops, collaborations and publications, the APEC Cooperation for Earthquake Simulations (ACES) aims to develop realistic supercomputer simulation models for the complete earthquake generation process, thus providing a "virtual laboratory" to probe earthquake behavior. Part II of the book embraces dynamic rupture and wave propagation, computational environment and algorithms, data assimilation and understanding, and applications of models to earthquakes. This part also contains articles on the computational approaches and challenges of constructing earthquake models.
Book Synopsis GPU-Based Interactive Visualization Techniques by : Daniel Weiskopf
Download or read book GPU-Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
Author :Georges-Pierre Bonneau Publisher :Springer Science & Business Media ISBN 13 :3540307907 Total Pages :429 pages Book Rating :4.5/5 (43 download)
Book Synopsis Scientific Visualization: The Visual Extraction of Knowledge from Data by : Georges-Pierre Bonneau
Download or read book Scientific Visualization: The Visual Extraction of Knowledge from Data written by Georges-Pierre Bonneau and published by Springer Science & Business Media. This book was released on 2006-01-20 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the greatest scientific challenges of the 21st century is how to master, organize and extract useful knowledge from the overwhelming flow of information made available by today’s data acquisition systems and computing resources. Visualization is the premium means of taking up this challenge. This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss Dagstuhl, Germany. Topics include user issues in visualization, large data visualization, unstructured mesh processing for visualization, volumetric visualization, flow visualization, medical visualization and visualization systems. The book contains more than 350 color illustrations.
Book Synopsis Computational earthquake science. 2 by : Andrea Donnellan
Download or read book Computational earthquake science. 2 written by Andrea Donnellan and published by Springer Science & Business Media. This book was released on 2004-11-22 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exciting developments in earthquake science have benefited from new observations, improved computational technologies, and improved modeling capabilities. Designing models of the earthquake generation process is a grand scientific challenge due to the complexity of phenomena and range of scales involved from microscopic to global. Such models provide powerful new tools for the study of earthquake precursory phenomena and the earthquake cycle. Through workshops, collaborations and publications, the APEC Cooperation for Earthquake Simulations (ACES) aims to develop realistic supercomputer simulation models for the complete earthquake generation process, thus providing a "virtual laboratory" to probe earthquake behavior. Part II of the book embraces dynamic rupture and wave propagation, computational environment and algorithms, data assimilation and understanding, and applications of models to earthquakes. This part also contains articles on the computational approaches and challenges of constructing earthquake models.
Book Synopsis Proceedings of the ... IEEE Conference on Visualization by :
Download or read book Proceedings of the ... IEEE Conference on Visualization written by and published by . This book was released on 1990 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Practical Programming Model for the Multi-Core Era by : Barbara Chapman
Download or read book A Practical Programming Model for the Multi-Core Era written by Barbara Chapman and published by Springer Science & Business Media. This book was released on 2008-06-11 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on OpenMP, IWOMP 2007, held in Beijing, China, in June 2007. The 14 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 28 submissions. The papers address all topics related to OpenMP, such as OpenMP performance analysis and modeling, OpenMP performance and correctness tools and proposed OpenMP extensions, as well as applications in various domains, e.g., scientific computation, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing, and numerical solvers.
Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-08-23 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.