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Real Time Computers
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Book Synopsis Hard Real-Time Computing Systems by : Giorgio C Buttazzo
Download or read book Hard Real-Time Computing Systems written by Giorgio C Buttazzo and published by Springer Science & Business Media. This book was released on 2011-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.
Book Synopsis Real-Time Systems Development by : Rob Williams
Download or read book Real-Time Systems Development written by Rob Williams and published by Elsevier. This book was released on 2005-10-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students' knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and 'intelligent' equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples
Book Synopsis Real-time Systems by : C. M. Krishna
Download or read book Real-time Systems written by C. M. Krishna and published by . This book was released on 1997 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: A systematic treatment of the major issues involved in designing a real time system, this textbook includes coverage of task allocation, synchronization, fault-tolerance and reliability.
Book Synopsis Real-time Systems and Their Programming Languages by : Alan Burns
Download or read book Real-time Systems and Their Programming Languages written by Alan Burns and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must
Book Synopsis Real-Time Shadows by : Elmar Eisemann
Download or read book Real-Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Download or read book Real-Time Systems written by Rajib Mall and published by Pearson Education India. This book was released on 2009-05 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The presence and use of real-time systems is becoming increasingly common. Examples of such systems range from nuclear reactors, to automotive controllers, and also entertainment software such as games and graphics animation. The growing importance of rea.
Book Synopsis Real-Time and Embedded Computing Systems and Applications by : Jing Chen
Download or read book Real-Time and Embedded Computing Systems and Applications written by Jing Chen and published by Springer Science & Business Media. This book was released on 2004-05-21 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Real-Time and Embedded Systems and Applications, RTCSA 2003, held in Tainan, Taiwan, in February 2003. The 28 revised full papers and 9 revised short papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on scheduling, networking and communication, embedded systems and environments, pervasive and ubiquitous computing, systems and architectures, resource management, file systems and databases, performance analysis, and tools and development.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Real-Time Concepts for Embedded Systems by : Qing Li
Download or read book Real-Time Concepts for Embedded Systems written by Qing Li and published by CRC Press. This book was released on 2003-01-04 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: '... a very good balance between the theory and practice of real-time embedded system designs.' —Jun-ichiro itojun Hagino, Ph.D., Research Laboratory, Internet Initiative Japan Inc., IETF IPv6 Operations Working Group (v6ops) co-chair 'A cl
Book Synopsis Design of Real Time Computers Utilizing Counting Techniques by : George J. Moshos
Download or read book Design of Real Time Computers Utilizing Counting Techniques written by George J. Moshos and published by . This book was released on 1965 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Download or read book Real Time Systems written by Liu and published by . This book was released on 2004 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-time Design Patterns by : Bruce Powel Douglass
Download or read book Real-time Design Patterns written by Bruce Powel Douglass and published by Addison-Wesley Professional. This book was released on 2003 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.
Book Synopsis A Study of Digital Computers for a Real Time Training Simulation Research System by : Kenneth W. Andersen
Download or read book A Study of Digital Computers for a Real Time Training Simulation Research System written by Kenneth W. Andersen and published by . This book was released on 1964 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computing and Communications Engineering in Real-Time Application Development by : B. K. Mishra
Download or read book Computing and Communications Engineering in Real-Time Application Development written by B. K. Mishra and published by CRC Press. This book was released on 2022-09-22 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experts in research, industry, and academia cover recent trends and state-of-the art solutions in computer and communications engineering, focusing specifically on real-time applications of electronics, communications, computing, and information technology. The volume provides sound theoretical and application-oriented knowledge with a special focus on the development of safety-critical networks and integrated electrical and electronics systems. The volume also features numerous new algorithms that assist in solving computer and communication engineering problems.
Book Synopsis Real-Time Collision Detection by : Christer Ericson
Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt