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Download or read book Real Time written by Pnina Kass and published by Houghton Mifflin Harcourt. This book was released on 2004 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixteen-year-old Thomas Wanninger wants to find out what his grandfather, a Nazi officer, did during World War II. Thomas is going to Israel to work on a kibbutz, where he will have access to a Jerusalem archive that may hold the information he seeks. His life is one of many to be affected by a terrorist attack that occurs on the day he arrives.
Book Synopsis Real-Time Phoenix by : Stephen Bussey
Download or read book Real-Time Phoenix written by Stephen Bussey and published by Pragmatic Bookshelf. This book was released on 2020-03-25 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Real-Time Collision Detection by : Christer Ericson
Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Book Synopsis Real-Time Shadows by : Elmar Eisemann
Download or read book Real-Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Download or read book Real-Time Systems written by Rajib Mall and published by Pearson Education India. This book was released on 2009-05 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The presence and use of real-time systems is becoming increasingly common. Examples of such systems range from nuclear reactors, to automotive controllers, and also entertainment software such as games and graphics animation. The growing importance of rea.
Download or read book Real Time Systems written by Liu and published by . This book was released on 2004 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Book Synopsis Online Interviews in Real Time by : Janet Salmons
Download or read book Online Interviews in Real Time written by Janet Salmons and published by SAGE. This book was released on 2009-12-02 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides emerging and experienced scholars the theoretical background and practical tips they need to design and conduct credible online interview research. Author Janet Salmons bridges the theoretical and the practical, with guidance for designing and conducting credible online interview research. This book focuses on data collection through dynamic online interviews in text-based, videoconference, meeting space or 3D immersive environments.
Book Synopsis Real-Time Simulation Technologies: Principles, Methodologies, and Applications by : Katalin Popovici
Download or read book Real-Time Simulation Technologies: Principles, Methodologies, and Applications written by Katalin Popovici and published by CRC Press. This book was released on 2012-08-17 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Simulation Technologies: Principles, Methodologies, and Applications is an edited compilation of work that explores fundamental concepts and basic techniques of real-time simulation for complex and diverse systems across a broad spectrum. Useful for both new entrants and experienced experts in the field, this book integrates coverage of detailed theory, acclaimed methodological approaches, entrenched technologies, and high-value applications of real-time simulation—all from the unique perspectives of renowned international contributors. Because it offers an accurate and otherwise unattainable assessment of how a system will behave over a particular time frame, real-time simulation is increasingly critical to the optimization of dynamic processes and adaptive systems in a variety of enterprises. These range in scope from the maintenance of the national power grid, to space exploration, to the development of virtual reality programs and cyber-physical systems. This book outlines how, for these and other undertakings, engineers must assimilate real-time data with computational tools for rapid decision making under uncertainty. Clarifying the central concepts behind real-time simulation tools and techniques, this one-of-a-kind resource: Discusses the state of the art, important challenges, and high-impact developments in simulation technologies Provides a basis for the study of real-time simulation as a fundamental and foundational technology Helps readers develop and refine principles that are applicable across a wide variety of application domains As science moves toward more advanced technologies, unconventional design approaches, and unproven regions of the design space, simulation tools are increasingly critical to successful design and operation of technical systems in a growing number of application domains. This must-have resource presents detailed coverage of real-time simulation for system design, parallel and distributed simulations, industry tools, and a large set of applications.
Book Synopsis The Real-Time Contact Center by : Donna Fluss
Download or read book The Real-Time Contact Center written by Donna Fluss and published by Amacom. This book was released on 2005 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Real-Time Contact Center" is a practical guide to building a service infrastructure that will simultaneously exceed customers' expectations and build revenues.
Download or read book Real-time PCR written by M Tevfik Dorak and published by Garland Science. This book was released on 2007-02-08 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a variety of detection chemistries, an increasing number of platforms, multiple choices for analytical methods and the jargon emerging along with these developments, real-time PCR is facing the risk of becoming an intimidating method, especially for beginners. Real-time PCR provides the basics, explains how they are exploited to run a real-time PCR assay, how the assays are run and where these assays are informative in real life. It addresses the most practical aspects of the techniques with the emphasis on 'how to do it in the laboratory'. Keeping with the spirit of the Advanced Methods Series, most chapters provide an experimental protocol as an example of a specific assay.
Book Synopsis Hard Real-Time Computing Systems by : Giorgio C Buttazzo
Download or read book Hard Real-Time Computing Systems written by Giorgio C Buttazzo and published by Springer Science & Business Media. This book was released on 2011-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.
Book Synopsis Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems by : Paul Lokuciejewski
Download or read book Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems written by Paul Lokuciejewski and published by Springer Science & Business Media. This book was released on 2010-09-24 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: For real-time systems, the worst-case execution time (WCET) is the key objective to be considered. Traditionally, code for real-time systems is generated without taking this objective into account and the WCET is computed only after code generation. Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems presents the first comprehensive approach integrating WCET considerations into the code generation process. Based on the proposed reconciliation between a compiler and a timing analyzer, a wide range of novel optimization techniques is provided. Among others, the techniques cover source code and assembly level optimizations, exploit machine learning techniques and address the design of modern systems that have to meet multiple objectives. Using these optimizations, the WCET of real-time applications can be reduced by about 30% to 45% on the average. This opens opportunities for decreasing clock speeds, costs and energy consumption of embedded processors. The proposed techniques can be used for all types real-time systems, including automotive and avionics IT systems.
Book Synopsis Real-Time and Embedded Computing Systems and Applications by : Jing Chen
Download or read book Real-Time and Embedded Computing Systems and Applications written by Jing Chen and published by Springer Science & Business Media. This book was released on 2004-05-21 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Real-Time and Embedded Systems and Applications, RTCSA 2003, held in Tainan, Taiwan, in February 2003. The 28 revised full papers and 9 revised short papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on scheduling, networking and communication, embedded systems and environments, pervasive and ubiquitous computing, systems and architectures, resource management, file systems and databases, performance analysis, and tools and development.
Book Synopsis Real Time Cameras by : Mark Haigh-Hutchinson
Download or read book Real Time Cameras written by Mark Haigh-Hutchinson and published by CRC Press. This book was released on 2009-04-02 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th
Book Synopsis Real Time Programming 1988 by : A. Crespo
Download or read book Real Time Programming 1988 written by A. Crespo and published by Elsevier. This book was released on 2014-05-23 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital computers are now used routinely in on-line control systems. As applications become more complex and costs of developing software rise, the need for good software tools becomes vital. This volume presents 14 papers on the most recent developments within real-time programming - languages for real-time programming, software development tools and the application of real-time systems within industry.