Real-Time Vision for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 0387278907
Total Pages : 308 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

Download or read book Real-Time Vision for Human-Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Real-time Immersive Human-computer Interaction Based on Tracking and Recognition of Dynamic Hand Gestures

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (784 download)

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Book Synopsis Real-time Immersive Human-computer Interaction Based on Tracking and Recognition of Dynamic Hand Gestures by : Gan Lu

Download or read book Real-time Immersive Human-computer Interaction Based on Tracking and Recognition of Dynamic Hand Gestures written by Gan Lu and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: With fast developing and ever growing use of computer based technologies, human-computer interaction (HCI) plays an increasingly pivotal role. In virtual reality (VR), HCI technologies provide not only a better understanding of three-dimensional shapes and spaces, but also sensory immersion and physical interaction. With the hand based HCI being a key HCI modality for object manipulation and gesture based communication, challenges are presented to provide users a natural, intuitive, effortless, precise, and real-time method for HCI based on dynamic hand gestures, due to the complexity of hand postures formed by multiple joints with high degrees-of-freedom, the speed of hand movements with highly variable trajectories and rapid direction changes, and the precision required for interaction between hands and objects in the virtual world. Presented in this thesis is the design and development of a novel real-time HCI system based on a unique combination of a pair of data gloves based on fibre-optic curvature sensors to acquire finger joint angles, a hybrid tracking system based on inertia and ultrasound to capture hand position and orientation, and a stereoscopic display system to provide an immersive visual feedback. The potential and effectiveness of the proposed system is demonstrated through a number of applications, namely, hand gesture based virtual object manipulation and visualisation, hand gesture based direct sign writing, and hand gesture based finger spelling. For virtual object manipulation and visualisation, the system is shown to allow a user to select, translate, rotate, scale, release and visualise virtual objects (presented using graphics and volume data) in three-dimensional space using natural hand gestures in real-time. For direct sign writing, the system is shown to be able to display immediately the corresponding SignWriting symbols signed by a user using three different signing sequences and a range of complex hand gestures, which consist of various combinations of hand postures (with each finger open, half-bent, closed, adduction and abduction), eight hand orientations in horizontal/vertical plans, three palm facing directions, and various hand movements (which can have eight directions in horizontal/vertical plans, and can be repetitive, straight/curve, clockwise/anti-clockwise). The development includes a special visual interface to give not only a stereoscopic view of hand gestures and movements, but also a structured visual feedback for each stage of the signing sequence. An excellent basis is therefore formed to develop a full HCI based on all human gestures by integrating the proposed system with facial expression and body posture recognition methods. Furthermore, for finger spelling, the system is shown to be able to recognise five vowels signed by two hands using the British Sign Language in real-time.

Human-computer Interaction and Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 320 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis Human-computer Interaction and Virtual Environments by :

Download or read book Human-computer Interaction and Virtual Environments written by and published by . This book was released on 1995 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

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Author :
Publisher : Springer
ISBN 13 : 3642394051
Total Pages : 417 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments written by Randall Shumaker and published by Springer. This book was released on 2013-06-12 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Real-Time Immersive Human-Computer Interaction

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Publisher : LAP Lambert Academic Publishing
ISBN 13 : 9783847348870
Total Pages : 196 pages
Book Rating : 4.3/5 (488 download)

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Book Synopsis Real-Time Immersive Human-Computer Interaction by : Gan Lu

Download or read book Real-Time Immersive Human-Computer Interaction written by Gan Lu and published by LAP Lambert Academic Publishing. This book was released on 2012 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presented in this thesis is the design and development of a novel real-time HCI system based on a unique combination of a pair of data gloves based on fibre-optic curvature sensors to acquire finger joint angles, a hybrid tracking system based on inertia and ultrasound sensors to capture hand position and orientation, and a stereoscopic display to provide an immersive visual feedback. The potential and effectiveness of the proposed system is demonstrated through a number of hand gesture based applications, namely, virtual object manipulation and visualisation, direct sign writing, and finger spelling. For virtual object manipulation and visualisation, the system is shown to allow a user to manipulate and visualise virtual objects in 3D space using natural hand gestures in real-time. For direct sign writing, the system is shown to be able to display immediately the corresponding SignWriting symbols signed by a user using a range of complex hand gestures. Furthermore, for finger spelling, the system is shown to be able to recognise five vowels signed by two hands using the British Sign Language in real-time.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

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Publisher : Springer
ISBN 13 : 3319915819
Total Pages : 492 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Virtual, Augmented and Mixed Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031356349
Total Pages : 717 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-07-08 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.

Virtual, Augmented and Mixed Reality: Systems and Applications

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Publisher : Springer
ISBN 13 : 3642394205
Total Pages : 461 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Systems and Applications by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality: Systems and Applications written by Randall Shumaker and published by Springer. This book was released on 2013-06-12 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Real VR – Immersive Digital Reality

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Publisher : Springer Nature
ISBN 13 : 3030418162
Total Pages : 361 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Real VR – Immersive Digital Reality by : Marcus Magnor

Download or read book Real VR – Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Stepping into Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3031364872
Total Pages : 279 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Stepping into Virtual Reality by : Mario A. Gutiérrez A.

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

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Publisher : Springer
ISBN 13 : 331907458X
Total Pages : 451 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments written by Randall Shumaker and published by Springer. This book was released on 2014-06-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852332389
Total Pages : 514 pages
Book Rating : 4.3/5 (323 download)

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Book Synopsis Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by : Rae Earnshaw

Download or read book Frontiers of Human-Centered Computing, Online Communities and Virtual Environments written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2001-02-26 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the results of a joint National Science Foundation and European Commission Workshop which was set up to identify the future key strategic research directions in the areas of human-centred interaction, online communities and virtual environments.

Virtual Reality and Virtual Environments in 10 Lectures

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Publisher : Springer Nature
ISBN 13 : 3031494687
Total Pages : 196 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Virtual Reality and Virtual Environments in 10 Lectures by : Stanislav Stanković

Download or read book Virtual Reality and Virtual Environments in 10 Lectures written by Stanislav Stanković and published by Springer Nature. This book was released on 2024-01-26 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.

Virtual and Mixed Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 3642027717
Total Pages : 663 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Virtual and Mixed Reality by : Randall Shumaker

Download or read book Virtual and Mixed Reality written by Randall Shumaker and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Immersive Technology in Smart Cities

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Publisher : Springer Nature
ISBN 13 : 3030666077
Total Pages : 266 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Immersive Technology in Smart Cities by : Sagaya Aurelia

Download or read book Immersive Technology in Smart Cities written by Sagaya Aurelia and published by Springer Nature. This book was released on 2021-07-07 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.

Virtual, Augmented and Mixed Reality

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Publisher : Springer
ISBN 13 : 331921067X
Total Pages : 553 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality written by Randall Shumaker and published by Springer. This book was released on 2015-07-20 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Augmented Reality, Virtual Reality, and Computer Graphics

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Publisher : Springer
ISBN 13 : 3319952706
Total Pages : 540 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2018-07-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.